1. STAR WARS™: The Old Republic™
  2. News

STAR WARS™: The Old Republic™ News

Maintenance: December 13, 2022

We will be taking the servers offline on December 13, 2022 to deploy Game Update 7.2.

Details:
DATE: December 13, 2022
TIME: 7:00 AM - 11:00 AM CT (1:00 PM - 5:00 PM UTC)
VERSION: 7.2

Patch notes will be available on Monday.

Thank you for your patience as we maintain Star Wars™: The Old Republic™!

“Snare” Short Story



The sun had set hours ago, leaving only harsh artificial lights and their shadows—good for an ambush, terrible for a chase.

The sun had set hours ago, leaving only harsh artificial lights and their shadows—good for an ambush, terrible for a chase.

Shae Vizla sparked her jetpack, but it sputtered and didn't ignite. Broken or burnt out, it was done. She cursed. Twice now, Gauss—a recruiter for the most dangerous people in the galaxy—had slipped through her fingers. Once on Taris, where she learned that limitless credits could buy you a ticket into a no-fly zone after a chemical spill, and once on Hutt-controlled Darvannis, where an unexpected squad of well-equipped guards kept Gauss out of reach. That was when Shae decided she needed a new plan.

Now she was running across rooftops in the slums of the Duros Sector on Nar Shaddaa. A place so unplanned, mashed together, and chaotic that, with the right paint job, you could hide an Imperial Cruiser in a back alley. It was fitting that her last chance at grabbing Gauss was here, in the heart of rock-bottom. If she lost her prey again, he was gone forever, and any chance of hunting down his latest customers—Heta Kol and the Hidden Chain—disappeared with him. They had attacked her ship and killed her people. There was more to it, but that was all she needed to fuel her hunt.

The same elite guards were now hustling him through a packed street towards the spaceport. Shae had a better look at them. They wore blue and gold armor and had some very expensive gear: multi-scan visors, custom durasteel blades, antique slug-throwers, and the occasional blaster. There was no doubt they were Mandalorians from Clan Ha'rangir. A group infamous for wealth beyond kings that seldom got involved with politics, they never got into blaster fights in the street for some go-between . If Heta recruited Clan Ha'rangir, the game had changed.

Shae was tracking the big bruiser pulling Gauss through the crowds. He had three curved horns on his helmet and left a trail of blood and broken bones as he smashed his way forward. Shae ran on. The end of the roof was getting closer. She leaned forward, preparing to jump across the alley to the next building. A few steps before the edge, she heard the unmistakable crack of a slug thrower and felt a blossom of pain in her calf. Her jump was awkward and weak. She fell short, colliding with the hard edge of the adjacent roof. Her chest piece absorbed the blow, but the impact delivered enough punch to knock the wind out of her.

Shae held on, gasping. Her hands scratched a hold out of the metal surface. Swinging a leg over the lip of the roof, she lifted herself up and rolled away from the edge. The sling on the longrifle at her back caught on something. She took a deep breath. Her calf pulsed in pain. The splattered blood showed someone got a lucky shot between the plates. Two more cracks in the distance, and divots exploded out of the rooftop, inches from her helmet. She yanked her longrifle free and jammed the butt end into the roof to help lift her to her feet. A bead of sweat rolled down her cheek under her helmet. She carried the rifle in one hand and ran on. That leg was going to be a problem.

Two Mandalorians shot up from the right side of the building and high into the air above her. They began firing even before they cut their jets and landed hard on the roof, their pristine blue armor reflecting the dim light from the streets below. Shae drew her own pistol and pulled the trigger. Dry click. Empty.

A slug pinged off her shoulder, throwing her arm back. She used the momentum to spin around, drawing a second blaster with her free hand and fired. The red bolt of plasma splashed against the jetpack of the Mandalorian on the left. A thin whistle, followed by a blast of flame from his jet pack, jerked him to the side and off the building.

Shae's armor was ping-pinging, with more slugs fired from the remaining Mandalorian. She fired again, but he turned to let his chest piece deflect the brunt of the blast. It knocked him off his feet, buying her a few seconds.

She saw two more coming in on her left. With no jetpack, she was at a disadvantage. She jogged to the edge of the building and scanned the floors below. Slugs ricocheted around her. Gauss and his handlers were nearing the end of the street.

Slinging the longrifle back in place, she jumped to a balcony below, smashing a row of potted plants. She heard a scream of surprise inside the apartment as she vaulted over the rail and let herself drop to the next floor down. She let herself fall again and again, until she hit the ground, landing badly on her bleeding leg. A shiver of pain ran up her hip and along her back. Gritting her teeth, Shae lurched forward, ducking into an alley overgrown with awnings and cables. If they wanted her, they would need to come down into the mud and play.

Ping! They found her in seconds.

"Haar'chak!" She didn't spare a look behind her as she pushed off of the wall, tipping a stack of crates down. Blaster fire and a streak of red-hot divots appeared along the wall where she had just stood. Fast footsteps were gaining on her. Shouts from two—now three—sources. She ran to the end of the alley and into the street.

Gauss and Three Horns were disappearing around a corner up ahead. Shae was close, but the spaceport was closer. She picked up speed despite the fire in her leg.

A Mandalorian stepped out from an alcove, levelling a blaster at her. She was moving too fast to dodge aside and crashed into him, taking them both to the ground. His pistol skittered off down the street. Shae used a pipe to pull herself to her feet. She turned to see his lost blaster replaced with a blade. Power hummed along its razor edge.

Shae was losing blood, and her prize slipped further away every second she wasted on distractions. The Mandalorian dove towards her. She deflected his arm at the wrist and struck his unarmored neck with the side of her hand. He coughed. She grabbed his knife arm and twisted it in front of her. A muffled crack and a shout of pain. She kicked out his leg, dropping him back against the alcove. More jetpacks were approaching. With a grunt, she stumbled down the street.

She rounded a corner and collided with several pedestrians. Pushing her way through, she searched the press of bodies blocking her way. Where is he? She climbed up on the hood of a parked speeder to get a better view. People cast her confused looks.

There were too many shadows and too many people crisscrossing her field of view. Nar Shaddaa was always busy, and getting lost in the crowd was almost a religion. Unslinging her longrifle—the confusion turned to screams—Shae looked through the scope. Everything about the rifle—an involuntary gift from an ex-Mandalorian back on Mek-Sha—was new and expensive. Shae keyed the scope—one of the special modifications she made to the weapon since Gauss escaped the first time—to pick him out in a crowd.

A red square appeared around a sliver of a half-turned face. Gauss. Shae looked up and found Three Horns pushing people out of the way as he pressed forward. Their group was moving towards a shop door. Someone didn't clear the way fast enough and got the butt of Three Horn's blaster across his face. The pedestrian fell back as Three Horns shouldered the door open and shoved Gauss inside.

Shae slung the longrifle on her back and jumped off the speeder. A shock of pain reminded her that she didn't have a lot of moves left. She managed a wry smile as she ran. Exhausted, bleeding, certain death seconds away, and she smiled. A hunt, an actual hunt, after years in a pretty cage of politics and bureaucracy as Mandalore the Avenger. She felt the familiar rush of her first hunt so many years ago. The rust had fallen away, and her instincts began to howl.

Ping! Shae wobbled to the right as the slug knocked her forward onto her bad leg. She was bleeding enough to leave a trail a child could follow. This might be where she belonged, but it didn’t mean she would survive. Better to die with blood in my mouth than rust on my blade.

She found the shop and pushed the remaining crowd aside before stepping through the broken door frame. It was a pawn shop of some kind, unkempt and filled to the ceiling with forgotten wares. Overturned shelves and debris slowed her down. Shae hopped painfully over the worst of it and picked her way through the junk to a hallway.

Massive arms grabbed her from behind, lifting her off the ground. She struggled to break free, her legs flailing. Driving her head back, her helmet smashed into an immovable beskar. The grip remained.

She shouted, "Orar T’ad!" Her standard list of verbal commands was another modification she added to her longrifle, handy for when you couldn't reach the trigger. The weapon, still strapped to her back, fired a thunderous round into the ceiling. The trick worked, and the grip loosened. Shae slammed a boot down on a knee. A leg buckled, and she dropped free. Shae crouched and swept the thick legs out, knocking her attacker to the floor. Her own wounded leg protested the move. Breathing ragged gulps, she guided herself along the wall and pushed open the exit.

The alley was unlit and dark, but her visor adjusted automatically, casting everything in an orange and white glow. The last of the fleeing Ha’rangir was a quick dash up the street. She heaved herself out of the doorway and down the pavement. Broken crates, metal scraps, and other trash made for unsteady footing. She could make out the smell of exhaust fumes and the ozone of welding through her helmet's filters. Glancing up, she saw lights reflected against the low clouds in the distance, the spaceport. She broke into a limping run, the longrifle listing left and right with each step. The fire in her leg turned to ice.

"Stop her!" Gauss shouted from up ahead. She couldn't see him, but he was close.

"You're dead, Gauss!" she shouted back. Shae needed him alive, but it was getting hard to remember that. They had cut a hole in the fence. The metal was still red around the edges. Glaring white lights illuminated the smooth concrete ahead. Unslinging her longrifle, she jumped through and kept running.

A glossy blue and gold ship sat in the distance. Its engines hummed, and the loading ramp was gliding open. Three Horns, Gauss, and two others ran toward the ship while a small group turned and began firing at her. She dodged to the side as a rain of metal slugs pitted the pavement around her. Still running, she raised her longrifle and fired a volley of shots at closest. One found its mark, and his orange and white avatar fell back.

With the endless landing area the only obstacle between her and Gauss, she ran. Her leg numb, her lungs grabbing what air they could, Shae cursed any plan that involved this much running.

More Mandalorians came spilling out of the ship. Shae heard shouted commands as Three Horns pointed in her direction. They took aim and began firing. A combination of blaster bolts and slugs peppered the ground and her armor, twisting her one way and the other, slowing her progress as she struggled to keep her footing. Her wounded leg pulsed and threatened to give way. With a yell, she pushed through the barrage, raising the arm that held the longrifle across her visor for added protection.

She pulled out her backup pistol with her free hand and returned fire, each shot precise and calculated. Mandalorians began to drop, red plasma scorching a path to the soft tissue between their armor plates. Gauss had found the ramp and used the rails to pull himself up. He stopped and looked back, a smile on his face.

Shae swore, jumping over one of the fallen Mandalorians, his shoulder still smoking. In one practiced motion, she holstered the blaster, went down on one knee, planted the longrifle on her shoulder and took aim. Got you.

She didn’t take the shot.

The thin whine of a missile cut through the air. Shae had time for half a curse before it struck, the explosion lifting her into the air. There was a ringing in her ear, then nothing.

Slowly, murky points of light and security klaxons swam into her consciousness. Shae blinked away her confusion, flexing her hands. She tried to sit up, but her arms were pinned. The inside of her helmet was wet. Shapes swam into view. Blue Mandalorians lifted her up, causing the world to spin and her new bruises to burn. An iron grip held her arms behind her.

Her vision sharpened into the image of Gauss smiling. He was uncomfortably close. Three Horns stood to the side, leveling Shae's longrifle at her chest. It went very well with his polished armor, she noted absently.

“Almost, Shae,” Gauss said. His voice was smooth as silk.

More klaxons. It meant security droids charged with protecting the spaceport were on their way. Turns out security frowned upon blaster fire and missiles. Gauss looked irritated at having his victory cut short. "These people will ensure you don't bother me again, isn't that right, Rubassa?" Gauss continued to stare at Shae as he asked.

“Clan Ha'rangir will see you safe.” Three Horns replied.

Shae scoffed. "You boys got tired of hiding behind your credits?”

Three Horns—Rubassa—turned to look at Shae. “Heta Kol wants a return to the old ways. ‘In war, conquest. In triumph, tradition.”

“Whatever. Can I have my rifle back?”

He laughed. Without taking his eyes off Shae, he slung her longrifle across his back. “See you get a good price for her,” he said to the remaining Ha’rangir. With a final chuckle, he turned on his heel towards the ship, motioning his team to follow. Gauss was escorted up the ramp, still smiling.

Shae strained against her remaining captors, shouting a curse as the engines blazed to life and the ship lifted off. With a flash, the elegant mass of metal raced into the sky and out of sight. Gauss was gone.

The Ha’rangir in front of her watched the ship depart. The man behind her pulled her a half step back into his chest plate. He leaned close and tightened his grip on her arms. "Now, what are we going to do with—"

"Hettir solus." A jet of flame burst from her right wrist, catching the man behind her in an inferno. Shae swung her arm around in a wide arc, engulfing the rest. Not a pretty sight. After a few seconds, the flame sputtered to a hissing finish, leaving blackened beskar plates and piles of ash. She looked up at the sky, reaching for a small datapad at her hip. Two taps and it glowed to life: “TRACKER ENABLED.”

***

Shae sat at the console of her ship and watched the tiny blip make its way down to the planet. She lost sight of it but didn't dare get any closer and risk detection. She wasn't sure how the ionic storm that raged outside the cockpit would affect scanners. It made the last leg of the journey difficult, but there was no mistake: her hunt for Heta Kol had ended.

She followed the tiny whisper her tracker embedded in all outgoing comms and scanning pings for three days. Rubassa’s ship docked with another and transferred Gauss—likely to throw off any tail. A good plan, except Shae wasn't following Gauss. He was just the go-between with Heta and had served his purpose. Apply enough pressure, and someone directly connected to Heta will arrive. Enter Rubassa and his Ha’rangir Mandalorians.

Shae’s final modification to the longrifle was a tracker. It was a gamble, sure, but a lifetime of hunting down dangerous people had taught her that the best warriors claimed the best rewards. Shae couldn't resist that fancy longrifle on Mek-Sha when she lifted it off an old enemy, and she bet whoever Heta sent to protect Gauss would feel the same.

Shae tapped a console for more information on the planet hiding behind the storm.

Ruhnuk.

Surrounded by an intense storm, out of the way, any industry was decades in the past; it looked like any unremarkable rock in space. Perfect for a hideout. One way or another, Shae would face Heta and decide the future of the Mandalorians.

She stared at the swirling clouds and lightning. It would be stupid to go down into the heart of Heta's lair alone. She cursed and turned the ship around, setting course for Odessen.

PvP Revamp with Game Update 7.2

Here’s all you need to know about the Arena and Warzones PvP changes that are coming to Game Update 7.2 “Showdown on Ruhnuk.”



The goals for the PvP Revamp
Our goal is to create a positive and engaging PvP experience for all players by increasing the overall participation and quality of PvP matches and offering new incentives that benefit everyone who participates in PvP.

What are the changes?
No distinction between Ranked and Unranked play
Previously, players would queue for Warzones and Arenas in Unranked and Ranked matches. With 7.2, these queues will now be consolidated. Players will be able to queue solo or as a group for 4v4 or 8v8 matches. Additionally, with 7.2, the 8v8 queue will also allow full 8-player premade groups to queue up.

No restrictions for non-subscribers
All players, regardless of account type, can participate in PvP. During previous seasons, non-subscribers were restricted on the amount of matches they could play. With 7.2, free-to-play accounts will be able to participate in PvP; however, they will earn PvP points at a slower pace than Subscribers.

New PvP Points system
Players will now earn PvP points by playing and completing PvP content. These points will be based on three criteria:
  • Types of match
  • Win/loss
  • Amount of medals earned during the match. Medals have been updated to accurately reflect the state of damage numbers in 7.0. Players will need to earn 8 medals in a match to get full rewards.
  • Note that points are only earned through participation in Arenas and Warzones, this does not include Galactic Star Fighter.


Below are the details on how many points players can get from participating in Warzones:

[center]Warzone[/center]
Warzone Win
Warzone Loss
8 or more medals
24
8
7 medals
21
7
6 medals
18
6
5 medals
15
5
4 medals
12
4
3 medals
9
3
2 medals
6
2
1 medals
3
1
0 medals
0
0


In addition to the above, players can earn bonus points with the Warzone “queued as group” bonus. This bonus will grant 2 PvP Points, assuming players meet the minimum medal threshold of 6.

[center]Arena[/center]
Arena Win
Arena Loss
8 or more medals
12
4
7 medals
10
3
6 medals
9
3
5 medals
8
3
4 medals
6
2
3 medals
4
2
2 medals
3
1
1 medals
2
1
0 medals
0
0


Similar to the Warzone bonus, players can get an Arena “queued as group” bonus of 1 PvP Point, assuming they meet the minimum medal threshold of 6.

Finally, players will be able to earn PvP points by completing PvP Season Objectives.
Each week, players will have 4 PvP Season Objectives (Subscribers will have 6 PvP Season Objectives) that award 100 PvP Points each when completed. Players will only be able to complete 4 of these objectives per week, regardless of their account type.

New PvP Rewards track
A new PvP rewards track will be added to the same window where players can find the Galactic Seasons track.

On this tab, players will be able to track the PvP Season Objectives and their progression through the current PvP Season. Players will be able to see their level, the number of PvP points earned for the week, including the overall total of points accumulated.

Each PvP season, players will be able to advance through 25 levels that grant rewards such as Armor Sets, Seasonal Trophies decorations (small and large), titles, and more. The team is targeting to have several PvP Seasons per calendar year, with each season running for 12 weeks.

(Seasonal Trophies decorations (large and small). Colors can be changed to white, blue, or red.)

(From left to right: Cartel Prospect's and Combatant's Armor Sets.)

Similar to Galactic Seasons, players will have the opportunity to catch up on rewards from Week 7 of the PvP Season. Credits can only be used to catch up to level 15.

Ranked PvP Tokens
Players who still own Ranked PvP Tokens earned during the previous seasons will need to spend these tokens before 7.2 as they will be removed when the update goes live. The tokens will not be converted into any other form of currency.

The items that could be purchased by these Ranked PvP Tokens will be available on the seasonal PvP vendor, however, the rate that players will be earning the new PvP currency will only allow them to purchase either new items or one to two replicas. If a player who was not previously engaged in Ranked PvP focused all of their efforts into obtaining these replicas and none of the new items, it would take several years to obtain every single one.

PvP Vendors
You can find the PvP Vendors, Giradda the Hutt and Tullek, on the Fleet of each faction. Players will be able to purchase items with PvP Season Tokens received from the new PvP Season Reward Track.

Current Season rewards will be available on the PvP Seasonal vendor Tullek’s inventory during the entire season. When the season ends, these rewards will be moved to Giradda’s inventory.

The PvP Rewards Vendor, Giradda the Hutt, will offer replicas, trophy decorations, titles, and art decoration of Arenas and Warzones on a rotating basis.

Giradda’s inventory rotation will work similarly to the Galactic Seasons vendor Jaleit Nall’s inventory rotation. We will have 4 rotation groups: A, B, C, and D. Each Rotation Group will be active for 1 week and then cycle out for 3 weeks. These weekly rotations will occur during our weekly reset at 12:00 PM GMT.

[center]Group A[/center]
Item Name
Cost
Gladiatorial Nexu Replica
20
Rombuk
20
Battleworn Holo-Rancor
20
Replica Victorious Mystic Armor Lockbox
20
Replica Furious Battler Armor Lockbox
20
Replica Furious Weapon Lockbox
20
Replica Predacious Weapon Lockbox
20
Replica Victorious Assault Cannon
16
Replica Baron Deathmark's Huttball Helmet
16
Replica Victorious Blaster Lockbox
16
Title: Orbital Station Obliterator
12
Replica Furious Red-Yellow Color Crystal Lockbox
12
Replica Eternal Gold-Blue Color Crystal Lockbox
12
Trophy Art: Alderaan Civil War
12
Trophy Art: Mandalorian Battle Ring
12
Trophy Art: Tatooine Canyon
12
Human Frogdogs Player (Female)
12
Damage Trophy: Season 9 (Interior)
12
Frogdog Trophy: Season 9 (Interior)
12
Health Trophy: Season 9 (Interior)
12
Rotworm Trophy: Season 9 (Interior)
12


[center]Group B[/center]
Item Name
Cost
Giradda's Special Pet Nexu Replica
20
Replica Victorious Combatant Armor Lockbox
20
Resourceful Renegade Armor Lockbox
20
Unrivaled Guardsman's Weapon Lockbox
20
Replica Furious Mystic Armor Lockbox
20
Replica Commanding Weapon Lockbox
20
Replica Giradda's Rancor
20
Replica Victorious Saberstaff
16
Replica Victorious Lightsaber Lockbox
16
Title: Canyon Crusher
12
Replica Swashbuckling Black-Blue Striated Color Crystal Lockbox
12
Frogdog Gold Color Crystal Lockbox
12
Replica Juvenile Rancor
12
Trophy Art: Novare Coast
12
Trophy Art: Onderon Palatial Ruins
12
Trophy Art: Odessen Proving Grounds
12
Trophy Art: The Voidstar
12
Rotworms Player (Krex)
12
Empire Trophy: Season 10
12
Gree Trophy: Season 10
12
Republic Trophy: Season 10
12
Speed Trophy: Season 10
12


[center]Group C[/center]
Item Name
Cost
Baron Deathmark's Furious Walker Replica
20
Baron Deathmark's Predacious Wrangler Replica
20
Replica Victorious Infiltrator Armor Lockbox
20
Precise Insurgent's Weapon Lockbox
20
Airborne Invasion Armor Lockbox
20
Replica Furious Combatant Armor Lockbox
20
Replica Swashbuckling Weapon Lockbox
20
Replica Victorious Blaster Rifle
16
Title: Cove Cutthroat
12
Title: Slayer of the Square
12
Replica Predacious Gold Green Color Crystal Lockbox
12
Rotworm Purple Color Crystal Lockbox
12
Trophy Art: Ancient Hypergates
12
Trophy Art: Corellia Square
12
Trophy Art: Orbital Station
12
Trophy Art: Quesh Huttball Pit
12
Trophy Art: Yavin Ruins
12
Trophy: Giradda's Pleasure Barge (Holo-Replica)
12
Empire Trophy: Season 10 (Interior)
12
Gree Trophy: Season 10 (Interior)
12
Republic Trophy: Season 10 (Interior)
12
Speed Trophy: Season 10 (Interior)
12


[center]Group D[/center]
Item Name
Cost
Baron Deathmark's Swashbuckling Cutter Replica
20
Giradda's Acklay Replica
20
Ember Makrin Replica
20
Replica Victorious Battler Armor Lockbox
20
Replica Furious Infiltrator Armor Lockbox
20
Replica Gladiatorial Weapon Lockbox
20
Centurion Defender Weapon Lockbox
20
Replica Victorious Sniper Rifle
16
Title: Mesa Mauler
12
Title: Battle Ring Brawler
12
Replica Gladiatorial Gold Outline Color Crystal Lockbox
12
Replica Commanding Burning Orange Color Crystal Lockbox
12
Ranked Warzone Black-Silver Crystal Lockbox
12
Trophy Art: Huttball
12
Trophy Art: Makeb Mesa
12
Trophy Art: Rishi Cove
12
Trophy Art: Vandin
12
Damage Trophy: Season 9
12
Frogdog Trophy: Season 9
12
Health Trophy: Season 9
12
Rotworm Trophy: Season 9
12


A new 4v4 PvP Map
Alongside the changes listed above, a new 4v4 Arena Deathmatch PvP map, the Onderon Palatial Ruins, will be available to all players at 7.2’s launch.

(Loading screen for Onderon Palatial Ruins.)

PvP Season 1
The first PvP Season begins with the launch of Game Update 7.2. There will be new PvP Achievements, and players can earn PvP Season Tokens (maximum of 20 tokens) to purchase one of the new Season 1 rewards. Tokens not used this season can be carried over to the next season.

(From left to right: Cartel Delegate's and Enforcer's Armor Sets.)

We are eager for players to check out all of these changes, and we look forward to the start of PvP Season 1!

SWTOR Galactic Season Objectives: December 6th - January 10th

Galactic Seasons 3: “Luck of the Draw” started a few weeks ago. Similar to the previous season, the Daily and Weekly Season Objectives will be communicated on a month-to-month basis. Here is the list of the Season Objectives from December 6th - January 10th.



Week 8 (December 6th - December 13th)

Daily
Influencing the Galaxy
Earn 25,000 Personal Conquest Points across your Legacy.
Weekly
Complete any 7/10
March Across the Galaxy
Earn 200,000 Personal Conquest Points across your Legacy.
True Purpose
Defeat enemies across the Galaxy with PH4-LNX as your active Companion.
Playing the G.A.M.E.
Turn in G.A.M.E. Analysis Modules to PH4-LNX in your personal ship to earn Reputation with the Gambling Authority and Management Entity.
Liabilities of Quesh
Track down and defeat the following high profile targets on Quesh: DS-224 Colossus (Adrenal Valley - Republic), Foreman Telleon (Imperial Mining Control - Empire), Lord Rhexa (Broga's Palace - Republic), Yanu Selke (Three Families Palace Grounds - Empire).
Seat of the Empire Daily Sweep
Complete the mission: [WEEKLY] Daily Area: Ziost multiple times or complete [WEEKLY] Daily Area: Yavin and [WEEKLY] The Enemy Within once.
Fielding Loyalty
Complete Missions as a Trooper or an Agent Origin.
Legacies of the Force
Complete Flashpoints (1 point). Earn bonus progress for completing Depths of Manaan, Assault on Tython, Korriban Incursion, or Secrets of the Enclave (requires content) (4 points). Earn additional bonus progress for defeating their Bonus Bosses (3 points).
Heading the Frontline
Complete Unranked Warzone matches. Earn double progress for wins.
Stay On Target
Earn Capture, Defensive, and Damage Medals in Galactic Starfighter by capturing and defending objectives or damaging enemies.
Heart of Ruin
Defeat Lair Bosses (1 point). Earn bonus progress for defeating the Colossal Monolith on any difficulty (3 points). (Requires a Subscription).


Week 9 (December 13th - December 20th)

Daily
Influencing the Galaxy
Earn 25,000 Personal Conquest Points across your Legacy.
Weekly
Complete any 7/10
March Across the Galaxy
Earn 200,000 Personal Conquest Points across your Legacy.
Better Analytics
"Obtain G.A.M.E. Analysis Modules by completing Daily Objectives, Season Objectives, Season Reward Track, Flashpoints, Uprisings, Operations, or defeating enemies across the Galaxy.
- Daily Objectives grant 2 G.A.M.E. Analysis Modules
- Season Objectives grant 10-15 G.A.M.E. Analysis Modules
- Some Reward Track levels grant 10 G.A.M.E. Analysis Modules
- Flashpoints grant 2-4 G.A.M.E. Analysis Modules
- Uprisings grant 3-5 G.A.M.E. Analysis Modules
- 8 Player Operations grant 12-18 G.A.M.E. Analysis Modules
- 16 Player Operations grant 14-24 G.A.M.E. Analysis Modules
- Lair Bosses (including Event Lair Bosses) grant 2-6 G.A.M.E. Analysis Modules
Combat with PH4-LNX as your companion is prone to produce higher yields of G.A.M.E. Analysis Modules. Speaking with an 'Informative Jawa' on the Fleet may offer aid in locating G.A.M.E. Analysis Modules."
Playing the G.A.M.E.
Turn in G.A.M.E. Analysis Modules to PH4-LNX in your personal ship to earn Reputation with the Gambling Authority and Management Entity.
Ace of the Armada
Board your personal ship and complete Space Missions (1 point). Earn bonus progress for completing [HEROIC] missions (2 points).
GSI Valued Partner
Complete the Mission: [WEEKLY] GSI Valued Partner Initiative
Capitals of Dichotomy
Complete Repeatable, Exploration, or Bonus Missions while defeating enemies on Coruscant or Dromund Kaas. To locate Exploration Missions throughout the Galaxy, check 'Show Exploration Missions' on the World Map Legend.
Sparks of War
Defeat Champion difficulty Republic and Imperial guard droids and turrets across Alderaan and Corellia.
Decorated Combatant
Earn Warzone Medals (1 point per medal). Earn an additional progress point for becoming 'Highly Decorated' by earning 8 Medals in a single match.
Forging Darkness
Assemble materials into War Supplies: Invasion Forces, and then assemble Dark Project MK-1s.
The GEMINI Deception
Complete Chapter XV: The GEMINI Deception of Knights of the Fallen Empire on Veteran difficulty or harder. (Requires a Subscription and/or access to Knights of the Fallen Empire).


Week 10 (december 20th - December 27th)

Daily
Influencing the Galaxy
Earn 25,000 Personal Conquest Points across your Legacy.
Weekly
Complete any 7/10
March Across the Galaxy
Earn 200,000 Personal Conquest Points across your Legacy.
Better Analytics
Obtain G.A.M.E. Analysis Modules by completing Daily Objectives, Season Objectives, Season Reward Track, Flashpoints, Uprisings, Operations, or defeating enemies across the Galaxy.
- Daily Objectives grant 2 G.A.M.E. Analysis Modules
- Season Objectives grant 10-15 G.A.M.E. Analysis Modules
- Some Reward Track levels grant 10 G.A.M.E. Analysis Modules
- Flashpoints grant 2-4 G.A.M.E. Analysis Modules
- Uprisings grant 3-5 G.A.M.E. Analysis Modules
- 8 Player Operations grant 12-18 G.A.M.E. Analysis Modules
- 16 Player Operations grant 14-24 G.A.M.E. Analysis Modules
- Lair Bosses (including Event Lair Bosses) grant 2-6 G.A.M.E. Analysis Modules
Combat with PH4-LNX as your companion is prone to produce higher yields of G.A.M.E. Analysis Modules. Speaking with an 'Informative Jawa' on the Fleet may offer aid in locating G.A.M.E. Analysis Modules.
Peace or Power
Complete Missions as a Jedi Knight or a Sith Warrior Origin.
This Will Do Nicely
Affect enemies with destructible pipes, tanks, canisters, and capacitors found throughout the Galaxy.
Supplying the War Effort
Assemble materials into any of the following War Supplies: Infantry Supply Kits, Starship Weapons, Armored Vehicles, Crystal Capacitors, or a Holocron of Strategy, then assemble an Invasion Force.
The Coreward Worlds
Complete Repeatable, Exploration, or Bonus Missions, while defeating enemies across Alderaan, Balmorra, Corellia, Mek-Sha, or Onderon. To locate Exploration Missions throughout the Galaxy, check 'Show Exploration Missions' on the World Map Legend.
Legacies of the Underworld
Complete Flashpoints (1 point). Earn bonus progress for completing Directive 7, Mandalorian Raiders, Cademimu, or Spirit of Vengeance (requires content) (4 points). Earn additional bonus progress for defeating their Bonus Bosses (3 points).
The Nightmare of Voss
Defeat the Nightmare Pilgrim World Boss on Voss.
Stay On Target
Earn Capture, Defensive, and Damage Medals in Galactic Starfighter by capturing and defending objectives or damaging enemies.
Lair of the Mountain Queen
Defeat Lair Bosses (1 point). Earn bonus progress for defeating the Mutated Geonosian Queen on any difficulty (3 points). (Requires a Subscription)


Week 11 (December 27th - January 3rd)

Daily
Influencing the Galaxy
Earn 25,000 Personal Conquest Points across your Legacy.
Weekly
Complete any 7/10
March Across the Galaxy
Earn 200,000 Personal Conquest Points across your Legacy.
Better Analytics
Obtain G.A.M.E. Analysis Modules by completing Daily Objectives, Season Objectives, Season Reward Track, Flashpoints, Uprisings, Operations, or defeating enemies across the Galaxy.
- Daily Objectives grant 2 G.A.M.E. Analysis Modules
- Season Objectives grant 10-15 G.A.M.E. Analysis Modules
- Some Reward Track levels grant 10 G.A.M.E. Analysis Modules
- Flashpoints grant 2-4 G.A.M.E. Analysis Modules
- Uprisings grant 3-5 G.A.M.E. Analysis Modules
- 8 Player Operations grant 12-18 G.A.M.E. Analysis Modules
- 16 Player Operations grant 14-24 G.A.M.E. Analysis Modules
- Lair Bosses (including Event Lair Bosses) grant 2-6 G.A.M.E. Analysis Modules
Combat with PH4-LNX as your companion is prone to produce higher yields of G.A.M.E. Analysis
Modules. Speaking with an 'Informative Jawa' on the Fleet may offer aid in locating G.A.M.E. Analysis Modules.
True Purpose
Defeat enemies across the Galaxy with PH4-LNX as your active Companion.
Still Got It
Defeat non-player enemies across the Galaxy without the aid of your Companions. (No companion may be summoned for progression. This does not progress through Warzones, Galactic Starfighter, Flashpoints, or Operations).
Seat of the Hutts Daily Sweeps
Complete the mission: [WEEKLY] Daily Area: Oricon multiple times or complete [WEEKLY] Daily Area: Ossus once.
The Distant Outer Rim
Complete Repeatable, Exploration, or Bonus Missions while defeating enemies on Belsavis, Hoth, Rishi, or Tatooine. To locate Exploration Missions throughout the Galaxy, check 'Show Exploration Missions' on the World Map Legend.
Legacies of Revan
Complete Flashpoints (1 point). Earn bonus progress for completing Maelstrom Prison (Republic only), Taral V (Republic only), The Foundry (Empire only), or Boarding Party (Empire only) (4 points). Earn additional bonus progress for defeating their Bonus Bosses (3 points).
Heading the Frontline
Complete Unranked Warzone matches. Earn double progress for wins.
Clashing in the Stars
Complete Galactic Starfighter matches. Earn double progress for wins.
Dark Reunions
Complete the Chapter III: Dark Reunions of Knights of the Eternal Throne on Veteran difficulty or harder. (Requires a Subscription and/or access to Knights of the Eternal Throne)


Week 12 (January 3rd - January 10th)

Daily
Influencing the Galaxy
Earn 25,000 Personal Conquest Points across your Legacy.
Weekly
Complete any 7/10
March Across the Galaxy
Earn 200,000 Personal Conquest Points across your Legacy.
Integrity of the G.A.M.E.
Catch cheaters within cantinas or casinos with PH4-LNX as your active Companion.
Playing the G.A.M.E.
Turn in G.A.M.E. Analysis Modules to PH4-LNX in your personal ship to earn Reputation with the Gambling Authority and Management Entity.
Liabilities of Taris
Track down and defeat the following high profile targets on Taris: Jiinan E'ron (Western Republic Resettlement Zone - Republic), Maltok (Northern Republic Resettlement Zone - Empire), Reclamation Forerunner (Eastern Brell Sediment - Empire), Urlos Du'Ram (Southern Tularan Marsh - Republic)
Seeking Artifacts
Uncover artifacts and other lost treasures with your Seeker Droid across Alderaan, Tatooine, Hoth, and Makeb.
For the Right Price
Complete Missions as a Smuggler or a Bounty Hunter Origin.
Sparks of War
Defeat Champion difficulty Republic and Imperial guard droids and turrets across Alderaan and Corellia.
Heading the Frontline
Complete Unranked Warzone matches. Earn double progress for wins.
Capital Punishment
Defeat The First on Dromund Kaas and SD-0 on Coruscant.
Fearsome Foes
Defeat Dread Pirate Karvoy on Mek-sha and R8-X8 on Ossus.

SWTOR In-Game Events for December



Pirate Incursion Date: November 29th - December 6th, 2022 (BEGINS AND ENDS AT 12:00PM GMT)
Requirement: Level 20+

The remote planet Dantooine has been thrust into the center of escalating hostilities between the Galactic Republic and the Sith Empire. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. As the Republic scrambles to defend this key territory at the edge of Imperial space, the Empire plans to capitalize on the chaos and deal a major blow to the longtime Republic bastion.

FEATURED REWARDS:
  • Nova Blade and Dantooine Homesteader Armor Sets
  • Ugnaught Companion
  • Walker Mount
  • Kath Hound Mount
  • Kath Hound Mini-pet
  • Dantooine-inspired Stronghold Decorations
  • … and more!




Bounty Contract Week Date: December 13th - December 20th, 2022 (BEGINS AND ENDS AT 5:00AM PST/12:00PM GMT)
Requirement: Level 15+

For a limited time, the Bounty Brokers Association has opened its doors to anyone willing to take on their dangerous contracts, offering an opportunity for both seasoned and rookie hunters to prove their skills and bring crime syndicates and violent gangs to justice!

Each day, you can sign up for one standard Henchman contract and one high profile Kingpin Contract, and each may take you to a separate planet. Complete five standard contracts to unlock Kingpin missions with bigger loot! Head to the fleet now, invite your friends and visit representatives of the Association to get started on your contracts!

FEATURED REWARDS:
  • Reputation with the Bounty Brokers Association
  • Bounty Tracker’s Armor Set and Contract Hunter’s Armor Set
  • Assassin’s Bowcaster and Elite Tracker’s Bowcaster weapons
  • Lobelot, Swamp Kell Drake, and Drink Server Probe Mini-pets
  • BH-7X Custom Hunter Mount
  • ... and more!




The All Worlds Ultimate Swoop Rally Date: December 27th - January 3rd, 2023 (BEGINS AND ENDS AT 12:00PM GMT)
Requirement: Level 20+

In the growing shadow of war, swoop fans across the galaxy descend on Dantooine, Tatooine, and even Onderon for the sport’s biggest spectacle—The All Worlds Ultimate Swoop Rally! They’re packing the stands, eager to take their minds off their troubles and cheer their favorite swoop gangs. The bikers are here to take on dangerous challenge courses, show off their piloting skills, and flaunt their souped-up swoop bikes. The thunder of the engines, the deafening applause from the fans, the wind battering their helmets… there’s no bigger rush for these thrill seekers.

Despite their reputation as wild rebels whose makeshift courses disregard local districting restrictions, swoop gangs aren’t a serious threat to anyone--something all true swoop fans know! They just love adrenaline-pounding speed, sweet jumps, and big explosions, and the All Worlds Ultimate Swoop Rally combines all three in one crowd-pleasing package. The biggest gangs on the circuit — Horizon’s Razor, the Pit Screamers, and the Blatant Beks — are ready to show their fans a great time.

FEATURED REWARDS:
  • Swoop Rally Mounts (regular and gold versions)
  • Swoop Gang Outfits
  • Promotion Droid Mini-pets
  • Various Stronghold Decorations
  • …and more!




Ten Year Anniversary