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Lords and Villeins News

Hotfix v1.0.2 Is Here!

Most honorable lords and ladies!

the first wave of bugfixes is just being deployed to your lands. We have been working hard to resolve the most immediate issues and address some smaller problems, so we can improve the quality of the game while you wait for a bigger patch. Our efforts are not ending here!

In the following patch, we aim to fix more issues, but also spend time on improving the UI and adding quality-of-life features requested by our players, including more options to customize difficulty, a better way to manage priorities of villagers, more UI stats and balancing improvements, so stay tuned for the next patch in the following weeks! We are doing our best to deliver these updates to you as soon as possible.

In the meantime, here is a list of changes delivered with 1.0.2!

[h2]Major Bugs:[/h2]
  • Updated Unity version to Unity 2021.3.14f1 to solve a number of native crashes caused by the engine
  • Sickness no longer impacts mood, happiness, and health before the sickness incubates (it will only spread to others during this time)
  • Chance to die from sickness was incorrectly multiplied by three because it was not recognizing villagers sleeping in bed
  • Expelling a family will automatically remove all related notifications
  • Fixed crash in the finance book related to when a family died or left
  • Fixed crash in the population book related to villagers dying
  • Fixed a backward compatibility crash for older save files
  • Fixed incorrect order of calls when objects are removed. This led to a number of crashes in the UI and other parts of the game
  • Fixed camera clipping issue that miscalculated cursor position due to a rounding error
  • Fixed serialization issue with tax data that allowed evaluating taxation multiple times if save file was made on the same day
  • Fixed a crash during loading which would happen when the player has no soldier regiments
  • Fixed incorrect music being queued on startup

[h2]Minor Bugs:[/h2]
  • Fixed notification for marketplace closed being displaced incorrectly around the public celebration days
  • Unsafe Marketplace and Unsafe Tourism are now triggered only when a caravan member dies out of hunger, combat, or temperature (previously old age death would also trigger this debuff)
  • Increased character limit and changed validation method on the settlement name
  • Fixed Select keybinding action to allow rebinds
  • Requesting a custom family is now updating favor points immediately after spending them
  • Setting the Caravan price and switching to the local market and selecting Sell action will no longer switch to the "Free" price type
  • Sicknesses will now correctly show in the HUD counter after they end the incubation period
  • Unsafe Settlement, Unsafe Tourism, and Family Left Or Was Expelled debuffs now reset their timers with the most recent event
  • Fixed incorrect loading of states for Promotion quests during the tutorial
  • Fixed incorrect loading of a cooking quest during the tutorial
  • Fixed performance-related texturing issue in the zone tenure UI
  • Fixed crash when the database of unique last names would exhaust itself
  • Fixed possible crash with a villager moving on the edge of a map
  • Market Presence UI now automatically closes if it is displaying information about the family that left or died
  • Fixed crash related to a Market Presence UI when closed after family left or died
  • Fixed achievement "A Noble cause"
  • Fixed "Settle them All" and "They Are All Here" achievement
  • Fixed issue with guards attempting to occupy guard postmarked for removal

[h2]QOL Changes:[/h2]
  • Removed redundant alternative key bindings
  • Nonstackable settlement debuffs now display the remaining time

[h2]Balancing changes:[/h2]
  • Sheep can now spawn in the wilderness and be tamed
  • Redesigned drafting mechanism for animals brought by caravans to ensure more variety
  • Increased inventory capacity of the caravan to bring a higher variety of resources, caravans will also appear slightly more frequently
  • Increased yields of stones from stone mountains
  • During the tutorial, the emergency supply of normal meals was reduced, but the player will now also receive a regular supply of good meals

Help Nominate Lords and Villeins for Innovative Gameplay Steam Award!

Greetings, esteemed Lords and Ladies,

While we are hard at work to deliver you the next hotfix patch and introduce further quality of life improvements and work on your suggestions, we are turning to you now with a humble request. The year 2022 is nearing its end, and in this time of contemplation, it is up to you, the players, to decide which games get nominated for the Steam Awards!

Please consider Lords and Villeins for the "Innovative Gameplay" category. Lords and Villeins was truly an ambitious project for our team, as we strived to innovate with in-depth immersive and detailed simulation of a thriving medieval settlement. We keep striving to make it more polished, balanced and the best version it can be, but we are already very proud of our achievement and are so thankful for your feedback and support, that got us this far. If you believe as we do, that our contribution to the genre was innovative, all you have to do is check the box on top of this article. We will be really grateful for your support!

Voting is possible until November 29 and during the same period you can buy the game for 15% off, as Lords and Villeins is a part of the Autumn Sale.

Also don't forget that Lords and Villeins is a part of a bundle along with its soundtrack, meaning you can combine the discounts. That's a hell of a bargain, isn't it?

https://store.steampowered.com/bundle/28876/Lords_and_Bards_bundle/

Many more games from Fulqrum Publishing, such as the recent titles Forgive Me Father or The Pegasus Expedition, are discounted as well, you can find all of them on our sale page.

Czech & Slovak Games Week Starts Today, Featuring Lords and Villeins!

We greet you again, Lords and Ladies,

Lords and Villeins has left Early Access recently and we are already receiving tons of feedback from you. Thank you very much for doing so, we will be addressing as many of the reported issues as possible, you can expect a patch during the following weeks!

Meanwhile, we have an important invitation to make. We are proud to have the game featured at this year's Czech & Slovak Games Week starting today at 7PM CET here. You can catch the developer streaming Lords and Villeins at 9PM CET, here on our Steam page or at the event's page, don't be shy and come say hi!

Also if you're new to our community and if you are enjoying Lords and Villeins, don't forget to come hang out to our Discord channel, we will gladly see you there.

Lords and Villeins 1.0 Is Out Now!

The moment you have all been waiting for is finally here! Lords and VIlleins reached the final stage of our original roadmap, and we are so excited to deliver you the v1.0!

Watch the official Full Launch Trailer here:

[previewyoutube][/previewyoutube]

With this launch, Lords and Villeins will receive a hearty content update which includes:

  • Assembling The High Council and holding Town Hall hearings
  • New public celebration event
  • New ability to perform risky tax evasions
  • New Opposition Group system that can result in noble coups and peasant uprisings
  • Personal spy with abilities to gather intelligence and assassinate rivals
  • Gameplay modules to heavily customise game experience
  • Overhauled trading system that significantly improves interaction with markets
  • New underground resources with mineshafts to mine them
  • Ability to manage storage priorities and new tools to optimise logistics
  • Full localisation to German, French, Russian, Czech, and Simplified Chinese
  • Steam Achievements
  • Performance optimization and fully overhauled user interface
  • Large amount of bugfixes and rebalancing of game systems
And much more! We have covered the full list of changes extensively in our previous blog posts!
  • Read here to find out about high council, public hearings, and uprising events!
  • Read here to learn about customizability features, templates, new trading experience, mining, and more!

This is our biggest update yet, being in the works for over 4 months, working closely with our beta testers, and over many iterations to make sure, that this update is as good as it can be. We are very excited to finally let you play it!

[h2]Announcing New Lords and Bards Bundle![/h2]
The Lords and Bards Bundle is the most convenient way to get the full Lords and Villeins game and its wonderful, relaxing soundtrack - perfect for those who wish to listen to soothing tunes inspired by the different seasons even when not ruling their medieval village! Get it now with a special discount both on the game and the soundtrack!

https://store.steampowered.com/bundle/28876/Lords_and_Bards_bundle/

[h2]Join Our Community Contest To Celebrate The Release![/h2]
To celebrate the release, we are also hosting a community contest! Help us reach more audience, spread the word about the game, and get something nice in return! We are giving away Steam keys for Lords and Villeins and Lords and Villeins T-Shirts and mugs!

Join the contest here!

[h2]Thank You For Being With Us![/h2]
This update also marks the end of our early access journey. Since the Early Access Release in September 2021, we have come a long way! We improved the game, our team improved their skills as game developers, we have learned about our community and what kind of game you would like, and with each iteration, we were able to realize our vision for Lords and Villeins to be bigger, better and more polished than before.

So to all of you, who were with us during this time, thank you! Thank you for your feedback, for your support, criticism, and for enjoying our game. Thank you for sharing your reviews, for letting your friends know about our game and for just being here and being active in the community.

And big thanks to all of you who are yet to give this game a chance! We hope you will enjoy it! Remember to share your review and if you like it, tell about it to your friends! More eyes on the game will help us reach bigger audiences and supports our work and additional updates in the future!

[h2]What Is Next?[/h2]
Is this the end of Lords and Villeins journey? No! We will be focused on fixing bugs and balancing issues we might have missed during our extensive beta-testing. We will also take a little bit of rest from the development - it has been very active four years of development and we need to rest too!

When we come back, we will see what lies in the future for us. We would love to continue supporting this game, bring you more content, add mod support and further improve the game in all aspects. Right now it remains to see for us, what we will be able to do, but keep in mind the full release does not signify the end. It is only there to tell you, that our original roadmap has been completed!

Now there is only one thing left to say - enjoy the new update and let us know what you think! Post comments here, in the forums, or join our Discord! We will be listening to all your feedback and do our best to improve the game beyond the 1.0!

Lords and Villeins is a part of Fulqrum Publisher Sale!

Greetings everyone!

We are so happy to announce that the Fulqrum Publisher Sale just started and Lords and Villeins is a part of it with an amazing 20% discount! This is the best opportunity to grab the game before its full release on November 10 - did you not know about that?

Well, read all about what the full release will bring in our previous article as well as the one before that, and yes, even the one before that. It's a lot of information, but it's going to be a big release!

Of course, don't miss the new trailer either:

[previewyoutube][/previewyoutube]

Besides Lords and Villeins, ALL of Fulqrum Publishing's games are discounted by up to 90% for an entire week! The sale ends on October 27.

For any scifi grand strategy fans out there, we just released epic story driven game The Pegasus Expedition. Give it a look you won't regret it!