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THIS WEEK ON KAIROS

[p]Hey Vault Hunters! Welcome to “This Week on Kairos” - a weekly post where we share everything happening across the world of Borderlands 4, from developer updates to community highlights and beyond.[/p][p][/p][p]Every Friday, we’ll be here with the latest news, fan creations, dev spotlights, helpful resources, and anything else we think you’ll want to see. Whether you're looking to catch up, dive deeper, or just see what your fellow players are up to, this is the place.[/p][p][/p][p][/p][h2]Our Latest Update Notes:[/h2][p][/p][p]We’ve rolled out several updates since launch, with more coming soon. Here’s what you may have missed:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Some highlights from the Day 30 Update:[/p]
  • [p]Shield visuals adjusted for improved clarity in combat situations[/p]
[p][/p][p][/p]
  • [p]Sorting settings in menus now persist when switching tabs or leaving the menu.[/p]
[p][/p][p][/p][p]And finally, pour one out for our Crit Knife[/p][p][/p][p]A guide on how to submit a ticket can be found here: [/p][p]https://steamcommunity.com/app/1285190/discussions/2/673972930559959886/[/p][p][/p][p]When you submit a ticket, please remember to attach your DxDiag or MSinfo file. If you need assistance with doing that, here’s a walkthrough:[/p][p][/p][p]https://support.borderlands.com/hc/en-us/articles/44564441894291-PC-How-do-I-attach-a-DxDiag-and-MSinfo-file[/p][p][/p][p](Note: This section is going to be structured the same each week, so although it looks the same, rest assured it’s being updated weekly!)[/p][p]
[/p][h2]It’s Spooky Season, Gourds and Ghouls!![/h2][p][/p][p]Do you sense it, Vault Hunter? The darkening crimson skies, the sickly scent of iron in the air, the sloshing of bloody puddles in the mud? It can only mean one thing: Horrors of Kairos, Borderlands 4's first free, limited-time Seasonal Mini-Event, has arrived![/p][p][/p][p]Not sure where to start? Just find any world boss to see the new terror-inducing weather effect, and for a chance to get new Legendary loot![/p][p][/p][p]The hour is upon us, so go and be scary (and don’t forget your SHiFT code here)![/p][p]
[/p][h2]Community Spotlight[/h2][p]We love celebrating players and their big wins. Here are a couple community members who unlocked IRL achievements:[/p][p][/p][p]Shacknews hung out at the Gearbox studio the day before launch to interview our dev team and capture what goes into releasing a Borderlands game. Their documentary, “24 'Til Launch: The Making of Borderlands 4”, is available now on YouTube, and is definitely worth a watch!
[/p][previewyoutube][/previewyoutube][p]
[/p][h2]Steam Community Screenshots[/h2][p]As you take screenshots and drop them in Steam, we’ll round up a few of our favorites for your viewing pleasure. Enjoy the beauty of chaos - er, I mean, Kairos![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][dynamiclink][/dynamiclink][/p][p][/p][h3]Behind the Team: Philip Hebert, Borderlands 4 Principal Programmer[/h3][p][/p][p]Every week, we’re spotlighting one of the minds behind the mayhem. You’ll get to learn about folks from both Gearbox and 2K, and how each person who touches the game both influences and is influenced by Borderlands 4. This week, we're talking with Philip Hebert, Gearbox’s Principal Programmer:[/p][p][/p][p]How do you define your role as a Principal Programmer? In other words, what does it mean to you beyond seniority?[/p][p]Philip:  Gearbox defines a Principal Programmer as a person with a deep mastery of at least one specialty. This usually comes with seniority but is not a requirement.  I have worked on gameplay systems, specifically gear, on a majority of Borderlands games.[/p][p][/p][p]How do you make sure engineering decisions empower (not limit) art and design teams?[/p][p]Philip: Borderlands' gameplay systems are designed to be flexible and content-driven.  We also learn from previous games.  This may mean removing the ability to do things because of performance and creating new and better ways of doing them.[/p][p]
[/p][h2]Community Creative Corner[/h2][p]Our community members aren’t just gamers—many of you are also artists. Whether it’s cosplay, digital art, or some yet-to-be-invented medium, we’re your biggest fans. Check out this week’s hand-picked fan creations:[/p][p]
deepestloverducknerd[/p][p][/p][p]EVR//DFT[/p][p][/p][p]dry_spacee[/p][p][/p][p][/p][p]That’s it for this week—with more updates, more chaos, and maybe a few surprises coming next Friday. Until then: keep your ECHOnet tuned and your loot luck high.[/p][p][/p][p]Happy Hunting,
The Borderlands Team[/p][p]
[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p]

Don't panic, the new Borderlands 4 update's boss farming nerf was an accident and Gearbox is reversing it

Nerf day has arrived, but it's landed a little too strong. The long-awaited Borderlands 4 patch notes Gearbox has been promising for weeks are finally here, just in time for the Horrors of Kairos Halloween event. They're largely focused on dealing with some of the "unintended interactions" that were leading ludicrous damage scaling and boss-melting builds, although there are some buffs and performance improvements to be found. But Gearbox has already confirmed that one of the most disappointing changes, one halting the ability to speed-farm bosses for big loot drops, was unintentional and will be reversed.


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Borderlands 4 Shift codes October 2025

You've got one more weekend to enjoy Borderlands 4's most broken builds as Gearbox pushes back nerfs

Gearbox dates the first Borderlands 4 Bounty Pack, and Christmas is coming early

Borderlands 4's free Horrors of Kairos Seasonal Mini-Event is upon us

[p][/p][p]Do you sense it, Vault Hunter? The darkening crimson skies, the sickly scent of iron in the air, the sloshing of bloody puddles in the mud? It can only mean one thing: Horrors of Kairos, Borderlands 4's first free, limited-time Seasonal Mini-Event, has arrived![/p][p][/p][p]First shown during our PAX Australia post-launch content panel, Horrors of Kairos is free to all players, offering up new rewards and supreme levels of spookiness. From October 23 to November 6, all world boss encounters change the weather to a terror-inducing blood rain, in addition to new Legendary loot you have a chance to get from world boss kill rewards:[/p]
  • [p]"Murmur" Legendary Tediore Assault Rifle: Executes weakened enemies with guaranteed crits on targets under 35% health[/p]
  • [p]"Skully" Legendary Order Grenade: This deadly grenade fires projectiles as it seeks out the nearest target[/p]
[p][/p][p]World boss kill rewards are automatically delivered to the Reward Center section of your Inventory screen, under Equipment. Best of luck as you hunt down these bone-chilling, death-dealing keepsakes.[/p][p][/p][p]But we've also got two treats you can enjoy right now: the "Gourd Your Loins" Vault Hunter Head usable by Vex, Rafa, Amon, and Harlowe, and the "Hex Appeal" Weapon Skin that can be equipped to any weapon. Redeem the SHiFT code below to snag these goodies*, and check out our SHiFT User Guide if you don't already know how![/p][p][/p][h2]3S6BB-ZXT93-KRT3W-BT3T3-JW6TZ[/h2][p][/p][p]We hope you enjoy soaking in blood during the Horrors of Kairos Seasonal Mini-Event, be it raining down from the sky or spraying from wounds you've inflicted on your enemies. Get out there and hunt down world bosses with ruthless abandon before the event ends on November 6![/p][p][/p][p]*Requires a copy of Borderlands 4, SHiFT Account, and Internet connection. Must redeem by December 31, 2030. One redemption per SHiFT Account. Terms apply. [/p][p]
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Borderlands 4 Weekly Activities: Oct 23-30

[p]Every Thursday, Borderlands 4 features a new set of Weekly Activities offering new challenges and opportunities for Legendary gear. Here's an overview of what you can expect this week![/p][p][/p][p]You can read the full Update Notes here.[/p][p][/p][h2]Weekly Big Encore Boss:[/h2][p][/p][p]The Battle Wagon[/p][p][/p][h2]Weekly Wildcard Mission:[/h2][p][/p][p]Mission: Dark Subject (Vampiric, Cold Hearted, Invisible)[/p][p]Legendary Gear Reward: Kickballer[/p][p][/p][h2]Maurice’s Black Market Vending Machine:[/h2][p][/p][p]Here's a visual hint to where Maurice’s Black Market Vending Machine is hidden this week. Remember, while this week's location is the same for everyone, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for![/p][p]
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Borderlands 4 Update Notes - October 23, 2025

[p]Hello, Vault Hunters! Can you believe we’ve already shared more than a month of mayhem together in Borderlands 4?! To celebrate, we have an update that includes widespread stability improvements, multiplayer fixes, UI polish, and a suite of quality-of-life upgrades across visuals, audio, and accessibility. It also addresses various reported issues for Vault Hunters including major balance tuning, loot systems, gear, and achievements—further refining late-game, mission flow, and overall player experience.[/p][p][/p][p]We will monitor the community closely for feedback and respond after the changes have settled.This measured approach to your input will provide a consistent and better experience. As a reminder, our primary goal with balance adjustments is to provide you the greatest number of viable builds.
[/p][p]To all PC players with NVIDIA GeForce hardware: We highly encourage you to update to the latest drivers 581.57 that were released on Tuesday, October 14, as NVIDIA has addressed a number of GPU crashes.[/p][p][/p][p]Please restart your game to ensure the update goes through and prevent connection errors in matchmaking.[/p][p][/p][p]If you encounter issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.[/p][p][/p]
Change List:
[h2]Horrors of Kairos![/h2]
  • [p]Added support for the Horrors of Kairos! This free mini-event will be live from October 23 to November 6.[/p]
  • [p]Added the "Murmur" Legendary Tediore Assault Rifle and "Skully" Legendary Order Grenade to the rewards for world bosses across Kairos! These special drops will only be available during Horrors of Kairos, and delivered to the Reward Center. These do not change the rates on any other gear for that boss. [/p]
[p]Read the official announcement article for Horrors of Kairos for more information on the event and a spooky SHiFT code to shoot fear into your enemies![/p][p][/p]
Progression, Loot, & Rewards
  • [p]Reduced Specialization Respec Machine cost from 5000 Eridium to 1500[/p]
  • [p]Added drops to a certain boss fight that was not dropping loot[/p]
  • [p]\[PC] Ultimate Vault Hunter Level 5 Rank Up mission now correctly increases rank on Steam[/p]
  • [p]Granted missing cosmetic rewards for players who completed Kairos Speaks with 155 Echo Logs prior to a previous update[/p]
  • [p]Improved equipment handling when opening Rewards while driving[/p]
  • [p]Lost Loot Machine logic updated to better prioritize higher-quality loot in overflow situations[/p]
  • [p]Lost Loot Machine SDU upgrades now properly expand slots in multiplayer sessions [/p]
  • [p]Addressed a reported issue with the Lost Loot Machine that could cause duplications in multiplayer[/p]
  • [p]Loot enemies now drop more cash[/p]
  • [p]Golden Chests can now consistently be opened after joining a session and redeeming SHiFT keys[/p]
  • [p]Reward Center behavior adjusted after claiming the Gilded Glory Pack, to prevent it from losing function[/p]
  • [p]Break Free reward bundle redemption standardized, will now correctly apply account-wide as intended [/p]
  • [p]Adjusted unlock conditions so Rift Incompatible achievement now correctly completes for all players in multiplayer[/p]
  • [p]Cut That Out achievement now unlocks when viewing the board from a further distance.[/p]
  • [p]Level-based progression updated so Crimson Rising achievement unlocks at character level 10 as designed[/p]
  • [p]Timing adjustments made so Catch a Ride! achievement unlocks only at the intended progression point [/p]
  • [p]Challenge tracking updated so Jakobs Throwing Knives no longer count as gun kills[/p]
  • [p]Ensured that Bobblehead collectibles in Pester’s Grotto and Motherbird Node were accessible.[/p]
  • [p]Discovered locations now stay discovered when returning to single-player after multiplayer[/p]
  • [p]Various Fast Travel stations have been adjusted to unlock when they’re intended to, including concerns seen in Ultimate Vault Hunter Mode[/p]
  • [p]Vault Key animations now play correctly during ECHO-4 sequences[/p]
  • [p]ECHO Log pickup in Unpaid Tab now counts properly[/p]
  • [p]Amara’s Escort to Core objective now consistently advances when replayed[/p]
  • [p]Improved various instances of mission waypoints not showing up accurately[/p]
[p][/p]
Gameplay & Missions
  • [p]Maurice’s Black Market Vending Machine is able to be interacted with reliably in multiplayer[/p]
  • [p]Legendary Vending Machine no longer closes unexpectedly during Vend of the Line[/p]
  • [p]Made general improvements to prevent enemies from getting stuck when spawning, and addressed various reported spawn point issues[/p]
  • [p]Addressed bounties Beatloaf, Grip, and Shagriculture not reliably spawning [/p]
  • [p]Addressed reported instances of Terminus Range Vault enemies getting stuck on ledges during encounters [/p]
  • [p]Addressed a reported issue in co-op during the Splashzone boss fight, leading to more consistent behavior[/p]
  • [p]The Howl Capture Station no longer reactivates after safehouse capture [/p]
  • [p]One Fell Swoop has been updated to prevent players from being left floating in the air. Bio-Bulkhead now shows the correct elemental icon and movement has been smoothed to eliminate jitter after certain attacks[/p]
  • [p]Warden Scathe no longer clips through arena walls in his boss fight[/p]
  • [p]Improved Echo Location guidance across several missions[/p]
  • [p]Patched collision gaps, holes, clipping, and invisible walls[/p]
  • [p]Corrected Order drop pod events to consistently reach that ground and no longer appear stuck in the air[/p]
  • [p]NPCs should no longer cause players or vehicles to get stuck when the player runs them over[/p]
  • [p]Pangolin enemies can now be damaged by grenades while in ball mode [/p]
  • [p]Chain Master trait now tethers to all allies in range when multiple enemies have the ability[/p]
  • [p]Mangler enemies no longer desync their position when dodging in multiplayer[/p]
[p][/p]
Vault Hunter Changes
[h2]Harlowe the Gravitar[/h2]
  • [p]Addressed some Gravitar builds that reportedly caused performance slowdowns; they should no longer prevent UI elements from updating or Fight For Your Life sequences from completing[/p]
  • [p]Gravitar passive and Augment bonuses to Gun Damage now correctly apply to Ripper Heavy Weapon barrels and the Ripper Legendary Heavy Weapon Steamer; Entanglement interactions also function as designed[/p]
  • [p]Gravitar class mods have been adjusted to no longer roll +5 Pencils Down and push passives past their intended cap[/p]
[p]
[/p][p]Creative Bursts[/p][p]Balance Adjustments: [/p]
  • [p]Neutron Capture now converts all Gun Damage into radiation, and now only applies to Gun Shots, and not all instances of Gun Damage.[/p]
    • [p]Dev Note: Neutron Capture is one of the best damage scalars in the entire game, but during testing, we found that this was erroneously applying to all instances of Gun Damage and was able to scale in unanticipated ways as a result. This new change will still see Neutron Capture being one of the best (if not the best) damage scalars in the game, but the power level will be much more in line with our expectations. Additionally, since all damage from the Gun is converted into Radiation, it should have more scaling vectors for clever build crafters, and allow for meaningful boosts from Gun Damage. [/p]
[p][/p][p]Cosmic Brilliance - Passive[/p]
  • [p]Flux Generator + Annihilation interaction updated so spawned grenades now scale correctly with character level[/p]
[p]
[/p][h2]Amon the Forgeknight[/h2]
  • [p]Shield visuals adjusted for improved clarity in combat situations[/p]
[p][/p][p]Trait - Forgeskill[/p]
  • [p]Adjusted interaction with Forge Master class mod so Forgeskill now respects its cooldown in multiplayer
    [/p]
[p]Onslaughter - Calamity[/p]
  • [p]Camera behavior stabilized when combining Onslaughter with Order Legendary Pistol Noisy Cricket[/p]
  • [p]Attack frequency of Rocket Punch is now consistent in multiplayer[/p]
[p][/p][p][/p][p]Balance Adjustments [/p]
  • [p]There Is Only Red Duration restored no longer increases per point invested, and is now 4 seconds for all ranks.[/p]
  • [p]Dev Note: There Is Only Red was always meant to have huge damage scaling potential, but was always meant to be hard to maintain. We didn't want to nerf this passive's power, but we're making the effect harder to maintain. [/p]
[p][/p][p]Scourge - Vengeance[/p]
  • [p]Scorched Kairos passive now displays consistent magazine size values for the Ordnance gadget[/p]
  • [p]The Forgewave no longer fires unintentionally during Glacial Rapture[/p]
  • [p]Projectiles no longer get stuck in the air when Forgemaster Firewall is active during the Fortress Indomita boss fight[/p]
  • [p]Blackout Shock Damage now properly scales with points invested[/p]
  • [p]Blackout is now 15% per point, down from 21% per point[/p]
    • [p]Dev Note: After fixing the scaling of the DoT (damage over time), we found that Blackout was overperforming a bit, so we gave it a slight re-adjustment. This will still be an overall buff, now that the DoT properly scales.[/p]
[p][/p][p]Crucible - Cybernetics[/p]
  • [p]Visuals corrected so Forgeknight Forgeaxe no longer disappears when activating Crucible at the same time as throwing with Double-Edge[/p]
  • [p]Corrected animation of Crucible while climbing[/p]
  • [p]Raging Inferno Incendiary Damage now properly scales with points invested[/p]
[p][/p][h2]Vex the Siren[/h2]
  • [p]Challenge “Me, Myself, Myself, and I.” now tracks correctly in multiplayer, independent of clone duration on other players[/p]
[p]Dead Ringer - The Fourth Seal[/p]
  • [p]Specter’s copied weapon now displays proper visual effects when firing with a Maliwan Element Switcher[/p]
[p]Incarnate - Vexcalation[/p]
  • [p]Bleed from Bloodletter has been updated so it no longer recursively triggers itself, preventing unintended damage loops[/p]
[p]Phase Phamiliar - Here Comes Trouble[/p][p]Balance Adjustments[/p]
  • [p]Double Trouble Illusion Damage Multiplier is now 75%, up from 50%[/p]
  • [p]Double Trouble Illusion's Duration is now 8 seconds, up from 5 seconds[/p]
  • [p]Apex Beast Damage Dealt increase increased to 15% from 10% per stack of Unsealed[/p]
[p][/p][h2]Rafa the Exo-Soldier[/h2]
  • [p]Free Grenade from Filantropo class mod now deals appropriate damage even when no grenade is equipped[/p]
[p][/p][h3]People Person skill tree[/h3][p]Action Skills - APOPHIS Lance[/p]
  • [p]APOPHIS Lance changed to penalize Gun Accuracy instead of Gun Handling, resulting in projectile speed being unaffected.[/p]
  • [p]APOPHIS Lance now benefits from cooldown reduction effects[/p]
[p][/p]
Gear
  • [p]Skills that boost Gun Handling now properly increase Projectile Speed [/p]
  • [p]Addressed reports that swapping weapons with the Free Loader Enhancement on an Order weapon with a Ripper magazine would cause all weapons to not consume the accurate amount of ammo[/p]
  • [p]Health restoration from Legendary Repkit Adrenaline Pump now works correctly when combined with Legendary Shield Guardian Angel[/p]
  • [p]Reduced critical chance on Jakobs crit knife to 30%[/p]
    • [p]Dev Note: It had to happen, you knew it was going to happen![/p]
  • [p]Jakobs Legendary Pistol San Saba Songbird no longer stacks infinitely when swapping weapons[/p]
  • [p]Using a Jakobs Shotgun with Torgue sticky projectiles and the Knife Launcher underbarrel no longer deals knife damage after switching fire modes[/p]
  • [p]Jakobs weapon parts updated so ricochet effects only trigger from intended damage sources[/p]
  • [p]Ripper Legendary Shotgun Golden God overheating effect now clears correctly when switching weapons[/p]
  • [p]Corrected behavior on Maliwan Legendary SMG Ohm I Got so the first three shots no longer consume ammo without dealing damage during continuous fire[/p]
  • [p]Maliwan Legendary Heavy Gun Gamma Void corrected to apply proper increased Radiation damage to enemies inside the Singularity[/p]
  • [p]Weapons with COV magazines now function correctly if a repair animation is interrupted with a Repkit in multiplayer[/p]
  • [p]Daedalus Legendary SMG Frangible removed from chest loot tables[/p]
  • [p]Daedalus Legendary AR First Impression reduced the critical damage multiplier[/p]
  • [p]Recoil behavior improved while charging and firing Order ARs and Torgue Heavy with Triple Barrel parts with Gun Handling passives[/p]
  • [p]Vladof Flamethrower underbarrel no longer deals infinite damage or bypasses Bio Armor [/p]
  • [p]Torgue Grenades with Spring and Apex Augments now always explode on its first apex [/p]
  • [p]Grenades with Spring Augment and Divider Payload now have the intended three additional bounces when paired[/p]
  • [p]Gadgets no longer reset to maximum uses after gaining Second Wind[/p]
  • [p]Healing Orbs spawned from Legendary Repkit Kill Spring can no longer heal enemies [/p]
  • [p]Order Legendary Shield Cindershelly combat voice lines now trigger at the intended frequency, less often to be less distracting[/p]
  • [p]Tediore underbarrel names now match correctly across item cards and ammo widgets [/p]
  • [p]Maliwan Lingering Payload and Splat Pack Augment projectiles no longer persist when thrown at vending machines[/p]
[p]
[/p][h3]Gear Balance:[/h3][p]Assault Rifles:[/p]
  • [p]Star Helix fire rate increased by 33%[/p]
  • [p]Bonnie and Clyde base damage increased by 40%; Pair of Thieves: Bonus damage granted increased to 150% from 100%[/p]
  • [p]Bugbear base damage increased by 40%; Rotary Gun: Max Damage increased to 200% from 100%[/p]
  • [p]Rowan's Charge base fire rate increased by 100%[/p]
  • [p]Rowan's Charge recoil reduced slightly[/p]
  • [p]Lucian's Flank base damage increased by 50%[/p]
  • [p]Lucian's Flank recoil reduced slightly[/p]
  • [p]Aegon's Dream base damage increased by 35%[/p]
[p][/p][p]Heavy Weapon Ordnance:[/p]
  • [p]Gamma Void base damage increased by 450%; Singularity Duration decreased to 6s from 10s, Radiation damage amp increased to 50% from 40%, Gamma Void Cooldown increased by 100%[/p]
  • [p]Ravenfire base damage increased by 25%[/p]
[p]
[/p][p]Class Mods:
Dev Notes: Class Mods relating to Melee Damage, Action Skill Damage, and specific one-off stats on Legendaries have been buffed to make them more desirable.[/p][p][/p][p]All Class Mods:[/p]
  • [p]Melee Damage Action Skill Damage on level 50 class mods has increased to 60%[/p]
  • [p]Skill Damage on level 50 class mods has increased to 45%[/p]
[p]Siren Class Mods:[/p]
  • [p]Avatar's Attunement Skill Duration on level 50 class mods has increased to 45%[/p]
  • [p]Kindread Spirits' Command Skill Cooldown rate on level 50 class mods has increased to 45%[/p]
[p]Forgeknight Class Mods:[/p]
  • [p]Blacksmith's Forgedrone Duration on level 50 class mods has increased to 45%[/p]
  • [p]Blacksmith's Legendary Effect now also increases all Forgedrone Damage by 20% per active Forgedrone[/p]
  • [p]Viking's Detonation Damage on level 50 class mods has increased to 60%[/p]
  • [p]Forge Master's Forgeskill Damage on level 50 class mods has increased to 60%[/p]
  • [p]Elementalist's Legendary Effect now also increases all Damage Dealt by Amon by 2% per active Affinity Stack[/p]
[p]Gravitar Class Mods:[/p]
  • [p]Bio-Robot's Hazard Damage on level 50 class mods has increased to 60%[/p]
  • [p]Skeptic's Stasis Damage on level 50 class mods has increased to 60%[/p]
[p]Other Gear:[/p][p]Dev Notes: Gear effects that are related to Melee and Action Skill Damage have increased effectiveness. We want these builds to be pushed up a bit, but wanted to distribute the power among the various pieces of gear to make them more desirable.[/p][p]Rep Kits:[/p]
  • [p]Hard Hitter now grants 50% Melee Damage Dealt, up from 40%[/p]
[p]Firm Ware:[/p]
  • [p]Reel Big Fist now grants 25% Melee Damage at rank 1 and 2, up from 15%/25%[/p]
  • [p]Action Fist now grants 25% Melee Damage at rank 1, up from 15%[/p]
  • [p]Action Fist now grants 30% Action Skill Damage at rank 2, up from 30%[/p]
  • [p]Action Fist now grants 30% Action Skill Damage on Melee Kill, up from 25%[/p]
[p]Shields:[/p]
  • [p]Boxer Armor Shields now grant 20%/30%/50% Melee Damage depending on parts rolled, up from 15%/25%/40%[/p]
  • [p]Berserker Energy Shields now grant 20%/30%/50% Melee Damage depending on parts rolled, up from 20%/27.5%/35%[/p]
[p][/p][h2]Specializations[/h2][p]Groundbreaker: [/p]
  • [p]Groundbreaker now only stores Gun, Action Skill, and Ordnance damage.[/p]
    • [p]Dev Note: Groundbreaker was causing recursive loops that could lead to infinite damage by storing “Bonus Damage” across the board. We still want this skill to be effective, but it should not be able to scale infinitely. We’ll be monitoring Melee builds after this change to make sure they are meeting expectations, and will further adjust if necessary. This ultimately had to be fixed so we can establish a baseline before we investigate further buffs/changes.[/p]
[p][/p]
UI & UX & Text
  • [p]Sorting settings in menus now persist when switching tabs or leaving the menu[/p]
  • [p]“Toggle Junk” behavior has been corrected to target the desired item in Bank menus and Backpack[/p]
  • [p]Weapon wheel no longer sticks when opened near Guns vending machines[/p]
  • [p]Press/Hold input now cancels correctly without triggering unintended actions [/p]
  • [p]“Apply Settings” prompt only appears when changes are made[/p]
  • [p]Restored Fullscreen resolution controls and switching behavior[/p]
  • [p]Weekly Activities now populate after campaign completion[/p]
  • [p]Maurice's Black Market Vending Machine timer updates to show correct cooldown[/p]
  • [p]Firmware 3-Piece bonuses (Ahoy, Oscar Mike, Daed-dy O’) now show cooldown icons; Deadeye Tier-3 stacks now appear in the passive bar[/p]
  • [p]Boss Bar spacing corrected when Combat Radar is active[/p]
  • [p]Transfer Machine naming has been standardized across the game [/p]
  • [p]Travel notification now displays the initiating player’s name[/p]
  • [p]ECHO Location path remains readable over time; made improvements to pathfinding [/p]
  • [p]Updated various UI visuals and icons for alignment, consistency, and clarity[/p]
  • [p]Updated localization and various text descriptions across the game[/p]
  • [p]Standardized/updated terminology across gear, menus, customization, and manufacturers[/p]
[p][/p]
Visuals
  • [p]Updated various character and NPC animations[/p]
  • [p]Corrected various reported instances of VFX not rendering correctly[/p]
  • [p]Grapple Vault points now show proper models instead of placeholders[/p]
  • [p]Reduced reported instances of visual pops at cinematic starts[/p]
[p][/p]
Audio
  • [p]Audio and VO now remain active when returning to menus after level traveling in multiplayer[/p]
  • [p]Adjusted audio mix for improved balance across gameplay and VO [/p]
  • [p]SFX volume slider now correctly applies to high HDR-value sounds[/p]
  • [p]Addressed several reported instances of VO not playing as intended across multiple missions and scenarios[/p]
  • [p]Vault Hunter battle voiceover frequency has been tuned so lines repeat less often [/p]
  • [p]Missing pain reaction audio restored for several named NPCs [/p]
  • [p]Improved various subtitle timing and text[/p]
  • [p]Background music now continues as expected during the Idolator Sol boss fight[/p]
  • [p]Unique audio cue restored for Phosphene (shiny) gear spawns[/p]
[p][/p]
Settings & Accessibility
  • [p]Personal Cross-play settings can now be adjusted immediately after switching Party Privacy from Local Only to Public in Session Settings [/p]
  • [p]Air Dash is now fully usable on controller when Toggle Crouch is set to Off under Accessibility → Gameplay[/p]
  • [p]Individual graphics options now reset properly after making changes and then selecting Run Auto-Detect in Options[/p]
[p][/p]
Player Experience
  • [p]Improvements to stability[/p]
    • [p]We are continuing to investigate and will make further improvements to stability and performance.[/p]
  • [p]Addressed multiple reported issues across multiplayer, missions, menus, and engine systems.[/p]
  • [p]Improved matchmaking and session stability.[/p]
  • [p]Addressed performance in multiplayer when there were large numbers of homing projectiles[/p]
  • [p]Refined graphics settings and shader handling[/p]
  • [p]Improvements made to patch reliability and automation processes[/p]
  • [p]Ocean could occasionally fail to load [/p]
[p]
[/p]
Miscellaneous 
  • [p]Joystick input now behaves consistently when lowering deadzones[/p][p][/p]