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Borderlands 4 Update Notes - September 25, 2025

[p][/p][p]This update brings new Weekly Activities, stability and performance improvements, adjustments to some rewards/progression, and further refinements across UI, audio, visuals, and gear. Please restart your game to ensure that the update goes through and to prevent connection errors in matchmaking.[/p][p][/p][p]If you're encountering any issues, please contact 2K Support for direct assistance. You can also read the PC Troubleshooting Guide, a list of known issues, or browse a list of Support threads here.[/p][p][/p]
[p]NOTE: We've received reports that some players are experiencing reduced performance after downloading this update.[/p][p]SOLUTION: Stuttering issues should resolve over time as the shaders continue to compile in the background while playing. If you're still experiencing issues after 15 minutes of continuous play, you can also clear your shader cache via your video card manufacturer's approved method.[/p]
[p][/p]
Change List:
[p]Weekly Activities: [/p]
  • [p]Weekly Big Encore Boss has switched to a tougher variant of a different existing boss with an even more rewarding loot pool for those that take it on. [/p]
  • [p]The Weekly Wildcard Mission has changed. These Missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.[/p]
  • [p]Maurice’s Black Market Vending Machine has moved to another location and changed its offerings. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for![/p]
[p][/p][h2]Stability & Performance[/h2]
  • [p]Improvements to stability and performance.[/p]
    • [p]Addressed various instances of hitching, low FPS, and crashes. [/p]
    • [p]We are continuing to investigate and will make further improvements to stability and performance.[/p]
  • [p]Updated character animations for performance improvements.[/p]
  • [p]Graphics Preset could be set to High or Very High when using Run Auto-Detect in Visual Menu.[/p]
  • [p]Addressed rare issues of infinite loading screens during crossplay.[/p]
  • [p]Improved loading of characters in menus to reduce visible delays when entering character select.[/p]
[p][/p][h2]Rewards & Progression[/h2]
  • [p]Addressed a reported issue where players could lose or be rewarded unintended extra Skill Points in multiplayer.[/p]
  • [p]Addressed an issue that could prevent Contract target enemies from consistently spawning.[/p]
  • [p]Updated Repkit lifesteal challenge to track lifesteal from any source.[/p]
  • [p]Prevented region discovery achievements from unlocking before discovering all areas.[/p]
  • [p]Prevented instances of unowned DLC content appearing in chests or in menus.[/p]
  • [p]Improved clarity of DLC-related warnings and reward availability. [/p]
  • [p]Addressed a reported issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards. [/p]
  • [p]Rewards Center popup now correctly excludes already-claimed cosmetics.[/p]
  • [p]Reduced sell prices on Gilded Glory Pack gear in Vending Machines.[/p]
  • [p]Updated the Break Free Pack reward bundle to redeem properly in all instances.[/p]
  • [p]Challenge timing has been updated so players can properly progress from Ultimate Vault Hunter (UVH) 4 to UVH 5 after completing the required Wildcard Mission.[/p]
    • [p]When ranking up in multiplayer, players that are not the host will not see the change to their UVH level, but will be able to switch to the higher level. This will be addressed in an upcoming update.  [/p]
  • [p]Updated Class Mods to prevent them from dropping with incorrect skill points.[/p]
  • [p]Removed the ECHO log "Maurice's Log" as a requirement for the challenge ”Kairos Speaks“.[/p]
    • [p]Note: For those not seeing the reward after this change, we will be addressing that in a future patch.[/p]
[p][/p][h2]Vault Hunter Changes[/h2][h3]Harlowe the Gravitar[/h3]
  • [p]Gravitar Ground State Capstone has been corrected to remove inaccurate verbiage about enemies taking reduced damage when they do not.[/p]
  • [p]Gravitar Flux Generator no longer heals enemies with Potential Transference Capstone. [/p]
  • [p]Updated Gravitar Accretion passive to consistently grant Lifesteal to allies. [/p]
  • [p]Addressed various reported issues with Gravitar Unstable Energy Pocket created from CHROMA Accelerator Action Skill.[/p]
    • [p] Includes instances where it would not disappear properly, convert to Cryo Damage, or split as intended with certain skill tree combinations. Skills that saw updates: Special Purpose Magnets Augment, The Shattering Light Capstone, QED passive, Break the Ice passive, Containment Breach Augment, and Eureka! Passive.[/p]
[p][/p][h3]Amon the Forgeknight[/h3]
  • [p]Forgeknight Primal Surge passive now properly restores Shield and Ammo.[/p]
  • [p]Forgeknight Firewall Action Skill has been adjusted so Vengeance cannot be stored by Firewall before Scourge is active, as intended.[/p]
  • [p]Forgeknight Onslaughter Rocket Punch now connects more reliably with shielded enemies.[/p]
  • [p]Addressed a reported issue with Forgeknight Forgeaxe not consistently seeking nearby enemies.[/p]
[p][/p][h3]Vex the Siren[/h3]
  • [p]Addressed a reported issue with Siren Grave Harvest Augment being triggered while Incarnate is not active. [/p]
  • [p]Addressed a reported issue where Siren Blight Attunement passive could occasionally fail to damage the Timekeeper.[/p]
  • [p]Damage caused by Siren Spirit Bomb passive now counts properly as Companion Damage and changes its color to match attuned element.[/p]
[p][/p][h3]Rafa the Exo-Soldier[/h3]
  • [p]Addressed a reported issue preventing Exo-Soldier Blowout passive from stacking properly when repeating Action Skills. [/p]
[p][/p][h2]Gameplay[/h2]
  • [p]Addressed a reported issue in the “Overwriting a Wrong” Side Mission where nodes would not spawn consistently.[/p]
  • [p]Addressed a reported issue in the “Talk to Zadra” Mission where the objective could fail if players exited and relaunched mid-dialogue.[/p]
  • [p]Updated beam hit detection, as it was causing beams to not be blocked properly. Eg: Forgeknight Forgeshield.[/p]
  • [p]Repkits now consistently consume the correct amount of charges after activating Forgeknight Scourge action skill.[/p]
  • [p]Prevented Forgeknight from sliding at the end of Molten Slam.[/p]
  • [p]Addressed various reported instances of enemies getting stuck.[/p]
    • [p]Impacted Missions: during “Kill Order Forces” in the Fadefields, “His Vile Sanctum” Mission, and “A Lot to Process” Mission.[/p]
  • [p]Addressed reported desync issues observed with Lightweight Armature enemy movement in multiplayer.[/p]
  • [p]Updated Zadra’s Lab Fast Travel unlock to after discovery.[/p]
[p][/p][h2]Gear[/h2]
  • [p]Vladof Atling Gun Heavy Weapon Ordnance now properly targets Primordial Guardian Inceptus.[/p]
  • [p]Queen’s Rest Pistols with Daedalus Ammoswitcher licensed underbarrel now shoot the correct projectiles.[/p]
  • [p]Gear with the Short Circuit Augment now traces properly toward enemies instead of random directions.[/p]
  • [p]Addressed reported edge cases where interrupting reload could cause ammo desyncs that would prevent ammo from firing.[/p]
  • [p]Hellwalker: now always spawns with Fire element.[/p]
  • [p]Tediore weapons: +10% Damage and +10% magazine size.[/p]
  • [p]Order Pistol Lucky Clover (Rocket Reload): increased fire rate.[/p]
  • [p]Order Sniper Rifle Fisheye: increased Damage.[/p]
[p][/p][h2]UI & UX[/h2]
  • [p]Updated gear thumbnails in cases where they did not display properly, and ensured stand-in thumbnails load properly.[/p]
  • [p]Updated various UI visuals for alignment, consistency, and clarity.[/p]
  • [p]Adjusted inventory dropdown menus to prevent unintended selected changes. [/p]
  • [p]Added D-pad navigation support to the Reward Center and improved handling of the Inventory Overflow message.[/p]
  • [p]Prevented Matchmaking Menu hint bar from displaying incorrect prompts when joining another player’s game.[/p]
  • [p]Addressed compass occasionally displaying incorrect location name after teleporting.[/p]
  • [p]Updated localization and various text descriptions across the game.[/p]
  • [p]Added various improvements to compass, custom waypoint placement, and ECHO location.[/p]
[p][/p][h2]Visuals[/h2]
  • [p]Addressed carryable objects disappearing or appearing in the wrong location after being picked up; includes cases in Ready to Blow, Lost Capsules, and Hangover Helper Missions.[/p]
  • [p]Improved triggering of Armor Segment breaks VFX when Shield Capacity effects expire. [/p]
  • [p]Updated NPC and enemy pathing.[/p]
  • [p]Addressed VFX concerns with various weapons, vehicles, and elemental states.[/p]
  • [p]Various animation updates.[/p]
  • [p]Various visual updates and improvements.[/p]
  • [p]Adjusted rift portal effect to corrected visuals.[/p]
  • [p]Updated ECHO-4 to have correct positioning when viewing various menus, and to prevent clipping. [/p]
  • [p]Ambient critters have a more natural spawn behavior.[/p]
[p][/p][h2]Audio[/h2]
  • [p]DJs in Carcadia Burn and Fadefields now play their VO when starting or completing Contracts. [/p]
  • [p]Adjusted radio music mix for improved audibility. [/p]
  • [p]Added missing audio for multiple weapon types, customization, and menu navigation.[/p]
  • [p]Reduced instances of voiceover cutting out during Missions.[/p]
  • [p]Updated startup movies to have correct audio.[/p]
[p][/p][h2]Misc[/h2]
  • [p]Addressed reported instances of incorrect or deleted characters appearing in Menu or Lobbies.[/p]
  • [p]Enabled Tab key in SHiFT UI.[/p]
  • [p]Added haptic feedback for controllers to Exo-Soldier Unmissable Missiles Augment.[/p]
  • [p]Updated Credits listing.[/p]
[p][/p][p][dynamiclink][/dynamiclink][/p]

Borderlands 4 Has Been Delayed On Nintendo Switch 2 Amid Ongoing Performance Issues


Borderlands 4 has had a successful launch on Xbox, PC, and PS5, but just 10 days out from its Nintendo Switch 2 launch, it has been delayed indefinitely.





The immensely popular looter-shooter, Borderlands 4, launched earlier this month to widespread acclaim. Many reviews touted the title as a ‘return to form,’ with the median critical score on Metacritic hitting 82 percent. However, fans have recently flooded the lane with bad scores, claiming the title has poor performance regardless of console or gaming rig.





Over on Steam, what was once read as a “positive” reception has changed to mixed due to performance issues fans are having, and they’re voicing the issues that are occurring. Potentially due to the current performance issues on PS5, Xbox, and PC, Gearbox has decided to outright delay the Nintendo Switch 2 port for Borderlands 4 indefinitely, with Nintendo rolling out refunds for pre-orders. The delay post can be seen below from the official... Read more

Best Borderlands 4 settings for optimized PC performance

Finding the best Borderlands 4 settings for PC is a tricky job right now, as the game is in an ongoing battle with performance issues across all platforms. You may well be struggling to achieve a stable frame rate even if you have the best graphics card from our buying guide installed in your gaming PC.


The Borderlands 4 system requirements aren't unreasonably high, but players with gaming PCs of all levels are struggling to get good performance in Gearbox's latest looter shooter. That includes us, as during our first Borderlands 4 test, we found that our rig performed poorly, failing to hit an average of 60fps with 45fps 1% lows at 1080p or 1440p when using the medium graphics preset and DLSS upscaling. However, a new Borderlands 4 update has been deployed, and while it doesn't bring a magic fix for performance, there are some minor improvements that are a step in the right direction.


Read the rest of the story...


RELATED LINKS:

Borderlands 4 main quests and side missions list

Borderlands 4 Shift codes September 2025

I tested Borderlands 4 with an RTX 4070 and Core i7 11700, and it runs badly

THIS WEEK ON KAIROS

[p]Hey Vault Hunters! Welcome to “This Week on Kairos” - a weekly post where we share everything happening across the world of Borderlands 4, from developer updates to community highlights and beyond.[/p][p]Every Friday, we’ll be here with the latest news, fan creations, dev spotlights, helpful resources, and anything else we think you’ll want to see. Whether you're looking to catch up, dive deeper, or just see what your fellow players are up to, this is the place.[/p][p][/p][h3]Our Latest Update:[/h3][p]We’ve rolled out several updates since launch, with more coming soon. Here’s what you may have missed:[/p][p][dynamiclink][/dynamiclink][/p][p]A guide on how to submit a ticket can be found here: [/p][p]https://steamcommunity.com/app/1285190/discussions/2/673972930559959886/[/p][p][/p][p]When you submit a ticket, please remember to attach your DxDiag or MSinfo file. If you need assistance with doing that, here’s a walkthrough:[/p][p]https://support.borderlands.com/hc/en-us/articles/44564441894291-PC-How-do-I-attach-a-DxDiag-and-MSinfo-file[/p][p]
[/p][h3]Borderlands Support Hub[/h3][p]If you’re experiencing issues, a lot of potential resolutions can be found in the guides listed on our Support pages within Steam Discussions and our website. There are also some tips and tricks for things related to gameplay, accessibility, and troubleshooting.[/p][p][/p][p]If none of these guides have helped yet, don’t worry! Submit a ticket with us - we are continuing to field each one in an effort to give players the best possible experience.[/p][p]https://steamcommunity.com/app/1285190/discussions/2/[/p][p]https://support.borderlands.com/hc/en-us/categories/39763360813843[/p][p]
[/p][h3]You Broke Free![/h3][p]This week, we released a SHiFT code for our “Break Free Pack,” so if you haven’t gotten it already, log onto your SHiFT account and redeem it![/p][p][dynamiclink][/dynamiclink][/p][p][/p][h3]Cosmetic Items - So You Can Feel Bonita[/h3][p]We’ve rolled out several different cosmetic items this past week and compiled all the existing offers into one super-mega-official-beautiful list for you! Claim them all, sugar![/p][p]https://borderlands.2k.com/borderlands-4/news/cosmetic-item-offers/[/p][p][/p][p][/p][h3]Community Hub Update[/h3][p]We added some really cool 3D-print files through our partnership with Printables, and they are now available for everyone on our Community Hub! Keep this page handy - we’ll be updating it in the weeks to come![/p][p]https://borderlands.2k.com/borderlands-4/community/[/p][p]
[/p][h3]A Note For Our Players[/h3][p]On Wednesday, we posted this announcement on our socials and Steam, keeping you all in the loop about our top priorities. We appreciate all of the feedback we’ve been getting![/p][p]https://steamcommunity.com/app/1285190/eventcomments/600789889375651303/[/p][p][/p][p][/p][p][/p][h3]Steam Community Screenshots[/h3][p]As you take screenshots and drop them in Steam, we’ll round up a few of our favorites for your viewing pleasure. Enjoy the beauty of chaos - er, I mean, Kairos![/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p][h3]Behind the Team: Allison Mann, Borderlands 4 Senior Manager for Game Capture[/h3][p]Every week, we’re spotlighting one of the minds behind the mayhem. You’ll get to learn about folks from both Gearbox and 2K, and how each person who touches the game both influences and is influenced by Borderlands 4. This week, we're talking with Allison Mann, 2K’s Senior Manager for Game Capture:[/p][p][/p][p]What’s your philosophy when it comes to showing gameplay in the best light?[/p][p]Gameplay capture is all about making the game look the most fun it can possibly be. My biggest philosophy when capturing is to make the game look how you feel when you're playing it for yourself. This means heightening cinematic moments, creating smooth transitions from one action to the next, while also staying authentic to the game's tone and gameplay loop. It's like the ultimate gamer wish fulfillment![/p][p][/p][p]How do you handle situations where what looks fun to play isn’t always easy to show on camera?[/p][p]This is one of the trickiest challenges with game capture, and we employ a couple of tools to get around obstacles like these. Lighting a scene, adjusting the camera angle, changing an enemy type, or using a different location all contribute to getting a great shot. We try to keep every moment fun while also communicating what we want to show the player. Say we need to capture a unique weapon that feels fun to play - showing a detailed close-up of the weapon and then cutting to a high-energy combat gameplay shot keeps the action flowing and emphasizes the fun, while also communicating the features of the weapon to the player without compromising any visuals.[/p][p][/p][p]What advice would you give to someone who is interested in working in game capture?[/p][p]Play lots of video games! Seriously, being a gamer is probably the biggest requirement for getting into game capture. Understanding how to play video games, what good gameplay should look like, and understanding what players expect in games are all essential to marketing them. This is one of those few jobs in game marketing where you are expected to play the game every day! ;) Additionally, having an educational background in visual art, film/TV, or game development will definitely set you ahead. At the end of the day, everyone in game capture is a gamer at heart. We love playing video games, and we love making them look cool as hell.[/p][p]
[/p][h3]Community Creative Corner[/h3][p]Our community members aren’t just gamers—many of you are also artists. Whether it’s cosplay, digital art, or some yet-to-be-invented medium, we’re your biggest fans. Check out this week’s hand-picked fan creations:[/p][p]- lalinoire[/p][p][/p][p]- vishantiescape[/p][p][/p][p]- sufroyo[/p][p][/p][p][/p][p]That’s it for this week—with more updates, more chaos, and maybe a few surprises coming next Friday. Until then: keep your ECHOnet tuned and your loot luck high.[/p][p]Happy Hunting,
The Borderlands Team[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]
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