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Title Update 1 Contents

Title Update 1 Launch Date

August 16th


Space Required for Download

Xbox Series X|S: 3.1GB
Xbox One: 2.9GB
Windows: 3.1GB
PlayStation®5: 3.3GB
PlayStation®4: 3.2GB
Steam®: 1.9GB

Note: The above values are estimates, so be sure to prepare a bit of extra space for the update. These values apply only to Title Update 1.


New Content and Features

[h3]Introducing Alpha variant exosuits![/h3]
- Deadeye Alpha: Burst Fire 
- Zephyr Alpha: Energy Chakram 
- Barrage Alpha: Rocket Hop 
- Vigilant Alpha: Marksman 
- Roadblock Alpha: Fortress Shield 
- Krieger Alpha: Charge Shotgun 
- Murasame Alpha: Frost Glaive 
- Witchdoctor Alpha: Duality Beam 
- Skywave Alpha: Thunderclap 
- Nimbus Alpha: Double Barrel

These exosuit variants feature weapons that differ from their default counterparts and allow for different playstyles. 
Alpha suits can be purchased with BikCoins after increasing the suit level of a default suit to level 20. You can also use Early Unlock Tickets to unlock Alpha variants.

[h3]New modules have been added. [/h3]
Take advantage of 34 new modules that can be unlocked by increasing player level and Alpha variant exosuit level. 

[h3]Boss Battles are coming to Savage Gauntlet.  [/h3]

From this Title Update on, excruciatingly difficult 5-person PvE boss battle missions will be added to the Savage Gauntlet rotation. Check the information site for more info on when these boss battles will be available, and take on the Gauntlet with your team!

[h3]New items for the following categories can be obtained from War Chests.[/h3]
New exosuit skins, weapon skins, decals, charms, stamps, emotes, emblems, and player icon backgrounds can be obtained from War Chests. 

[h3]New medals have been added.   [/h3]

[h3]New awards have been added, and the design for some awards has been changed. [/h3]

[h3]Some menus and portions of the UI have been slightly adjusted. [/h3]
- A respawn timer has been added next to the allied exosuit display in the bottom left of the screen. 
- You can now toggle between allied and enemy team members at the results screen that displays after Commendations are awarded. 
- You can now check a medal's score and Suit EXP values at the results screen that displays after Commendations are awarded. 
- The amount of BikCoins granted by a Suit Level reward is now visible at the Exosuit Status screen in the Hangar. 
- The slot number corresponding to a currently equipped module is now displayed on the module list at the Rigs & Module screen in the Hangar.


Bug Fixes & Balance Adjustments

[h3]Savage Gauntlet[/h3]
An issue was detected where some players experienced a discrepancy between the rank displayed in the game and the rewards granted to some players whose clear times are very close to the cutoff time for a given rank.
https://info.exoprimal.com/pages/important_230803_001/

We will be redistributing rank awards to any players who experienced this bug at the rewards screen during Savage Gauntlet Trials 1–3.

[h3]Exosuit Adjustments   [/h3]
Deadeye
  • Fixed a bug where using Deadeye's standard attack right after using the Thrust Attack ability would occasionally result in projectiles firing at a location other than where players were aiming.


Barrage
  • Fixed a bug where Skipbomber projectiles would occasionally pass through Krieger's Dome Shield under certain conditions.
  • Fixed a bug where players would eliminate themselves with damage from Triple Threat.
  • Fixed a bug where Stun Grenade would occasionally deal two hits to large dinosaurs.
  • Fixed a bug where enemies using Roadblock's Ballistic Wall or the Shield rig would not be stunned if they were hit by the Stun Grenade from behind.
  • Fixed a bug where players would occasionally receive the Flapjack medal twice when burning and flipping over an Ankylosaurus.


Vigilant
  • Fixed a bug where enemies using Roadblock's Ballistic Wall or the Shield rig would not be frozen if they were hit by Frost Lock from behind.


Roadblock
  • Fixed a bug where, under certain conditions, Roadblock's Storm Drive would not kill Pteranodons despite dealing damage to them.
  • Fixed a number of bugs that occurred when Skywave activated De-Synchronize while Roadblock's Storm Drive was active.


Krieger
  • Made Todesregen laser pointer more visible so that players can tell whether it is hitting the ground.
  • Fixed a bug where the impact point of Todesregen projectiles would differ greatly from the location the laser was pointed at.


Murasame
  • Fixed a bug where, under certain conditions, Crescent Moon would not hit some small dinosaurs.
  • Fixed a bug where Murasame would occasionally become locked in the Vajra Counter stance and unable to sprint.


Witchdoctor
  • Fixed a bug that occurred in network environments with limited bandwidth where Repair Field's effect would not activate even though its number of uses would be reduced.


Skywave
  • Fixed a bug where attacks from Skywave's Aether Lance would only damage one enemy in a group of enemies clustered together.
  • Fixed a bug where using the Catapult rig during Air Supremacy prevented Skywave from returning to Air Supremacy.


Nimbus
  • Fixed a bug where Nimbus could not damage enemies when attacking while near the enemy Data Key.


Modules
  • Fixed a bug where Barrage's B - Boost Grenade module did not properly increase Skipbomber damage dealt to some enemies.
  • Fixed a bug where Stinger Shot's cooldown time would not be reduced when killing multiple hostile exofighters with a single Stinger Shot while Vigilant's V- Finishing Streak module is equipped.


Other
  • Fixed a bug where damage values would not display when damaging Data Keys, Uplinks, or other enemy assets while controlling a Carnotaurus via a Dominator.
  • Fixed a bug where using the Charge attack while controlling a Carnotaurus with a Dominator would occasionally cause damage values to display twice.
  • Fixed a bug where players could occasionally pass through Krieger's Dome Shield while controlling a Carnotaurus with the Dominator.
  • Fixed a bug where damage values would not display when attacking enemy Crafts with a Dominator.


[h3]Enemy Adjustments[/h3]
  • Fixed a bug where Pteranodons appearing from vortexes would occasionally take zero damage from Vigilant's Railgun Charge.
  • Fixed a bug where the Neo Ankylosaurus would occasionally take zero damage from attacks that hit its tail.
  • Fixed a bug where the Neo Ankylosaurus would not be downed even after two of its growths had been destroyed.
  • Fixed a bug where the T. rex's Roar ability would cause Frost Lock and Stun Grenade projectiles to explode earlier than intended.


[h3]Game Mode Adjustments[/h3]
  • Fixed a bug that affected the way the Omega Hammer carrier icon was displayed to players controlling a Dominator in Omega Charge.
  • Fixed a bug where unexpected chat log behavior would occur when players placed a marker on a hostile exofighter that had just been marked by another player.
  • Fixed a bug where behavior for placing markers differed between the Firing Range and actual matches.


[h3]UI Adjustments[/h3]
  • Fixed a bug where damage value displays for some weapons overlapped with one another.
  • Fixed a bug where an ally's username would briefly appear when relenquishing control of a Dominator even though the Display Ally Name option was set to Hide.


A number of other, smaller bugs have also been fixed.


The Exoprimal team appreciates your interest and support, and we hope to see you in the wargame!

Maintenance Has Ended (8/16)

Maintenance for the issue(s) listed below has ended.
We thank you for your patience and cooperation.


[h3]Update Information[/h3]
https://info.exoprimal.com/pages/update_230816_002


Maintenance Information

We will be conducting maintenance on Exoprimal.

You must update Exoprimal to the latest version after maintenance has concluded. We apologize for the inconvenience and thank you for your patience and cooperation.

Maintenance Schedule

Maintenance for Exoprimal will take place at the following date and time. You will be unable to play Exoprimal during this period.

August 15th 11:00 p.m. EDT – August 16th 5:00 a.m. EDT
August 16th 3:00 a.m. UTC – August 16th 9:00 a.m. UTC

Note: Maintenance completion time is subject to change.

Affected Platforms

・Xbox Series X|S
・Xbox One
・Windows
・PlayStation®5
・PlayStation®4
・Steam®

Obtaining the Exosuit Early Unlock Ticket Pack 1 Included in Overdrive Kit 1

We'd like to explain how to obtain the Exosuit Early Unlock Ticket Pack 1 that is included in Overdrive Kit 1.

[h2]Platforms:[/h2]
PlayStation®4
PlayStation®5

[h2]This content can be obtained via any of the 3 methods listed below.[/h2]

1) Navigate to the store and add Overdrive Kit 1 to your library for free, then download it.
2) Navigate to the store and add Exosuit Early Unlock Ticket Pack 1 to your library for free, then download it.
3) Navigate to the store and add Early Unlock Tickets for each Alpha Variant exosuit to your library for free, then download them.

Thank you for supporting Exoprimal.

Capcom может добавить в Exoprimal контент по Dino Crisis

Вышедший недавно многопользовательский шутер про отстрел динозавров Exoprimal от Capcom в будущем может получить контент на основе Dino Crisis, если разработчики увидят интерес со стороны аудитории. Об этом в интервью порталу Siliconera рассказал геймдиректор Такуро Хираока, отвечая на соответствующий вопрос.

Hammerheads HQ #6 - Five More Alpha Variant Previews!

Hey Exofighters,

Welcome to Hammerheads HQ #6!

Following on from last week’s blog post, that revealed 34 new Modules and detailed 4 Alpha Variant exosuits, as well as how you’ll unlock them in Title Update 1, we’re back a little earlier than usual with previews on the remaining 5 Alpha suits!

That’s a lot of suits to talk about, so let’s charge into today’s post like a Pachycephalosaurus that’s just seen you conveniently stood by a ledge.

Over to you, Director Hiraoka!


Director Combat Data – Alpha Variant Intel: Part 2


Murasame Alpha: Frost Glaive



Hello again, everyone!

Murasame may be a tank, but it's also a more proactive fighter than its fellow tanks Roadblock and Krieger, largely thanks to the Kiri-Ichimoji attack which slashes all the enemies around it.

For its Alpha variant, Murasame's weapon has changed to Itadorimaru, which trades off lower damage output for the ability to freeze enemies in place, making it easier for the rest of your team to focus their attacks. This means that it's more optimal than ever to stay close to your team, since there is no point freezing enemies somewhere your teammates can't get to them.



Since the slippery ice effect of the counter-attack travels forward away from Murasame, you also have the added strategic consideration of which direction to aim for.



Barrage Alpha: Rocket Hop



By default, Barrage uses a grenade launcher called the Skipbomber which fires projectiles in a parabola, so it's a little tricky to aim, but you don't need to hit enemies exactly since the explosions spread out on impact. The grenades set enemies on fire, so using Skipbomber and Triple Threat to keep dinosaurs ablaze as much as possible is the basic strategy for Barrage.

The Alpha variant of Barrage uses Bounce Blaster, a rocket launcher. This differs from the grenade launcher in that rockets travel in a straight line towards their target, so you can aim more easily and directly, but the trade-off is that rockets detonate directly on impact, so you will actually have to try to hit the enemy rather than aiming in its general direction as you would with the Skipbomber.



You can also charge up rockets, which not only increases their damage output but adds a knockback effect during PvP against enemy Exofighters. Taking the right chances to let loose a charged shot is vital.

Also, the fire effect of the grenades is not present by default on the rockets, so if you want to set those dinos ablaze, you'll need to restore this effect using modules or simply through good old-fashioned teamwork.



Nimbus Alpha: Double Barrel



Playing as Nimbus involves switching between Attack and Support modes, and its default skill Mars & Apollo uses twin long-range pistols which necessitate positioning oneself to offer effective team support from a safe distance. Even while at a distance, Holo Warp allows the player to rush to the aid of a downed teammate to revive them.



In its Alpha variant, Nimbus is equipped with dual shotguns called Bellona and Hygieia. As you might imagine, shotguns require much closer-range combat to maximise their effectiveness, which changes up the play style of Nimbus quite a lot and requires the player to stay physically closer to their team. This has its risks and rewards as increased proximity may get you into danger, but you have higher-powered firearms to get you out of those close encounters. Definitely give it a try!



Deadeye Alpha: Burst Fire



Deadeye's default variant is a versatile suit that uses a basic assault rifle, the Ravager, to offer an easily picked-up and played combat experience for any player. It's mainly focused on mid- to long-range attacks which require skilful positioning, but even at close range, the Ravager and Thrust Attack are effective tools in any situation. To put it bluntly, this suit is a "Jack of all trades", in the best possible way.

By contrast, the Alpha variant of Deadeye uses a different weapon called the Aggressor, which switches between a short-range spread attack and a down-the-sights five-shot burst useful at mid- to long-range. You'll have to make snap decisions about which mode to use depending on your distance from the enemy, but if you pick the right mode for the right range, you'll be rewarded with firepower that exceeds the default Deadeye suit. Specialization has its rewards!




One thing to note about the Aggressor is that its burst-fire mode feels quite different from the default Ravager, and requires more precise aiming. Hitting your target feels really great with this weapon!


Vigilant Alpha: Marksman



Vigilant is by default a pure sniper, using charged Railgun shots to deliver hits with pinpoint precision. Since all of its active skills are on the slower side, positioning and accuracy are key to its effective use.

This charging ability is gone when using the Alpha variant of Vigilant, replaced with a rapid-fire capability on its Preyfinder weapon. You'll still want to aim precisely at enemy weak points, but with faster shots you can afford to be a little more trigger-happy and adjust your aim as you attack.



Preyfinder is a semi-automatic rifle, and one in every five shots is extra-powerful, so you'll want to make sure that one is going to hit its mark when you pull the trigger. It's easier to fire off the hip than the default, so you'll find Vigilant Alpha handier in close-quarters combat as well.



Intel Summary

Exofighters, this concludes Director Hiraoka’s previews of all 10 new Alpha Variant exosuits coming to Exoprimal in Title Update 1 on August 16th, bringing the total selection of available suits to 20!
If you missed out on our previous posts, you can learn more about the other Alpha Variant suits by clicking the links below:

As a reminder, in order to access the Alpha Variants, you’ll just need to get the base version of the exosuits you want to unlock to level 20!

We look forward to seeing your thrilling combat data from both Dino Survival and Savage Gauntlet with these new additions.


Stand by for combat mission


That wraps up the latest Hammerheads HQ post!

August 16th and Title Update 1 is rapidly approaching, so it won’t be long until your collecting high-quality combat data in your shiny new exosuits.

We’ll be back again in the near future with our next community blog post!

In the meantime, follow Exoprimal on Twitter and like us on Facebook for the latest Exoprimal news.

Thanks, Exofighters, see you in the wargames!

- Exoprimal Community Team