Hammerheads HQ #2 – Exosuit Modules & Director Suit Build!
Hey Exofighters,
We hope you’ve been having a great week so far! Dinosaur forecasts are looking clear for now, but it looks like severe raptor swarms heading this way in July, so please prepare accordingly!
Back to the present, in this post we’ll be delving into one of the elements of Exoprimal’s Exosuit customization system, Modules! We’ve got some new info to share around how the system works, as well as some examples of suit specific modules that can alter the performance of your Exosuit in interesting ways to better enhance your preferred playstyle.
Then, to top things off, we spoke to Exoprimal’s Director Takura Hiraoaka, who’s taken a moment to talk about how they apply modules their favorite Exosuit, Nimbus.
Exosuit customization in Exoprimal comes in two forms, fashion and function. On the fashion side, you’ll be able to change the appearance of your suits with a range of decals, weapon / suit skins and charms to project your identity in the wargames. Then there’s the function side of customization, this is where you can tune and augment your Exosuit via the Rig and Module system to give it passive buffs and / or modify the performance of the suit’s abilities in interesting ways to fully embrace your playstyle.
You can see how this looks in-game below:

At a glance you’ll notice a few different things here, including the three available module slots, as well as a range of different modules to choose from, all at level 1.
In Exoprimal, the types of modules you can slot into your Exosuits come in two different types, “base modules”, in grey, which can be slotted into any module slot on any Exosuit, and Exosuit specific modules, in red, blue and yellow, which come in suit specific, unique sets.
Let’s delve into these modules some more…
Base Modules
Base modules are the foundations on which you can augment your exosuits, granting passive buffs in combat.
There’s a range of different types that you can slot in to fit your preferences, with the Reload Efficiency Module being highlighted in the above image. Unsurprisingly, this will boost your reload speed by 15% at level 1.
Yes, you can level up modules to increase the potency of their effect, and in some cases even add new functionality to them! This is done by spending BikCoins on them, the game’s soft currency, which is earned nice and easily by simply playing the game! (BikCoins cannot be purchased separately via microtransaction etc)
So, once you settle on the modules you like, you can upgrade them for even more efficiency against the dino swarms.
Suit Specific Modules
Suit specific modules differ from their base counterparts in that each Exosuit has their own exclusive set of 6! 2 red, 2 blue and 2 yellow.
Red modules can go into slot 1, blue in 2 and yellow in 3. That means you’ll have some tactical decisions to make as you can only use a maximum of 3 out of the total 6, as well as one module from each pair.
These modules offer interesting and powerful augments to either your Exosuit’s abilities, or their passive performance, which can directly alter how they behave and allow you to further specialize your suit with the modules you prefer. Take another look at the image above to see just one of Deadeye’s exclusive modules if you missed it before.
Much like base modules, these can be levelled up with BikCoins to further enhance their effectiveness and in some cases, add new utility.
Unlocking Modules
Unlocking modules in Exoprimal is achieved by earning exp whilst playing, which will increase both your player level, as well as your individual Exosuit levels.
Increasing your player level will allow you to gradually unlock the base modules, whereas levelling up your favorite Exosuits will earn their suit specific modules. This will reward your experience and mastery of your suits this way, so you’ll be in a great position to experiment and make the best use of these augments in the wargames.
Ahead of today’s post, we spoke to Exoprimal’s Director Takura Hiraoaka about their favorite Exosuit, as well as how they use the Module system for maximum impact!
Prepare for Director Briefing…
Favorite Exosuit
Nimbus
Reason Using Nimbus's holo-warp teleporting ability to move around the map while switching between attacking and healing is great fun. The suit is also just really cute (LOL).

Preferred Loadout
Slot 1: Regeneration Module
Slot 2: N-Amped Spread
Slot 3: N-Quick Holo
Rig: Catapult
Loadout Explanation This loadout helps extend the reach of Nimbus's tricky movement abilities and also features a regeneration enhancement effect, making it tougher to take me down.
Using N-Quick Holo reduces the holo-warp cooldown time, which, in addition with the Catapult rig, lets me get around the battlefield to pretty much anywhere I want to be. That's what Nimbus is all about!
That said, going it alone can be a dangerous choice, so I've also added the N-Amped Spread to amp up my attack and healing abilities, the better to support my team.
There you have it! An Exosuit loadout example straight from the Director’s personal collection! We even got a closer look at two more suit specific modules and how they can augment your abilities – and that’s with just one example using two out of the possible six unique modules available to Nimbus alone!
Stand by for combat mission
That wraps up our second Hammerheads HQ post!
We hope you enjoyed learning more about how you’ll be able to customize your Exosuits for battle to best suit your playstyle, as well as getting a look at how Director Hiraoaka likes to build his favorite Exosuit! (Support minded Exofighters, feel free to take some inspiration from this for your own use in the wargames…)
Stay tuned for our next community post, but in the meantime, follow Exoprimal on Twitter and like us on Facebook for the latest Exoprimal news.
Thanks, Exofighters!
- Exoprimal Community Team
We hope you’ve been having a great week so far! Dinosaur forecasts are looking clear for now, but it looks like severe raptor swarms heading this way in July, so please prepare accordingly!
Back to the present, in this post we’ll be delving into one of the elements of Exoprimal’s Exosuit customization system, Modules! We’ve got some new info to share around how the system works, as well as some examples of suit specific modules that can alter the performance of your Exosuit in interesting ways to better enhance your preferred playstyle.
Then, to top things off, we spoke to Exoprimal’s Director Takura Hiraoaka, who’s taken a moment to talk about how they apply modules their favorite Exosuit, Nimbus.
Customizing Your Exosuit - Modules
Exosuit customization in Exoprimal comes in two forms, fashion and function. On the fashion side, you’ll be able to change the appearance of your suits with a range of decals, weapon / suit skins and charms to project your identity in the wargames. Then there’s the function side of customization, this is where you can tune and augment your Exosuit via the Rig and Module system to give it passive buffs and / or modify the performance of the suit’s abilities in interesting ways to fully embrace your playstyle.
You can see how this looks in-game below:

At a glance you’ll notice a few different things here, including the three available module slots, as well as a range of different modules to choose from, all at level 1.
The Modules
In Exoprimal, the types of modules you can slot into your Exosuits come in two different types, “base modules”, in grey, which can be slotted into any module slot on any Exosuit, and Exosuit specific modules, in red, blue and yellow, which come in suit specific, unique sets.
Let’s delve into these modules some more…
Base Modules
Base modules are the foundations on which you can augment your exosuits, granting passive buffs in combat.
There’s a range of different types that you can slot in to fit your preferences, with the Reload Efficiency Module being highlighted in the above image. Unsurprisingly, this will boost your reload speed by 15% at level 1.
Yes, you can level up modules to increase the potency of their effect, and in some cases even add new functionality to them! This is done by spending BikCoins on them, the game’s soft currency, which is earned nice and easily by simply playing the game! (BikCoins cannot be purchased separately via microtransaction etc)
So, once you settle on the modules you like, you can upgrade them for even more efficiency against the dino swarms.
Suit Specific Modules
Suit specific modules differ from their base counterparts in that each Exosuit has their own exclusive set of 6! 2 red, 2 blue and 2 yellow.
Red modules can go into slot 1, blue in 2 and yellow in 3. That means you’ll have some tactical decisions to make as you can only use a maximum of 3 out of the total 6, as well as one module from each pair.
These modules offer interesting and powerful augments to either your Exosuit’s abilities, or their passive performance, which can directly alter how they behave and allow you to further specialize your suit with the modules you prefer. Take another look at the image above to see just one of Deadeye’s exclusive modules if you missed it before.
Much like base modules, these can be levelled up with BikCoins to further enhance their effectiveness and in some cases, add new utility.
Unlocking Modules
Unlocking modules in Exoprimal is achieved by earning exp whilst playing, which will increase both your player level, as well as your individual Exosuit levels.
Increasing your player level will allow you to gradually unlock the base modules, whereas levelling up your favorite Exosuits will earn their suit specific modules. This will reward your experience and mastery of your suits this way, so you’ll be in a great position to experiment and make the best use of these augments in the wargames.
A Message from Director Hiraoaka – Favorite Exosuit Loadout
Ahead of today’s post, we spoke to Exoprimal’s Director Takura Hiraoaka about their favorite Exosuit, as well as how they use the Module system for maximum impact!
Prepare for Director Briefing…
Favorite Exosuit
Nimbus
Reason Using Nimbus's holo-warp teleporting ability to move around the map while switching between attacking and healing is great fun. The suit is also just really cute (LOL).

Preferred Loadout
Slot 1: Regeneration Module
Slot 2: N-Amped Spread
Slot 3: N-Quick Holo
Rig: Catapult
Loadout Explanation This loadout helps extend the reach of Nimbus's tricky movement abilities and also features a regeneration enhancement effect, making it tougher to take me down.
Using N-Quick Holo reduces the holo-warp cooldown time, which, in addition with the Catapult rig, lets me get around the battlefield to pretty much anywhere I want to be. That's what Nimbus is all about!
That said, going it alone can be a dangerous choice, so I've also added the N-Amped Spread to amp up my attack and healing abilities, the better to support my team.
There you have it! An Exosuit loadout example straight from the Director’s personal collection! We even got a closer look at two more suit specific modules and how they can augment your abilities – and that’s with just one example using two out of the possible six unique modules available to Nimbus alone!
Stand by for combat mission
That wraps up our second Hammerheads HQ post!
We hope you enjoyed learning more about how you’ll be able to customize your Exosuits for battle to best suit your playstyle, as well as getting a look at how Director Hiraoaka likes to build his favorite Exosuit! (Support minded Exofighters, feel free to take some inspiration from this for your own use in the wargames…)
Stay tuned for our next community post, but in the meantime, follow Exoprimal on Twitter and like us on Facebook for the latest Exoprimal news.
Thanks, Exofighters!
- Exoprimal Community Team