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Borderlands® 4 News

THIS WEEK ON KAIROS

[p]Hey Vault Hunters! Welcome to “This Week on Kairos” - a weekly post where we share everything happening across the world of Borderlands 4, from developer updates to community highlights and beyond.[/p][p]Every Friday, we’ll be here with the latest news, fan creations, dev spotlights, helpful resources, and anything else we think you’ll want to see. Whether you're looking to catch up, dive deeper, or just see what your fellow players are up to, this is the place.[/p][p][/p][h3]Our Latest Update Notes:[/h3][p]We’ve rolled out several updates since launch, with more coming soon. Here’s what you may have missed:[/p][p][/p][p]Today’s update delivers some key community-requested improvements, smarter loot drops, and a new Legendary Loot Indicator for your radar. These are alongside major improvements, visual polish, and stability updates for a smoother experience on Kairos.[/p][p][dynamiclink][/dynamiclink][/p][p]Beyond today’s update, the team is hard at work on a host of other highly requested quality-of-life features. Work on Photo Mode is wrapping up, while other updates like support for multiple active Big Encore Machines and more options for scaling difficulty are coming (we’ll talk more about these closer to their launch). Further into the future, we’re looking at ways to improve shared character progression, add additional endgame-focused activities (did someone say Takedown?), launch Cross-Save support, and more.[/p][p][/p][p][/p][p]A guide on how to submit a ticket can be found here: [/p][p]https://steamcommunity.com/app/1285190/discussions/2/673972930559959886/[/p][p][/p][p]When you submit a ticket, please remember to attach your DxDiag or MSinfo file. If you need assistance with doing that, here’s a walkthrough:[/p][p]https://support.borderlands.com/hc/en-us/articles/44564441894291-PC-How-do-I-attach-a-DxDiag-and-MSinfo-file[/p][p][/p][p](Note: This section is going to be structured the same each week, so although it looks the same, rest assured it’s being updated weekly!)[/p][p][/p][p][/p][h3]Rush Definitely Has You (Bounty Pack 1 is Out Now!)[/h3][p]We're stoked for you to team up with Rush and teach Minister Screw the true meaning of Mercenary Day! This being a holiday-themed Bounty Pack, we knew we had to deliver it to you by the end of the year. However, the team realized that there was more mayhem than time when it came to getting as much into Bounty Pack 1 as originally planned while never slowing down in their mission to improve the Borderlands 4 player experience. [/p][p]So in the spirit of the season, we're giving a gift to all Borderlands 4 players by making Bounty Pack 1: How Rush Saved Mercenary Day free!* Thank you for all the passion and support you've given us as a community. We're hard at work making sure future Bounty Packs are more fully loaded with the compelling content players have asked for. In addition, we're now adding a new Bounty Pack 5 (more on that in a bit); there's a lot of amazing stuff coming to Borderlands 4, so stay tuned![/p][p][/p][p]
[/p][h3]Bounty Pack 5 is Coming in 2026[/h3][p]We're incredibly grateful that so many players committed to Borderlands 4's post-launch content by purchasing the Deluxe Edition, Super Deluxe Edition, or Bounty Pack Bundle. Now that Bounty Pack 1 is free for all players, we're making good on that promise of four premium Bounty Packs by adding an additional fifth pack. [/p][p]This means that players who purchased the Deluxe Edition, Super Deluxe Edition, or Bounty Pack Bundle are now getting a total of five Bounty Packs. With this new Bounty Pack all players can look forward to even more mayhem on Kairos in the year ahead. Keep an eye out for details on the next Bounty Pack in the new year![/p][p][/p][p][/p][h3]Get Your Questions In[/h3][p]Remember to ask your questions wherever you can find us - on Steam, Twitter, Instagram, Facebook, etc. We’re collecting them for our developers to answer each week. This will be a new regular feature for This Week on Kairos![/p][p]
[/p][h3]Steam Community Screenshots[/h3][p]As you take screenshots and drop them in Steam, we’ll round up a few of our favorites for your viewing pleasure. Enjoy the beauty of chaos - er, I mean, Kairos![/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p][h3]Behind the Team: Adam Fitzgerald, Borderlands 4 Senior Programmer[/h3][p]Every week, we’re spotlighting one of the minds behind the mayhem. You’ll get to learn about folks from both Gearbox and 2K, and how each person who touches the game both influences and is influenced by Borderlands 4. This week, we're talking with Adam Fitzgerald, Senior Programmer at Gearbox:[/p][p][/p][p]How do you bridge the gap between what’s technically possible and what creative teams dream up?[/p][p]Adam: The main thing is just to make sure the code team stays in the loop with everything designers are doing. From past experience, we've learned to be better about this by putting guardrails around some of the more powerful engine features, so designers have to ask a programmer for help or feedback earlier in the process. I'm always impressed with what they manage to cook up in spite of the restrictions. Our goal is to make the tools be self-documenting as much as possible, and to be easy to use the right way and hard to use the wrong way.[/p][p][/p][p]Do you think of programming as craftsmanship, engineering, or storytelling?[/p][p]Adam: Those could all be apt descriptors, but if I had to pick one, probably craftsmanship.  [/p][p][/p][p]How do you stay curious and keep learning in an industry that moves faster than ever?[/p][p]Adam: Playing other video games counts as learning, right? That part is easy. There's a lot of talented programmers at Gearbox, so I'm lucky to be able to learn from them. Besides that, browsing reddit or watching talks from game developer conferences.

[/p][h3]Community Creative Corner[/h3][p]Our community members aren’t just gamers—many of you are also artists. Whether it’s cosplay, digital art, or some yet-to-be-invented medium, we’re your biggest fans. Check out this week’s hand-picked fan creations:[/p][p][/p][p]This week’s theme: FIT CHECK[/p][p][/p][p]LazyData[/p][p][/p][p]Laceyxiii[/p][p][/p][p]Wallzer[/p][p][/p][p][/p][p]JoeForLong[/p][p][/p][p]That’s it for this week—with more updates, more chaos, and maybe a few surprises coming next Friday. Until then: keep your ECHOnet tuned and your loot luck high.[/p][p]Happy Hunting,[/p][p] The Borderlands Team[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]


[/p]

Borderlands 4 Weekly Activities: November 20-27

[p]Every Thursday, Borderlands 4 features a new set of Weekly Activities offering new challenges and opportunities for Legendary gear. Here's an overview of what you can expect this week![/p][p][/p][h2]Weekly Big Encore Boss:[/h2][p]Callous Harbinger of Annihilating Death[/p][p][/p][h2]Weekly Wildcard Mission:[/h2][p]Mission: Overwriting a Wrong (Quickened, Chain Master, Deal With It)[/p][p]Legendary Gear Reward: Lucky Clover[/p][p][/p][h2]Maurice’s Black Market Vending Machine:[/h2][p][/p][p]Here's a visual hint to where Maurice’s Black Market Vending Machine is hidden this week. Remember, while this week's location is the same for everyone, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for![/p][p]
[dynamiclink][/dynamiclink][/p]

Level Up Your Library: Black Friday Deals on the Best of 2K.

[p]Black Friday Deals[/p][p][/p][p]Don't miss out on spectacular deals for Borderlands 4, NBA 2K26, Civilazation VII, Risk of Rain 2, and other incredible 2K games. Explore 2K’s biggest sale of the year and settle in for an extra cozy holiday season![/p][p][/p][h3]Save 20% on Borderlands 4[/h3][p][dynamiclink][/dynamiclink][/p][h3]Save 10% on Mafia: The Old Country Deluxe Edition[/h3][p][dynamiclink][/dynamiclink][/p][h3]Save 67% on Risk of Rain 2[/h3][p][dynamiclink][/dynamiclink][/p][p]*Sale ends 10:00am PST on December 4, 2025. Terms apply[/p]

Major Update Notes - November 20, 2025

[p]Welcome, Vault Hunters! Today’s update delivers some key community-requested improvements, smarter loot drops, and a new Legendary Loot Indicator for your radar. These are alongside major improvements, visual polish, and stability updates for a smoother experience on Kairos.[/p][p][/p][p]Beyond today’s update, the team is hard at work on a host of other highly requested quality-of-life features. Work on Photo Mode is wrapping up, while other updates like support for multiple active Big Encore Machines and more options for scaling difficulty are coming (we’ll talk more about these closer to their launch). Further into the future, we’re looking at ways to improve shared character progression, add additional endgame-focused activities (did someone say Takedown?), launch Cross-Save support, and more.[/p][p][/p][p]Now that we're post-launch, we want to break down how we deliver updates to you! We have two main kinds:[/p][p]"Minor Updates" will take care of any smaller, more pressing issues outside of the planned update schedule (primarily balance changes, if needed). They also refresh the three types of Weekly Activities: the Weekly Big Encore Boss, Weekly Wildcard Mission, and Maurice’s Black Market Vending Machine location. Minor Updates are scheduled weekly on Thursdays.[/p][p]"Major Updates" deliver larger-scale changes, including new content, more sweeping balance adjustments, performance improvements, and the addressing of any reported issues. Major Updates are less common, and are planned to deploy about a month apart.[/p][p][/p][p]With all of today’s changes though, we hope you can feel the positive effects in gameplay as you experience How Rush Saved Mercenary Day and make progress on your Vault Cards! [/p]
Change List:
[p][/p][h2]Bounty Pack 1: How Rush Saved Mercenary Day[/h2][p]We're stoked for you to team up with Rush and teach Minister Screw the true meaning of Mercenary Day! This being a holiday-themed Bounty Pack, we knew we had to deliver it to you by the end of the year. However, the team realized that there was more mayhem than time when it came to getting as much into Bounty Pack 1 as originally planned while never slowing down in their mission to improve the Borderlands 4 player experience. [/p][p]So in the spirit of the season, we're giving a gift to all Borderlands 4 players by making Bounty Pack 1 free!* Thank you for all the passion and support you've given us as a community. We're hard at work making sure future Bounty Packs are more fully loaded with the compelling content players have been asking for. In addition, we're now adding a new Bounty Pack 5 (more on that in a bit); there's a lot of amazing stuff coming to Borderlands 4, so stay tuned![/p]
  • [p]Added support for How Rush Saved Mercenary Day content! Jump into this free content today by finding and interacting with the gift-wrapped present (marked on your map as a new mission) in any major hub, which will initiate the mission to assist Rush![/p]
  • [p]Added support for the Bounty Pack 1 Vault Card! Playing Borderlands 4 with a Vault Card active gives you more loot and XP via Daily and Weekly challenges, and it can be leveled up at your own pace (no time limits or expiring rewards here). You can activate it via the Vault Card screen in your ECHO menu. Vault Card progression works just like leveling up: it's all driven by how much XP you're gaining. By exploring Kairos, killing enemies, and completing quests, you'll fill up your Vault Card progression in addition to your regular XP![/p]
    • [p]This includes 4 new pieces of rerollable gear and 24 new cosmetics to earn![/p]
[p]
[/p][p]Read the official announcement article for Bounty Pack 1: How Rush Saved Mercenary Day to learn more about the free content*, future paid DLC, and information on new endgame content coming next year![/p][p]*How Rush Saved Mercenary Day is the first of five post-launch DLC Bounty Packs coming to Borderlands 4. How Rush Saved Mercenary Day is free for all players, while Bounty Packs 2, 3, 4, and 5 are included with Borderlands 4 Deluxe Edition, Borderlands 4 Super Deluxe Edition, the Borderlands 4 Bounty Pack Bundle, and will be available for separate purchase. Base game required to play content.[/p][p][/p][h2]Notable Changes[/h2][p]We wanted to pull these out specifically as they have been heavily mentioned in the community. 
[/p]
  • [p]Updated the Weekly Wildcard Missions to set additional start points in missions[/p]
    • [p]Dev Note: This feature will allow future Weekly Wildcard Missions to jump straight to the meat of a mission.[/p]
  • [p]Class Mods have been adjusted to drop more for your current character[/p]
  • [p]Converted the Phosphene weapon challenge from character-based to profile-wide progression[/p]
    • [p]Dev Note: This long-term grind is aimed at our most dedicated community members who invest the most time in the game. Still, we agree that completing this collection is more a reflection of your dedication to the game and not to a specific Vault Hunter. This is the first example of allowing more progression to be shared between all characters on your account.[/p]
  • [p]Updated the loot feed to display total current currency after spending or receiving money[/p]
  • [p]Reduced the likelihood of unintended movements or knockbacks while reviving a teammate[/p]
    • [p]Dev Note: When reviving another player, the reviving player is temporarily given more mass, making enemy attacks less likely to bounce you away from your partner.[/p]
  • [p]Added a new Legendary Loot Indicator to the combat radar for easier identification of high-rarity drops[/p]
[p][/p][h2]Gameplay & Mission Progression[/h2]
  • [p]Addressed an issue that could cause the loss of SDU Tokens or Specialization points; this also returns missing tokens and points to those impacted[/p]
  • [p]Resolved an interaction where players could not repurchase a boss encounter after all party members were defeated and respawned in multiplayer[/p]
  • [p]Slide-attacking lootable objects will now open or break them consistently[/p]
  • [p]Resolved progression blockers for more intuitive gameplay during Faction Survivalist, Wayward Gun, Another Day, Another Universe, the Badass Phalanx bounty, and the Black Market Tutorial[/p]
  • [p]Corrected behavior where mission items could disappear after replaying and exiting a mission, preventing completion[/p]
  • [p]Prevented rare instances of some enemies turning into NPCs and becoming unkillable[/p]
  • [p]Adjusted tracking on some challenges and achievements to award progress as intended[/p]
    • [p]Dev Note: The Professional now only awards progress for designated challenge conditions, while Private Reserve and What Have We Here? will progress correctly when opening chests with melee attacks. The Arena Grande achievement should consistently unlock in multiplayer.[/p]
  • [p]Mort will revive players more consistently during Breeding Daisies[/p]
  • [p]Resolved a condition where vehicles could be instantly destroyed if summoned immediately after using a Repkit with the Splat trait[/p]
  • [p]Adjusted object placement and pathing across multiple missions, ensuring proper enemy spawns, interactions, Echolocation, and waypoint alignment[/p]
  • [p]Synchronized some mismatched animations and behaviors in multiplayer[/p]
  • [p]Resolved a reported issue where players could become briefly suspended in midair when exiting mission replay while jumping or swimming[/p]
  • [p]Addressed a bug causing the Chopper vehicles to remain in a falling state after performing a vertical jump or powerslide[/p]
  • [p]Prevented vehicle summoning in restricted indoor areas such as the Umbral Foundry Fortress[/p]
  • [p]Removed the penalty during Scoundrel Roundup: Kilo if the panel is shot twice[/p]
  • [p]Updated Mimicron’s combat behavior so it can no longer be stun-locked by singularity effects in the Tipping Point Bunker[/p]
  • [p]Updated Patrol Ripper contract to progress with intended sources[/p]
  • [p]Updated the Order Bunker boss Fractis encounter to ensure the boss remains defeatable after entering its shielded phase in The Crawlcroft[/p]
  • [p]Adjusted behavior in The Next Quest Thing so the mission can consistently be accepted after saving and reloading[/p]
  • [p]Improved enemy physics in Gone Are My Leggies to prevent The Beastie from being launched out of the playable area when hit with high-impact weapons[/p]
  • [p]Restored ECHO Log rewards for completing optional objectives in three micro-missions when played solo[/p]
  • [p]Adjusted Arjay’s resistances so status effect damage-over-time now applies correctly[/p]
    • [p]Dev Note: Visual inconsistencies with Arjay’s wings might appear as a result of this change, but will not impact gameplay. [/p]
  • [p]Adjusted arena boundaries so Locust’s gas canisters now spawn correctly within the arena during the Idolator Sol encounter in Fortress Indomita[/p]
[p][/p][h2]Vault Hunters[/h2][p]Amon, the Forgeknight[/p]
  • [p]Updated Forgeknight Forgedrone challenge so it unlocks properly upon meeting completion requirements[/p]
  • [p]Corrected skill tree investment functionality to prevent Forgeknight from applying skill points out of order[/p]
  • [p]Updated weapon input handling so Forgeknight can reliably swap weapons after using the whip attack[/p]
[p]Rafa, the Exo-Soldier[/p]
  • [p]Exo-Soldier's Soltado Kill Skill passive has been adjusted to function properly with two skill points[/p]
  • [p]Improved PROJECT: Raiju capstone behavior so APOPHIS Lance consistently damages enemies during extended uptime[/p]
  • [p]Adjusted Booming Business passive's functionality to prevent grenade spawns when the passive skill exceeds its intended level cap[/p]
  • [p]Updated the Temerario passive skill so it provides the intended gun damage bonus rather than a general damage increase[/p]
[p]Vex, the Siren[/p]
  • [p]Updated challenge tracking so the Target Prescience passive only progresses when damaging valid targets[/p]
[p]Harlowe, the Gravitar[/p]
  • [p]Ensured that QED passive skill would remain functional in multiplayer[/p]
  • [p]Updated Gravitar’s Zero-Point Action Skill so it now properly enters cooldown when used on enemies immune to Stasis. Previously, using the skill on a Stasis-immune target after affecting a normal enemy could cause it to remain active instead of triggering cooldown [/p]
[p][/p][p]All Vault Hunters[/p]
  • [p]Adjusted critical hit calculations so gun and enhancement damage now applies correctly to all valid hit regions[/p]
  • [p]Adjusted Cryo resistance scaling so enemy resistances now correctly match each player’s level in multiplayer sessions[/p]
  • [p]Prevented Action Skills from activating during the first loading screen before entering active gameplay[/p]
  • [p]Updated kill volume logic to ensure Vault Hunters cannot cheat death while in FFYL and healing with the Legendary Shield Guardian Angel[/p]
  • [p]Ensured sniper ammo displays full capacity when creating a level 30 Vault Hunter[/p]
[p][/p][h2]Gear and Rewards[/h2]
  • [p]Adjusted melee damage on Bayonet weapons so that melee damage increases with bayonet parts[/p]
  • [p]Updated beam weapon behavior so they will deal proper damage when thrown[/p]
  • [p]Addressed an interaction allowing players to infinitely scale the splash radius of homing sticky projectiles when using Torgue Legendary Pistol Queen’s Rest with certain builds and firmware combinations[/p]
  • [p]Updated Skully grenade to adjust projectile damage for consistent output[/p]
  • [p]Corrected boss health bar updates so sustained heavy Ordnance damage with Amon now displays correctly[/p]
  • [p]Updated Torgue Heavy Weapon Ravenfire so it now correctly applies elemental damage when equipped with elemental parts[/p]
  • [p]Adjusted Maliwan Heavy Weapon behavior so projectiles created from a hit don't detonate immediately after spawning[/p]
  • [p]Corrected the explosion delay of Fuel Rod Discharge to match its description of 3 seconds when used on Ripper shotguns[/p]
  • [p]Adjusted Rolling Thunder underbarrel grenades on Torgue shotguns to behave predictably on vertical surfaces instead of ricocheting excessively[/p]
  • [p]Prevented bosses from floating when Exo-Soldier's Booming Business passive skill was triggered with Order Legendary Grenade Skully[/p]
  • [p]Addressed a condition where the Vladof Legendary Shield Heavyweight could lose functionality after activating Forgeknight Onslaughter skill[/p]
  • [p]Adjusted projectile interaction during the fight with Vile Ripper so players can now destroy the homing “Unstable Ore” projectiles[/p]
  • [p]Updated collision behavior so Jakobs Throwing Knife grenades correctly impact the orb surrounding Vile Ordonite of Corrupted enemies[/p]
  • [p]Adjusted some gear that was behaving inconsistently in multiplayer, such as: the bounce-back force of The Order Legendary pistol Noisy Cricket, reload animation timing for the Jakobs shotgun Hot Slugger, and misaligned accuracy of the Daedalus pistol Bonn-91[/p]
  • [p]Standardized some instances of Firmware 3-piece bonus cooldowns to appear consistently. Visual cooldowns have been added for Oscar Mike, Ahoy, and Daed-dy O’[/p]
  • [p]Drops are no longer kept in the air when lowering the platform in All Charged Up [/p]
  • [p]Restored functionality allowing players to loot and preview weapons from red chests after completing the Blacklime Bunker[/p]
[p][/p][h2]Gear Balance:[/h2][p]Darkbeast[/p]
  • [p]Addressed a scaling issue[/p]
  • [p]Explosion Chance increased from 5% to 20%[/p]
  • [p]Damage increased by 15%[/p]
[p]Prince Harming[/p]
  • [p]Addressed a scaling issue[/p]
  • [p]Self Damage amount reduced from 5% to 1.5% of damage done[/p]
  • [p]Damage increased by ~24%[/p]
[p]Onslaught:[/p]
  • [p]Damage increased by 75% [/p]
[p]Ruby's Grasp:[/p]
  • [p]Damage increased by ~40%[/p]
[p]Lucky Clover:[/p]
  • [p]Damage increased by 37.5%[/p]
[p]Vamoose:[/p]
  • [p]Damage increased by 20%[/p]
[p]Asher's Rise[/p]
  • [p]Addressed a scaling issue[/p]
  • [p]Damage increased by 5%[/p]
[p][/p][h2]Firmware Balance:[/h2][p]Get Throwin':[/p]
  • [p]Ordnance Damage increased from 10% to 35%[/p]
[p]Daed-dy O':[/p]
  • [p]Damage increased from 20% to 35%[/p]
  • [p]Mag Size increase from 15% to 20%[/p]
[p]Rubberband Man:[/p]
  • [p]Damage Reduction increased from 5% to 10%[/p]
  • [p]Lifesteal increased from 5% to 10%[/p]
[p]Jacked:[/p]
  • [p]Zoom-in Speed bonus increased from 20% to 35%[/p]
  • [p]Hyperion Shield Capacity bonus increased from 25% to 50%[/p]
  • [p]Ricochet chance increased from 30% to 40%[/p]
[p]Atlas Ex:[/p]
  • [p]Mode Swap Speed increased from 25% to 33%[/p]
  • [p]Damage while locked increased from 10% to 25%[/p]
[p]Atlas Infinium:[/p]
  • [p]Fire Rate bonus increased from 5% to 12%[/p]
  • [p]Damage bonus increased from 10% to 15%[/p]
[p]Reel Big Fist:[/p]
  • [p]Explosion Radius slightly increased[/p]
[p]Airstrike:[/p]
  • [p]Missile damage increased by 35%[/p]
  • [p]Decreased Cooldown from 8s to 5s[/p]
[p][/p][h2]UI, UX, & Text[/h2]
  • [p]Restored filter functionality to Lost Loot menus and addressed non-functional filter selections and sorting dropdowns  [/p]
  • [p]Updated the Lost Loot menu so the selected sort option is retained after exiting and re-entering[/p]
  • [p]Adjusted map icon layering so Main Mission icons no longer overlap Wildcard Mission Giver[/p]
  • [p]Adjusted scrolling behaviors in menus in splitscreen[/p]
  • [p]Ensured the Transfer Machine remains open after exiting inspect mode[/p]
  • [p]Added separate sensitivity sliders for mouse and controller inputs in the Controls (Basic) menu on PC[/p]
  • [p]Corrected the buddy widget display so respawned characters no longer appear as “still respawning” [/p]
  • [p]Updated item rarity displays to show the correct color and tier when playing in non-English languages[/p]
  • [p]Removed extra ECHO Log slots [/p]
  • [p]Restored missing item thumbnails in the bank menu and improved loading speed for equipped and backpack item thumbnails when large numbers of items are stored in the bank[/p]
  • [p]Updated Explore Menu positioning so it displays correctly in front of the explored region during vertical split-screen[/p]
  • [p]Adjusted layout so Item Cards no longer overlap when compared in horizontal split-screen[/p]
  • [p]Addressed a reported issue where weapons could unequip and disappear when changing their customization in the Status menu[/p]
  • [p]Corrected overshield coloration and behavior for pets and buddy widgets so that health, shield, and armor visuals now display properly[/p]
  • [p]Adjusted Contract trackers to only appear when the Contract is active[/p]
  • [p]Resolved a reported issue where mission-related celebratory notifications could display duplicate icons[/p]
  • [p]Added the missing “Restart to Apply Changes” prompt when adjusting texture quality during gameplay[/p]
  • [p]Updated option descriptions to be more intuitive and player-friendly[/p]
  • [p]Addressed the chaos displayed by the “SHiFT code is valid” countdown in the SHiFT menu[/p]
  • [p]Updated controller prompts so the correct input type displays when opening the SHiFT menu from the main men[/p]
  • [p]Removed an extra scrollbar that could appear when Reporting Users[/p]
  • [p]Addressed text inconsistencies in some side missions[/p]
  • [p]Updated D-pad functionality on controller to behave as expected[/p]
  • [p]Preserved key bindings that could be removed between sessions for non-English keys [/p]
  • [p]Standardized ECHO Log tracking for the Kairos Speaks challenge to ensure totals display consistently between general and mission log views [/p]
  • [p]Updated localization, mission naming, and various text descriptions across the game[/p]
  • [p]Updated end credits[/p]
[p][/p][h2]Visuals[/h2]
  • [p]Addressed reported instances where players could become invisible when performing a Vault-level transition during a travel tunnel[/p]
  • [p]Addressed an issue with missing parts and textures on gear[/p]
  • [p]Updated ECHO-4 character model and digistruct to have lights, eyes, and thruster effects appear correctly[/p]
  • [p]Adjusted fishing point visuals so markers no longer appear incorrectly on terrain near Sandytoes Villa[/p]
  • [p]Updated level geometry and collision across multiple regions to prevent players from becoming stuck, falling out of bounds, or being blocked by invisible surfaces[/p]
  • [p]Adjusted grappling points and traversal paths in multiple missions to prevent players from chaining grapples into unintended areas or losing functionality[/p]
  • [p]Addressed misplaced or inaccessible loot containers, including strongboxes and vending-area chests in The Wireworks and Windspear[/p]
  • [p]Addressed inaccurate rendering of water in some locations[/p]
  • [p]Corrected lingering slide smoke effects that could appear when moving or jumping after performing a slide[/p]
  • [p]Turned off the mining laser after shutting down the second Eridium generator in Terminus Range[/p]
  • [p]Corrected visual stretching on character and NPC cloth when adjusting the FOV while the game is paused[/p]
  • [p]Updated Dark Subject mission so Tim’s weapon now properly disappears with his model during the “Kill Tim”[/p]
  • [p]Addressed multiple reported animation inconsistencies including gear, NPCs, hand stuttering, root-lock issues, and visual glitches during combat actions. These improvements remove visible sliding or snapping during melee or grapple sequences[/p]
  • [p]Improved environmental synchronization in multiplayer[/p]
  • [p]Adjusted mouth animation timing for Callis in Another Day, Another Universe and for Numba One in Mob Mentality so dialogue syncs correctly[/p]
  • [p]Balanced underwater lighting and brightness near Belton’s Bore (The Low Leys, Mountains) for more consistent visual clarity when diving below the surface [/p]
  • [p]Repaired a purple light texture that appeared after interacting with the Auger Shrine in Terminus Range[/p]
  • [p]Optimized beam effects on some Order gear with lasers[/p]
  • [p]Standardized bullet shell ejection visuals for Daedalus pistols[/p]
  • [p]\ The smoke during Sophia’s death wasn’t goth enough and was changed from orange to black [/p]
  • [p]Updated the fade on digistruct to be less uniform[/p]
  • [p]Resolved flickering from Exo-Soldier’s PROJECT: Raiju Capstone effect when used inside the Order Bunker[/p]
  • [p]Updated vehicle materials to display correctly after applying paintjobs in the customization menu[/p]
  • [p]Adjusted deployable barrier visuals on shields and Shield Boi [/p]
  • [p]Faded the red light trails from Atlas underbarrel tracking Darts and Balls on Jakobs pistols[/p]
  • [p]Tuned brightness of target marker visuals when using the Ripper Sniper Rifle tracking mode against certain bosses[/p]
  • [p]Corrected firing animations for Vladof submachine guns with the Extra Barrel underbarrel and Torgue shotguns with Daedalus ammo switcher[/p]
  • [p]Adjusted Order grenade to no longer slide across the ground when dropped from the inventory[/p]
  • [p]Adjusted animation blending for Daedalus shotguns using Maliwan Element Switcher to eliminate abrupt snapping and to prevent the secondary magazine from appearing loaded when using the primary firing mode[/p]
[p][/p][h2]Audio[/h2]
  • [p]Resolved a reported issue where the crowd could continue to make sounds after they stopped spawning during the Null and Void mission[/p]
  • [p]Prevented host players from temporarily losing audio if another player joined their session while they were in an ECHO menu in multiplayer[/p]
  • [p]Addressed missing or incomplete sound effects when looting in multiplayer sessions[/p]
  • [p]Made the really loud bird in Grasslands quieter [/p]
  • [p]Additional audio balance adjustments[/p]
[p][/p][h2]Player Experience[/h2]
  • [p]Improvements to stability and optimization[/p]
    • [p]Dev Note: We are continuing to investigate and will make further improvements to stability and performance.[/p]
  • [p]Updated PS5 controller LEDs to change color based on the player’s active elemental type[/p]
  • [p]Addressed unintended adaptive trigger feedback that occurred with Ripper weapons while reloading or firing without ammo[/p]

Bounty Pack 1 is out today and free for all Borderlands 4 players!*

[p][/p][previewyoutube][/previewyoutube][p][/p][p]It's a Mercenary Day miracle! We’re making the first Bounty Pack for Borderlands 4 free for all players!* And we’re just getting started: [/p]
  • [p]Bounty Pack 1: How Rush Saved Mercenary Day is free for all Borderlands 4 players and available today!*[/p]
  • [p]We're adding a fifth Bounty Pack in 2026 for all owners of the Deluxe Edition, the Super Deluxe Edition, and the Bounty Pack Bundle at no additional charge, ensuring that these players still receive four premium pieces of content[/p]
  • [p]Building on the community's passion for tougher, high-stakes content, a new Takedown is in development to expand the endgame content, set to release later next year as a free update for all players[/p]
[p][/p][h2]Bounty Pack 1: How Rush Saved Mercenary Day[/h2][p]We're stoked for you to team up with Rush and teach Minister Screw the true meaning of Mercenary Day! This being a holiday-themed Bounty Pack, we knew we had to deliver it to you by the end of the year. However, the team realized that there was more mayhem than time when it came to getting as much into Bounty Pack 1 as originally planned while never slowing down in their mission to improve the Borderlands 4 player experience. [/p][p][/p][p]So in the spirit of the season, we're giving a gift to all Borderlands 4 players by making Bounty Pack 1 free!* Thank you for all the passion and support you've given us as a community. We're hard at work making sure future Bounty Packs are more fully loaded with the compelling content players have been asking for. In addition, we're now adding a new Bounty Pack 5 (more on that in a bit); there's a lot of amazing stuff coming to Borderlands 4, so stay tuned![/p][p][/p][p]Bounty Pack 1 is being granted to all players via the November 20 Update at 9AM PT. Once you've updated, find and interact with the gift-wrapped present (marked on your map as a new mission) in any major hub, which will initiate the mission to assist Rush. Bounty Pack 1 also includes a Vault Card with 4 new pieces of rerollable gear and 24 new cosmetics! You can read the full details here.[/p][p][/p][h2]Bounty Pack 5 is coming in 2026[/h2][p]We're incredibly grateful that so many players committed to Borderlands 4's post-launch content by purchasing the Deluxe Edition, Super Deluxe Edition, or Bounty Pack Bundle. Now that Bounty Pack 1 is free for all players, we're making good on that promise of four premium Bounty Packs by adding an additional fifth pack. [/p][p][/p][p]This means that players who purchased the Deluxe Edition, Super Deluxe Edition, or Bounty Pack Bundle are now getting a total of five Bounty Packs. With this new Bounty Pack all players can look forward to even more mayhem on Kairos in the year ahead. Keep an eye out for details on the next Bounty Pack in the new year![/p][p][/p][h2]Bounty Packs* vs. Story Packs**[/h2][p]This is also a good moment to reiterate the difference between the Bounty Packs and Story Packs that make up Borderlands 4's paid post-launch content.[/p][p][/p][p]Bounty Packs bring new cosmetics, gear, and missions that culminate into an incredible boss fight! They're designed for early to mid-game players who are looking to add additional cosmetic flair to their Vault Hunters, with missions you can play at any point during your leveling journey. Narrative content and the overall theme will vary depending on the Bounty Pack. With a Vault Card active, you'll be leveling up your Vault Hunter at a quicker pace, and collecting additional cosmetics and gear all the while! [/p][p][/p][p]In terms of scope, each Bounty Pack gets you a Vault Card's worth of new cosmetics and gear unlocked through gameplay (just like the Vault Cards from Borderlands 3's Director's Cut DLC), alongside new mission content that dives deeper into the lives of Kairos' memorable characters.[/p][p][/p][p]Story Packs are our most substantial DLC, including a brand-new Vault Hunter, multiple main missions and side missions set in a new zone of Kairos, new gear to earn, and a bunch of new cosmetics. The first Story Pack for Borderlands 4 arrives in Q1 2026. Mad Ellie and the Vault of the Damned will feature the return of the indomitable fan-favorite Ellie alongside a cosmic horror theme with a bloodier, darker tone. Joining as a new playable Vault Hunter is C4SH, a former casino dealer bot with distinctly unpredictable Action Skills. [/p][p][/p][p]Longtime Borderlands fans can think of Borderlands 4's Story Packs as a mix of the meaty Borderlands 3 DLC and their standalone stories, plus a new Vault Hunter with all the added gameplay experiences they provide. Just like Borderlands 4's base game Vault Hunters, C4SH and the other to-be-announced DLC Vault Hunter offer multiple build playstyles with their three unique Action Skills and branching skill trees. You can read the full details of all the content included in each Story Pack in our initial Post-Launch Roadmap article![/p][p][/p][h2]Expanded endgame content, including a free Takedown[/h2][p]We're thrilled to see so many players making it to Borderlands 4's endgame content, and we've been floored by how many of you are wreaking havoc in the increasingly difficult levels of Ultimate Vault Hunter Mode. We also hear your feedback: you want more endgame challenges and activities, and more ways to utilize your supremely powerful Vault Hunter builds.[/p][p][/p][p]We’re excited to confirm that we've started development on Takedown content that will be included in a free update for all players in 2026. In this Takedown, you can expect an extremely challenging gauntlet through a new area, including hordes of enemies and new boss encounters. We look forward to sharing more details when we can.[/p][p][/p][p]This Takedown will be additional endgame content on top of the previously revealed Invincible Bosses coming to Borderlands 4 as free updates for all players. [/p][p]
[/p][h2]Invincible Bosses[/h2][p]The first Invincible boss, Bloomreaper, arrives this December, along with the new Ultimate Vault Hunter Mode - Level 6 for an added layer of difficulty. The "Invincible" moniker is a throwback to the raid bosses of previous Borderlands games, so these aren't literally unkillable enemies—but you'll have to contend with their massive health pools, extremely lethal attacks, and new modifiers that can seriously shorten your life expectancy. Should you somehow manage to prevail, you'll have the chance to get all-new Legendary loot as proof of your hard-fought victory.[/p][p][/p][p]We're also planning more endgame improvements in the short and long term to ensure the endgame is more engaging. We know many of you have poured dozens of hours into powering up your Vault Hunter, and we want to ensure that you feel rewarded for your efforts while still having new goals to keep striving for. We'll have more info to share about our plans for enhancing endgame early next year.[/p][p][/p][h2]Looking ahead[/h2][p]In addition to these new pieces of content, we remain committed to delivering an incredible Borderlands 4 experience for all players and continuing to issue updates to the game, including improvements to stability and performance. We'll keep rolling out larger Updates each month with more sweeping improvements and balance changes, alongside smaller weekly Updates that refresh the Weekly Activities and address reported issues. If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.[/p][p][/p][p]To all Borderlands 4 players, thank you for your continued support and feedback; it means the world to us. Jump into Bounty Pack 1: How Rush Saved Mercenary Day for free today, then we'll see you in December with Bloomreaper the Invincible![/p][p][/p][p]*How Rush Saved Mercenary Day is the first of five post-launch DLC Bounty Packs coming to Borderlands 4. How Rush Saved Mercenary Day is free for all players, while Bounty Packs 2, 3, 4, and 5 are included with Borderlands 4 Deluxe Edition, Borderlands 4 Super Deluxe Edition, the Borderlands 4 Bounty Pack Bundle, and will be available for separate purchase. Base game required to play content.[/p][p]**Story Packs are paid post-launch DLC that are included with the Borderlands 4 Vault Hunter Pack, and included in Borderlands 4 Super Deluxe Edition. They will also be available for separate purchase (base game required). Exact release timings of each Story Pack to be announced at a later date and will be subject to change. Terms apply.[/p][p]
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