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THIS WEEK ON KAIROS

[p]Hey Vault Hunters! Welcome to “This Week on Kairos” - a weekly post where we share everything happening across the world of Borderlands 4, from developer updates to community highlights and beyond.[/p][p]Every week, we’ll be here with the latest news, fan creations, dev spotlights, helpful resources, and anything else we think you’ll want to see. Whether you're looking to catch up, dive deeper, or just see what your fellow players are up to, this is the place.[/p][h3]Our Latest Update Notes:[/h3][p]We’ve rolled out several updates since launch, with more coming soon. Here’s what you may have missed:
[/p][p]This week’s update includes the addition of Bloomreaper the Invincible, True Mode, and Ultimate Vault Hunter Mode 6. This comes alongside a variety of improvements across gameplay, summons behavior, gear, visuals. We’ve done a lot of work to boost performance, refine gear, and menu usability in this update. Thank you for the continued feedback and reports that are being sent in. There are more updates on the way! [/p][p][dynamiclink][/dynamiclink][/p][p]A guide on how to submit a ticket can be found here: [/p][p]https://steamcommunity.com/app/1285190/discussions/2/673972930559959886/[/p][p]When you submit a ticket, please remember to attach your DxDiag or MSinfo file. If you need assistance with doing that, here’s a walkthrough:[/p][p]https://support.borderlands.com/hc/en-us/articles/44564441894291-PC-How-do-I-attach-a-DxDiag-and-MSinfo-file[/p][p][/p][p](Note: This section is going to be structured the same each week, so although it looks the same, rest assured it’s being updated weekly!)[/p][p][/p][p][/p][h3]He’s heeeeeere! Bloomreaper the Invincible Has Arrived[/h3][p]Welcome to The Bloom, home of a rotting, parasitic god: Bloomreaper the Invincible. Descend into its lair and take this hulking monstrosity down before corruption blooms across the world. You’ll be tested on your dexterity with your movement abilities in addition to your might and firepower. You can read full details in our Bloomreaper the Invincible article.[/p][p]The Bloomreaper raid boss introduces nine new Legendaries you can farm as dedicated drops: five new pieces of gear and four new Class Mods. But the majority of that new loot will only drop if you can beat Bloomreaper quick enough in Ultimate Vault Hunter Mode (UVHM), the amped-up difficulty setting you can learn about in our Borderlands 4 endgame explainer.[/p][p]This introduces a timer for your raid run, so do your best to deal death as rapidly as possible. When this ferocious flora finally bites the dust, you'll be rewarded with a chest full of loot including tiers of bonus rewards. Depending on your completion time, the Bronze, Silver, Gold, or Platinum-tier rewards you get from this chest will be increasingly powerful. You'll be able to clearly see how much time you have left to hit a certain tier via your mission tracker.[/p][p][/p][p][/p][p][/p][h3]Steam Community Screenshots[/h3][p]As you take screenshots and drop them in Steam, we’ll round up a few of our favorites for your viewing pleasure. Enjoy the beauty of chaos - er, I mean, Kairos![/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p][h3]Behind the Team: Eduardo Aparicio, Borderlands 4 Senior Technician on the Release Compliance Operations Team[/h3][p]Every week, we’re spotlighting one of the minds behind the mayhem. You’ll get to learn about folks from both Gearbox and 2K, and how each person who touches the game both influences and is influenced by Borderlands 4. This week, we're talking with Eduardo Aparicio, 2K’s Senior Technician on the Release Compliance Operations Team:[/p][p][/p][p]What’s something you wish more teams understood about the release pipeline?[/p][p]Eduardo: Releasing a game, an update, or post-launch content is more often than not a long and sometimes tedious process, albeit very rewarding in the end when releases go smoothly and people end up buying and loving our games! There are so many variables and conversations that have to happen and be taken into consideration way too early in advance before our wonderful games go on sale in stores or on 1st Party platforms. As such, the Release team dedicates extra time making sure that our deadlines and key dates for each project milestone are communicated to all teams in a timely and formal manner so we can submit code and metadata on time and accommodate our 1st Party deadlines. It is funny because some people believe we just push buttons and then voilà, the game is out! But most of our work is actually ready to go a couple of weeks before an actual release.[/p][p]As a Release Senior Technician, one of the several tasks I'm in charge of is reviewing and processing game documentation, images, videos, localized metadata copy, keywords, pricing... the so-called "metadata deliverables." [/p][p]My team is responsible for reviewing, processing, and populating hundreds of unique metadata files across all platforms, and this meticulous submission process must be completed well ahead of schedule. Delays are our greatest obstacle; they feel like unexpected side quests that pull focus and demand hours of work before we can continue the main story.[/p][p][/p][p]What path brought you into release engineering and build management?[/p][p]Eduardo: In my previous company, I was part of the Game Certification team. That work eventually opened the doors for me when 2K was hiring folks to join their Release Operations (formerly known as "Submissions" team) in our European office in Spain, as they were looking for people that had a certain level of experience in the build verification process and submissions.[/p][p]Initially, I was not really sure what I was getting myself into, but I firmly believe that accepting the offer back in 2022 is one of the best decisions I've ever taken in my life. I love what I do, and the best thing about it is that I can easily see my contributions because what I do is very visible. In essence, the way our game store pages look on 1st Party storefronts is a direct result of my work, as I'm the one processing them! Sometimes, especially during a big game release, I just love to brag about it and text my friends saying, "See how this looks so pretty? I did all this! So go and buy the game" so they can call me "annoying" and laugh at me in return.[/p][p][/p][p]Do you have any pre-release rituals (music, coffee, deep breaths)?[/p][p]Eduardo: Releasing a game is nerve-wracking but also a meticulously organized process where things are never taken for granted. Never. I don't really have any pre-release rituals per se, as I'm not really superstitious, but I always tell myself "EVERYTHING'S GONNA BE ALRIGHT" first thing in the morning. It helps me get in the mood real quick. [/p][p]On the big day, my team is either invited to Zoom meetings with stakeholders where we all bite our nails waiting for the big moment, or we have our own team monitoring the release and running our usual pre-established checks on a side. I love releases, as they are actually a very fun and exciting key moment for me and the team in general. Even though it is a very risky and delicate milestone, my team is always ready to go into full "hero" mode and put out any fires or handle any last-minute requests. [/p][p]I like to play the "calm but confident" role and reassure my team that we've done our part and that everything will indeed be alright. My team is small but is made up of incredibly talented individuals, and seeing them all be superfocused makes me happy. I truly feel like a superhero!

[/p][h3]Community Creative Corner[/h3][p]Our community members aren’t just gamers—many of you are also artists. Whether it’s cosplay, digital art, or some yet-to-be-invented medium, we’re your biggest fans. Check out this week’s hand-picked fan creations:[/p][p][/p][p]Lonichedgehog[/p][p]
[/p][p]lysodesigns[/p][p][/p][p]That’s it for this week—with more updates, more chaos, and maybe a few surprises coming next Friday. Until then: keep your ECHOnet tuned and your loot luck high.[/p][p]Happy Hunting,
The Borderlands Team[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]
[/p]

Borderlands 4 Weekly Activities: December 11-18

[p]Every Thursday, Borderlands 4 features a new set of Weekly Activities offering new challenges and opportunities for Legendary gear. Here's an overview of what you can expect this week![/p][p][/p][h2]Weekly Big Encore Boss:[/h2][p]Bio-Bulkhead[/p][p][/p][h2]Weekly Wildcard Mission:[/h2][p]Mission: Her Flaming Vision (Invisible, Leaking, Shielded)[/p][p]Legendary Gear Reward: Katagawa's Revenge Maliwan Sniper Rifle[/p][p][/p][h2]Maurice’s Black Market Vending Machine:[/h2][p]Here's a visual hint to where Maurice’s Black Market Vending Machine is hidden this week. Remember, while this week's location is the same for everyone, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for![/p][p][/p][p]
[dynamiclink][/dynamiclink][/p]

Major Update Notes - December 11, 2025; Bloomreaper the Invincible

[p][/p][p]Welcome, Vault Hunters! Today’s update includes support for the addition of Bloomreaper the Invincible, True Mode, and Ultimate Vault Hunter Mode 6. This comes alongside a variety of improvements across gameplay, summons behavior, gear, visuals. We’ve done a lot of work to boost performance, refine gear, and improve the splitscreen and menu usability in this update. Thank you for the continued feedback and reports that are being sent in. There are more updates on the way! [/p][p][/p]
Bloomreaper the Invincible
[p]Welcome to The Bloom, home of the rotting parasitic god: Bloomreaper the Invincible. Descend into the sinkhole and take it down before corruption blooms across the world. You’ll be tested on your ability to survive with your movement abilities in addition to your might and firepower. You can read full details in our Bloomreaper the Invincible article.[/p][p][/p][p]The Bloomreaper raid boss introduces nine new Legendaries you can farm as dedicated drops: five new pieces of gear and four new Class Mods. But the majority of that new loot will only drop if you can beat Bloomreaper quick enough in Ultimate Vault Hunter Mode (UVHM), the amped-up difficulty setting you can learn about in our Borderlands 4 endgame explainer.[/p][p]This introduces a timer for your raid run, so do your best to deal death as rapidly as possible. When this ferocious flora finally bites the dust, you'll be rewarded with a chest full of loot including tiers of bonus rewards. Depending on your completion time, the Bronze, Silver, Gold, or Platinum-tier rewards you get from this chest will be increasingly powerful. You'll be able to clearly see how much time you have left to hit a certain tier via your mission tracker.[/p]
  • [p]Added a new arena: The Bloom[/p]
  • [p]Added Bloomreaper the Invincible [/p]
  • [p]Added new Legendary gear to Bloomreaper’s dedicated loot pool:[/p]
    • [p]Rainmaker - Ripper Sniper Rifle (guaranteed drop for Platinum-tier rewards in UVHM)[/p]
    • [p]Mantra - Maliwan Shotgun[/p]
    • [p]Undershield - Vladof Shield[/p]
    • [p]Urchin - Tediore Ordnance (Grenade)[/p]
    • [p]Jett-Setter - Ripper Ordnance (Heavy Weapon)[/p]
    • [p]Misericorde - Siren Class Mod (can only drop for Silver-tier or higher rewards in UVHM)[/p]
    • [p]Overdriver - Exo-Soldier Class Mod (can only drop for Silver-tier or higher rewards in UVHM)[/p]
    • [p]Trooper - Gravitar Class Mod (can only drop for Silver-tier or higher rewards in UVHM)[/p]
    • [p]Lamplighter - Forgeknight Class Mod (can only drop for Silver-tier or higher rewards in UVHM)[/p]
[p][/p]
True Mode
[p]Dev Note: We wanted to provide a greater challenge to players who have spent the time to perfect their mightiest builds. True Mode scales up all enemies as if you were playing in a 4-player party, regardless of your current party size. That means your opponents will be tougher to take down, far more numerous, and have more Badass elites among their ranks.[/p][p][/p][p]True Mode is found in the Session Settings menu and works independently of Ultimate Vault Hunter Mode, allowing Vault Hunters to have the most control over their difficulty. [/p]
  • [p]Added support for True Mode, a new difficulty that is always scaled for a party of 4 regardless of the amount of players. The change here ups that balance to provide a greater challenge to those who are ready to take it on. This new difficulty mode is available when a player has completed the campaign.[/p]
[p][/p]
Ultimate Vault Hunter Mode 6
[p]It is time for a greater challenge.[/p]
  • [p]Added support for UVHM 6[/p]
  • [p]Added new UVHM challenge[/p]
  • [p]Added new Firmware: Skillcraft, only available in UVHM 6. [/p]
[p]Skillcraft tiers make your Action Skills even more dangerous to your enemies. [/p]
  • [p]Tier 1: Skill Damage +10%[/p]
  • [p]Tier 2: Skill Critical Chance +10%[/p]
  • [p]Tier 3: Dealing Skill Damage increases Skill Damage Dealt by 2% for 10 seconds. Max 25 Stacks[/p]
[p][/p]
Change Notes
[h2]Gameplay[/h2]
  • [p]The-Not-So-Immortal Boneface is no longer immortal due to an unintended regeneration boost during The Old Scrape[/p]
  • [p]Improved mission flow in Abduction Injunction so the “Kill Order Captors” step continues instead of failing to progress if enemies did not appear[/p]
  • [p]Bandit bounties now appear correctly in the Fade District[/p]
  • [p]Lost Loot now keeps SDU upgrades after a Save/Load[/p]
  • [p]Buying items in vending machines is now more reliable[/p]
  • [p]Backpack Upgrade SDUs no longer reset after opening a vending machine [/p]
  • [p]Mimicron fight no longer continues running after a player fast travels out of the arena during multiplayer[/p]
  • [p]Axemaul now attacks players normally when fighting from the Big Encore Machine [/p]
  • [p]The Kratchman now continues chasing players, even if they’re on top of a box [/p]
  • [p]Destroyed Generators no longer affect aim assist during A Lot to Process [/p]
  • [p]“Kill enemies with Maliwan guns and gear” now progresses correctly when using the Converging Kickballer[/p]
  • [p]Vault Card challenge “Kill enemies with Vladof guns and gear” now counts kills from Midnight Defiance’s additional projectiles[/p]
  • [p]“Adjust for Coriolis” Sniper Rifle challenge now tracks kills from more than 50 meters away[/p]
  • [p]Maliwan elemental challenges now give the correct amount of progress and no longer grant double credit for applying elemental states[/p]
  • [p]Daily and weekly Vault Card challenges now refresh properly when they expire [/p]
  • [p]Removed Phosphene challenges from Legendaries that were not meant to have them (Sweet Embrace and Cold Shoulder) [/p]
  • [p]The “Search for Hints \[0/5]” objective in No-Escape Room now completes correctly even if hints were found early[/p]
  • [p]Improved digistruct tunnel transitions so players don’t get stuck after dashing into portals [/p]
  • [p]Updated ECHO Location guidance in several missions such that the path appears consistently and points the player in the right direction[/p]
[p][/p][h2]Gear[/h2][p]Dev Note: We are aware of a reported issue causing Vault Card progress to be lost in multiplayer. We’re currently tracking and will provide updates on the Borderlands Support Website Issue Tracker when we have them.[/p]
  • [p]Reduced how far the Repulsor Augment could launch enemies, as it could cause mission blockers.[/p]
  • [p]Vehicle rockets and missiles no longer launch enemies long distances[/p]
  • [p]Updated Vladof Legendary Midnight Defiance Sniper Rifle with the Jakobs licensed part to more reliably ricochet projectiles on critical hits[/p]
  • [p]Level 3 Bullets to Spare Firmware now works correctly with COV magazines [/p]
  • [p]Maliwan Sniper Rifles with Singularity Grenade Launcher underbarrels have been corrected to impact enemies rather than passing through them[/p]
  • [p]The Tediore Legendary Pistol Budget Deity no longer shows unintended homing behavior[/p]
  • [p]Tediore Legendary Pistol Inscriber now counts the Timekeeper’s Radiant Shield correctly to prevent extra projectiles spawning [/p]
  • [p]Torgue sticky projectiles now explode after auto-reloading the Tediore Legendary Anarchy Shotgun when transitioning between areas[/p]
  • [p]The Order Legendary Rooker Sniper Rifle now plays proper airborne SFX while in flight  [/p]
  • [p]Bullet impact decals now fade as normally instead of staying “hot” indefinitely[/p]
  • [p]VFX for the Daedalus Legendary Missilaser now appear instantly when fired[/p]
  • [p]Torgue Legendary Shield Firewerks missiles now spawn more reliably after defeating enemies[/p]
  • [p]Nova damage has been adjusted to increase as intended from stacks of Resolve from the Order Legendary Shield Cindershelly[/p]
  • [p]Prevented the Legendary Shield Super Soldier from regenerating Heavy Ordnance charges with the Power Play passive[/p]
  • [p]Elemental attribute details on gear cards now display as intended when comparing gear of the same element[/p]
  • [p]Updated Ripper Legendary Hellfire SMG to correctly apply its intended damage increase[/p]
  • [p]Order Legendary Rooker Sniper Rifle now spawns the correct amount of needles[/p]
  • [p]Vault Card challenge “Loot or Purchase 5 Ordnance” will now increase progress as intended with Heavy Weapons[/p]
  • [p]Updated the Vault Card Weekly Challenge “Loot or Purchase 10/15 Legendaries” to persist when save/loading[/p]
[p][/p][h2]Vault Hunters[/h2]
  • [p]Prevented an exploit that unlocked Vault Hunter skills earlier than intended [/p]
  • [p]New characters no longer inherit SDU points from previous characters [/p]
  • [p]Amon and Rafa’s elemental stats now show the correct values when skipping the prologue[/p]
  • [p]Shield Boi from the Tediore Legendary Principal has been updated to allow Rafa Aphophis Lance skill and Vex Incarnate skill to fire through it normally[/p]
[h3]Trouble, Reapers, and Forge Weapon Changes[/h3][p]Dev Note: Companions aren’t quite hitting the benchmark that we would like them to be performing at, so we’re starting with making them more reliable in a variety of ways. We’ll be keeping an eye on how various summons are performing and make more adjustments as necessary.[/p]
  • [p]Trouble now has a "Blink Melee Attack" that will occur every 12 seconds if too far from the target, causing them to immediately teleport and attack. This should make Trouble much more responsive in the heat of combat[/p]
  • [p]Trouble, Reapers, and Forge Weapons have also gained increased Damage Radius to make them reliably damage enemies[/p]
[h3]Amon[/h3]
  • [p]Tempered Pyre deals ~20% more damage[/p]
  • [p]Tempered Ice deals ~23% more damage[/p]
  • [p]Tempered Lightning deals  ~13% more damage[/p]
[p][/p][h3]Harlowe[/h3]
  • [p]Updated Harlowe’s Potential Transference Capstone to allow the Adrenaline Pump Repkit to trigger as intended when Second Wind is earned in multiplayer sessions[/p]
[p][/p][h3]Rafa[/h3]
  • [p]Updated “Per My Last” to prevent it from unintentionally behaving as an Overdrive skill [/p]
  • [p]The Daedalus Legendary Rogue Luty Madlad SMG now interacts properly with the Exo-Soldier Action Skill APOPHIS Lance. Previously, the weapon could stop consuming ammo and firing despite showing the firing animation[/p]
[p][/p][h3]Vex[/h3]
  • [p]Troubles ranged attacks now also benefit from Melee Damage[/p]
  • [p]Blink Strike deals ~14% more damage[/p]
  • [p]Violent Outburst deals ~11% more damage[/p]
  • [p]Hexus Nexus deals ~14% more damage[/p]
[p][/p][h2]Visual/Audio Changes[/h2]
  • [p]Reduced cases where the screen distorts before cinematics begin[/p]
  • [p]Character animations now switch correctly between ladder climbing and swimming in Belton’s Bore [/p]
  • [p]Oddman’s body no longer appears after replaying Exit Through the Rift Shop with a different choice[/p]
  • [p]Adjusted animations for enemies holding various weapons[/p]
  • [p]Updated various incorrect, missing, or low-resolution models and textures [/p]
  • [p]Corrected background display when using the Black Market Vending Machine in Carcadia Burn [/p]
  • [p]Updated areas where loot could get stuck, including Bramblesong and the final ramp in How Rush Saved Mercenary Day[/p]
  • [p]Updated multiple locations where collision, clipping, or out-of-bounds paths could occur[/p]
  • [p]Two non-functional ECHO Logs no longer appear after completing The Weird Way Home[/p]
  • [p]Enemies no longer disappear behind the metal door during Genone’s fight in The Yawning Yard[/p]
  • [p]Ensured doors in How Rush Saved Mercenary Day display with correct green lights when unlocked[/p]
  • [p]Improved visuals for Amon’s VH-2015 body customization so there are no visible gaps when viewed by other players in multiplayer[/p]
  • [p]Vault Card ticket amounts now refresh properly after the first purchase[/p]
  • [p]Updated various audio behaviors[/p]
  • [p]Updated how combat music reevaluates critical threats properly when entering fresh combat[/p]
[p][/p][h2]UI/Text[/h2]
  • [p]“Buy” and “Buyback” tabs in Vending IO now display the correct, different items[/p]
  • [p]Item Cards in vending machines no longer compare to unknown items[/p]
  • [p]Item level and value information now always show when comparing items in vending screens[/p]
  • [p]Improved stability and display consistency across all Vending Machine menus[/p]
  • [p]Added tooltips to the skills on Class Mods in Item Inspect to show what each skill does[/p]
  • [p]Improved weapon wheel speed and hold sensitivity[/p]
  • [p]Locked SHiFT rewards are now hidden in customization menus[/p]
  • [p]Improvements to ECHO Logs include functional sort buttons, dropdowns that close naturally, clear selection highlighting, and sort/filter preferences that persist between when leaving and re-entering the menu[/p]
  • [p]Key prompts now function correctly when switching widgets inside the News section of the pause menu[/p]
  • [p]The “Flip Card” prompt now appears consistently across item comparison menu[/p]
  • [p]Corrected some cases preventing the prompt to send loot to the bank to now appear and be functional in the Inventory menu[/p]
  • [p]Improved Vault Card visual consistency[/p]
  • [p]Updated various UI visuals and icons for alignment, consistency, and clarity[/p]
  • [p]Updated localization, various text descriptions, subtitle timings, and text alignment across the game[/p]
  • [p]Updated Credits[/p]
[p][/p][h2]Player Experience Improvements [/h2]
  • [p]Improved framerate when using a Torgue Shotgun with the Flameblast underbarrel [/p]
  • [p]Minor Update download now stops correctly when signing out during the download[/p]
  • [p]Titles with Windows usernames containing special characters now restart correctly after installing a Minor Update[/p]
[p][/p][h3]A note from the dev team:[/h3][p]
Over the past few months, the team has been investigating how to deliver the best runtime performance possible with Borderlands 4. Since launching, we've discovered a number of fixes that deliver noticeable framerate boosts and reduce stuttering without making sacrifices in visual quality. Some of the fixes are improvements to our code or content; other fixes come from later versions of Epic's Unreal Engine. See below for more details.
[/p][p]However, we still have much more to do here. We're in this for the long haul, and over the coming months we'll roll out even more performance improvements. We appreciate the community's feedback, and your patience![/p]
  • [p]Improved the performance cost of many UI elements (menus, HUD, and overlays) without lowering visual quality[/p]
  • [p]The game now uses Profile-Guided Optimization (PGO), which allows the executable to run more efficiently and brings large CPU performance gains[/p]
  • [p]Encouraged smoother gameplay by reducing gameplay hitches caused by shader and PSO (Pipeline State Object) compilation[/p]
  • [p]Optimized grass, shrubs, and other foliage by updating their meshes and materials, reducing the cost of drawing them on screen[/p]
  • [p]Added several GPU optimizations pulled in from newer versions of Unreal Engine[/p]
  • [p]Improved the performance of the Lumen lighting system[/p]
  • [p]Improved the performance of foliage reflections and water[/p]
  • [p]Additional performance improvements for minimum-spec PCs in areas with grass, dynamic shadows, and wind effects[/p]
  • [p]In-engine cinematics now run at higher framerates, instead of being capped at 30 FPS [/p]
  • [p]Adjusted AI/NPC spawn counts in certain areas so enemies and NPCs no longer spawn in higher numbers than intended, improving both performance and gameplay flow[/p]
  • [p]Removal of unnecessary extra lights, especially lights used for supporting volumetric clouds.[/p]
  • [p]Improvements to Physics and Niagara to reduce memory leaks and Out-of-Memory crashes[/p]
  • [p]Improvements to Cloth initialization to reduce load and spawn cost time.[/p]
  • [p]Added new graphics options that lets players turn off shadows, volumetric clouds, and fog, offering better performance flexibility[/p]
  • [p]Improved how VRAM is used by reorganizing texture and mesh memory pools, allowing the game to keep better visual quality at lower graphics settings without hurting performance[/p]
  • [p]General stability improvements[/p]

Free Endgame Raid Boss Out Now!

[p][/p][previewyoutube][/previewyoutube][p][/p][p]Brace yourselves for a deadly endgame encounter with awesome new Legendary loot. Borderlands 4's first raid boss has arrived as part of a free update for all players.[/p][p][/p][p]Bloomreaper the Invincible is a corrupted god who lures surface dwellers into the depths of the abyss where their corpses feed its roots. This towering creep poses the ultimate challenge to any Vault Hunter, pushing your build and skills to the max. The new timed challenge system means the faster you take it down, the better the loot. Kill Bloomreaper quick enough, and you’ll get the coveted Platinum chest with an all-new Legendary weapon: Rainmaker.[/p][p]
[/p][h2]High risk, Legendary rewards[/h2][p]The latest free update adds nine new Legendaries you can farm as dedicated drops: five new pieces of gear and four new Class Mods. But the majority of that new loot will only drop if you can beat Bloomreaper quick enough in Ultimate Vault Hunter Mode (UVHM), the amped-up difficulty setting you can learn about in our Borderlands 4 endgame explainer.[/p][p][/p][p]This introduces a timer for your raid run, so do your best to deal death as rapidly as possible. When this ferocious flora finally bites the dust, you'll be rewarded with a chest full of loot including tiers of bonus rewards. Depending on your completion time, the Bronze, Silver, Gold, or Platinum-tier rewards you get from this chest will be increasingly powerful. You'll be able to clearly see how much time you have left to hit a certain tier via your mission tracker.[/p][p][/p][p]All of Bloomreaper's Class Mod drops are only available when achieving the Silver tier or higher in UVHM. And if you absolutely ace the Bloomreaper fight to earn Platinum-tier rewards, you'll score a guaranteed new Legendary drop: Rainmaker, a new Ripper Sniper Rifle with a massive magazine, high fire rate, and a chance to not consume ammo with each shot. To anyone seeking a Rainmaker of their own, all we can say is: good luck.[/p][p][/p][p]Here's the full list of new Legendary loot you can get from the reward chest once you defeat Bloomreaper:[/p]
  • [p]Rainmaker - Ripper Sniper Rifle (guaranteed drop for Platinum-tier rewards in UVHM)[/p]
  • [p]Mantra - Maliwan Shotgun[/p]
  • [p]Undershield - Vladof Shield[/p]
  • [p]Urchin - Tediore Ordnance (Grenade)[/p]
  • [p]Jett-Setter - Ripper Ordnance (Heavy Weapon)[/p]
  • [p]Misericorde - Siren Class Mod (can only drop for Silver-tier or higher rewards in UVHM)[/p]
  • [p]Overdriver - Exo-Soldier Class Mod (can only drop for Silver-tier or higher rewards in UVHM)[/p]
  • [p]Trooper - Gravitar Class Mod (can only drop for Silver-tier or higher rewards in UVHM)[/p]
  • [p]Lamplighter - Forgeknight Class Mod (can only drop for Silver-tier or higher rewards in UVHM)[/p]
[p][/p][p][/p][h2]Raid boss requirements[/h2][p]Bloomreaper presents the most difficult endgame challenge yet, so you'll need to complete Borderlands 4's story campaign before you even think about taking it on, and while there isn't a strict level requirement for this fight, you'd be wise to hit the level-50 cap. Just like the rest of Borderlands 4, Bloomreaper's health and damage will scale to your party's size and levels, but you should expect a highly challenging encounter whether you take on this fight solo or in co-op.[/p][p][/p][p]The "Invincible" moniker is a throwback to the raid bosses of previous Borderlands games (so Bloomreaper isn't literally unkillable). You'll have to contend with its massive health pool and extremely lethal attacks in this multi-phase fight. [/p][p][/p][p]Taking down this rotted, parasitic monstrosity isn't as simple as dumping tons of bullets into its corrupted stalks, as you'll need to traverse a deadly arena to avoid its attacks, grapple-leaping between a cluster of stone pillars above a seemingly bottomless canyon. Should you miss a jump or dive the wrong way in a panic, plummeting into that foggy abyss means instant death. Stay aloft, stay alive.[/p][p][/p][p]Any Vault Hunters brave enough to battle Bloomreaper should check any of Kairos' major hubs for a new Raid Board, with a mission to eradicate this hideously overgrown weed in its perilous lair: The Bloom. [/p][p][/p][h2]More endgame content[/h2][p]Bloomreaper the Invincible is just one aspect of Borderlands 4's endgame, which will continue expanding with future content updates. Near-term, the new Major Update that includes Bloomreaper also adds a new Ultimate Vault Hunter Mode - Level 6 for an added layer of difficulty to conquer. Looking ahead, we recently shared that we're developing an all-new Takedown raid that will be part of a free update for all players in 2026, featuring an extremely challenging gauntlet through a new area, including hordes of enemies and new boss encounters.[/p][p][/p][p]Today's Major Update also includes the option to enable a new difficulty mode that scales up all enemies as if you were playing in a 4-player party, regardless of your current party size. That means your opponents will be tougher to take down, far more numerous, and have more Badass elites among their ranks. [/p][p][/p][p]We're calling this new setting True Mode, which is found in the Session Settings menu and can be toggled on or off independently of Ultimate Vault Hunter Mode, giving you full control on just how much punishing difficulty you think your Vault Hunter can handle. Because of how the scaling works, True Mode doesn't have any effect on 4-player co-op, but smaller parties can use it to ramp up the difficulty. If you think you've created the most powerful, game-breaking build in existence, try playing solo with True Mode activated at UVHM Level 6. [/p][p][/p][p]We hope you enjoy testing your mettle against Bloomreaper the Invincible, and we can't wait to see how many of you manage to beat Borderlands 4's first raid boss. With enough skill and strategy, you can turn this hulking monstrosity into a giant pile of mulch and earn new Legendary loot for your efforts. And, in case you missed it, you can jump into Bounty Pack 1: How Rush Saved Mercenary Day right now, as it's free for all Borderlands 4 players!*[/p][p][/p][p]*How Rush Saved Mercenary Day is the first of five post-launch DLC Bounty Packs coming to Borderlands 4. How Rush Saved Mercenary Day is free for all players, while Bounty Packs 2, 3, 4, and 5 are included with Borderlands 4 Deluxe Edition, Borderlands 4 Super Deluxe Edition, the Borderlands 4 Bounty Pack Bundle, and will be available for separate purchase. Base game required to play content.[/p][p][/p][p][dynamiclink][/dynamiclink][/p]

THIS WEEK ON KAIROS

[p]Hey Vault Hunters! Welcome to “This Week on Kairos” - a weekly post where we share everything happening across the world of Borderlands 4, from developer updates to community highlights and beyond.[/p][p]Every week, we’ll be here with the latest news, fan creations, dev spotlights, helpful resources, and anything else we think you’ll want to see. Whether you're looking to catch up, dive deeper, or just see what your fellow players are up to, this is the place.[/p][p][/p][h3]Our Latest Update Notes:[/h3][p]
A guide on how to submit a ticket can be found here: [/p][p]https://steamcommunity.com/app/1285190/discussions/2/673972930559959886/[/p][p][/p][p]When you submit a ticket, please remember to attach your DxDiag or MSinfo file. If you need assistance with doing that, here’s a walkthrough:[/p][p]https://support.borderlands.com/hc/en-us/articles/44564441894291-PC-How-do-I-attach-a-DxDiag-and-MSinfo-file[/p][p][/p][p](Note: This section is going to be structured the same each week, so although it looks the same, rest assured it’s being updated weekly!)[/p][p][/p][p][/p][h3]Borderlands 4 Won a Golden Plume![/h3][p][/p][p]A HUGE thank you to our Chinese community for their support in securing the 2025 Golden Plume Award for “Most Anticipated Console Game.” Out of six nominees–including Anno 117: Pax Romana, Split Fiction, Wuchang: Fallen Feathers, Core Keeper, and Escape from Duckov–Borderlands 4 was selected as the winner. Our deepest gratitude goes out to you![/p][p][/p][p][/p][h3]Steam Community Screenshots[/h3][p]As you take screenshots and drop them in Steam, we’ll round up a few of our favorites for your viewing pleasure. Enjoy the beauty of chaos - er, I mean, Kairos![/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p][h3]Behind the Team: Rocio S., Borderlands 4 Senior Community Manager[/h3][p][/p][p]Every week, we’re spotlighting one of the minds behind the mayhem. You’ll get to learn about folks from both Gearbox and 2K, and how each person who touches the game both influences and is influenced by Borderlands 4. This week, we're talking with Rocio S., 2K’s Senior Community Manager:[/p][p][/p][p]What are the signals you look for when deciding which community issues to escalate to developers?[/p][p]Rocio:  There are so many things to look out for, this is a great question! And, unfortunately, there is no clear cut answer. The answer is ultimately: it depends.[/p][p]Because we have so many sources, a lot of what Community has to do boils down to:[/p][p]1)  Identify the volume of the issue; not only that, but "does everyone feel the same way?" is a sort of universal conversation.[/p][p]2) Identify the source of the issue; is it everyone, is it a specific scenario, is it a specific game mode?[/p][p]3) Identify how consistent the issue is; is it sometimes, every time, one time?[/p][p]4) Identify how much impact the issue has; does it make the game unplayable, is it inconvenient, or is it a nice-to-have?[/p][p]From there, we work with the team to understand how much dev work it might take to resolve the issue, and to identify how much of an overall impact a change might make on the game. However! It always depends. Sometimes something may seem easy, but when it comes down to it, it turns into many more hours of work. Sometimes, something that starts as a small issue can become a larger issue over time. So really, this is all a constant process of reevaluation, consistent communication, and consistent feedback.[/p][p][/p][p]What inspired you to get into community management in the first place?[/p][p]Rocio:. Honestly, like a lot of Community folks, I didn't intend to enter community management. My background was in art, and I fully expected to enter the games industry for art or design. I even made a portfolio! But I knew I wanted to enter the industry no matter what and I entered through an entry-level, contract customer support role.[/p][p]Then I sort of stumbled into community management—a role opened up, and I enjoyed it, but all while working on design on the side because I assumed that was where my passion was. It wasn't until I spoke to a lot of designers, artists, writers, QA, and more that I realized: I am right where I want to be.[/p][p]Community is at the nexus of so many disciplines. You interact with entire teams, learn about what they all do, and get an understanding of what the game is coming from and where a game can go. And, when you have a team that cares, you have just as much of an impact on the game as any other discipline.[/p][p]For someone who is always craving to learn something new, loves multitasking, and is a little bit everywhere all at once, the role just felt like a natural fit![/p][p][/p][p]Was there a moment early in your career when you knew “this is what I’m meant to do”?[/p][p]Rocio: Yes, actually. I was about two years into my career, had worked on the game I was on for just about a year, and had gotten into a pretty good flow.[/p][p]We were going over player feedback for a recent update, and my Product Manager at the time, in a room full of veterans, game designers, leads, turned to me and asked something along the lines of: "Numbers aside, Rocio, what is the community saying?" That day, after hearing community concerns and pain points, the team made a decision that the community loved, one that the numbers just couldn't show. It was the first time that I truly saw the power of player feedback and how Community could shape the future of a game.[/p][p][/p][p][/p][h3]Community Creative Corner[/h3][p][/p][p]Our community members aren’t just gamers—many of you are also artists. Whether it’s cosplay, digital art, or some yet-to-be-invented medium, we’re your biggest fans. Check out this week’s hand-picked fan creations:[/p][p][/p][p]opheroth[/p][p][/p][p]That’s it for this week—with more updates, more chaos, and maybe a few surprises coming next Friday. Until then: keep your ECHOnet tuned and your loot luck high.[/p][p]Happy Hunting,
The Borderlands Team[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]
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