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Cartel Market Additions: Game Update 6.3.1

Tython Highlander Armor Set
Available Now!



(Weapon not included with armor.)

Dark Interrogator Armor Set
Available Now!



(Visor color changes based upon equipped color crystal. Visor color brightens when entering combat stance. Weapon not included with armor set.)

M-35 Shadow Mount
Available Now!



(Mount has a four-turret firing flourish. Engine colors change based upon equipped color crystal.)

BP-4 Vigilance Blaster Pistol
Available Now!



(Weapon lights change based upon equipped color crystal.)

BR-4 Vigilance Blaster Rifle
Available Now!



(Weapon lights change based upon equipped color crystal.)

SR-4 Vigilance Sniper Rifle
Available Now!



(Weapon lights change based upon equipped color crystal.)

Gravity Anomaly Weapon Tuning
Available Now!


Game Update 6.3.1 Patch Notes

Highlights:
  • Nar Shaddaa Nightlife is back! - Head to Nar Shaddaa between June 29th at 12:00 UTC and August 10th at 12:00 UTC to test your luck on Smuggler’s Luck, Kingpin’s Bounty, and Emperor’s Grace slot machines to earn new and unique prizes!
  • Double XP Event - Starting June 29th at 12:00 UTC, and lasting until July 13th, enjoy two full weeks of Double XP, Valor, and Renown.


General
  • Free-to-play players can now create in-game bug report tickets with the /bug command.
  • Increased the cap of Tech Fragments to 11000 (up from 10000).
  • Corrected typos in the Legacy emote commands of the following classes:
    • Sith Inquisitor
    • Sith Warrior
    • Jedi Knight
    • Jedi Consular
  • The following chat commands are no longer missing from the Emote Window:
    • /peer
    • /question
    • /smirk
  • Added the following abbreviation in the chat commands:
    • /ty
    • /thanks
    • /cong
    • /grats
    • /congrats
    • /lol
  • It is no longer possible for players to go over the Item Rating cap of 306.
  • Darkside corruption is now correctly displayed on Nautolans in the character sheet, outfits, and after an area transition.
  • Chat no longer appears blank after linking the Commemorative Statue of Dread Master Brontes several times.
  • Spacing has been added to the bottom of the Item and Amplifier tooltips for better readability.
  • The tooltip of the Bioanalysis Efficiency Amplifier is now correctly referencing Archaeology in French and German.
  • Corrected typo on the word “gladiatorial” throughout the game.
  • Emotes are no longer case sensitive, so you can /dance, /DANCE, or /dANce to your heart's content.
  • Corrected a typo in “Defeat the Republic Commander - Master Mode” Achievement.
  • A Legacy Bank has been added to the VIP area of the Fleet for both factions.
  • There is now an Arrival Point Terminal in the first room next to the elevator of the Kaas City Apartment Stronghold.
  • There is no longer a graphic issue on the Penthouse doorway arch of the Carrick Station Stronghold.
  • Corrected environment issues in the following areas:
    • The environment no longer disappears in the west side of the map of the Palace Main Floor on Onderon.
    • The environment no longer disappears in the west side of the map of the Rebel Refugee Zone in Nar Shaddaa.
  • Players can no longer hear the door audio of other players in the Vaiken Spacedock Penthouse.
  • Altuur zok Adon’s interaction for being highly influential to him now only appears when reaching Influence Rank 50, as intended.
  • Altuur zok Adon's Kolto ability ‘Targeting Field’ now correctly finishes its cooldown when the target is killed.
  • Clicking the Preview button for Paxton Rall in the Collections now correctly opens a new window with the Companion.
  • Players who previously completed Chapter IX: The Alliance of Knights of the Fallen Empire can now obtain Nico Okarr through his Holocommunicator, as intended.
  • The Weekly Login Subscriber reward now correctly shows as unclaimable for unsubscribed players.
  • It is no longer possible to fall into the platform showcasing mounts in the Galactic Seasons area of the Imperial Fleet.


Cartel Market
  • Updated the icon for the Tactical Ranger Boots.
  • Removed the knock-off protection tooltip from the WLO-RX1 Assault Tank mount as there is no longer knock-off protection in the game.
  • Fixed the following issues on the Tactical Ranger’s Armor Set:
    • Corrected several clipping, texture, and gap issues on the Tactical Ranger’s Armor Set.
    • The Tactical Ranger Chestpiece is now correctly colored when applying a dye pack.
  • Fixed several clipping issues on the Dark Marauder’s Armor Set.
  • There is no longer an invisible gap between the neck and the body of the character when equipped with the Mythosaur Hunter’s helmet without a chestpiece, on all body types.
  • Fixed a typo in the Storefront description of the Ancient Je’daii Bundle.
  • Fixed several typos in Dar’manda and Ash’ad NPC decorations.


Items + Economy
  • Master Ranos’ lightsaber icons now correctly reflect her chosen color crystal.
  • Corrected an error preventing the following decorations from becoming tradeable:
    • Factory Welding Droid
    • Framed Skytrooper Chassis Remains
    • Gambler’s Mic Stand
    • Iokath Pump Station
    • Iokath Wall Lamp
    • Incomplete Skytrooper Chassis
    • Model Star Fortress
    • Portable Zakuulan Sentry Turret
    • Skytrooper Model Display Tube
    • Skytrooper Praetorian Armor Display
    • Sun Machine Reactor
    • Unstable Iokath Battery
    • XR-9 Scrambler Grenade in Suspension Chamber
    • Zakuulan Force Focus
    • Zakuulan Prototype Medical Probe
  • The visual effect of the Obsidian Squad Recon Walker mount is now correctly displayed when the mount or its flourish are used.
  • The hatches of the Junkshop Furnace decoration are now correctly opening for the junk.
  • The description of the “Stimulated” Achievement now correctly mentions the Stimulated set bonus.
  • The Amplified Champion’s Armor Set now correctly refers to Premium Amplifiers instead of Prototype.
  • Mandalorian Propaganda Posters are now using the correct form of Mando’a.
  • The Festive Tauntaun Mount received from the Life Day bundle can now be traded on the Galactic Trade Network.
  • Items that grant Schematics now display the correct required profession and profession level.
  • Shoulder plates of the Remnant Ressurected Smuggler’s Jacket now correctly appear with Male Body Type 2.
  • The following decorations can now be purchased for Guilds:
    • Alem "Whisper" Reesus Holo
    • Art: Alderaan Landscape
    • Art: Approach to Oricon
    • Art: Hoth Starship Graveyard
    • Art: Kaas City
    • Art: Nerfs
    • Art: Rakata Prime
    • Art: Tatooine Landscape
    • Art: The Reclaiming of Taris
    • Art: Underworld Casino
    • Bask Sunn Holo
    • Caller in the Dark Holo
    • Captain Meinar Holo
    • Colonel Barden Golah Holo
    • Commander Aster Holo
    • Commander Rasha Holo
    • D-5X Volitile Demolition Droid Holo
    • Darth Malgus Holo
    • Darth Yun Holo
    • GEMINI 16
    • Goldie Holo
    • Golga Brak Holo
    • Graul Holo
    • Heta Kol Holo
    • Holocall Kiosk
    • Jai Quallo's Sand Worm Holo
    • Lord Feng Holo
    • Lord Ziliss Holo
    • Master Jakir Halcyon Holo
    • Master Leeha Narezz Holo
    • Model Umbaran Train
    • Nathema Flower
    • Painting: Abstract Colors
    • Painting: Abstract Rectangles
    • Portrait: Gold Plated Hutt
    • R10-X6 Holo
    • Rakesh the Foul Holo
    • Scorpion TK Weapon Rack
    • Seldin Holo
    • Shade of Malgus Holo
    • Slybex Holo
    • Tau Idair Holo
    • Technician Canni Holo
    • Temple Arches
    • Terentatek Holo
    • Trophy Art: Alderaan Civil War
    • Trophy Art: Ancient Hypergates
    • Trophy Art: Huttball
    • Trophy Art: Kuat Drive Yards
    • Trophy Art: Novare Coast
    • Trophy Art: The Voidstar
    • Trophy Art: Yavin Ruins
    • Troya Ajak Holo
    • Umbaran Spider Tank Holo
    • Vinn Atrius
    • Vixian Mauler Holo
    • Vulture Squad Armored Unit 14 Holo
  • The Jedi Padawan Shrine decorations from the Ossus Reputation vendor are no longer missing their heads and lightsabers.
  • The following weapons now sit correctly on the character’s back on all body types:
    • Altuur’s Ornate Sniper Rifle
    • Altuur’s Exquisite Sniper Rifle
  • Made adjustments to the hand placements of Altuur's Ornate Sniper Rifle to sit more comfortably into the hands of all female body types.
  • The following Galactic Seasons Rewards Armor Sets are now correctly unlocking in the Collections after claiming it from a Mailbox:
    • Mythran Hunter’s Armor Set
    • Mythran’s Armor Set
  • The Mythran’s Armor Set is now correctly unlocking if pieces were stored in the Legacy Bank.
  • The Stronghold Label: Hideout earned from Galactic Seasons now correctly states it unlocks for the Legacy and not for the Account.


Classes +Combat Jedi Knight Sentinel Watchman
  • The Cauterize ability tooltip now displays the correct periodic damage done.
Guardian Vigilance
  • The Plasma Brand ability tooltip now displays the correct periodic damage done.
Sith Warrior Marauder Annihilation
  • The Rupture ability tooltip now displays the correct periodic damage done.
Juggernaut Vengeance
  • The Shatter ability tooltip now displays the correct periodic damage done.
Jedi Consular Sage
  • The Force Barrier ability now properly prevents certain effects from being applied to the player while active.
Shadow Shadow Tacticals
  • Resilience from the Mind Over Matter utility is now correctly applying to the Friend of the Force Tactical.
Serenity Serenity Tacticals
  • Two Time Trouble Tactical is now properly affected by Periodic Intensity Amplifiers.
Sith Inquisitor Sorcerer
  • The Force Barrier ability now properly prevents certain effects from being applied to the player while active.
Assassin Assassin Tacticals Hatred Hatred Tacticals
  • Two Time Trouble Tactical is now properly affected by Periodic Intensity Amplifiers.
Smuggler Gunslinger Saboteur
  • The Shock Charge ability tooltip now displays the correct periodic damage done.
Imperial Agent Sniper
  • The Interrogation Probe tooltip now displays the correct periodic damage done.
Bounty Hunter Mercenary Mercenary Set Bonus
  • Updated the Apex Predator Set Bonus tooltip to make it clearer:
    • (6) Dealing damage with Power Shot or Tracer Missile and healing with Rapid Scan grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Power Shot, Tracer Missile, or Rapid Scan deals 50% more damage or healing and generates no Heat.
Innovative Ordnance
  • The Incendiary Missile and Serrated Shot abilities tooltips now display the correct periodic damage done.
Powertech Pyrotech
  • The Incendiary Missile ability tooltip now displays the correct periodic damage done.
Trooper Commando
  • The Commando’s Electro Net ability is now correctly doing as much damage as the Mercenary’s ability.
Commando Set Bonus
  • Updated the Apex Predator Set Bonus tooltip to make it clearer:
    • (6) Dealing damage with Charged Bolts or Grav Round and healing with Medical Probe grant a stack of Power Step, stacking up to 5 times. At 5 stacks, your next Charged Bolts, Grav Round or Medical Probe deals 50% more damage or healing and costs no energy cells.
Assault Specialist
  • The Incendiary Round and Serrated Bolt abilities tooltips now display the correct periodic damage done.
Vanguard Plasmatech
  • The Incendiary Round ability tooltip now displays the correct periodic damage done.


Flashpoints General
  • The following Flashpoints have been added to the completion of the [Weekly] Veteran Flashpoints Objective:
    • Kaon Under Siege
    • Lost Island
  • Unified the Flashpoint: The Star Fortress Mission names. Those will now appear as [SOLO] or [Heroic 2+].
  • The description of the Flashpoints - Master Mode in the Group Activities window now correctly displays the Master Mode information instead of the Veteran Mode.
Flashpoints A Traitor Among the Chiss
  • Veteran’s Edge is now applied with the correct values in A Traitor Among the Chiss Flashpoint - Master Mode.
Hammer Station
  • The Asteroid Beast can no longer become stuck in the corridor in Hammer Station Flashpoint.
Kaon Under Siege
  • The surroundings no longer vanish for certain camera angles in the northern side of the “Park Service Tunnels” area in Kaon Under Siege Flashpoint.
The Spirit of Vengeance
  • Rass Ordo’s equipment can no longer be removed during the Spirit of Vengeance Flashpoint, as intended.
  • Reduced the damage dealt during the encounter with Heta Kol in the Spirit of Vengeance Flashpoint - Solo and Story Mode.
  • “Take Vengeance” Achievements now appear under the Veteran Achievements section of the “Spirit of Vengeance” Achievements.
  • Corrected an issue that could prevent players from advancing if Rass Ordo is defeated before the sniper trap in the Spirit of Vengeance Flashpoint - Solo/Story Mode.
Secrets of the Enclave
  • Conversations in Solo-Story mode no longer use the multiplayer conversation window when players are grouped in Secrets of the Enclave Flashpoint.
  • Increased the health of Golah and Narezz’s droids in the Secrets of the Enclave Flashpoint - Veteran Mode.
  • The Enemy Squad bosses from the Secrets of the Enclave Flashpoint now have more health in Master mode than Veteran Mode.
  • Fixed an issue that was causing emails regarding events following the Conflicting Priorities Mission to not be sent as intended in Secrets of the Enclave Flashpoint.
  • Arn Peralun and Darth Rivix no longer have less influence than intended in Secrets of the Enclave Flashpoint - Solo and Story Mode.
  • Arn Peralun and Darth Rivix equipment cannot be removed in Secrets of the Enclave Flashpoint, as intended.
  • The door to the Monstrous Terentatek’s room in the Secrets of the Enclave Flashpoint no longer closes, trapping players inside, if the Flashpoint Mission is advanced.
  • Emergency Containments Droids now despawn if the Monstrous Terentatek boss is killed in the Secrets of the Enclave Flashpoint - Master Mode.
  • Fixed the following issues on Narezz and Golah bosses in Secrets of the Enclave Flashpoint:
    • They no longer cast Activate Droid when they’re out of combat.
    • They now announce their respective Napalm Blast/Force Cone abilities attacks with a voice line periodically.
  • Updated Codex images for persons of interest from Secrets of the Enclave Flashpoint.
  • The following bosses now play a voice line when reaching 50% HP in Secrets of the Enclave Flashpoint:
    • Sergeant Corrik
    • Sergeant Kodo
    • Lord Ziliss
  • Skar'kla Swarmer ambushes now properly play their spawning audio in Secrets of the Enclave Flashpoint.
  • Lip movement for the scene after defeating Graul in Secrets of the Enclave Flashpoint now works properly in German.
  • Players are no longer instantly killed when approaching a wall on the south side of the Enclave Lower Level in the Secrets of the Enclave Flashpoint.
  • Corrected camera movements in cinematics of the Secrets of the Enclave Flashpoint - Solo and Story Mode.
  • The count value of the “Elite: O Captain, Bye Captain” Achievement in Secrets of the Enclave Flashpoint - Master Mode Achievements is now correctly displaying the correct value of 25 instead of 22.
  • Lord Ziliss’ Empowered buff description now correctly mentions that it empowers her own Force Bomb ability instead of Captain Meinar’s ability in Secrets of the Enclave Flashpoint.
  • Adjusted the distance between Ol’Cronchy and her food bowl in Secrets of the Enclave Flashpoint.
  • The following creatures now count in the completion towards the “Clearing the Vermin” Achievement in Secrets of the Enclave Flashpoint:
    • Xuvva
    • Zeldrate
    • Skar’Kla Swarmers
    • Ol’Cronchy
    • Fuzzy
  • Corrected the following graphic issues in the Secrets of the Enclave Flashpoint:
    • The grass is now correctly attached to a stone in the Upper Level of the Enclave.
    • There is now a wall in the North-East area of the Enclave preventing players from falling.
  • Relics needed for the “Secrets of the Past” Achievement now despawn after use, and cannot be seen if the Achievement has been completed in Secrets of the Enclave Flashpoint.
Operations Operations The Nature of Progress
  • The [Weekly] The Nature of Progress Operation is now correctly removed from the Fleet Operations Terminals after the Mission is accepted by players.
  • The [Weekly] The Nature of Progress Operation is still available on the Operations Terminal even if the player has previously picked up the [Weekly] Hive of the Mountain Queen Mission.
  • The Mission tracker no longer disappears after defeating the Hunt Master at the “Eliminate the Hunt Master” step, preventing players from advancing in the Nature of Progress Operation.
  • There is no longer a gap on the floor of the Huntmaster room in the Nature of Progress Operation.


Missions + NPCs
  • The following World Bosses are now correctly dropping level 75 loot:
    • Lucky
    • Trapjaw
    • Ulgo Siegebreaker
  • It is no longer possible to interact with Satele Shan to spoil the ending of Echoes of Oblivion Mission.
  • Space Missions can now be retried after failing them, as intended.
  • Travelling to the quest marker of the step “Find the survivors” of the Republic Mission “Power Vacuum” is now correctly advancing the Mission.
  • The cinematic for the Speak to Harlow Ricks step of the [Daily] A Crew of Your Own now has lip-sync and audio.
  • Fixed the following issues for the [Weekly] Daily Area: Rishi Missions:
    • The Empire version of the [Weekly] Daily Area: Rishi Mission can now be shared.
    • The [Weekly] Daily Area: Rishi Mission is only available when the prerequisite missions for all Daily Missions have been completed - for both factions.
    • Accepting a [Daily] Mission required for the completion of the [Weekly] Daily Area: Rishi is no longer automatically granting the [Weekly] Mission - for both factions.
  • Taren Vor’s name is now correctly displayed in the Mission tracker of the Imperial Taris Mission “Highway to Destruction”.
  • It is now possible to interact with the NPC after completing the “Scan for the Communications Uplink” step of Imperial Mission “Relative Harm” on Onderon.
  • The German description of the Shroud of Memory Mission in the Mission logs is now correctly displayed in German instead of English.
  • Paxton Rall’s recruitment cinematic now correctly takes place in his initial spawn location.
  • The Alliance Alert ‘The Stranger from Kubindi’ now properly displays a Mission image.


Warzones General
  • PvP brackets have been reverted back into three brackets: 1-42, 43-74, and 75.
  • Using teleportation abilities such as Phase Walk during PvP matches in scenarios where the teleport would take players through walls or props should no longer kill players.
  • The following PvP Season 13 Rewards Titles now unlock the correct Codex entries:
    • Invader Title
    • Raider Title
  • Orbital Station and Mandalorian Battle Ring are now back in the PvP map rotation.
Warzones Mandalorian Battle Ring Arena
  • Using the Hololocate ability a second time will now appropriately take a player back to the marked location.
  • Players are no longer instantly killed in the Mandalorian Battle Ring Arena.
Orbital Station Arena
  • Players are no longer killed when spawning into the Orbital Station Arena
Rishi Cove Arena
  • Players are no longer instantly killed when in the following location in the Rishi Cove Arena:
    • Near the wall in the northwest of the Arena.
    • Near the wall under the spawn area.
  • It is no longer possible to place Phase Walk in the spawn area of the Rishi Cove Arena.
  • Players are no longer stuck when jumping around the Spawn terminal of the Rishi Cove Arena.
Events All Worlds Ultimate Swoop Rally
  • The Swoop Gangs have been contacted and instructed forcefully to remove part of the track they left behind on the following locations after the last All Worlds Ultimate Swoop Rally:
    • A ramp near the Sarlacc pit on Tatooine.
    • Several ramps on Onderon.
  • The misplaced ramp in the Tatooine course is now correctly aligned with the track direction during the All Worlds Ultimate Swoop Rally event.
  • Fixed an issue that was preventing the completion of the “Dantooine Perfection” Achievement during the All Worlds Ultimate Swoop Rally event.
  • Fixed the following cinematic issues of the All Worlds Ultimate Swoop Rally event:
    • The player’s character no longer slides on top of the speeder in the Daily cinematic of the Pit Screamers on Dantooine.
    • The character in the Blatant Beks’ cinematic is now correctly sitting on the Swoop bike.
    • The character in the starting cinematic of the [Daily] Horizon’s Razor: Tatooine Course Mission is now correctly sitting on the speeder.
Feast of Prosperity
  • The Feast of Prosperity Daily Achievement is no longer progressing if players can’t complete the Round 1 of the Cantina Rush - Hard Mode.
Nar Shaddaa Nightlife
  • The Emperor’s Casino Chip can now be dropped from kills on Mek-Sha and Onderon during the Nar Shaddaa Nightlife Event.
  • Nar Shaddaa Nightlife Tokens can now be dropped during Uprisings and as PvP rewards.


Conquests
  • The Pirate Incursion rewards window now correctly mentions Personal Reward in the Mission name.


Galactic Seasons General
  • Added the Galactic Seasons End Timer and Date to the Galactic Seasons Window.
  • Players who are not eligible for Section X will no longer receive the Priority Objective 'Daily PO: Section X Daily Missions' as one of their Daily Priority Objectives as intended.
  • The following Companions are now back on the Galactic Seasons vendor Jaleit Nall and it is now possible to unlock their Alliance Alert when purchased from this vendor:
    • Nico Okarr
    • Master Ranos
    • Paxton Rall
    • Shae Vizla
  • Corrected typos in various Priority Objectives.
  • Claimed rewards items from the Galactic Seasons rewards track are now correctly listed in the chat.
  • Claiming Cartel Coins rewards from the Galactic Seasons rewards track now triggers a banner as intended.
  • Unclaimable Subscriber rewards now appear as Unlocked but remain unclaimable until the player subscribes.
  • The Galactic Seasons window pagination buttons are now correctly displayed when the character is activating the event.
  • Characters can now track or untrack a Priority Objective rolled on higher characters, even if they don’t meet the requirements.
  • Clicking on the Daily Priority Objectives on the Galactic Seasons screen now brings players to the Conquest window instead of the Galaxy Map in all cases.
  • Clicking on the following Priority Objectives in the Conquest Window now opens the Galaxy Map:
    • Daily PO: Defeat Capital Enemies
    • Daily PO: Defeat Coreward World Enemies
    • Daily PO: Defeat Hutt Space Enemies
    • Daily PO: Defeat Outer Rim Enemies
    • Daily PO: Defeat Seat of the Empire Enemies
    • Daily PO: Defeat Home World Enemies
    • Daily PO: Defeat Unknown Wild Space Enemies
    • Daily PO: Defeat Galactic Insectoids
    • Daily PO: Defeat Balmorra Insectoids
  • Clicking “Daily Priority Objective” in the Galactic Seasons window now opens the Conquest window if the player doesn’t have a ship.
  • Dread-Seeded Shaclaws now correctly count toward the progress of ‘Defeat Insectoid Priority Objective’ counts.
  • Defeating Underwalkers on Makeb now correctly count toward progress for ‘Daily PO: Defeat Galactic Insectoids’.
  • The ‘Weekly PO: Hutt Space Flashpoints’ no correctly displays the list of Flashpoints required to complete this Priority Objective in German.
Weeks Week 1: Coreward Worlds
  • The ‘Daily PO: Onderon Daily Missions’ are no longer missing from the ‘Galactic Seasons Week 1: Coreward Worlds’ for players in the 50-70 level bracket and 71+ level bracket.
  • The ‘Daily PO: Defeat Balmorra Insectoids' is now available only for players level 28+ as intended.
Week 2: Distant Outer Rim
  • The Priority Objective ‘Daily PO: Rishi Daily Missions’ has been removed from the list of potential Priority Objectives while we continue to investigate reports regarding bugs on this Priority Objective.
  • ‘Daily PO: Defeat Outer Rim Enemies’ can be now advanced by defeating enemies in Section X.
Week 3: Hutt Space
  • Colicoid War Games is no longer referenced as an optional requirement for the ‘Weekly PO: Hutt Space Flashpoints’.
  • Insectoids on Ossus now correctly count toward the ‘Daily PO: Defeat Ossus Insectoids’ even if the player has not completed the story on Ossus.
  • All insectoids on Ossus now correctly count toward the progress of ‘Daily PO: Defeat Ossus Insectoids’.
  • The following Priority Objectives are no longer missing from the ‘Galactic Seasons Week 3: Hutt Space’:
    • Daily PO: Ossus Daily Missions
    • Daily PO: Defeat Ossus Insectoids
    • Daily PO: Makeb Daily GSI Missions for players in the 50-70 level bracket and 71+ level bracket
  • Defeating Enemies on Darvannis now counts toward the ‘Daily PO: Defeat Hutt Space Enemies’.
  • The Shaclaw mob density has been increased on Voss to make it easier to complete the ‘Daily PO: Defeat Voss Insectoids’.
Week 4: Seat of the Empire
  • The Dread Palace Operation has been removed from the list of optional Operations from the ‘[Weekly] PO: Seat of the Empire Operations’ to prevent instances of players missing Galactic Seasons credit.
Week 5: Unknown and Wild Space
  • Reduced the number of required missions for Ossus/Iokath Daily Priority Objectives to 3. (down from 5).



The following issues have been previously fixed with a hotfix deployed on May, 12th:
  • Players now correctly receive 2 Weekly Priority Objectives as intended.

SWTOR In-Game Events for June



Bounty Contract Week Date: JUNE 1 - JUNE 8, 2021 (BEGINS AND ENDS AT 5:00AM PST/12:00PM GMT)
Requirement: Level 15+

For a limited time, the Bounty Brokers Association has opened its doors to anyone willing to take on their dangerous contracts, offering an opportunity for both seasoned and rookie hunters to prove their skills and bring crime syndicates and violent gangs to justice!

Each day, you can sign up for one standard Henchman contract and one high profile Kingpin Contract, and each may take you to a separate planet. Complete five standard contracts to unlock Kingpin missions with bigger loot! Head to the fleet now, invite your friends and visit representatives of the Association to get started on your contracts

FEATURED REWARDS:

  • Reputation with the Bounty Brokers Association
  • Bounty Tracker’s Armor Set and Contract Hunter’s Armor Set
  • Assassin’s Bowcaster and Elite Tracker’s Bowcaster weapons
  • Lobelot, Swamp Kell Drake, and Drink Server Probe Mini-pets
  • BH-7X Custom Hunter Mount
  • …and more!




The All Worlds Ultimate Swoop Rally Date: JUNE 15 - JUNE 22, 2021 (BEGINS AND ENDS AT 5:00AM PST/12:00PM GMT)
Requirement: Level 20+

In the growing shadow of war, swoop fans across the galaxy descend on Dantooine, Tatooine, and even Onderon for the sport’s biggest spectacle—The All Worlds Ultimate Swoop Rally! They’re packing the stands, eager to take their minds off their troubles and cheer their favorite swoop gangs. The bikers are here to take on dangerous challenge courses, show off their piloting skills, and flaunt their souped-up swoop bikes. The thunder of the engines, the deafening applause from the fans, the wind battering their helmets… there’s no bigger rush for these thrill seekers.

Despite their reputation as wild rebels whose makeshift courses disregard local districting restrictions, swoop gangs aren’t a serious threat to anyone--something all true swoop fans know! They just love adrenaline-pounding speed, sweet jumps, and big explosions, and the All Worlds Ultimate Swoop Rally combines all three in one crowd-pleasing package. The biggest gangs on the circuit — Horizon’s Razor, the Pit Screamers, and the Blatant Beks — are ready to show their fans a great time.

FEATURED REWARDS:

  • Swoop Rally Mounts (regular and gold versions)
  • Swoop Gang Outfits
  • Promotion Droid Mini-pets
  • Various Stronghold Decorations
  • …and more!




Rakghoul Resurgence on Tatooine Date: JUNE 29 - JULY 6, 2021 (BEGINS AND ENDS AT 5:00AM PST/12:00PM GMT)
Requirement: Level 25+

The Hyland Organization for Rakghoul Neutralization (T.H.O.R.N.) has issued an official level-2 emergency alert concerning an outbreak of the Rakghoul plague on Tatooine Quarantines have been put in place to restrict traffic of the plague off-world, but exceptions will be made for individuals with priority clearance.

T.H.O.R.N. is recruiting qualified volunteer emergency responders to travel to affected areas to combat the spread of the Rakghoul plague. More information about the outbreak can be found by checking the News Terminals on the Republic or Imperial Fleet!

T.H.O.R.N. wishes to remind you that plague symptoms can be treated if they are identified in the early stages of infection. Whether or not you have travel plans, please consult your nearest trusted medical supply droid and get vaccinated!

FEATURED REWARDS:

  • Reputation with THORN
  • Merciless Seeker’s Armor Set
  • THORN Epicenter and Dark Vector Armor Sets
  • Outbreak Response Weapons
  • Alliance Contact - Doctor Lokin
  • Infected Varactyl and Infected Dewback Mounts
  • Ferocious Rakghoul Mini-pets
  • …and more!




Double Rewards Event Date: JUNE 29 - JULY 13, 2021 (BEGINS AND ENDS AT 5:00AM PST/12:00PM GMT)
Requirement: No requirement!

Starting June 29th and lasting until July 13th there will be a Double XP event! Enjoy multiple weeks of Double XP, Valor, Renown, and more.



Nar Shaddaa Nightlife Date: JUNE 29 - AUGUST 10, 2021 (BEGINS AND ENDS AT 5:00AM PST/12:00PM GMT)
Requirement: Level 25+

Test your luck at the exotic Star Cluster and Club Vertica Casinos with the return of the Nar Shaddaa Nightlife event! Rare and extravagant rewards await high-rollers or those touched by Lady Luck. For those of you wanting a change in scenery, the event has broadened its horizons and is also happening on Mek-Sha. New Daily Missions and a rewards await all those flushed with credits.

FEATURED REWARDS:

  • Kingpin’s and Nightlife Socialite Armor Sets
  • Phrojo Nuray and Gammorean Bodyguard Companions
  • Vectron Magnus and Kingpin's Rancor Mounts
  • Kingpin’s Predator Mount
  • Taxidermy Stronghold Decorations
  • Cartel Market Certificates
  • ... and more!

Maintenance: June 8, 2021

We will be taking all servers offline for back-end maintenance on June 8, 2021.

Details:
DATE: June 8, 2021
TIME: 5:00AM - 8:00AM PDT (1200 - 1500 UTC)
VERSION: n/a

Thank you for your patience as we maintain Star Wars™: The Old Republic™!

Behind the Scenes of “Secrets of the Enclave” Flashpoint, Part 2: Story

With Game Update 6.3 “The Dark Descent,” players pursue Darth Malgus through the Jedi Enclave on Dantooine in the “Secrets of the Enclave” Flashpoint. In a previous interview with World Designer Allison Berryman, we discussed the gameplay design of this new Flashpoint. This time, we sat down with one of our writers, Caitlin Sullivan Kelly, to discuss the writing process for the story of “Secrets of the Enclave” and the introduction of the Jedi Enclave into Star Wars: The Old Republic.

Hi, Caitlin! As mentioned above, you’re part of the SWTOR Writing Team. Can you tell us a little bit about yourself?

Hey everyone! My name is Caitlin Sullivan Kelly, and I’m a Game Writer on Star Wars: The Old Republic. I’ve been with BioWare Austin for seven years, and I started on the SWTOR team as a Quality Analyst focusing on the Forged Alliances arc and Shadow of Revan expansion’s World and Quest Design. I later became a Narrative Specialist (someone who ensures the story’s quality by providing feedback to the Narrative teams) for several different BioWare projects. This was my main responsibility for many years before I moved into my current position.

And like many others on our awesome team, I love absolutely everything about the Star Wars universe.

What are some other story pieces you've contributed for SWTOR? Has your writing process changed over time?

One of my favorite contributions is the codex entry for “The Ash’ad” on Onderon (and yes, I consider codex entries to be stories!). I was tasked with creating a backstory for the Mandalorians that Shae Vizla wants eliminated, so I wrote one in the form of a journal entry written by a character I created, Mirli Lok. Little did I know that the Ash’ad would become such an important part of our current Mandalorian story!

The first event I wrote was the All Worlds Ultimate Swoop Rally. I wrote the main introductory mission, the Swoop Gang story arcs, and all the characters (minus Raossk and the Pit Screamers arc, that was the incomparable Allison Berryman).

I don’t think my writing process has changed too much over time, but I’ve definitely noticed a consistent trend: my writing style tends to be very character-focused. I want to know what every character wants, I want to know why they do the things they do, I want every character to have a past, right down to the “unimportant” NPC that you may not even notice lurking in the background.

I think that method of storytelling offers an interesting perspective. Events that feature a big bad (like Darth Malgus) in a mystical space (like a Jedi Enclave) might seem like they’re the only incidents that could shake the foundation of an entire galaxy. But when you focus on characters, you easily see how a rogue group of Mandos or a rowdy gang of swoop bikers are just as important when you’re trying to build a living, breathing, interesting world.

You wrote the short story “Quite A Story To Tell”. What are the biggest differences between writing a short story and writing a story for a Flashpoint?

A short story has the advantage of a reader’s imagination. As long as I give you the basics of where a character is standing, what they’re wearing, what they’re saying... your mind is going to get to work, and it’s going to show you something amazing. It’s also a lot easier to really dig into the details of what characters are thinking and feeling, and that’s something that isn’t quite so easy to explore in the context of a video game. And there are many other “video game aspects” you need to consider when writing a Flashpoint that don’t come up while creating a short story.

For example, I didn’t want the visuals of the Flashpoint’s environment to feel repetitive, so I came up with reasons why the player would need to move through areas around the enclave and not just certain parts of the interior. At the same time, I had to consider the workload of the environment art and cinematic teams (who are all rockstars). The same can be said for gameplay (another team of rockstars); I didn’t want players to only be fighting soldiers from the opposite faction, so I came up with other types of enemies (like the big Graul boss!) for the players to engage with.

The overarching context the Flashpoint fits into also needed a lot of consideration. Since this Flashpoint connects past events with future SWTOR narratives, I consulted with the Lucasfilm story group (who were integral in helping us refine the details of Malgus’s long-term plans) about the plot’s major beats and finer points.

When it comes to dialogue, writing a short story is a lot less involved. You have a plot that your characters move through, and your characters behave a certain way as that plot advances. But in a Flashpoint, there’s a lot more to account for, like choices the player can make along the way, choices the player has made in the past, opportunities that allow players to react and speak in ways they feel suits the character they’ve built, and ways for non-player characters to help advance the narrative that are interesting and engaging.

The workflow and pipeline for both projects are hugely different as well. When I had the idea for “Quite A Story To Tell,” I wrote the story in a few evenings, incorporated feedback from the writing team and from Lucasfilm, then sent it off for publication. Taking my vision for “Secrets of the Enclave” and making the Flashpoint a reality took a whole lot of communication, collaboration, and hard work from an entire team of amazingly creative people.



In this Flashpoint, players are joined by different companions based on their faction: Aryn Leneer and Arn Peralun for Republic players and Darth Rivix and Darth Krovos for Empire players. Why did you choose these companions for this story?

On the Republic side, I felt Aryn Leneer was a super obvious choice, right from the start. Even before I really knew what I wanted the inner workings of the Flashpoint’s story to look like, I knew she had to be involved. I had read “Deceived” by Paul S. Kemp after we first introduced Aryn in SWTOR, and I desperately wanted to continue exploring this headstrong Jedi Knight and the conflict between these two extremely powerful (in their own ways) Force users--especially after we set the stage at the end of “Pinnacles of Power” for the two to cross paths again.

Like Aryn Leneer, Darth Rivix is a newer character in SWTOR who’s intrigued me ever since his introduction. He’s so charming and helpful, but what is he really after? Does he truly just want to help me succeed? Will he stab me in the back? There’s so much fantastic storytelling potential with Rivix that I wanted to get him out of the Odessen base and give players time to see what he’s all about, as well as the opportunity to see him in action.

After discussing my initial ideas with Charles, we decided that we wanted to mirror Aryn Leneer’s involvement on the Empire side and include a character with some kind of connection to Darth Malgus. Rivix didn’t quite fit the bill, so we decided to include Darth Krovos, another character that I thought players would enjoy spending some time with out in the field.

Since I wrote Darth Rivix to be sort of a tour guide through the enclave ruins, we needed someone to fill that role on the Republic side. Arn Peralun has worked closely with one of the most knowledgeable Jedi of all time, Master Gnost-Dural, and Arn has shown a talent for having encyclopedic knowledge himself--he was very informed about Onderon when we introduced him in Onslaught. Pair all of that up with the fact that Arn is working his way toward becoming a full-fledged Jedi Knight, and he was the perfect candidate for the second Republic companion.

It’s been two years since the release of Dantooine as a planet in SWTOR. Back then, did the team want to visit the Jedi Enclave?

Absolutely! I definitely remember design conversations where we discussed not wanting to take the player to Dantooine without including a reference to the old enclave. Ultimately, we knew that if we were going to introduce such a major landmark into SWTOR, the motivation for sending the player into the actual ruins needed to be something with more of a narrative connection than a pirate invasion. So we waited for a more appropriate moment.

When Charles wrote the excellent epilogues to our “Pinnacles of Power” update and showed Malgus heading to Dantooine, we knew we’d found the perfect reason to get players into the old enclave. A force to be reckoned with like Darth Malgus is definitely something that would motivate you to get to Dantooine as soon as possible and explore every dark corner of the ruins.



Do you have anything else you would like to add?

I want to say thank you to our amazing community for the incredibly kind words about what I’ve put out there so far, and I truly appreciate the time you all take to discuss these stories in such detail! Creating a story for something as expansive and meaningful as Star Wars comes with a special set of challenges, but when you’re writing stories for such a substantial universe, when you’re designing content that will live alongside the adventures that hold a special place in your heart and were so integral in your formative years… the bar is set especially high.

The expectation I always set for myself when I’m writing is to craft an experience that any SWTOR player (including myself!) will enjoy and to include something--anything--recognizable that players can relate to and connect with. I love when players share their thoughts about what I’ve written and describe how their experience with my content affected them. It makes me immeasurably happy that for many fellow SWTOR players, I am able to meet those expectations!

Thank you for chatting with us, Caitlin! As a reminder, the “Secrets of the Enclave” Flashpoint is already available, just check out Game Update 6.3 “The Dark Descent.” Jump into the game now to explore the Jedi Enclave and discover Darth Malgus’ secrets!