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Win a HyperX Keyboard and Guild Wars 2 Keycaps!



Who wants prizes? Today we're thrilled to announce a new Guild Wars 2® sweepstakes. We're giving away five grand-prize keyboard packages from HyperX!

Enter via the widget below, or visit the Gleam.io portal to review the rules and participate. But make sure you get your entries in before March 3 at 11:59 p.m. Pacific Time (UTC-8).

Prizes


[h3]Grand Prize (5 Winners):[/h3]

HX3D x Guild Wars 2 Keycaps:
  • Icon
  • Mount Bundle
HyperX Mechanical Gaming Keyboard:
  • Alloy Origins Core PBT—Aqua Switch (US Layout)


Good luck!

March Sales Are Back!



Spring is almost here, and it's time to celebrate with some outstanding March sales. Each week, we'll be featuring a valuable bundle filled with essential goodies along with some community-favorite items that will return to the Gem Store at a discounted price. And we'll sprinkle in some brand-new cosmetic items and Black Lion Chest updates as the month goes on as well!

March Sales Schedule


Black Lion Chest Keys will be discounted 20% during two separate intervals in March. Stock up on March 1–5 and March 22–26 to take advantage of these savings!

[h3]Week 1—February 27 until March 5[/h3]
  • All Outfits—20% Off
  • All Unique Weapon Skins—20% Off
  • Featured Bundle: Sensational Storage Package

[h3]Week 2—March 5 until March 12[/h3]
  • All Backpiece Skins—20% Off
  • All Gliders—20% Off
  • Featured Bundle: Sensational Storage Package

[h3]Week 3—March 12 until March 19[/h3]
  • All Mount Skins—20% Off
  • All Dye Kits—20% Off
  • Many Novelty Items—20% Off
  • Featured Bundle: Build and Equipment Template Bundle

[h3]Week 4—March 19 until March 26[/h3]
  • All Unique Armor Skins—20% Off
  • All Chairs—20% Off
  • Featured Bundle: Travel with Friends Package

[h3]Week 5—March 26 until April 2[/h3]
  • Many Account Upgrades—20% Off (Such as Bank Tab Expansions, Bag Slot Expansions, and Character Slot Expansions)
  • Featured Bundle: Travel with Friends Package

Stay tuned to our Tuesday Gem Store blogs in March for the full details on the featured bundles and our new cosmetic items!

Lastly, we're changing the cooldown on the Recharging Teleport to Friend from one hour down to ten minutes! This item will be included in our Travel with Friends Package starting on March 19 and will be discounted along with the other account upgrades starting on March 26.

Happy adventuring!

"The Realm of Dreams" Arrives on February 27!

Hello, Guild Wars 2 community!

Here's a look at what's coming to Guild Wars 2 over the next few months.

February 27—"The Realm of Dreams"


Next week we'll be releasing our next major update for Guild Wars 2®: Secrets of the Obscure™, the second of three planned updates that deliver the expansion's full story experience. This update introduces three new story chapters that follow hot on the heels of the events of "Through the Veil" and pull the wayfinder deeper into the unfamiliar world of Nayos and the Kryptis society.

[previewyoutube][/previewyoutube]
This update brings a slew of features and content additions for Guild Wars 2: Secrets of the Obscure, including new weapon proficiencies for all nine professions, the tier-one Obsidian legendary armor set, the legendary relic, the Temple of Febe Strike Mission challenge mode, expanded Astral Ward Masteries, two new Convergences bosses, and the sky-chak striker ranger pet.

It also includes refreshed rewards for the Wizard's Vault, complete with new seasonal objectives. We're also introducing some changes to the Wizard's Vault daily and weekly objectives to address player feedback. Some objectives have had additional options added so that they can be completed in multiple ways, and some of the less popular objectives have been shelved for the time being. The intent of these changes is to improve the overall feel of the objective selection, reduce friction with required times for global-timer events, and reduce the number of expansion-only objectives that caused players to have different weekly objective lists.

March 19—Systems Update


Postprocessing Graphics Options: We're introducing more granular options for the postprocessing graphics setting. Currently, there are only three options available for postprocessing: "Off," "Low," and "High." Each of these settings controls hidden options such as bloom, color grading, color tint, distortion, light rays, and selection outline. These sub-options are now checkboxes in the Options menu, allowing you to pick and choose which aspects of postprocessing are displayed.

Skills and Balance Update: Our next major balance update aims to improve quality of life for some existing builds like deadeye, bring some unviable builds like power-based harbinger into the meta, and improve some underutilized traits and utilities. The preview for this update can already be found on the official Guild Wars 2 forums.

Player vs. Player—Expanded Champion Achievements: The Champion achievements that track wins for each profession are being expanded with three additional tiers at 500 wins, 750 wins, and 1,500 wins with new titles for each. As an example, engineer will be able to earn the Legendary Genius title at 500 wins, Fabled Genius at 750 wins, and Ultimate Genius at 1,500 wins. These achievements will take already-earned progress into account.

World vs. World—Expanded Realm Avenger Achievements: At last! The Realm Avenger achievement, which tracks player defeats in WvW and awards the Ultimate Dominator title, has been expanded with 9 additional tiers at 250,000 increments. Each tier comes with a new variant of the Ultimate Dominator title that reflects the number of players that you've defeated (e.g., Ultimate Dominator II). These achievements will take already-earned progress into account.

World vs. World—Lord Update: We're modernizing the loadouts of castle, keep, and tower lords with the addition of a new channeled healing skill that aids objective defenders in combat, giving the lord a more active role in battle. Attackers will need to keep a close eye on the lord and break their defiance bar to minimize the support they're able to provide. As a note, this is currently a stretch goal for the update and may need to shift out to a future update.

Mastery Change—Noblesse Oblige: With the March 19 update, the Noblesse Oblige Central Tyria Mastery, which increases revive speed and removes downed penalties on successful revive, will no longer remove downed penalties in Strike Mission and raid challenge mode encounters. This will help maintain the intended difficulty level of these encounters by reinstating some penalties for ignoring encounter mechanics.

April 16—Super Adventure Box Returns


Moto and his famous invention, the Super Adventure Box, return to Tyria! The 8-bit game-within-a-game will receive updated rewards and some additions to the World 3 Test Zone.

Looking Ahead


Our final quarterly update for Guild Wars 2: Secrets of the Obscure is just a few months away, bringing with it the story's finale, new foes to lock swords and shields with, a new fractal dungeon and challenge mode, new relics, tier two of the Obsidian legendary armor set, a Wizard's Vault rewards refresh, and more! And then our next expansion announcement—and its subsequent launch—will be right around the corner. 2024 is shaping up to be another great year for Guild Wars 2.

We'll wrap up today with one final legendary tease located below! As always, thank you for your ongoing support.

We'll see you in the game.

New Weapon Proficiencies Beta Feedback Update

Hey, everyone!

My name is Taylor Brooks, and I am a combat designer here at ArenaNet. Today I'll be discussing the Guild Wars 2®: Secrets of the Obscure™ new weapon proficiencies, which will allow each profession to use a new weapon type. Specifically, I'll be talking about the feedback we got from the beta we did in November, as well as the changes we'll be making to the weapons when they launch in a couple of weeks. I'll be going over high-level details in this blog, but we will be sure to give the full details in our livestream this Friday, February 16 at 12:00 p.m. Pacific Time (UTC-8). Now, let's talk about the new weapon proficiency beta!

Overall, we were happy to see people use the new weapons in all areas of our game! Some weapons were big hits, but it was also clear there were a few that could use some tweaking or just didn't hit the mark altogether.

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[h3]Ranger[/h3]

Maces were a smash over the beta weekend, being utilized by every ranger elite specialization in different ways. It was clear that maces had a strong kit, but we also knew there were ways it could be improved. They were missing an interaction with your pet like most ranger weapons, and so the first change we made was to have Oaken Cudgel apply a heal-over-time effect to your pet. This will help them stay in the action with you!

Next, the untamed ambush Rampant Growth lacked a supportive element that other skills on main-hand mace have. It will now heal nearby allies when used, so you can continue to hit things hard with your friends.

Lastly, much of the feedback we got about maces was on the Force of Nature mechanic. It didn't flow quite right, and it was hard to achieve in natural gameplay. We are lowering the stack threshold to trigger it from 6 to 5, increasing the duration of Nature's Strength, and reducing the time you are tapped out. You'll be growing large faster and more frequently; what's not to love?

[h3]Thief[/h3]

Thief gaining access to axes spun up a revitalized version of condition-based deadeye builds in PvE along with seeing use on power-based thief builds in competitive modes. Unfortunately, axe projectiles were a lot of things—"consistent" was not one of them. They had a bad habit of following terrain in weird ways, often completely missing your target. We'll be updating the logic of all axe missiles to work more similarly to normal projectiles as well as increasing their velocity.

Additionally, the combination of shadowstepping to a target and then pulling the axes to yourself made using the axe-dagger dual skill unnecessarily harder to use. We'll update its functionality to be like the axe-pistol dual skill, so the axes will go toward your target. We'll be keeping an eye on axe after these functionality improvements to ensure it stays a competitive option with other thief weapons.



[h3]Warrior[/h3]

The staff is breaking ground as warrior's support weapon, and while it landed strong, it had its own pain points. The largest piece of feedback we received was about the unwieldiness of Line Breaker. Sometimes ally targeting is not a good match for a skill, and this is one of those cases. Line Breaker will no longer be a targeted skill and will now be ground targeted. This will help warriors use this skill on the fly at a moment's notice.

Support warriors also noticed that their adrenaline gain was substantially lower than a traditional warrior's. We'll be adding additional adrenaline gain to Valiant Leap and Defiant Roar to help warriors use burst skills when they want to. We know support warrior is still a budding archetype, and we plan to add more trait support for it in future updates.

[h3]Revenant[/h3]

Scepter gives support revenants the sustain-focused main-hand weapon they have been waiting for. This weapon was well received, but there are some big ways in which its usability could be improved. The concept of charging the skills with your autoattack chain proved to be a mechanic that didn't add much to the weapon's gameplay. It was too easy in PvE, and it was too unrealistic in competitive modes. We've removed this mechanic and adjusted the skills accordingly.

Unlike warrior's Line Breaker, we felt ally targeting could improve revenant's Blossoming Aura skill. You'll now be able to place it on an ally, sacrificing the damage for guaranteed support. Additionally, instead of gaining strength when you land your autoattack chain, it will build up strength over time. You'll now be able to reactivate this skill to detonate it early, with the effect scaling based on how long it's been cooking!

Otherworldly Bond has also had some big adjustments. We felt like the play pattern of an upkeep weapon skill did not pan out the way we liked, so the skill now has a fixed duration and a fixed energy cost. Like Blossoming Aura, its effects will now scale over its duration instead of being charged with the autoattack chain.



[h3]Mesmer[/h3]

Rifle gives builds like support chronomancer the tools to be a potent healer in addition to their unique tools. We were happy to see positive feedback around the weapon, but—as with everything—there were tweaks we could do to make the weapon feel better to use.

Journey is seeing a reduction in its casting time and its time from casting to impact, and it can now properly be re-aimed with the instant casting setting. Additionally, the delay in the explosion on Abstraction is being removed. These two changes together will help your support be snappier and more responsive.

We also saw common feedback that Phantasmal Sharpshooter felt like a weak point in the kit. We'll be enhancing them by having the phantasm fire faster and strike in an area on impact. We'll also give this skill two charges in PvE to allow more liberal use. Lastly, we realize that the portal functionality of Singularity Shot can be harder to utilize in non-organized play. We added a flash effect when the portal is opened to catch other players' attention and hopefully alert them to take it!

[h3]Elementalist[/h3]

Pistol came loaded with an arsenal of skills to give condition-based elementalist builds new toys and enhance weaver combinations even further. The strongest feedback was that a lot of the animations felt too similar. We've substituted some of the simple shooting animations with other spellcasting animations to help vary what the weapon feels like. We've also sped up some casting time and missile velocities to help keep the weapon feeling fluid.

Another note was that it became hard to tell which bullets you had active when your screen was busy. Elemental bullets will now display an icon on your active effects bar to help in those moments when you can't see your character clearly.

And to finish off elementalist, we have the most important changes: Piercing Pebble will now pierce!



[h3]Guardian[/h3]

Dual pistols came out guns blazing, performing well in all game modes as a new option for condition-based guardians. Last month, we updated the Radiant Fire trait to promote a healthier play pattern for the archetype as well as give off-hand pistol more space to be featured in those builds. We'll continue to monitor how it all shakes out to make sure both off-hand pistol and torch have uses. As for weapon adjustments, Jurisdiction will charge faster and can be detonated sooner. This should help the skill feel smoother and help to hit enemies in melee range.

[h3]Necromancer[/h3]

Swords have a strong theme and interesting concept, but unfortunately—due to some clunky animation timings and low numbers—they left players hungry for more damage. We'll be increasing the power coefficients on the weapon across the board in PvE, with similar adjustments for PvP.

Additionally, we'll speed up some casting times and reduce the aftercasts on some skills so that the weapon can better match the flow of the game. Like the change to thief's axe, the autoattack chain projectiles will have their logic updated so they can hit targets on terrain more consistently.

The other major change to the weapon is a rework to Devouring Visage and Consume. The design of the skill proved hard to pull off. If the projectile goes too slow, it will struggle to hit moving targets, but if it goes too fast, players will struggle to recall it when they want to. Devouring Visage will now throw the orb at your target, exploding on impact to damage and fear enemies. Consume can be used after that to drain the strength of targets hit by the explosion, inflicting damaging and weakness while granting you might.



[h3]Engineer[/h3]

Short bow aimed to be a support weapon that could let your creativity flow as you designed your future master plans. This weapon was not a fan favorite to say the least, and we knew that it needed a large makeover to get it to a spot where it matched the caliber of our other new weapons. We looked over all the feedback, and common themes arose.

Engineer's short bow was commonly criticized for being very slow; between casting times, delays, explosions, and pulses, it was too hard to support your allies in a timely fashion. Additionally, the radii for short bow skills had to be small due to performance concerns. The small area made the skills more difficult to use, especially when you wanted your allies to stand in the area for the best effect.

We also received feedback that the short bow did not offer the right tools to make it more appealing over the other weapon options for an engineer. All these issues culminated in a poor showing over the beta weekend, leaving us with many ideas on how it could be improved.

To start, we agreed that short bow skills could be sped up on multiple fronts. The casting time and delay on impact were reduced, and now short bow skills do not have to be detonated. When an arrow lands, it will immediately explode.

We have also lowered the amount of pulsing components on the weapon so that you do not have to stand in an area for a prolonged amount of time to get the best value. We were happy with the concept of chain reactions and augmenting your abilities, and we have reworked this mechanic to better fit the new short bow. When you use a short bow skill now, it will mark an area for a brief duration. The next short bow skill in this area will consume the mark and be augmented based on the first skill. With all these changes, it allowed us to expand the radii of short bow skills and play with the shapes of the skills. Finally, we added some shiny new toys to short bow, such as ways to apply protection and aegis.

As I mentioned before, these are the high-level changes coming to the new weapons when they arrive in the next release for Guild Wars 2: Secrets of the Obscure. For the exact numbers, smaller changes, and a preview of our March balance update, be sure to catch our Twitch livestream this Friday, February 16 at 12:00 p.m. Pacific Time (UTC-8).

Until next time, I'll see you in the Mists!

Lunar New Year 2024 Begins Today

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Greetings, citizens of Tyria!

It's time for the first festival of 2024, so head over to Divinity's Reach and enjoy the annual Lunar New Year celebration. During the Year of the Dragon, you can enjoy fireworks displays, participate in games, sample delicious Canthan food, and earn new rewards. This yearly festival is live now and will be available until February 20.

This festival is accessible to players of any level. Even if you're brand new to the game, you can easily take part in our Lunar New Year activities and earn new cosmetic unlocks, utility items, and more! The Wizard's Vault also has new special objectives directing you toward all sorts of Lunar New Year activities. Earn that astral acclaim and collect your rewards!

You can check out all the details in the full release notes on our official forums. We also have a new event calendar where you can stay informed about our upcoming game updates, bonus events, festivals, Gem Store sales, and more! Keep your eye on it as we expand it with more information in the coming months.

Read on for a quick rundown of the activities you can participate in during this year's Lunar New Year festival and catch a glimpse of the rewards you can earn.

Rewards




This Lunar New Year has many new rewards for players to collect and earn. The annual meta-achievement will reward players with their choice of weapon from the new Fortunate weapon collection and a Dragon Descendant's Helm. Don this new helmet and embody the draconic fashion of your dreams! Check the Achievements tab in your Hero panel and navigate to the Daily Lunar New Year and Festivals sections for more information.

There's also a new dragon-themed backpack that has two different tiers of ferocity. Open Lucky Envelopes for a chance to find the Lucky Dragon Lantern or the Lucky Great Dragon Lantern. The envelopes contain other treasures as well, including the brand-new Lucky Dragon Speargun, Lucky Dragon Short Bow, and Lucky Dragon Hammer! These new weapons are also available for purchase for gold and Essences of Luck from the kodan vendor Sparking Stone in Divinity's Reach.

Remember that Lucky Envelopes are affected by your account's magic find attribute! Increase your magic find for chances at better rewards when opening them. Lucky Envelopes can contain additional Essences of Luck, valuable trophies that you can sell to vendors for coin, and a chance at the special rewards listed above.

Lastly, there are a few new guild decorations available for crafting and the new Mini Amnytas Stormscale to acquire from the Lunar New Year vendors.




Where to Go and What to Do


The Crown Pavilion in Divinity's Reach is your hub for Lunar New Year festivities. Check your in-game mail for an Invitation to Lunar New Year and double-click the item to teleport instantly to Divinity's Reach.

Celestial Challenge

Speak to the Celestial Challenge Attendant at the Crown Pavilion in Divinity's Reach to begin the Celestial Challenge, a series of activities that will require you to take down enemies, race through checkpoints, perform feats of jumping mastery, and more. The more activities you successfully complete during the event, the greater your rewards at the end.

Dragon Ball Arena

Speak to Finola at the Crown Pavilion in Divinity's Reach to enter the Dragon Ball Arena. This dodgeball-like PvP game mode is a race to the finish, with the first team of five players to reach five hundred points claiming victory. Collect power-ups throughout the arena to gain access to new skills, zip around the arena with zip pads and jump pads, and master the art of the Dragon Sphere.



Mount Racing

Race around Divinity's Reach! You don't need to have any mounts unlocked to take place in this race—a nearby rental service is available to rent a raptor for just 10 silver.

Firecracker Lighting

Speak to the firecracker-lighting NPC at the Crown Pavilion in Divinity's Reach to start this seasonal adventure. Use your mastery of the world to quickly navigate through the streets of Divinity's Reach and light all the firecrackers! Gliding, mounts, anything goes—just don't use any waypoints, or your progress will be reset!

Happy adventuring!