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SWTOR In-Game Events for September



Rakghoul Resurgence on Alderaan Date: September 7 – September 14, 2021 (BEGINS AND ENDS AT 5:00AM PST/12:00PM GMT)
Requirement: Levels 25+

The Hyland Organization for Rakghoul Neutralization (T.H.O.R.N.) has issued an official level-2 emergency alert concerning an outbreak of the Rakghoul plague on Alderaan. Quarantines have been put in place to restrict traffic of the plague off-world, but exceptions will be made for individuals with priority clearance.

T.H.O.R.N. is recruiting qualified volunteer emergency responders to travel to affected areas to combat the spread of the Rakghoul plague. More information about the outbreak can be found by checking the News Terminals on the Republic or Imperial Fleet!

T.H.O.R.N. wishes to remind you that plague symptoms can be treated if they are identified in the early stages of infection. Whether or not you have travel plans, please consult your nearest trusted medical supply droid and get vaccinated!

FEATURED REWARDS:
  • Reputation with THORN
  • Merciless Seeker’s Armor Set
  • THORN Epicenter and Dark Vector Armor Sets
  • Outbreak Response Weapons
  • Alliance Contact - Doctor Lokin
  • Infected Varactyl and Infected Dewback Mounts
  • Ferocious Rakghoul Mini-pets
  • …and more!




Relics of the Gree Date: September 21 – September 28, 2021 (BEGINS AND ENDS AT 5:00AM PST/12:00PM GMT)
Requirement: Level 50+

Explore Ilum's contested area in the Western Ice Shelf to uncover the mysterious purpose of the Gray Secant, an enormous ancient Gree starship. Get ready to face a powerful opponent that awaits you at the center of this ancient vessel. Visit the in-game News Terminal located on Carrick Station in the Republic fleet or Vaiken Spacedock in the Imperial fleet to get started on your adventure!

FEATURED REWARDS:
  • Reputation with the Gree Enclave
  • Gree Digitization Cube
  • White, Red, and Blue Scalene Armor
  • Gray Helix Weapons
  • L1-L Defender, L1-L Scout, and Miniature Gray Secant Mini-pets
  • Cyan Sphere, Blue Sphere and Red Sphere Vehicles
  • …and more!

Game Update 6.3.2 Patch Notes

General
  • Missions available on the Ship Console are now presented in the correct Story order.
  • All Group loot has been converted to Personal loot. This means Master, Round Robin, and Free for All loot options are no longer available. More information here.
  • “Event Currencies” category in the Currency window is now correctly translated in German.
  • The following currencies now correctly appear in the “Event Currencies” category:
    • Dantooine Surveyor's Notes
    • Completed Bounty Contract
    • Gray Helix Components
    • Rakghoul DNA Canister
  • Fixed a typo in a Hoth conversation with Qyzen Fess.
  • The following World Bosses are now dropping Tech Fragments and World Boss equipment crates, as intended:
    • Grandfather
    • SD-0
    • The First
    • Battledroid R4-GL
    • Subject Alpha
  • Fixed an issue preventing players from looting Tech Fragments when near the currency cap.
  • There is no longer an “undefined” button displayed in the in-game help portal of the Character Selection window preventing players from creating in-game tickets.
  • The reading lamp in the Organa Castle on Alderaan is no longer floating above the bedside table.
  • The floating box in the maximum security prison of the Empire on Nar Shaddaa is now correctly anchored to the ground.
  • Altuur Zok Adon's abilities Targeting Matrix, Kolto Targeting Field, and Targeted Taunt now correctly increase the damage taken by the target.
  • Players who destroyed the Strange Holocommunicator from their inventory can now properly obtain it back from their Collections.
  • Increased the numbers of available hooks in both Republic and Imperial Guild Flagships
  • Fixed cinematic issues during companion conversations in the following Strongholds:
    • Manaan Retreat
    • Alderaan Noble Estate
    • Carrick Station Penthouse
    • Vaiken Spacedock Penthouse
  • Players can now directly load into the Vaiken Spacedock Penthouse without pressing the spacebar or waiting for a black screen to finish.
  • Corrected the following rug issues in the Vaiken Spacedock Penthouse:
    • Rugs no longer clip underneath the octagon floor tile in the Vaiken Spacedock Penthouse.
    • Rugs no longer float above the floor in the Vaiken Spacedock Penthouse.
  • The Penthouse Doorways of the following Strongholds no longer disappear if the player moves too far away from them:
  • Vaiken Spacedock Penthouse
  • Carrick Station Penthouse


Cartel Market
  • The following lightsabers are now correctly listed in the Collections under the Lightsaber category:
    • Prophet’s Starforged Lightsaber
    • Betrayer’s Starforged Lightsaber
  • Updated the visual of the Last Handmaiden’s Armor Set to reflect the Last Handmaiden’s status as a warrior.
  • The Antique Socorro Assault Cannon Aurek can now be unlocked via Collections for the whole account, as intended.


Items + Economy
  • The Life Day Ceiling Light (Globes) decoration is no longer stuck after being placed in Strongholds.
  • Updated the visual of the Last Handmaiden’s Armor Set to reflect the Last Handmaiden’s status as a warrior.
  • The Intelligence Officer Belt now has a Dye Module Slot.
  • There are no longer visual issues when equipping the Tulak Hord lightsaber with certain crystals.
  • The Force Bound Headgear is no longer missing voice modulation.
  • Corrected a typo in the tooltip of Tau Idair’s Holo decoration.
  • Paxton Rall's decoration's imaginary assault cannon was taken away, and as a result he now sulks around the Stronghold.
  • Players are no longer stuck when jumping on the M-35 Shadow Mount decoration.
  • Adjusted the following Ossus Crystal Container decorations to better match their colors:
    • Violet Crystal Container
    • Viridian Crystal Container
    • Crimson Crystal Container
    • Storm Crystal Container
  • The following Jedi Padawan Shrine decorations from the Ossus Reputation vendor are no longer missing their heads and lightsabers:
    • Holofire Jedi Padawan Shrine
    • Ossan Jedi Memorial
    • Small Jedi Padawan Fountain Shrine
    • Small Jedi Padawan Shrine
    • Torch Jedi Padawan Shrine
  • Optimized the lights in the Large and Small Ceiling Sections in the Penthouse Wallset Decoration Bundles.
  • It is no longer possible to walk through the Luxurious Rug (Red) decoration.
  • There is no longer a gap above the waistline when equipping the Forgemaster’s Chestpiece - Female Body Type 1.
  • There is no longer a gap in the neck area when equipped with the Tactical Ranger’s Armor Set - Male Body Type 1 and 4.
  • The Force Pilgrim’s Mask is no longer hiding the hood of the Force Pilgrim’s Robe - all body types.
  • There is no longer a gap between the hood and body when wearing the Force Pilgrim’s Mask - Male Body Type 1.
  • Corrected a texture issue above the right elbow when the Tython Highlander Chestpiece is equipped on the following body types:
    • Female Body Type 1
    • Female Body Type 2
    • Male Body Type 3
  • The Tython Highlander Gauntlets are now correctly positioned on the hands of Female Body Type 2 and 3, and Male Body Type 1.
  • The Tython Highlander Leggings are no longer clipping with themselves while mounted - Female Body Type 2 and 4.
  • Players can now unlock the Kakkran Daggerstar Mount for their account through Collections once Collected, as intended.
  • Both of the wings of the Vectron Hunter Mount are now activated when first using the Mount.
  • The following Mounts are now firing the correct flourish when summoned:
    • The Fork-Lift Walker
    • The Vectron Phantom
    • The Gambler’s Skiff
    • The Iokath Wyvern
    • The Vectron Mynock Jetpack
    • The Covert Stalker Mount
  • The Autocannon buff is no longer applied twice when equipped with the Veteran Ranger’s Armor Set.
Classes + Combat General General Tacticals
  • The Traumatizer Tactical now correctly appears in “The Spoils of War: Jedi Shadow/Sith Assassin” Achievement.
Smuggler Gunslinger Gunslinger Tacticals
  • Kneecappin' Ability now correctly accounts for the effects of the “Tech Debt” Tactical when applied with Flourish Shot Ability.
Imperial Agent Sniper Sniper Tacticals
  • Debilitation Shots Ability now correctly accounts for the effects of the “Tech Debt” Tactical when applied with Shatter Shot Ability.


Flashpoints General
  • The following Flashpoints are now correctly counting towards the completion of the “Activity Finder: Socialite I” Conquest Objective:
    • Lost Island
    • Kaon Under Siege
    • Secrets of the Enclave
    • The Spirit of Vengeance
  • The description of the Flashpoints - Master Mode in the Activities window is now correctly displayed in the correct font size.
Flashpoint Depths of Manaan
  • It is no longer possible to get stuck behind a closed door when dying during the Ortuno fight in the Depths of Manaan Flashpoint.
  • An unnamed door has now a name in the Depths of Manaan Flashpoint.
Objective Meridian
  • Fixed several cinematic issues in the Objective Meridian Flashpoint on Corellia.
Secrets of the Enclave
  • The achievements for defeating Captain Meinar or Lord Ziliss in the Secrets of the Enclave Flashpoint now grant credit when their entire encounter is completed.
The Black Talon
  • The camera of the “Talk to NR-02 on the Bridge” step of the Black Talon Flashpoint is now correctly showing the player and all group members.
The Spirit of Vengeance
  • In the Spirit of Vengeance Flashpoint - Solo-Story Mode, Heta Kol's reinforcements are less dangerous. The types of enemies that join the battle have been changed, and she now calls for backup from only one Sharpshooter at a time.
  • The Clan Cadera Codex is now correctly unlocked when completing the Spirit of Vengeance Flashpoint - Solo-Story Mode.
  • The “Take Vengeance” Achievements of the Spirit of Vengeance Flashpoint are now granting the correct amount of Prestige Points: 10, 20, and 25 instead of 5, 25, and 5.


Operations Operations Explosive Conflict
  • Level sync is now always correctly applied in the Explosive Conflict Operation.
The Nature of Progress
  • It is no longer possible to duplicate the Main Facility Battery in the Nature of Progress Operation.
  • Corrected an issue where certain visual effects were not applied to the armor sets dropping from The Nature of Progress Operation.
  • The Dxun Arrow timer is now correctly working in the Nature of Progress Operation - Master Mode.
    • A new Achievement “True Dxun Arrow” and a new title “True Apex Predator” have been added for completing the correctly functioning version. The previous achievement, title, and mount reward are still granted as before.


Galactic Starfighter General
  • The icons for the Republic and Imperial Ship Mastery Achievements now correctly correspond to the faction icon to the respective name.


Missions + NPCs
  • Players who declined the Mission in “Conflicting Priorities” as a Saboteur no longer incorrectly receive an update cinematic in “Relentless Ambitions” Mission.
  • Theron Shan and Lana Beniko are now correctly showing with their customized outfits in “Relentless Ambitions” Mission.
  • Theron Shan no longer appears in the cinematic of the “Relentless Ambitions” Mission regardless of being dead or exiled from the Alliance.
  • The subtitles of the “Relentless Ambitions” Mission are now correctly displayed.
  • Zenith’s outfit now has icons in the “Relentless Ambitions” Mission.
  • Corrected an issue that made it difficult to progress in the “[Heroic 2+] Static on Hoth” Mission if the player engaged the Advozse Enforcer from a distance while on the step “Find the Prisoners.”
  • Jekiah Ordo now correctly appears with hair.
  • There is now sound effect in the Ancient Forge scene of the “Weapon of the Jedi” Mission.
  • The German description of the “Shroud of Memory” Mission in the Mission logs is now correctly displayed in German instead of English.
  • The second step of the “Evacuation” Mission on Belsavis is now correctly displayed in the tracker in German.
  • The Elihsu’s holocall now correctly appears in the cinematic of “The Corpse Counters” Mission on Taris.
  • The camera is no longer above the datapad or too far from the character in the “Search for sign of Wikes’s men" step of “Into the Dune Sea” Mission.
  • Fixed the lighting issue at the “Speak to Regg” step of the “Andronikos Revel” Mission.
  • Fixed the cinematic of the conversation with Nem’ro the Hutt in “Big Chief” Mission.
  • The Commando in the cinematic of the “Battle of Corellia” Mission finally made a choice between a Blaster Rifle and a Blaster Pistol.
  • All the characters in the group are now moving in the Bartender’s cinematic in the “We’re Wanted Men” Heroic Mission on Mek-Sha.
  • Nico Okarr is no longer seated at the player’s seat in Paxton Rall’s Alliance Alert cinematic.
  • Corrected an issue preventing the "Red Hull Retribution" Mission from completing if Carida Corsair pirates are chosen.
  • The Walker piloted by the player in the “Showdown on Iokath” Mission (both factions) has been improved. Its abilities cool down faster, are more powerful, and the walker has more health, which makes defeating the Iokath Sentinels much more likely.
  • Several adjustments have been made to vehicle piloting gameplay in Chapters I, III, and VII in Knights of the Eternal Throne to make the vehicles more powerful, faster, and more durable overall.
  • In the Sith Inquisitor Mission "Into the Assassin Temple," traps no longer trigger multiple times and cause too many enemies to join the fight.
  • The “[Heroic 2+] A traitor’s Punishment” is no longer granting the same DPS lockbox twice for Sith Sorcerer/Jedi Sage between levels 51-54.


Warzones Warzones Mandalorian Battle Ring
  • Players can no longer hide behind an invisible wall in the Mandalorian Battle Ring Arena.
  • It is no longer possible to put the phase walk/hololocate abilities in unintended areas in the Mandalorian Battle Ring Arena.
Orbital Station
  • It is no longer possible to use hololocate/phasewalk to return to the spawning area of the Orbital Station Arena.
Vandin Huttball
  • The Vandin Huttball Warzone is now correctly counting towards the completion of the Huttball PvP Achievements.
Voidstar
  • The “Voidstar: Elite Critical Damage Dealer Achievement” is now correctly referencing Voidstar instead of Huttball in German.


Events Feast of Prosperity
  • The following plates of the following Feast of Prosperity decorations are no longer floating:
    • Meal for Three
    • Glowshroom Stew
    • Exotic Medley Delight
    • Galactic Sampler
    • Braised Vel Slug
    • Roast Scyk Belly
Nar Shaddaa Nightlife
  • To avoid confusion from players, the steps of the “Buy In, Sell Out” Mission from the Nar Shaddaa Nightlife event are now mentioning what needs to be done to complete the steps.
Pirate Incursion
  • The description and the tracker of the “Nova Blade Nemesis” Achievement of the Pirate Incursion event are now correctly mentioning 150 instead of 250.


Conquests
  • An objective is no longer untracked in the Conquest Window if the Window is closed and reopened after tracking this Objective.


Galactic Seasons General
  • Rerolling a Weekly GSF or PvP Priority Objective on a low-level character is now correctly changing the Priority Objective.
  • All the required Flashpoints for the ‘Weekly PO: Unknown/Wild Space Flashpoints’ are now correctly displayed in the description in German.
Weeks Week 2: Distant Outer Rim
  • The ‘Daily PO: Section X Daily Missions’ will now accept the following Missions for progress as intended:
  • [AREA 2+] Lost Reconnaissance - For the Empire
  • [AREA 2+] Key to Decryption - For the Republic
Week 4: Seat of the Empire
  • The ‘Daily PO: Yavin 4 Daily Missions’ now has a heading in German.
  • Fixed a typo in the German description of the ‘Daily PO: Defeat Seat of the Empire Opponents.’


The following bug has been previously fixed with an hotfix:
  • Rass Ordo’s gear is no longer placed in the inventory for characters after the first login of 6.3.1.

Maintenance: August 31, 2021

We will be taking the servers offline on August 31, 2021, to deploy Game Update 6.3.2.

Details:
DATE: August 31, 2021
TIME: 8:00AM - 11:00AM CDT (13:00 - 16:00 UTC).
VERSION: 6.3.2

Patch notes will be available on Monday.

Thank you for your patience as we maintain Star Wars™: The Old Republic™!

Now on PTS: First look at the Sniper and Operative Combat Styles!



Since our livestream in July, players have had opportunities to access our Public Test Server (PTS) and give us initial feedback on the updates we’re making to Combat Styles. Following the Jedi Guardian and Jedi Sentinel, we are now adding the updated Sniper and Operative Combat Styles to PTS. Before we get into the details of how players can access this content, we wanted to share some of the philosophy behind our changes to the Imperial Agent.

In the Imperial Agent’s current state, there is quite a bit to learn and memorize--you need to understand active abilities, passive modifiers, selectable utilities, and how they all work together. Our goal is to make these relationships clearer and easier to understand, while also ensuring that the class retains its identity.

To achieve these goals, we are identifying key aspects of the Sniper and Operative, and understanding how players both perceive and utilize the classes’ abilities. Our focus is to equip the player with knowledge and understanding of these abilities so they can make impactful choices when it comes to ability upgrades and customizations. To make the Sniper and Operative feel less encumbered and customization more concise, we are working to reduce the quantity of abilities but ensuring that these classes remain distinct and unique.

As this round is a high-level first look at the Sniper and Operative, you will be limited on what will be available to play and customize; however, players are now able to have a first look into the Ability Tree UI. This will be available for the Jedi Guardian, Jedi Sentinel, Sniper, and Operative.

For each class, the main questions we want players to focus on is “does this feel like a Sniper and Operative? and “what abilities make this class unique?” We want to make sure that the foundation is strong and everything we build on top of that is in line with our goals for Combat Styles and giving players a sense of new but familiar.

Check out our PTS sub-forums for details on how to access PTS and leave feedback.

Other updates will also be available to test on the PTS in the following months, all leading up to the arrival of Legacy of the Sith. Stay tuned for more in-depth details on future PTS opportunities!

Please note that PTS is provided in English only.

Steam PTS
When PTS is available, there will be a new prompt on our storefront page. Clicking the link there will start the process to getting the PTS installed!

Separating Story From Gameplay

Coming soon in Legacy of the Sith, you’ll have more options than ever to bring your personal Star Wars characters to life with Combat Styles!

When we first developed SWTOR, one of our goals was to enable players to create custom characters that reflected the ones you knew and loved from the Star Wars galaxy. So, when we designed our eight player classes, we tied each of them to the styles of combat we felt matched them best: For example, Bounty Hunters can fight with two blaster pistols like Jango Fett, Troopers use blaster rifles like Clone Troopers, and so on. In gameplay terms, these options are your character’s Class and Advanced Class, with each Class having access to only two Advanced Classes.



Over the years, more and more of the combat gameplay options in SWTOR have shifted out of the Classes and into the Advanced Classes. And while Advanced Classes used to be selected after your character had gained a few levels, now they’re an integral part of initial character creation. Your Advanced Class is what primarily decides your combat gameplay, while your Class is (almost) entirely about your character’s voice and storyline.

While the current array of Class and Advanced Class options allows you to create characters resembling many of your favorite characters, they don’t cover all of the most popular character/combat combinations from other Star Wars media. Boba Fett is a bounty hunter who primarily uses a rifle, Captain Rex is a soldier who fights with two pistols, and so on. Wouldn’t it be great if SWTOR let you create and customize these awesome characters, and more?

For Legacy of the Sith, our goal is to do just that. By separating your combat gameplay choice (Advanced Class) from your storyline choice (Class), you can make characters with new story and gameplay combinations that allow you to create your own personal Star Wars characters. In order to make the new options clearer, we’ve updated the names:
  • Classes will become Origin Stories, embodying your character’s voice, background, and where their story begins in the Old Republic.
  • Advanced Classes will become Combat Styles which determines how your character fights from level 1 and beyond.

There are still two limitations on which Combat Styles are available to which Origin Stories:
  • If your character has a blaster-wielding Origin Story--Trooper, Bounty Hunter, Smuggler, or Agent--they will have access to only the “Tech” Combat Styles: Vanguard, Commando, Powertech, Mercenary, Scoundrel, Gunslinger, Operative, and Sniper.
  • If your character has a Force-based Origin Story--Jedi Knight, Jedi Consular, Sith Warrior, or Sith Inquisitor--they will initially only have access to other Force-based Combat Styles that match their faction’s overall alignment:
    • Jedi Knights and Jedi Consulars will be able to choose between Guardian, Sentinel, Sage, or Shadow Combat Styles at level 1.
    • Sith Warriors and Sith Inquisitors will be able to choose between Juggernaut, Marauder, Sorcerer, or Assassin Combat Styles at level 1.
    • If your character’s choices lead them away from their faction’s alignment and down the path of light side or dark side, they will eventually unlock the option to pick the other faction’s Combat Styles in addition to their own.


With this new separation of Origin Story and Combat Style, there are so many new possibilities to play your character’s story any way you choose. But what does this look like in-game? There a few different ways you will make this decision:
  • If you are creating a new character, you will first choose your Origin Story, then your Combat Style. This offers you the choice up front, so you can start your journey with the story and play style combination that works for the type of character you want to play.
  • If you create a boosted character, you will choose your Origin Story then Combat Style in a similar way to new character creation.
  • If you have an existing character when Legacy of the Sith launches, when you log into the game, you will be able to choose a Combat Style immediately. You can choose a Combat Style similar to your previous Advanced Class or choose something new. The choice is yours!

By separating story and gameplay, you’ll have access to unrivaled customization for your characters in Star Wars: The Old Republic!