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Desktop Kanojo News

Increase walking function and optimize some functions

1. Add the walking function, and the function is still set in [other]

2. Other function details are optimized

Add official action pack and mouse following function

1. Add an official gesture pack.

Select the left gear icon [official] page, click the [action] page to view the official action pack 3, and check it to use


2. Add mouse lens tracking function.

When the mouse is close to the table pet, the table pet will look at your mouse.

New interactive settings for self defined actions

New interactive settings for self defined actions

Do not need to click, the table pet will move to interact with everyone

The settings are as follows:

1. Right click the table pet, open the settings panel, and find other pages

2. Check the upper self action and the lower user-defined action. Please note that white is the check, and black is not

3. After checking these two functions, the actions and voice that players have checked will play and interact with each other randomly

4. The minimum interval and maximum interval at the bottom refer to the frequency of the table pet's autonomous interaction. For example, if the minimum interval is 5 seconds and the maximum is 10 seconds, the interaction will be conducted once between 5 and 10 seconds




Friendly tips:

1. The left corner of the panel is divided into the official and creative workshops, please pay attention to the distinction. Other settings under the official and workshop control the official model and workshop model respectively.

2. If the player has not checked the action and voice, the self-defined action will not take effect. Please pay attention.

3. If the self-defined action is not checked, the official default action will be used.

4. Double click the model to quickly end the action.

Optimize some functions

1. Optimize UI display and move panel

2. Optimize the reloading function, and the reload will not initiate any more actions

3. Repair some bugs

Add workshop custom action and voice upload

1. The new game UI has been modified. Right click the "gear" icon of the model to open the new function panel.

2. New creative workshop can upload [action] and [voice].

[voice package] support: Ogg, MP3, WAV, three formats

[action package] can be used only after the format is converted in the 2018 version of unity.

PS: the format of other version conversion is not supported.

The conversion tutorial is as follows:

① Open the 2018 unit, create a new project, double-click the local directory to download the [buildtool] plug-in installation.


② Then drag the action file into the project, select the action file, right-click → build animation asstes
PS: if it is an FBX action file, you need to change the animation type to: human ID in the rig panel and apply it.




③ Then select the directory to save and name it. The upload workshop only needs files with the suffix of. Anim format.

Plug in download network disk

Link: https://pan.baidu.com/s/1ArX-Hx9qMm8erecj8NX7yw

Extraction code: a4j7


Upload the creative workshop is the same as the upload method of the model. Put the files to be uploaded into the folder, right-click the game tray in the lower right corner, and select upload workshop.


3. New function details are as follows: function details can be viewed in the question mark icon in the upper right corner of the new panel.

1. Checked action and voice can click the model to play randomly.

2. In the [Action] library, each action can be associated with voice,
Click [Musical notes] to select the voice selected in the [Voice] library
Related. After linking, this action will only play the linked voice.

3. Tap the list to view the actions and voice audition.

4. When you click the model to play the action, you can double-click to stop the current action.