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Now on PTS: First look at the Sage, Vanguard, and Scoundrel Combat Styles!



Players can now test and give initial feedback on the updated Sage, Vanguard, and Scoundrel Combat Styles on our Public Test Server (PTS). The following Combat Styles are also available on the PTS:
  • Guardian
  • Sentinel
  • Sniper
  • Operative
  • Assassin
  • Sorcerer
  • Mercenary
  • Powertech
  • Juggernaut
  • Marauder Combat

In the Jedi Consular, Trooper, and Smuggler’s current state, there is quite a bit to learn and memorize--you need to understand active abilities, passive modifiers, selectable utilities, and how they all work together. Our goal is to make these relationships clearer and easier to understand, while also ensuring that the class retains its identity.

To achieve these goals, we are identifying key aspects of the Sage, Vanguard, and Scoundrel to understand how players both perceive and utilize the classes’ abilities. Our focus is to equip the player with knowledge and understanding of these abilities so they can make impactful choices when it comes to ability upgrades and customizations. To make these classes feel less encumbered and customization more concise, we are working to reduce the quantity of abilities but ensuring that these classes remain distinct and unique.

As this round is a high-level first look at the Sage, Vanguard, and Scoundrel, you will be limited on what will be available to play and customize. For each class, the main questions we want players to focus on is “does this feel like a Sage, Vanguard, and Scoundrel?" and “what abilities make these classes unique?” We want to make sure that the foundation is strong and everything we build on top of that is in line with our goals for Combat Styles and giving players a sense of new but familiar.

In addition to these Combat Styles being featured, we will also have Legendary Items available on the PTS. Please read the Legendary Items article for further details on how this system will work in 7.0.

For more details on what is currently available on PTS, check out our Legacy of the Sith Status Update forum post.

For details on how to access PTS and to leave feedback, read here.

Other updates will also be available to test on the PTS in the following weeks, all leading up to the arrival of Legacy of the Sith. Stay tuned for more in-depth details on future PTS opportunities!

Please note that PTS is provided in English only.

Introducing Legendary Items!

Along with the changes to Combat Styles, we wanted to give our players an inside look into one of the big updates coming to gearing in 7.0. Introducing Legendary Items, a new way to customize the play style of your character! Following the philosophy of allowing players more opportunities to personalize their gameplay, we want to dive into how these will be implemented in Legacy of the Sith.



Legendary Items are Implants that have a Legendary bonus on them. This bonus can only appear on these items. Previously, you would see these types of bonuses when you collected set bonuses, which were previously gained by collecting two, four, or six pieces of specific armor.

Starting in 7.0, you now only gain these bonuses on Legendary Items and not sets. By having these appear on single item slots, you will have greater customization of the bonuses you receive. We will be able to provide a broader range of options, including some older fan favorites. When we get closer to testing out Legendary Items, we will be asking the community about their favorite set bonuses from previous game updates. More on that to come!

How do Legendary Items work?

Players will be able to equip two Legendary Items at a time. Each piece of Legendary gear will have a unique effect that will enhance and improve various playstyles, and affect your stats in the same manner that gear does today. No more needing to stack multiple pieces of gear in order to get a set bonus’s effect since it will be rolled into a single Legendary Item!

These items will be obtained at a lower item rating (non-max level) and can be upgraded to higher levels. Essentially, you can increase a Legendary’s item rating over time as they do not need to be replaced like current gear does.

We want players to be able to experience a variety of Legendary Items, so they won't be inherently difficult to obtain. While you may get them at a lower item rating than some of your other gear, you will have the ability to increase a Legendary Item’s Rating directly.

What about current gear?

Set bonuses as they stand today will be gradually phased out. If you are a returning player, you will find that your current set bonuses will be deactivated upon reaching level 76. Note the stats on those pieces of gear will still be applied to your character, only the set bonuses will cease functioning at that time. Rather than having to collect up to six pieces of armor for a Legendary affix, you can focus on obtaining one or two. Being freed from the restriction of set bonuses will also allow you the freedom to mix and match armor to your heart’s content, allowing you to customize your characters more than ever before and without losing the effects and abilities you were accustomed to having previously.

More details on Itemization in Legacy of the Sith will be provided in the near future, so stay tuned!

Cosplay Kits: Lana Beniko



We are ecstatic to announce that we are building out cosplay kits for our community members who want to bring SWTOR characters to life. There has always been a strong cosplay presence in the SWTOR community, and we wanted to take the opportunity in providing this part of our community with these kits prepared by our Art team. Whether you have been cosplaying for several years or just starting out, these kits will be helpful in building your creations. Beginning with Lana Beniko, we will be releasing a variety of character kits throughout the rest of the year.

These kits will focus on several different details on the build of each character including close up high resolution images, a 360 turnaround, references for materials, and color palettes.

A little bit more about Lana:

With her serene and considerate manner, one might mistake Lana Beniko for a Jedi. She is, however, a Sith Lord of great wisdom and strength who has impressed many of her peers in a considerably short period of time with her keen insights into the nature of the Force.

It was Beniko’s treatise on the perceived moral parallels of Jedi and Sith in battlefield settings--as well as her passion for unraveling the truths and secrets behind the Jedi--that brought her to the attention of Darth Arkous of the Dark Council. She has since become his most trusted advisor.


Find the Lana Beniko Cosplay Kits here and stay tuned for more cosplay kits on the horizon!

First look at the Mercenary, Powertech, Juggernaut, and Marauder Combat Styles!

Players can now test and give initial feedback on the updated Mercenary, Powertech, Juggernaut, and Marauder Combat Styles on our Public Test Server (PTS). Note that the Jedi Guardian, Sentinel, Sniper, Operative, Assassin, and Sorcerer Combat Styles are still available for players to experience on PTS.



In the Sith Warrior and Bounty Hunter’s current state, there is quite a bit to learn and memorize--you need to understand active abilities, passive modifiers, selectable utilities, and how they all work together. Our goal is to make these relationships clearer and easier to understand, while also ensuring that the class retains its identity.

To achieve these goals, we are identifying key aspects of the Mercenary, Powertech, Juggernaut, and Marauder to understand how players both perceive and utilize the classes’ abilities. Our focus is to equip the player with knowledge and understanding of these abilities so they can make impactful choices when it comes to ability upgrades and customizations. To make these classes feel less encumbered and customization more concise, we are working to reduce the quantity of abilities but ensuring that these classes remain distinct and unique.

As this round is a high-level first look at the Mercenary, Powertech, Juggernaut, and Marauder, you will be limited on what will be available to play and customize. For more details on what is currently available on PTS, check out our Legacy of the Sith Status Update forum post.

For each class, the main questions we want players to focus on is “does this feel like a Mercenary, Powertech, Juggernaut, and Marauder?" and “what abilities make these classes unique?” We want to make sure that the foundation is strong and everything we build on top of that is in line with our goals for Combat Styles and giving players a sense of new but familiar.

For details on how to access PTS and to leave feedback, read here.

Other updates will also be available to test on the PTS in the following weeks, all leading up to the arrival of Legacy of the Sith. Stay tuned for more in-depth details on future PTS opportunities!

Please note that PTS is provided in English only.

Steam PTS
When PTS is available, there will be a new prompt on our storefront page. Clicking the link there will start the process to getting the PTS installed!

Mission Abstract: Investigate link between Darth Malgus and the planet Elom



ATTENTION: Task Force Nova Command
SUBJECT: A recent discovery could provide information on Darth Malgus and his plans

MISSION BRIEF

Travel to the planet Elom and examine a connection between ancient Sith ruins and a relic stolen from the Jedi Enclave on Dantooine. Due to the historical nature of the discovery, my archaeological experience, and my work on Ossus, I was chosen to assemble a team and lead the investigation.

BACKGROUND

I’ve always said, to prepare for the future, we must look to the past. Little did I suspect how portentous this guiding principle would turn out to be.

As reported to Task Force Nova in recent months, Darth Malgus has emerged from hiding and stolen a curious selection of tomes, artifacts, and ancient documents from multiple sources. His recent theft from the Jedi Enclave on Dantooine was a relic so obscure that it was nearly forgotten by history and indeed, unremarked upon in our own records. What he took and the role it plays in his plans remains a mystery. Only through the diligence of Master Vinyor Tesh and Jedi Arn Peralun do we have a lead at all. They learned the relic belonged to a Sith known as “Darth Nul.”

Intrigued, we attempted to delve deeper into this mysterious figure and found little else in our review of the records. The absence of corroborating accounts of their life and works suggests a campaign of secrecy and manipulation of documents. Undeterred, we continued our search for more information on the missing relic.

We looked at the space the relic occupied within the storage archives (a common procedure in field work for estimating historical context) and made an additional discovery. By analyzing the dust and debris that remained we found an exact match to soil samples collected centuries ago on a routine scouting mission to the planet Elom in the Sertar Sector.

There can be no mistake; these humble fistfuls of dirt are a beacon to help us find where this “Darth Nul” spent time and where Malgus hopes to find the answers he seeks. Something lies buried in the cold soil of Elom that someone wanted the galaxy to forget. What can it be and what does Malgus hope to gain from learning its secrets? I won’t guess--I would know. Our exploration of Elom should begin at once.

ELOM

It is not a welcoming place. The planet resides within the Sith Empire and old scouting reports have indicated extensive architectural remains of previous occupation. If developed, Elom could prove to be a fair mining resource and a modest hub for additional travel within the Outer Rim. For now, it remains galactically insignificant.

Much of the surface is covered in a sea of frozen, hard-packed sand and dark stone overshadowed by mountains spotted with tenacious patches of crimson-colored grass. Even the scattered indigenous people have traditionally avoided contact with outsiders and have not been particularly welcoming to those who do arrive. Fortunately, the area of our investigation is far from any significant population center and with luck, our work should remain entirely unknown to the local population.

Scouting droids have returned images of a long spine of rough, blunted mountains across much of the region where our investigation is centered. I’ve named this vast range the Charred Divide in reference to the arresting combination of black rock and red streaks of flora stretching down to the plains.

THE SITE OF INTEREST

The soil sample used in our testing comes from an area that is both remote and unremarkable in valuable natural resources. Despite these natural hardships, we will undoubtedly find remains of Sith occupation. The exact purpose of our site is unknown, but I will infer by the choice of location that privacy and isolation was a primary goal; perhaps a place of contemplation or the study of something more insidious, away from prying eyes? We shall find out.

Should a permanent research team be needed after our initial inspection, they would need to bring sufficient supplies and create a self-sustaining base due to a lack of convenient resources. With the added challenges of the planet’s location in Sith territory, only the most skilled survivalists, or those with generous backing, would find success here without regular off-world support.

Any field personnel should be aware of at least one local predator: the ranphyx, a large feline hunter, covered in thick fur and particularly well-suited to the cold, wind-swept plains at the foot of the mountains. I advise a sufficient combination of defensive measures and, as a last resort, weaponry to ensure camp security and safety.

Note: additional information is needed before a more complete list of natural hazards present on Elom can be catalogued.

RECOMMENDATION

The above cautions, combined with centuries of Sith occupation, have no doubt left many unknown dangers in place to punish the unwary. To ensure our best chances of securing the data we need, the forward team will include only those with the right combination of experience and skills. My padawan, Sa’har Kateen, is well-trained to assist me in overseeing the mission. The following are my key personnel who will submit their own staff recommendations as needed:

  • Master Gan Enok - Site Security
  • Dr. Mykon Ora - Materials Analysis
  • Rolan Aun - Chief Engineer
  • Specialist Tiriz Etto - Artifact Extraction/Transport

Find the secure holocom channel and datapad tracking enclosed for progress updates.


May the Force be with you.

--Denolm Orr, Jedi Master