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Borderlands® 4 News

THIS WEEK ON KAIROS

[p][/p][p]Hey Vault Hunters! Welcome to “This Week on Kairos” - a weekly post where we share everything happening across the world of Borderlands 4, from developer updates to community highlights and beyond.[/p][p]Every Friday, we’ll be here with the latest news, fan creations, dev spotlights, helpful resources, and anything else we think you’ll want to see. Whether you're looking to catch up, dive deeper, or just see what your fellow players are up to, this is the place.[/p][p][/p][h3]Reminder about Submitting Tickets:[/h3][p][/p][p]A guide on how to submit a ticket can be found here: [/p][p]https://steamcommunity.com/app/1285190/discussions/2/673972930559959886/[/p][p][/p][p]When you submit a ticket, please remember to attach your DxDiag or MSinfo file. If you need assistance with doing that, here’s a walkthrough:[/p][p]https://support.borderlands.com/hc/en-us/articles/44564441894291-PC-How-do-I-attach-a-DxDiag-and-MSinfo-file[/p][p][/p][p][/p][h3]Community Spotlight[/h3][p]We love celebrating players and their big wins. Here are a couple community members who unlocked IRL achievements:[/p][p][/p][h2]YOU![/h2][p]We’ve received a few requests recently to add an FAQ-style section to TWoK for our developers to answer your questions. We LOVE that idea, so if there's anything you’d like to ask, reach out to us on any of our social media channels or here on Steam. In a couple of weeks, the devs will start responding to some of your questions in each issue. Thanks to the folks who suggested this idea![/p][p][/p][p][/p][h3]Steam Community Screenshots[/h3][p]As you take screenshots and drop them in Steam, we’ll round up a few of our favorites for your viewing pleasure. Enjoy the beauty of chaos - er, I mean, Kairos![/p][p][/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][p][/p][h3]Behind the Team: Josh Maresca, Borderlands 4 Senior Manager for Influencer and Creator Marketing[/h3][p]Every week, we’re spotlighting one of the minds behind the mayhem. You’ll get to learn about folks from both Gearbox and 2K, and how each person who touches the game both influences and is influenced by Borderlands 4. This week, we're talking with Josh Maresca, 2K’s Senior Manager for Influencer and Creator Marketing:[/p][p]
[/p][p]What’s your guiding principle when deciding which creators are the right fit, not just the right reach?[/p][p]Josh: I’ve always trusted my gut when it comes to spotting creators with that spark, no matter the size. I look at the quality of their content, how they treat their community, whether they’ve played our games or anything in the same ecosystem, and, honestly, whether they make it easy for us to contact them. Creators: please put a business email in your bio. It helps everyone![/p][p]Follower count stopped being the main north star a long time ago. What matters is engagement, where they’re posting and how consistently they show up. A small TikTok channel can outperform giant ones if the right video hits the right algorithm. Strong content travels, and everything else is just surface area.[/p][p]
[/p][p]How do you decide when to amplify an emerging creator who hasn’t “proven” their audience yet?[/p][p]Josh: Great content is proof. If someone is posting consistently and putting real craft into what they do, they’ll get noticed. All of us on the creator, community, and social teams share standout clips with each other constantly. That’s how newer voices end up on our radar and could end up being on our owned channels.
[/p][p][/p][p]What’s one piece of advice you’d give to someone just starting out in creator partnerships?[/p][p]Josh: Relationships and curiosity go a long way. Pay attention to content trends, learn the platforms, and build a network—whether you’re a creator or someone on the partnerships side. Even making your own content helps you understand the grind firsthand.[/p][p]This industry is smaller than people think. I still run into folks I shipped games with over a decade ago. It’s a bit like reconnecting with old Vault Hunters—you pick up right where you left off; you’ve just collected a whole bunch of side quests along the way.[/p][p]
[/p][h3]Community Creative Corner[/h3][p]Our community members aren’t just gamers—many of you are also artists. Whether it’s cosplay, digital art, or some yet-to-be-invented medium, we’re your biggest fans. Check out this week’s hand-picked fan creations:[/p][p][/p][p]Necromaxic[/p][p][/p][p]Artfullysinful[/p][p][/p][p]exen.pon[/p][p]

[/p][p][/p][p]That’s it for this week—with more updates, more chaos, and maybe a few surprises coming next Friday. Until then: keep your ECHOnet tuned and your loot luck high.[/p][p]Happy Hunting,
The Borderlands Team[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]
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Borderlands 4 Weekly Activities: November 13-20

[p]Every Thursday, Borderlands 4 features a new set of Weekly Activities offering new challenges and opportunities for Legendary gear. Here's an overview of what you can expect this week![/p][p][/p][h2]Weekly Big Encore Boss:[/h2][p]Voraxis[/p][p][/p][h2]Weekly Wildcard Mission:[/h2][p]Mission: Primordial Vault: Carcadia Burn (Leaking, Contagious, Vengeful)[/p][p]Legendary Gear Reward: Rowan's Charge[/p][p][/p][h2]Maurice’s Black Market Vending Machine:[/h2][p]Here's a visual hint to where Maurice’s Black Market Vending Machine is hidden this week. Remember, while this week's location is the same for everyone, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for![/p][p]
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Borderlands 4 Update

[p]Hey Vault Hunters,[/p][p][/p][p]We’re still on-track for your regular "Weekly Activities" updates! We'll let you know here when they're live.[/p][p][/p][p]Thanks for sitting tight. We're as excited as you are![/p][p]

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THIS WEEK ON KAIROS

[p][/p][p]Hey Vault Hunters! Welcome to “This Week on Kairos” - a weekly post where we share everything happening across the world of Borderlands 4, from developer updates to community highlights and beyond.[/p][p]Every Friday, we’ll be here with the latest news, fan creations, dev spotlights, helpful resources, and anything else we think you’ll want to see. Whether you're looking to catch up, dive deeper, or just see what your fellow players are up to, this is the place.[/p][p][/p][h3]Our Latest Update Notes:[/h3][p]We’ve rolled out several updates since launch, with more coming soon. Here’s what you may have missed:[/p][p][dynamiclink][/dynamiclink][/p][p]A guide on how to submit a ticket can be found here: [/p][p]https://steamcommunity.com/app/1285190/discussions/2/673972930559959886/[/p][p][/p][p]When you submit a ticket, please remember to attach your DxDiag or MSinfo file. If you need assistance with doing that, here’s a walkthrough:[/p][p]https://support.borderlands.com/hc/en-us/articles/44564441894291-PC-How-do-I-attach-a-DxDiag-and-MSinfo-file[/p][p][/p][p](Note: This section is going to be structured the same each week, so although it looks the same, rest assured it’s being updated weekly!)[/p][p][/p][p][/p][h3]Community Spotlight[/h3][p]We love celebrating players and their big wins. Here are a couple community members who unlocked IRL achievements:[/p][p]Our friend Wallzer raised money today for men’s mental health on a marathon Borderlands 4 stream! We love that Vault Hunters are supporting other Vault Hunters. While his stream is done, the event is not over! You can check out The Pre-Season event happening across Twitch, now through November 10th![/p][p][/p][p][/p][h3]Steam Community Screenshots[/h3][p]As you take screenshots and drop them in Steam, we’ll round up a few of our favorites for your viewing pleasure. Enjoy the beauty of chaos - er, I mean, Kairos![/p][p][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][dynamiclink][/dynamiclink][/p][h3]Behind the Team: Caleb Kennedy, Borderlands 4 Lead Level Artist[/h3][p]Every week, we’re spotlighting one of the minds behind the mayhem. You’ll get to learn about folks from both Gearbox and 2K, and how each person who touches the game both influences and is influenced by Borderlands 4. This week, we're talking with Caleb Kennedy, Gearbox’s Lead Level Artist:[/p][p][/p][p]When you’re building a space, what story do you want it to tell before anyone even plays it?[/p][p]Caleb: To create a space that’s believable and compelling, you need to give it a history. To do that, I like to give myself some questions to answer. Is this space inhabited? If so, by whom? How recently was it built? What was it built for? How is it maintained, supplied, and defended? Etcetera. Some of those answers are already there in the narrative, some of them can be inferred from world fiction, and some of them you just have to come up with yourself. [/p][p]In the world of Kairos, there are all sorts of interactions happening that provide great material to build those environmental stories on. The geography and landscape have been shaped by both cataclysmic events and deliberate terraforming, while the different factions that inhabit Kairos are in active conflict. That gave me and other artists a lot of fun opportunities to build up rich histories for spaces, which in turn provided a solid foundation to build on.[/p][p][/p][p]How do you balance guiding the player’s path while still making the world feel alive and free?[/p][p]Caleb: Guiding a player is one of the most important tasks when you’re making a large, seamless world. In a more linear game, you have the luxury of being able to precisely control a player’s path. On Kairos, a player has a huge array of options when it comes to exploring, so we had to come up with a variety of tools to guide them toward objectives. Some options are straightforward, like roads, and those actually present an opportunity to enhance the liveliness of the world. By adding patrolling enemies and events along thoroughfares, we’re able to ensure the player encounters cool stuff while also creating a sense of a dynamic, populated world. [/p][p]We also like to pull the player off the beaten path and into the wilderness, though. In those cases, we take full advantage of landmarks to pull the player through space. When someone sees something big and cool, they want to check it out, and if our natural topography frames those landmarks and subtly funnels the player toward them, even better. Always keeping landmarks and reveals in mind when you’re constructing a world makes for good flow while ultimately still leaving the power and choice in the player’s hands.[/p][p][/p][p]How has your relationship to space changed since you started making worlds for others to explore?[/p][p]Caleb: It’s hard to overstate how much creating virtual worlds has impacted the way I interact with the world around me on a daily basis. No matter where I go, there’s always a game developer voice in the back of my head analyzing the same things I’d analyze in a map I was working on or critiquing. How are points of interest framed? When I move through a given space, am I having to actively think about my route, or is the flow natural enough that I can proceed forward without too much effort? Is the design language consistent, or jumbled? Is vertical space being utilized in any interesting ways? [/p][p]In always thinking about these and other layout fundamentals, I’ve come to realize how important the same principles that go into building good game worlds are to creating real-world spaces. I’m especially interested in destination attractions like theme parks, zoos, museums, and even haunted houses that are very overtly aiming to create an exciting and compelling experience. And I’ve developed a great admiration for professions like architecture and city planning, where the people doing the work have to deal with the constraints of real physics and space that we’re often able to cheat around in our virtual world.[/p][p]
[/p][h3]Community Creative Corner[/h3][p]Our community members aren’t just gamers—many of you are also artists. Whether it’s cosplay, digital art, or some yet-to-be-invented medium, we’re your biggest fans. Check out this week’s hand-picked fan creations:[/p][p]kingsleighs[/p][p][/p][p]rism1223[/p][p][/p][p]rottenzone[/p][p]

[/p][p]That’s it for this week—with more updates, more chaos, and maybe a few surprises coming next Friday. Until then: keep your ECHOnet tuned and your loot luck high.[/p][p]Happy Hunting,
The Borderlands Team[/p][p][/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]


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Mafia: The Old Country did better than Take-Two expected, now please do more "contained" story romps at decent prices

Amid announcing another GTA 6 delay during their latest earnings call, Take-Two also raised a glass to comparatively less earth-shatteringly huge crime committer Mafia: The Old Country. As it turns out, there's enough of an appetite for more "contained" tales sold at a lower price point than the usual all-singing, all-dancing affairs big publishers keep pushing more and more of their eggs into the baskets of.


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