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GWENT: The Witcher Card Game News

20 years of CD PROJEKT RED: Anniversary Streams — GWENT: The Witcher Card Game

Did you miss yesterday's stream? No worries, just play Renew!

You can find the recap on 20yearsof.cdprojektred.com/streams or on our YouTube channel:
https://www.youtube.com/watch?v=0g74jmS3tiw

Patch Notes 10.8

Hey everyone,

Update 10.8 is here to bring fresh Infinite Journeys including brand new vanities.

Also, it adjusts cards that needed adjusting like our popular leader ability creation tool - Renfri.

Ryan and Jean give their thoughts on the upcoming changes in this month's Developer Update:

[previewyoutube][/previewyoutube]


New Features

Anniversary Event - To celebrate the 20th Anniversary of CD Projekt Red, a special event will be held in Gwent! Come join the celebration and obtain free vanities while playing matches!

Returning Journeys - Alzur, Yennefer, and Triss make a comeback! Choose which Journey you want to progress, or simply continue where you left off!

• Contracts - Unlock even more rewards by playing matches with your favorite vanities.

• New types of trinkets - You will now be able to unlock additional rewards:

-For Alzur: Auras based on mutagens, a music vanity, and a cardback.

-For Yennefer: Djinn Hunter skins, auras, a music vanity, and a cardback.

-For Triss: A Nature aura and trinket, a music vanity, and a cardback.


Changes

Daily quests that require winning with a specific faction are now a bit easier to complete.


Neutral

Knickers - Provision cost changed from 7 to 8.

Maxii - Now has the Cursed tag.

Renfri - Power changed from 7 to 5.
Provision cost changed from 13 to 14.
Is now Doomed.

Renfri: Curse of Envy - Ability changed to: Order: Damage all enemy units by 1.

Renfri: Curse of Gluttony - Ability changed to: Order: Boost an allied unit by 2. Increase this value by the target's base power.

Renfri: Curse of Pride - Power limit changed from 10 to 8.

Renfri: Curse of Wrath - Damage changed from 7 to 6.

Renfri: Blessing of Diligence - Damage changed from 8 to 6.

Renfri: Blessing of Humility - Boost changed from 5 to 4.

Renfri: Blessing of Patience - Cooldown changed from 7 to 8.

Renfri: Blessing of Temperance - Set power changed from 12 to 10.


Monsters

Sir Scratch-a-Lot - Now has the Knight tag.

The Manor's Dark Secret - Prologue ability changed to:

Spawn a Cursed Damsel on this row and boost it by 2.


Skellige

Bjorn Stormursson - Power changed from 5 to 4.

Armor changed from 2 to 1.

Deranged Corsair - Power changed from 4 to 3.


Northern Realms

Knighthood - Provision cost changed from 5 to 10. Ability changed to: Play a Knight from your deck and boost it by 1 for each Knight you control.

Cintrian Knight - The Deploy no longer has a Melee row requirement.


Scoia'tael

Added secondary categories to a LOT of units across the board.

Barnabas Beckenbauer - Power changed from 6 to 5. Provision cost changed from 10 to 8.

Munro Bruys - Armor changed from 1 to 0. Removed Charges. Added new part of ability: Cooldown: 2
Barricade: Set Cooldown to 1.

Mysteries of Loc Feainn - Provision cost changed from 15 to 14.

Waters of Brokilon - Provision cost changed from 12 to 11.

Weeping Willow - Ability changed to: Harmony. Order (Melee): Boost self by the number of unique primary categories among units you control. Deploy (Ranged): Poison an enemy unit.

Zoltan: Warrior - Armor changed from 1 to 0.

Dryad Ranger - Power changed from 3 to 4 Ability changed to: Harmony. Deploy (Melee): Damage an enemy unit by 2. Deploy (Ranged): Poison an enemy unit.

Trained Hawk - Ability changed to: Harmony. Deploy (Melee): Damage an enemy unit by 2. Deploy (Ranged): Move a unit to their other row.


Nilfgaard

The Eternal Eclipse - Provision cost changed from 15 to 14.

Eternal Eclipse Deacon - Provision cost changed from 5 to 4.

Eternal Eclipse Initiate - Infused ability changed to: "Whenever your opponent plays a Cultist, damage self by 1. Deathwish: Spawn a base copy of self on the opposite row, Infuse it with the Cultist category, then set its power to the number of Cultist your opponent controls."


Syndicate

Conjurer's Candle - Provision cost changed from 6 to 7.

In Search of Forgotten Treasures - Provision cost changed from 15 to 14.

Sir Skewertooth - Now has the Knight tag.

Failed Experiment - Cooldown changed from 1 to 3.

Treasure Huntress - Hoard requirement changed from 7 to 9.


Game Fixes

Cards Spawned and added to the playstack by Scenarios, Locations, and certain units no longer jump to the top of the playstack.

Row restriction warnings now trigger correctly on mobile devices, for each card played after the first on each turn.

Grace abilities now trigger immediately when a unit that met the requirements while Locked is Purified.

Stockpile no longer reduces the Cooldowns of Locked units.

Bronwen, Reynard, and Windhalm are no longer able to use their Order abilities before the Grace requirement is met.

Damien de la Tour now resets Leader abilities that are on Cooldown.

In Search of Forgotten Treasures is now correctly Doomed, as per the tooltip.

Dettlaff: Higher Vampire and Viy no longer Spawn Cataclysm from Deranged Corsair's Infused Deathwish in the graveyard.

Hen Gaidth Sword now banishes units on Deathblow when it has a soul stored.

Mask of Uroboros now Spawns Crows even when the deck is empty.

Sir Scratch-a-Lot, Red Riders: Charge, Chameleon, and Teleportation no longer ignore Doomed, and affected units will now be Banished correctly when replayed.

"Replay" abilities used to reset the cards to their default state before they were picked up - now that order is reversed and card is only reset after it leaves the battlefield, which results in getting banished by Doomed status.

Tokens that were Purified of Doomed will no longer be Banished when replayed.

Viraxas (Prince; Outcast; King) is no longer able to bypass Grace requirements when activating a unit's Order.

Weavess: Incantation now triggers Deathwish abilities before Giant Toad is able to react to them.

Cow Carcass's end of turn timing now works as intended; its unnecessary Timer was removed.

Imperial Practitioner now correctly displays the card it will Spawn in its tooltip.

Knight Errant's Infusion no longer triggers its boost when the Shielded and Infused unit is Purified.

Nekurat now reacts to Vampires played from the opponent's deck or graveyard.

Treasure Huntress is no longer able to target Immune units.

20 years of CD PROJEKT RED: The Sale

As we celebrate our 20th anniversary, we’re holding a sale that spans centuries!

From the medieval fantasy of The Witcher series to the cyberware-obsessed future of Cyberpunk 2077, you can now claim every game from the entire CD PROJEKT RED catalog at a discount.

Don’t wait too long to start your adventure — our Anniversary Sale will run for one week, ending on August 14th!

https://store.steampowered.com/publisher/CDPR/sale/cdpr20thanniversary

Choices, choices... If you're having a hard time selecting a CD PROJEKT RED game, try out our masterfully calibrated, 100% accurate anniversary quiz at 20yearsof.cdprojektred.com/sale to discover the perfect option for you. Answer a series of questions and let us do the rest!

GWENT: Rogue Mage is here!

GWENT: Rogue Mage is here!



Being the first single-player expansion to GWENT, it combines the best elements of roguelike, deckbuilding, and strategy games with the unique mechanics of GWENT card battles.



[previewyoutube][/previewyoutube]




Find out more right here: https://www.playgwent.com/rogue-mage

PATCH NOTES 10.7

Hey everyone,

Update 10.7 has arrived together with the Black Sun!

27 new cards including a new Scenario for each faction and Renfri as a neutral card.

In addition, there is a list of supporting adjustments to existing cards to improve your experience.

Check out our latest Developer Update for an in-depth look at the upcoming changes:



[previewyoutube][/previewyoutube]




Black Sun card drop - Herald the inevitable coming of the Black Sun, or join Renfri in exacting vengeance on all its prophets. This card drop introduces four new cards per faction, along with three Neutrals.



New keyword - Infused - Status that adds effects or categories to a card. Removing the status also removes all added effects and categories. Lock disables Infused abilities.



New keyword - Grace - The first time this unit's power is equal to or higher than the specified amount, trigger the ability. If the condition is already met when it enters the battlefield, trigger it immediately.



New keyword - Clash - Units simultanously damage each other by their power.



New seasonal mode - Trial by Fire - Queue up with a faction of your choice - your deck will be replaced with a prebuilt deck for the same faction, featuring cards from the new expansion!





Changes

Evolving cards (Auberon, Usurper, Viraxas, Eithné, Harald an Craite, and Jacques) now... evolve! This means that unlike with usual transformations, any armor, statuses, ability infusions, and power changes will be retained in the process.



Neutral

Alzur - Now has the Knight tag.



Olgierd: Immortal - Power changed from 8 to 10.



Ornate Censer - Provision cost changed from 9 to 10.

Ability changed to:

Boost an allied unit by the amount of damage dealt to enemy units this turn, or damage an enemy unit by the amount of boost given to allied units this turn.



Syanna - Power changed from 3 to 5.



Vivienne: Oriole- Provision cost changed from 10 to 9.





Monsters

Auberon King; Invader - Replaced transform with evolve.



Nekker Warrior- Power changed from 4 to 7.

Ability changed to:

Deploy: If this card would not trigger any of your Thrive units, damage self by 3 and Infuse self with "Thrive".



Skellige

Arnaghad - Tooltip adjusted to include the new Clash keyword.



Gedyneith - Renamed to In Gedyneith's Shadow



Crach an Craite - Tooltip adjusted to include the new Clash keyword.



Harald an Craite; Warmonger - Replaced transform with evolve.



Melusine - Replaced Veil with Deploy: Gain Veil.





Northern Realms

Royal Inspiration - Provision bonus changed from 16 to 15.

Ability changed to:

Order: Boost an allied unit by 5.

If it triggered an allied unit's Grace ability, refresh the Order and reduce the boost by 1.



Reynard Odo - Power changed from 6 to 7.

Provision cost changed from 9 to 8.

Ability changed to:

Whenever you play a unit, boost it by 1.

Grace 12: Boost all boosted allied units by 1.



Vandergrift - Provision cost changed from 8 to 9.

Has new part of ability:

Grace 12: Gain Resilience.



Vandergrift's Blade - Ability changed to:

Deploy: Damage an enemy unit by 5.

Deathblow: Store destroyed unit's base power. The next time you play a unit, boost it by the stored amount, then destroy self.



Viraxas Prince; Outcast - Replaced transform with evolve.



Windhalm of Attre - Has new part of ability:

Grace 10, Order: Gain Shield.



Cintrian Knight - Has new part of ability:

Grace 6: Boost self by 2.



Mad Charge - Ability changed to:

Boost an allied unit by 5 and give it 2 Armor.

If it's a Knight, also give it Vitality (2).



Redanian Knight - Has new part of ability:

Grace 8: Boost adjacent units by 1.





Scoia'tael

Eithné Young Queen; Mother - Replaced transform with evolve.



Percival Schuttenbach - Provision cost changed from 7 to 6.



Dryad Fledgling - Power changed from 4 to 5.



Farseer - Provision cost changed from 5 to 6.



Forest Whisperer - Power changed from 4 to 3.

Provision cost changed from 5 to 4.





Nilfgaard

Glynnis aep Loernach - Provision cost changed from 7 to 6.



Usurper Officer; General - Replaced transform with evolve.





Syndicate

Jacques Miracle Child; de Aldersberg - Replaced transform with evolve.



Passiflora - Name changed to One Night at the Passiflora.

Ability changed to:

Doomed.

Scenario: Progress whenever you play a Blindeye.

Prologue: Spawn Sly Seductress on this row.

Chapter 1: Spawn Passiflora Peaches on this row.

Chapter 2: Gain 6 Coins.



Sir Skewertooth - Provision cost changed from 7 to 6.



Fisstech Trafficker - Now has the Blindeyes tag.



Salamandra Mage - Tribute cost changed from 4 to 5.