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Game Update 7.2: Showdown on Ruhnuk - Patch Notes

Click here for the full patch notes.

Highlight
  • Story Update - "Showdown on Ruhnuk" - In this new story update, Shae Vizla’s pursuit of Heta Kol and her faction of Mandalorians brings players to Heta’s main base of operations on Ruhnuk.
  • New planet - Ruhnuk - This new dry, arid, and plateau-based planet was originally inhabited due to the resources that could be mine. This planet is hidden from everyone thanks to its very unique nebula that causes ships to crash as it enters the atmosphere.
  • Ruhnuk Daily Area - Explore Ruhnuk in our new Daily Area! Alongside Lane Vizla and Kur Ha’rangir, expand your faction’s influence with all new weekly and daily Missions, Achievements, and Reputation Track, including new rewards and titles.
  • User Interface Enhancements - Alongside the new content described above, we’re also bringing updates to the UI such as visual updates to the Welcome Window, more customization for the utility bar, a Colorblind Mode UI, a new Deconstruct and Delete window, and Map System Revamp.
  • Gearing changes - We’re also adding new Item Ceilings and new Item Floors. Details in this forum post: Gear and progression changes coming with 7.2 (only available in English).
  • PvP Revamp - 7.2 brings changes to PvP Mode! There is no longer any distinction between Unranked and Ranked PvP. Players will now queue solo or as a group in 4v4 or 8v8 matches. Our first PvP Season is starting now with a new PvP Map, “Onderon Palatial Ruins”! Jump into the game to complete PvP content and earn PvP points from our new PvP Reward Track! Learn more about PvP Revamp in this article.
  • Life Day Celebration - Life Day Celebration is back until January 10th! It’s the time of the year to throw snowballs to your friends and complete Conquest Objectives and Achievements to earn festive rewards. For this new edition, we’re introducing new rewards such as a new Gala Hat and new snowglobes themed around the R-4, Manaan, Ruhnuk, and Elom.
  • Best view in SWTOR 2022 - Contest-winning decorations are now available at the “Anniversary Personnel” vendor on the Fleet! Winners will receive their own decorations in their in-game mails. Check the ten winners here.
  • Eleven-Year Anniversary - To celebrate The Old Republic’s Eleven Year Anniversary, we’ve added the 11th Anniversary Fireworks to the Anniversary Personnel vendors’ inventory. In addition to this item, we brought back the annual stronghold sale! Both Coruscant and Kaas City Strongholds have received their annual discount, and can be purchased for only eleven credits until the launch of our next game update!
  • Double XP - Starting December 20, 2022 and lasting until December 27, 2022, enjoy one week full of Double XP and Valor.


Best View in SWTOR 2022 Winners!

We are pleased to announce the winners of the Best View in SWTOR contest! Out of thousands of entries that were submitted for the Best View in SWTOR contest, ten incredible winners were selected by the development team.

Alderaan Winner: [Melissssssa / Star Forge]


Coruscant Winner: [Twelfthdoctor/Star Forge]


Dromund Kaas Winner: [Rafillagois/Star Forge]


Hoth Winner: [Berandon/Darth Malgus]


Iokath Winner: [Drew_Braxton/Star Forge]


Manaan Winner: [Pleto/Darth Malgus]


Odessen Winner: [StarRowynne/Star Forge]


Quesh Winner: [seventimeavenger/Star Forge]


Rishi Winner: [zzzg/Star Forge]


Taris Winner: [Shaori/Star Forge]


Beginning with the 11-year Anniversary event later in December, each screenshot will be implemented into the game as framed decorations that can be purchased for your Strongholds. Around the same time, the lucky winners shall receive special gilded versions of their winning screenshot via in-game mail.




(Gilded version awarded to winners of the contest)

Congratulations to the winners, and thank you all for sharing your favorite views of SWTOR!

Maintenance: December 13, 2022

We will be taking the servers offline on December 13, 2022 to deploy Game Update 7.2.

Details:
DATE: December 13, 2022
TIME: 7:00 AM - 11:00 AM CT (1:00 PM - 5:00 PM UTC)
VERSION: 7.2

Patch notes will be available on Monday.

Thank you for your patience as we maintain Star Wars™: The Old Republic™!

“Snare” Short Story



The sun had set hours ago, leaving only harsh artificial lights and their shadows—good for an ambush, terrible for a chase.

The sun had set hours ago, leaving only harsh artificial lights and their shadows—good for an ambush, terrible for a chase.

Shae Vizla sparked her jetpack, but it sputtered and didn't ignite. Broken or burnt out, it was done. She cursed. Twice now, Gauss—a recruiter for the most dangerous people in the galaxy—had slipped through her fingers. Once on Taris, where she learned that limitless credits could buy you a ticket into a no-fly zone after a chemical spill, and once on Hutt-controlled Darvannis, where an unexpected squad of well-equipped guards kept Gauss out of reach. That was when Shae decided she needed a new plan.

Now she was running across rooftops in the slums of the Duros Sector on Nar Shaddaa. A place so unplanned, mashed together, and chaotic that, with the right paint job, you could hide an Imperial Cruiser in a back alley. It was fitting that her last chance at grabbing Gauss was here, in the heart of rock-bottom. If she lost her prey again, he was gone forever, and any chance of hunting down his latest customers—Heta Kol and the Hidden Chain—disappeared with him. They had attacked her ship and killed her people. There was more to it, but that was all she needed to fuel her hunt.

The same elite guards were now hustling him through a packed street towards the spaceport. Shae had a better look at them. They wore blue and gold armor and had some very expensive gear: multi-scan visors, custom durasteel blades, antique slug-throwers, and the occasional blaster. There was no doubt they were Mandalorians from Clan Ha'rangir. A group infamous for wealth beyond kings that seldom got involved with politics, they never got into blaster fights in the street for some go-between . If Heta recruited Clan Ha'rangir, the game had changed.

Shae was tracking the big bruiser pulling Gauss through the crowds. He had three curved horns on his helmet and left a trail of blood and broken bones as he smashed his way forward. Shae ran on. The end of the roof was getting closer. She leaned forward, preparing to jump across the alley to the next building. A few steps before the edge, she heard the unmistakable crack of a slug thrower and felt a blossom of pain in her calf. Her jump was awkward and weak. She fell short, colliding with the hard edge of the adjacent roof. Her chest piece absorbed the blow, but the impact delivered enough punch to knock the wind out of her.

Shae held on, gasping. Her hands scratched a hold out of the metal surface. Swinging a leg over the lip of the roof, she lifted herself up and rolled away from the edge. The sling on the longrifle at her back caught on something. She took a deep breath. Her calf pulsed in pain. The splattered blood showed someone got a lucky shot between the plates. Two more cracks in the distance, and divots exploded out of the rooftop, inches from her helmet. She yanked her longrifle free and jammed the butt end into the roof to help lift her to her feet. A bead of sweat rolled down her cheek under her helmet. She carried the rifle in one hand and ran on. That leg was going to be a problem.

Two Mandalorians shot up from the right side of the building and high into the air above her. They began firing even before they cut their jets and landed hard on the roof, their pristine blue armor reflecting the dim light from the streets below. Shae drew her own pistol and pulled the trigger. Dry click. Empty.

A slug pinged off her shoulder, throwing her arm back. She used the momentum to spin around, drawing a second blaster with her free hand and fired. The red bolt of plasma splashed against the jetpack of the Mandalorian on the left. A thin whistle, followed by a blast of flame from his jet pack, jerked him to the side and off the building.

Shae's armor was ping-pinging, with more slugs fired from the remaining Mandalorian. She fired again, but he turned to let his chest piece deflect the brunt of the blast. It knocked him off his feet, buying her a few seconds.

She saw two more coming in on her left. With no jetpack, she was at a disadvantage. She jogged to the edge of the building and scanned the floors below. Slugs ricocheted around her. Gauss and his handlers were nearing the end of the street.

Slinging the longrifle back in place, she jumped to a balcony below, smashing a row of potted plants. She heard a scream of surprise inside the apartment as she vaulted over the rail and let herself drop to the next floor down. She let herself fall again and again, until she hit the ground, landing badly on her bleeding leg. A shiver of pain ran up her hip and along her back. Gritting her teeth, Shae lurched forward, ducking into an alley overgrown with awnings and cables. If they wanted her, they would need to come down into the mud and play.

Ping! They found her in seconds.

"Haar'chak!" She didn't spare a look behind her as she pushed off of the wall, tipping a stack of crates down. Blaster fire and a streak of red-hot divots appeared along the wall where she had just stood. Fast footsteps were gaining on her. Shouts from two—now three—sources. She ran to the end of the alley and into the street.

Gauss and Three Horns were disappearing around a corner up ahead. Shae was close, but the spaceport was closer. She picked up speed despite the fire in her leg.

A Mandalorian stepped out from an alcove, levelling a blaster at her. She was moving too fast to dodge aside and crashed into him, taking them both to the ground. His pistol skittered off down the street. Shae used a pipe to pull herself to her feet. She turned to see his lost blaster replaced with a blade. Power hummed along its razor edge.

Shae was losing blood, and her prize slipped further away every second she wasted on distractions. The Mandalorian dove towards her. She deflected his arm at the wrist and struck his unarmored neck with the side of her hand. He coughed. She grabbed his knife arm and twisted it in front of her. A muffled crack and a shout of pain. She kicked out his leg, dropping him back against the alcove. More jetpacks were approaching. With a grunt, she stumbled down the street.

She rounded a corner and collided with several pedestrians. Pushing her way through, she searched the press of bodies blocking her way. Where is he? She climbed up on the hood of a parked speeder to get a better view. People cast her confused looks.

There were too many shadows and too many people crisscrossing her field of view. Nar Shaddaa was always busy, and getting lost in the crowd was almost a religion. Unslinging her longrifle—the confusion turned to screams—Shae looked through the scope. Everything about the rifle—an involuntary gift from an ex-Mandalorian back on Mek-Sha—was new and expensive. Shae keyed the scope—one of the special modifications she made to the weapon since Gauss escaped the first time—to pick him out in a crowd.

A red square appeared around a sliver of a half-turned face. Gauss. Shae looked up and found Three Horns pushing people out of the way as he pressed forward. Their group was moving towards a shop door. Someone didn't clear the way fast enough and got the butt of Three Horn's blaster across his face. The pedestrian fell back as Three Horns shouldered the door open and shoved Gauss inside.

Shae slung the longrifle on her back and jumped off the speeder. A shock of pain reminded her that she didn't have a lot of moves left. She managed a wry smile as she ran. Exhausted, bleeding, certain death seconds away, and she smiled. A hunt, an actual hunt, after years in a pretty cage of politics and bureaucracy as Mandalore the Avenger. She felt the familiar rush of her first hunt so many years ago. The rust had fallen away, and her instincts began to howl.

Ping! Shae wobbled to the right as the slug knocked her forward onto her bad leg. She was bleeding enough to leave a trail a child could follow. This might be where she belonged, but it didn’t mean she would survive. Better to die with blood in my mouth than rust on my blade.

She found the shop and pushed the remaining crowd aside before stepping through the broken door frame. It was a pawn shop of some kind, unkempt and filled to the ceiling with forgotten wares. Overturned shelves and debris slowed her down. Shae hopped painfully over the worst of it and picked her way through the junk to a hallway.

Massive arms grabbed her from behind, lifting her off the ground. She struggled to break free, her legs flailing. Driving her head back, her helmet smashed into an immovable beskar. The grip remained.

She shouted, "Orar T’ad!" Her standard list of verbal commands was another modification she added to her longrifle, handy for when you couldn't reach the trigger. The weapon, still strapped to her back, fired a thunderous round into the ceiling. The trick worked, and the grip loosened. Shae slammed a boot down on a knee. A leg buckled, and she dropped free. Shae crouched and swept the thick legs out, knocking her attacker to the floor. Her own wounded leg protested the move. Breathing ragged gulps, she guided herself along the wall and pushed open the exit.

The alley was unlit and dark, but her visor adjusted automatically, casting everything in an orange and white glow. The last of the fleeing Ha’rangir was a quick dash up the street. She heaved herself out of the doorway and down the pavement. Broken crates, metal scraps, and other trash made for unsteady footing. She could make out the smell of exhaust fumes and the ozone of welding through her helmet's filters. Glancing up, she saw lights reflected against the low clouds in the distance, the spaceport. She broke into a limping run, the longrifle listing left and right with each step. The fire in her leg turned to ice.

"Stop her!" Gauss shouted from up ahead. She couldn't see him, but he was close.

"You're dead, Gauss!" she shouted back. Shae needed him alive, but it was getting hard to remember that. They had cut a hole in the fence. The metal was still red around the edges. Glaring white lights illuminated the smooth concrete ahead. Unslinging her longrifle, she jumped through and kept running.

A glossy blue and gold ship sat in the distance. Its engines hummed, and the loading ramp was gliding open. Three Horns, Gauss, and two others ran toward the ship while a small group turned and began firing at her. She dodged to the side as a rain of metal slugs pitted the pavement around her. Still running, she raised her longrifle and fired a volley of shots at closest. One found its mark, and his orange and white avatar fell back.

With the endless landing area the only obstacle between her and Gauss, she ran. Her leg numb, her lungs grabbing what air they could, Shae cursed any plan that involved this much running.

More Mandalorians came spilling out of the ship. Shae heard shouted commands as Three Horns pointed in her direction. They took aim and began firing. A combination of blaster bolts and slugs peppered the ground and her armor, twisting her one way and the other, slowing her progress as she struggled to keep her footing. Her wounded leg pulsed and threatened to give way. With a yell, she pushed through the barrage, raising the arm that held the longrifle across her visor for added protection.

She pulled out her backup pistol with her free hand and returned fire, each shot precise and calculated. Mandalorians began to drop, red plasma scorching a path to the soft tissue between their armor plates. Gauss had found the ramp and used the rails to pull himself up. He stopped and looked back, a smile on his face.

Shae swore, jumping over one of the fallen Mandalorians, his shoulder still smoking. In one practiced motion, she holstered the blaster, went down on one knee, planted the longrifle on her shoulder and took aim. Got you.

She didn’t take the shot.

The thin whine of a missile cut through the air. Shae had time for half a curse before it struck, the explosion lifting her into the air. There was a ringing in her ear, then nothing.

Slowly, murky points of light and security klaxons swam into her consciousness. Shae blinked away her confusion, flexing her hands. She tried to sit up, but her arms were pinned. The inside of her helmet was wet. Shapes swam into view. Blue Mandalorians lifted her up, causing the world to spin and her new bruises to burn. An iron grip held her arms behind her.

Her vision sharpened into the image of Gauss smiling. He was uncomfortably close. Three Horns stood to the side, leveling Shae's longrifle at her chest. It went very well with his polished armor, she noted absently.

“Almost, Shae,” Gauss said. His voice was smooth as silk.

More klaxons. It meant security droids charged with protecting the spaceport were on their way. Turns out security frowned upon blaster fire and missiles. Gauss looked irritated at having his victory cut short. "These people will ensure you don't bother me again, isn't that right, Rubassa?" Gauss continued to stare at Shae as he asked.

“Clan Ha'rangir will see you safe.” Three Horns replied.

Shae scoffed. "You boys got tired of hiding behind your credits?”

Three Horns—Rubassa—turned to look at Shae. “Heta Kol wants a return to the old ways. ‘In war, conquest. In triumph, tradition.”

“Whatever. Can I have my rifle back?”

He laughed. Without taking his eyes off Shae, he slung her longrifle across his back. “See you get a good price for her,” he said to the remaining Ha’rangir. With a final chuckle, he turned on his heel towards the ship, motioning his team to follow. Gauss was escorted up the ramp, still smiling.

Shae strained against her remaining captors, shouting a curse as the engines blazed to life and the ship lifted off. With a flash, the elegant mass of metal raced into the sky and out of sight. Gauss was gone.

The Ha’rangir in front of her watched the ship depart. The man behind her pulled her a half step back into his chest plate. He leaned close and tightened his grip on her arms. "Now, what are we going to do with—"

"Hettir solus." A jet of flame burst from her right wrist, catching the man behind her in an inferno. Shae swung her arm around in a wide arc, engulfing the rest. Not a pretty sight. After a few seconds, the flame sputtered to a hissing finish, leaving blackened beskar plates and piles of ash. She looked up at the sky, reaching for a small datapad at her hip. Two taps and it glowed to life: “TRACKER ENABLED.”

***

Shae sat at the console of her ship and watched the tiny blip make its way down to the planet. She lost sight of it but didn't dare get any closer and risk detection. She wasn't sure how the ionic storm that raged outside the cockpit would affect scanners. It made the last leg of the journey difficult, but there was no mistake: her hunt for Heta Kol had ended.

She followed the tiny whisper her tracker embedded in all outgoing comms and scanning pings for three days. Rubassa’s ship docked with another and transferred Gauss—likely to throw off any tail. A good plan, except Shae wasn't following Gauss. He was just the go-between with Heta and had served his purpose. Apply enough pressure, and someone directly connected to Heta will arrive. Enter Rubassa and his Ha’rangir Mandalorians.

Shae’s final modification to the longrifle was a tracker. It was a gamble, sure, but a lifetime of hunting down dangerous people had taught her that the best warriors claimed the best rewards. Shae couldn't resist that fancy longrifle on Mek-Sha when she lifted it off an old enemy, and she bet whoever Heta sent to protect Gauss would feel the same.

Shae tapped a console for more information on the planet hiding behind the storm.

Ruhnuk.

Surrounded by an intense storm, out of the way, any industry was decades in the past; it looked like any unremarkable rock in space. Perfect for a hideout. One way or another, Shae would face Heta and decide the future of the Mandalorians.

She stared at the swirling clouds and lightning. It would be stupid to go down into the heart of Heta's lair alone. She cursed and turned the ship around, setting course for Odessen.

PvP Revamp with Game Update 7.2

Here’s all you need to know about the Arena and Warzones PvP changes that are coming to Game Update 7.2 “Showdown on Ruhnuk.”



The goals for the PvP Revamp
Our goal is to create a positive and engaging PvP experience for all players by increasing the overall participation and quality of PvP matches and offering new incentives that benefit everyone who participates in PvP.

What are the changes?
No distinction between Ranked and Unranked play
Previously, players would queue for Warzones and Arenas in Unranked and Ranked matches. With 7.2, these queues will now be consolidated. Players will be able to queue solo or as a group for 4v4 or 8v8 matches. Additionally, with 7.2, the 8v8 queue will also allow full 8-player premade groups to queue up.

No restrictions for non-subscribers
All players, regardless of account type, can participate in PvP. During previous seasons, non-subscribers were restricted on the amount of matches they could play. With 7.2, free-to-play accounts will be able to participate in PvP; however, they will earn PvP points at a slower pace than Subscribers.

New PvP Points system
Players will now earn PvP points by playing and completing PvP content. These points will be based on three criteria:
  • Types of match
  • Win/loss
  • Amount of medals earned during the match. Medals have been updated to accurately reflect the state of damage numbers in 7.0. Players will need to earn 8 medals in a match to get full rewards.
  • Note that points are only earned through participation in Arenas and Warzones, this does not include Galactic Star Fighter.


Below are the details on how many points players can get from participating in Warzones:

[center]Warzone[/center]
Warzone Win
Warzone Loss
8 or more medals
24
8
7 medals
21
7
6 medals
18
6
5 medals
15
5
4 medals
12
4
3 medals
9
3
2 medals
6
2
1 medals
3
1
0 medals
0
0


In addition to the above, players can earn bonus points with the Warzone “queued as group” bonus. This bonus will grant 2 PvP Points, assuming players meet the minimum medal threshold of 6.

[center]Arena[/center]
Arena Win
Arena Loss
8 or more medals
12
4
7 medals
10
3
6 medals
9
3
5 medals
8
3
4 medals
6
2
3 medals
4
2
2 medals
3
1
1 medals
2
1
0 medals
0
0


Similar to the Warzone bonus, players can get an Arena “queued as group” bonus of 1 PvP Point, assuming they meet the minimum medal threshold of 6.

Finally, players will be able to earn PvP points by completing PvP Season Objectives.
Each week, players will have 4 PvP Season Objectives (Subscribers will have 6 PvP Season Objectives) that award 100 PvP Points each when completed. Players will only be able to complete 4 of these objectives per week, regardless of their account type.

New PvP Rewards track
A new PvP rewards track will be added to the same window where players can find the Galactic Seasons track.

On this tab, players will be able to track the PvP Season Objectives and their progression through the current PvP Season. Players will be able to see their level, the number of PvP points earned for the week, including the overall total of points accumulated.

Each PvP season, players will be able to advance through 25 levels that grant rewards such as Armor Sets, Seasonal Trophies decorations (small and large), titles, and more. The team is targeting to have several PvP Seasons per calendar year, with each season running for 12 weeks.

(Seasonal Trophies decorations (large and small). Colors can be changed to white, blue, or red.)

(From left to right: Cartel Prospect's and Combatant's Armor Sets.)

Similar to Galactic Seasons, players will have the opportunity to catch up on rewards from Week 7 of the PvP Season. Credits can only be used to catch up to level 15.

Ranked PvP Tokens
Players who still own Ranked PvP Tokens earned during the previous seasons will need to spend these tokens before 7.2 as they will be removed when the update goes live. The tokens will not be converted into any other form of currency.

The items that could be purchased by these Ranked PvP Tokens will be available on the seasonal PvP vendor, however, the rate that players will be earning the new PvP currency will only allow them to purchase either new items or one to two replicas. If a player who was not previously engaged in Ranked PvP focused all of their efforts into obtaining these replicas and none of the new items, it would take several years to obtain every single one.

PvP Vendors
You can find the PvP Vendors, Giradda the Hutt and Tullek, on the Fleet of each faction. Players will be able to purchase items with PvP Season Tokens received from the new PvP Season Reward Track.

Current Season rewards will be available on the PvP Seasonal vendor Tullek’s inventory during the entire season. When the season ends, these rewards will be moved to Giradda’s inventory.

The PvP Rewards Vendor, Giradda the Hutt, will offer replicas, trophy decorations, titles, and art decoration of Arenas and Warzones on a rotating basis.

Giradda’s inventory rotation will work similarly to the Galactic Seasons vendor Jaleit Nall’s inventory rotation. We will have 4 rotation groups: A, B, C, and D. Each Rotation Group will be active for 1 week and then cycle out for 3 weeks. These weekly rotations will occur during our weekly reset at 12:00 PM GMT.

[center]Group A[/center]
Item Name
Cost
Gladiatorial Nexu Replica
20
Rombuk
20
Battleworn Holo-Rancor
20
Replica Victorious Mystic Armor Lockbox
20
Replica Furious Battler Armor Lockbox
20
Replica Furious Weapon Lockbox
20
Replica Predacious Weapon Lockbox
20
Replica Victorious Assault Cannon
16
Replica Baron Deathmark's Huttball Helmet
16
Replica Victorious Blaster Lockbox
16
Title: Orbital Station Obliterator
12
Replica Furious Red-Yellow Color Crystal Lockbox
12
Replica Eternal Gold-Blue Color Crystal Lockbox
12
Trophy Art: Alderaan Civil War
12
Trophy Art: Mandalorian Battle Ring
12
Trophy Art: Tatooine Canyon
12
Human Frogdogs Player (Female)
12
Damage Trophy: Season 9 (Interior)
12
Frogdog Trophy: Season 9 (Interior)
12
Health Trophy: Season 9 (Interior)
12
Rotworm Trophy: Season 9 (Interior)
12


[center]Group B[/center]
Item Name
Cost
Giradda's Special Pet Nexu Replica
20
Replica Victorious Combatant Armor Lockbox
20
Resourceful Renegade Armor Lockbox
20
Unrivaled Guardsman's Weapon Lockbox
20
Replica Furious Mystic Armor Lockbox
20
Replica Commanding Weapon Lockbox
20
Replica Giradda's Rancor
20
Replica Victorious Saberstaff
16
Replica Victorious Lightsaber Lockbox
16
Title: Canyon Crusher
12
Replica Swashbuckling Black-Blue Striated Color Crystal Lockbox
12
Frogdog Gold Color Crystal Lockbox
12
Replica Juvenile Rancor
12
Trophy Art: Novare Coast
12
Trophy Art: Onderon Palatial Ruins
12
Trophy Art: Odessen Proving Grounds
12
Trophy Art: The Voidstar
12
Rotworms Player (Krex)
12
Empire Trophy: Season 10
12
Gree Trophy: Season 10
12
Republic Trophy: Season 10
12
Speed Trophy: Season 10
12


[center]Group C[/center]
Item Name
Cost
Baron Deathmark's Furious Walker Replica
20
Baron Deathmark's Predacious Wrangler Replica
20
Replica Victorious Infiltrator Armor Lockbox
20
Precise Insurgent's Weapon Lockbox
20
Airborne Invasion Armor Lockbox
20
Replica Furious Combatant Armor Lockbox
20
Replica Swashbuckling Weapon Lockbox
20
Replica Victorious Blaster Rifle
16
Title: Cove Cutthroat
12
Title: Slayer of the Square
12
Replica Predacious Gold Green Color Crystal Lockbox
12
Rotworm Purple Color Crystal Lockbox
12
Trophy Art: Ancient Hypergates
12
Trophy Art: Corellia Square
12
Trophy Art: Orbital Station
12
Trophy Art: Quesh Huttball Pit
12
Trophy Art: Yavin Ruins
12
Trophy: Giradda's Pleasure Barge (Holo-Replica)
12
Empire Trophy: Season 10 (Interior)
12
Gree Trophy: Season 10 (Interior)
12
Republic Trophy: Season 10 (Interior)
12
Speed Trophy: Season 10 (Interior)
12


[center]Group D[/center]
Item Name
Cost
Baron Deathmark's Swashbuckling Cutter Replica
20
Giradda's Acklay Replica
20
Ember Makrin Replica
20
Replica Victorious Battler Armor Lockbox
20
Replica Furious Infiltrator Armor Lockbox
20
Replica Gladiatorial Weapon Lockbox
20
Centurion Defender Weapon Lockbox
20
Replica Victorious Sniper Rifle
16
Title: Mesa Mauler
12
Title: Battle Ring Brawler
12
Replica Gladiatorial Gold Outline Color Crystal Lockbox
12
Replica Commanding Burning Orange Color Crystal Lockbox
12
Ranked Warzone Black-Silver Crystal Lockbox
12
Trophy Art: Huttball
12
Trophy Art: Makeb Mesa
12
Trophy Art: Rishi Cove
12
Trophy Art: Vandin
12
Damage Trophy: Season 9
12
Frogdog Trophy: Season 9
12
Health Trophy: Season 9
12
Rotworm Trophy: Season 9
12


A new 4v4 PvP Map
Alongside the changes listed above, a new 4v4 Arena Deathmatch PvP map, the Onderon Palatial Ruins, will be available to all players at 7.2’s launch.

(Loading screen for Onderon Palatial Ruins.)

PvP Season 1
The first PvP Season begins with the launch of Game Update 7.2. There will be new PvP Achievements, and players can earn PvP Season Tokens (maximum of 20 tokens) to purchase one of the new Season 1 rewards. Tokens not used this season can be carried over to the next season.

(From left to right: Cartel Delegate's and Enforcer's Armor Sets.)

We are eager for players to check out all of these changes, and we look forward to the start of PvP Season 1!