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Sclash News

Reward challenge!

Thanks to ya all's support the game is about to be released (August 4th) and to celebrate that we want to include you, the community, in a last stretch of content!

It's happening on Twitter, Discord & here!



The most retweets , followers, wishlists & Discord members we get, the more new cosmetics will be added to the game, and YOU will be able to choose how they will look like!

So hop on your Twitter account, share the game with friends so they can wishlist, and invite everyone to join our Discord server, so you can have new items in the game!

Thank you everyone!!

Demo 3.9.3

Hey everyone, new demo update with a few changes!



[h3]3.9.3 let's go:[/h3]

Bug fixes & various stuff:
- Fixed some animation problems
- Fixed attack FX problems
- Hopefully improved performance a little, notably through dynamic resolution
- Fixed some visual artifacts on the bridge
- Fixed a bug that allowed for players to kill an opponent after they were already dead
- Fixed audio glitch when an AI draws their weapon

Balancing:
- No balancing changes

Improvements & features:
- Forward attacks now have a visible slash FX behind the character to communicate their increased back range
- New languages! Now supporting Italian, Russian, Brazilian, Spanish and Simplified Chinese.

Have fun!

Demo 3.8.8

Hey everyone, new demo update with a few changes!



[h3]3.8.8 here we go baby:[/h3]

Bug fixes & various stuff:
- Capped FPS to 60.
- Disabled double tap dash for now.
- Fixed some minor UI tidbits.
- Fixed score names displayed on the win screen, which was only in English before, now works for all languages.
- Minor fix of language & accessibility settings title display.
- Amaterasu's second swing on his double swing attacks no longer has a hitbox on the back of the character, only the first swing during a forward attack.
- Adjusted slow-mo & camera shake.
- Various minor fixes & polish

Balancing:
- Increased a little Amaterasu's attacks recovery duration.

Improvements & features:
- Added slow-mo and feedback to pommel strike stamina break.

The FPS is now capped at 60 so don't hesitate to tell us if you notice any performance improvement or less GPU usage, would really help us!
The next update should see some performance improvements, we have a lead.

Thank you, everyone, that will be all!

Stunfest was awesome!

Hello everyone!



This weekend we were at the Stunfest in Rennes, the biggest fighting games & indie games festival in France, and it was amazing!

We had a big booth with 2 sofas and big screens thanks to our publisher Just For Games, and so many people came to play Sclash, thank you very much to all those who came to see us and play!



We also met tons of cool people and other developers, and organized a tournament with our publisher and the Stunfest, with a trophy, medals and games to win!

Congratulations to Pox for reaching first place, Barbu for 2nd place, and Nimai for 3rd place, and congratulations to all other participants of course!



Our publishing partner Abiding Bridge this year again won 2 awards among the 4 (Last year we won the public choice award) so it was really fulfilling

Thanks again to all the teams of the Stunfest and all our partners who made this event possible as is.

Sclash is coming August 4, 2023!

We're pleased to announce that Sclash will launch on August 4, 2023!
It will be available on all platforms!

[previewyoutube][/previewyoutube]

4 years after the start of the project, thank you, everyone, for your support!

Be ready to draw, see you then!