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Borderlands® 4 News

THIS WEEK ON KAIROS

[p]Hey Vault Hunters! Welcome to “This Week on Kairos” - a weekly post where we share everything happening across the world of Borderlands 4, from developer updates to community highlights and beyond.[/p][p]Every week, we’ll be here with the latest news, fan creations, dev spotlights, helpful resources, and anything else we think you’ll want to see. Whether you're looking to catch up, dive deeper, or just see what your fellow players are up to, this is the place.[/p][p][/p][h3]Our Latest Update Notes:[/h3][p]
A guide on how to submit a ticket can be found here: [/p][p]https://steamcommunity.com/app/1285190/discussions/2/673972930559959886/[/p][p][/p][p]When you submit a ticket, please remember to attach your DxDiag or MSinfo file. If you need assistance with doing that, here’s a walkthrough:[/p][p]https://support.borderlands.com/hc/en-us/articles/44564441894291-PC-How-do-I-attach-a-DxDiag-and-MSinfo-file[/p][p][/p][p](Note: This section is going to be structured the same each week, so although it looks the same, rest assured it’s being updated weekly!)[/p][p][/p][p][/p][h3]Borderlands 4 Won a Golden Plume![/h3][p][/p][p]A HUGE thank you to our Chinese community for their support in securing the 2025 Golden Plume Award for “Most Anticipated Console Game.” Out of six nominees–including Anno 117: Pax Romana, Split Fiction, Wuchang: Fallen Feathers, Core Keeper, and Escape from Duckov–Borderlands 4 was selected as the winner. Our deepest gratitude goes out to you![/p][p][/p][p][/p][h3]Steam Community Screenshots[/h3][p]As you take screenshots and drop them in Steam, we’ll round up a few of our favorites for your viewing pleasure. Enjoy the beauty of chaos - er, I mean, Kairos![/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p][h3]Behind the Team: Rocio S., Borderlands 4 Senior Community Manager[/h3][p][/p][p]Every week, we’re spotlighting one of the minds behind the mayhem. You’ll get to learn about folks from both Gearbox and 2K, and how each person who touches the game both influences and is influenced by Borderlands 4. This week, we're talking with Rocio S., 2K’s Senior Community Manager:[/p][p][/p][p]What are the signals you look for when deciding which community issues to escalate to developers?[/p][p]Rocio:  There are so many things to look out for, this is a great question! And, unfortunately, there is no clear cut answer. The answer is ultimately: it depends.[/p][p]Because we have so many sources, a lot of what Community has to do boils down to:[/p][p]1)  Identify the volume of the issue; not only that, but "does everyone feel the same way?" is a sort of universal conversation.[/p][p]2) Identify the source of the issue; is it everyone, is it a specific scenario, is it a specific game mode?[/p][p]3) Identify how consistent the issue is; is it sometimes, every time, one time?[/p][p]4) Identify how much impact the issue has; does it make the game unplayable, is it inconvenient, or is it a nice-to-have?[/p][p]From there, we work with the team to understand how much dev work it might take to resolve the issue, and to identify how much of an overall impact a change might make on the game. However! It always depends. Sometimes something may seem easy, but when it comes down to it, it turns into many more hours of work. Sometimes, something that starts as a small issue can become a larger issue over time. So really, this is all a constant process of reevaluation, consistent communication, and consistent feedback.[/p][p][/p][p]What inspired you to get into community management in the first place?[/p][p]Rocio:. Honestly, like a lot of Community folks, I didn't intend to enter community management. My background was in art, and I fully expected to enter the games industry for art or design. I even made a portfolio! But I knew I wanted to enter the industry no matter what and I entered through an entry-level, contract customer support role.[/p][p]Then I sort of stumbled into community management—a role opened up, and I enjoyed it, but all while working on design on the side because I assumed that was where my passion was. It wasn't until I spoke to a lot of designers, artists, writers, QA, and more that I realized: I am right where I want to be.[/p][p]Community is at the nexus of so many disciplines. You interact with entire teams, learn about what they all do, and get an understanding of what the game is coming from and where a game can go. And, when you have a team that cares, you have just as much of an impact on the game as any other discipline.[/p][p]For someone who is always craving to learn something new, loves multitasking, and is a little bit everywhere all at once, the role just felt like a natural fit![/p][p][/p][p]Was there a moment early in your career when you knew “this is what I’m meant to do”?[/p][p]Rocio: Yes, actually. I was about two years into my career, had worked on the game I was on for just about a year, and had gotten into a pretty good flow.[/p][p]We were going over player feedback for a recent update, and my Product Manager at the time, in a room full of veterans, game designers, leads, turned to me and asked something along the lines of: "Numbers aside, Rocio, what is the community saying?" That day, after hearing community concerns and pain points, the team made a decision that the community loved, one that the numbers just couldn't show. It was the first time that I truly saw the power of player feedback and how Community could shape the future of a game.[/p][p][/p][p][/p][h3]Community Creative Corner[/h3][p][/p][p]Our community members aren’t just gamers—many of you are also artists. Whether it’s cosplay, digital art, or some yet-to-be-invented medium, we’re your biggest fans. Check out this week’s hand-picked fan creations:[/p][p][/p][p]opheroth[/p][p][/p][p]That’s it for this week—with more updates, more chaos, and maybe a few surprises coming next Friday. Until then: keep your ECHOnet tuned and your loot luck high.[/p][p]Happy Hunting,
The Borderlands Team[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]
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Borderlands 4 Weekly Activities: December 4-11

[p]Every Thursday, Borderlands 4 features a new set of Weekly Activities offering new challenges and opportunities for Legendary gear. Here's an overview of what you can expect this week![/p][p][/p][h2]Weekly Big Encore Boss:[/h2][p]Shadowpelt[/p][p][/p][h2]Weekly Wildcard Mission:[/h2][p]Mission: His Vile Sanctum (Cold Hearted, Elemental Eater, Shielded)[/p][p]Legendary Gear Reward: Darkbeast[/p][p][/p][h2]Maurice’s Black Market Vending Machine:[/h2][p]Here's a visual hint to where Maurice’s Black Market Vending Machine is hidden this week. Remember, while this week's location is the same for everyone, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for![/p][p][/p][p]
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THIS WEEK ON KAIROS

[p]Hey Vault Hunters! Welcome to “This Week on Kairos” - a weekly post where we share everything happening across the world of Borderlands 4, from developer updates to community highlights and beyond.[/p][p]Every week, we’ll be here with the latest news, fan creations, dev spotlights, helpful resources, and anything else we think you’ll want to see. Whether you're looking to catch up, dive deeper, or just see what your fellow players are up to, this is the place.[/p][p][/p][h3]Our Latest Update Notes:[/h3][p]We’ve rolled out several updates since launch, with more coming soon. Here’s what you may have missed:[/p][p][dynamiclink][/dynamiclink][/p][p]A guide on how to submit a ticket can be found here: [/p][p]https://steamcommunity.com/app/1285190/discussions/2/673972930559959886/[/p][p][/p][p]When you submit a ticket, please remember to attach your DxDiag or MSinfo file. If you need assistance with doing that, here’s a walkthrough:[/p][p]https://support.borderlands.com/hc/en-us/articles/44564441894291-PC-How-do-I-attach-a-DxDiag-and-MSinfo-file[/p][p][/p][p](Note: This section is going to be structured the same each week, so although it looks the same, rest assured it’s being updated weekly!)[/p][p][/p][p][/p][h3]Borderlands 4 is For the Squad[/h3][p]Seeing so many of you teaming up with your fellow Vault Hunters is what Borderlands is all about. Co-op has always been a huge part of our DNA, and we can’t wait to keep building out Borderlands 4 with more awesome content to experience with your friends. [/p][p][/p][p]Now until December 1 at 10AM PT, anyone who’s hopped into Borderlands 4 to blast a few bandits in Mayhem-fueled multiplayer can nominate it for the Better With Friends Award in the 2025 Steam Awards.[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][h3]Remember - Rush Still Definitely Has You (Bounty Pack 1 is Out Now!)[/h3][p]Bounty Pack 1: How Rush Saved Mercenary Day is out now, and it’s FREE!* We're having so much fun watching you all team up with Rush and teach Minister Screw the true meaning of Mercenary Day! [/p][p]Thank you for all the passion and support you've given us as a community. We're hard at work making sure future Bounty Packs are more fully loaded with the compelling content players have asked for.[/p][p]Additionally, a new Takedown is in development to expand the endgame content, set to release later next year as a free update for all players![/p][p][/p][p][/p][p]*How Rush Saved Mercenary Day is the first of five post-launch DLC Bounty Packs coming to Borderlands 4. How Rush Saved Mercenary Day is free for all players, while Bounty Packs 2, 3, 4, and 5 are included with Borderlands 4 Deluxe Edition, Borderlands 4 Super Deluxe Edition, the Borderlands 4 Bounty Pack Bundle, and will be available for separate purchase. Base game required to play content.[/p][p][/p][p][/p][h3]Community Spotlight[/h3][p]We love celebrating players and their big wins. Here are a couple community members who unlocked IRL achievements:[/p][p][/p][p]YOU! (Again!)[/p][p]‘Tis the season of giving thanks, and we’d like to take this opportunity to thank each and every one of you. Thank you for your support and for your passion. We’d like to think that we have the most dedicated community in the industry, whether you’ve been here since Day 1 or if Borderlands 4 is your first time in the fray. [/p][p]We are eternally grateful for your feedback and your time. We appreciate your collaborative energy, and the love and respect you show your fellow Vault Hunters. Thank you to the veteran players for being kind and helpful to the new folks, and thank you to the newer players for joining our incredible community![/p][p]From all of us here on the Borderlands team, we hope you have a happy holiday season, and we can’t wait to share even MORE Borderlands with you in the seasons to come.[/p][p]
[/p][h3]Steam Community Screenshots[/h3][p]As you take screenshots and drop them in Steam, we’ll round up a few of our favorites for your viewing pleasure. Enjoy the beauty of chaos - er, I mean, Kairos![/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][h3]Behind the Team: Elisabeth Finck, Borderlands 4 Certification Lead[/h3][p]Every week, we’re spotlighting one of the minds behind the mayhem. You’ll get to learn about folks from both Gearbox and 2K, and how each person who touches the game both influences and is influenced by Borderlands 4. This week, we're talking with Elisabeth Finck, 2K’s Certification Lead:[/p][p]
What does an average day look like for a Certification Lead?[/p][p]Elisabeth:  As a member of a support team I have my hands in a number of 2K titles at any given time, so generally on most mornings I spend a bit of time jumping between short meetings with the various titles’ QA and Developer groups. Since it isn't realistic for developers to fix every issue found at once, a lot of my time is spent running risk analysis on the issues we find to help developers prioritize what order to address items in. A lot of this also just comes down to talking directly with first party groups, reviewing historical trends, as well as looking through developer documentation and forums in the various first party portals.[/p][p]For me, achieving this goal comes down to collaboration and experience. There isn't just a single person making this call; it's an ongoing discussion, backed up by data from multiple groups, to ultimately decide when something feels ready.[/p][p]
What are the most common issues that come up during cert submission—and how do you help teams avoid them?[/p][p]Elisabeth: Branding is very important to first party groups, so it's fairly common to have issues with display of trademarks, phrasing of controls, or references to competitors. We try to do early consultations, and work closely with our localization teams, so that text can fit within platform requirements before it's ever put into the title. [/p][p]On the other hand, it's also very common to get citations for multiplayer invite functionally. In most games, there are so many more ways to send or receive invites than you would expect, things like: the location of the player when receiving the invite, the current game state, or even the current lobby state can have big differences in functionality under the hood. [/p][p]There are a lot of things that most people don't consider which go into invite systems, like clear error messaging for various scenarios, or keeping game progress intact when moving between modes, which are just as important as getting players into their friend's lobby.[/p][p]
What’s your favorite part of the job that people might not expect?[/p][p]Elisabeth: I like to think of myself as a video game lawyer in a way. We have a set of written laws (the platform requirements) that we need to abide by, but, like real laws, they cannot account for every possible scenario. In many cases, the creative vision of a title doesn't totally fit within the requirements, so one of my favorite parts of the job is having my team help gather information, building my case and our argument to a first party group about why we should be allowed to do something the way we want to do it. Sometimes we still get denied and end up having to alter some of the design, but there is nothing better than winning our debate and getting to tell our developers they are free to implement things the way they originally designed.[/p][p]
[/p][h3]Community Creative Corner[/h3][p]Our community members aren’t just gamers—many of you are also artists. Whether it’s cosplay, digital art, or some yet-to-be-invented medium, we’re your biggest fans. Check out this week’s hand-picked fan creations:[/p][p][/p][p]suchscary[/p][p]
[/p][p]courtenbae[/p][p]
[/p][p]That’s it for this week—with more updates, more chaos, and maybe a few surprises coming next Friday. Until then: keep your ECHOnet tuned and your loot luck high.[/p][p]Happy Hunting,
The Borderlands Team[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]
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Nominate Borderlands 4 for Better With Friends Award

[p][/p][p]Hey there, Vault Hunters![/p][p][/p][p]We are so incredibly thankful to the Borderlands community for your support, and for jumping into Bounty Pack 1: How Rush Saved Mercenary Day, in our latest Major Update. The entire team continues to be hard at work on more fun content for you all and your friends to create mayhem, including a Takedown in 2026![/p][p][/p][p]Seeing so many of you teaming up with your fellow Vault Hunters is what Borderlands is all about. Co-op has always been a huge part of our DNA, and we can’t wait to keep building out BL4 with more awesome content to experience with your friends. [/p][p][/p][p]Now until December 1 at 10AM PT, anyone who’s hopped into Borderlands 4 to blast a few bandits in Mayhem-fueled multiplayer can nominate it for the Better With Friends Award in the 2025 Steam Awards.[/p][p][/p][p]If you haven’t had a chance to save Mercenary Day yet, check out our first Bounty Pack, How Rush Saved Mercenary Day, FREE* for all Borderlands 4 players: [/p][p]
[dynamiclink][/dynamiclink][/p][p]*How Rush Saved Mercenary Day is the first of five post-launch DLC Bounty Packs coming to Borderlands 4. How Rush Saved Mercenary Day is free for all players, while Bounty Packs 2, 3, 4, and 5 are included with Borderlands 4 Deluxe Edition, Borderlands 4 Super Deluxe Edition, the Borderlands 4 Bounty Pack Bundle, and will be available for separate purchase. Base game required to play content.[/p][p]
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Borderlands 4 Weekly Activities: November 27 - December 4

[p]Every Thursday, Borderlands 4 features a new set of Weekly Activities offering new challenges and opportunities for Legendary gear. Our team will be out for the Thanksgiving holiday on November 27, so we're giving a one-day advance notice of what you can expect this week![/p][p][/p][h2]Weekly Big Encore Boss:[/h2][p]Bio-Thresher Omega[/p][p][/p][h2]Weekly Wildcard Mission:[/h2][p]Mission: One Fell Swoop (Healthy, Ticking, Immovable)[/p][p]Legendary Gear Reward: Linebacker[/p][p][/p][h2]Maurice’s Black Market Vending Machine:[/h2][p]Here's a visual hint to where Maurice’s Black Market Vending Machine is hidden this week. Remember, while this week's location is the same for everyone, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for![/p][p]
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