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Schwarzerblitz News

RIDE THE LIGHTNING! Schwarzerblitz v1.6 is out!

Seven years after the first alpha version and four years after the Steam debut, the lightning strikes again! Schwarzerblitz receives one new massive update!

[previewyoutube][/previewyoutube]

  • A new playable character: Lucia Lunarossa joins the cast, this time for real!
  • New costumes and some revamped animations
  • Version select: choose your favorite old moveset from the alpha and beta times (must be toggled in the options)
  • Unlockable story NPCs, playable in Versus Mode
  • A short bonus story chapter
  • New arcade endings for Lazor and Rattlebone
  • A new, revamped juggle system
  • New advanced combo trials
  • Balance adjustments all around the board
  • A new secret arcade boss
  • New training options


Thanks for having been here for the ride and, once again, let the Black Lightning strike! Detailed patch notes for each character will follow in the coming weeks!

A small delay - SCHWB v1.6 will come out in the middle of June 2024

[h3]A short technical delay[/h3]
Due at least two other indie fighting games coming out on May 30-31st and Steam Next Fest approaching, I've decided to postpone the release of Schwarzerblitz v1.6 to the middle of June.

[h3]Wanna see your fan art in the game?[/h3]
To celebrate the upcoming launch, fan-art submissions are open for the in-game gallery. If you have drawn any Schwarzerblitz related art piece, feel free to contact me to have it added to the game. Rules as follow:
  • latest submission: 15th June 2024
  • must be SFW
  • must only feature Schwarzerblitz characters (characters from the short stories allowed)


[h3]Open beta still running[/h3]
In the meanwhile, you can still play on the endless-beta branch (password: mysteryjohnson) to get familiar with the new character and additional features!

Thanks for your continued support! See you in 2-3 weeks!

Schwarzerblitz - Candidate v1.6 Release available in the endless-beta branch

One last huge update

Schwarzerblitz v1.6 is coming soon as a last big update... and I need all the player feedback I can get! The release candidate version is available in the endless-beta branch of the game. To access it:
  • Right Click on Schwarzerblitz in your Steam Library
  • Select Beta
  • Input the password mysteryjohnson to access the endless-beta channel
  • Switch to the endless-beta channel and let the game update

[h2]A new character[/h2]
Lucia Lunarossa, originally released as a Workshop character, will be added to the game in an official form as character #28, to be unlocked by clearing Arcade mode with Mira and Lazor OR Leo and Rattlebone OR Renzo, Mono, Wally and Shaz. She sports an updated and more polished moveset (and, hopefully, more balanced), while still having access to all her transformations



[h2]A new juggle system[/h2]
The juggle system has been revamped to allow for more freeform combos. Every character has now access to a universal launcher that costs one Bullet Counter and a new evasion mechanic called Trigger Escape. A new tutorial section has been added specifically to address this new content.
Each character will also receive a new combo trial that makes use of the new juggle mechanics.



[h2]Version select[/h2]
You've read it right! All the characters have now access to most of their old movesets, ranging from the very first 2017 Alpha version to the latest update. Version select must be toggled in the options and changes, among other things, how gravity, juggles, mechanics and wake up options behave. If you want a taste of an older Schwarzerblitz version, be sure to check it out!



[h2]Unlockable story characters[/h2]
Previously unplayable characters that appeared during the story, such as Army Soldier and Broken Krave, can now be unlocked for Free Match. They can be selected by keeping the Trigger button pressed down while hovering on a certain character.



[h2]To cry wolf[/h2]
In addition to the above, there is also a new secret arcade boss fight. The conditions to get it are pretty hard, but not impossible if you have already met and beaten Arkaneis in Arcade Mode:
  • Don't get any Perfect wins before match #3. If you meet K-069 at any moment during your run, you failed this condition.
  • Obtain at least 2 Perfect wins after match #3.
  • Play at Hard or higher.
  • Win two times or more by Ring Out
  • Never lose a round nor continue
  • Defeat Doll in match #6
  • The new boss will replace Donner as the final arcade boss


[h2]Quality of life improvements[/h2]
As one last thing, there will be a couple bug fixes and general improvements, such as:
  • Replaced some old animations, such as the universal backdash and Kiyoko's run
  • Improved Record&Replay function in Training Mode
  • A 3-frames buffer for making links more consistent
  • A general rebalancing of the cast
  • Small improvements to the CPU-controlled opponent logic


The update will drop within a couple months, so any additional feedback NOW is well appreciated!

[Bug Fix] Fixed song selection not working with player 2 controls

  • Song selection wasn't working when Player 2 had selection priority (e.g. vs AI selected with P2 controls). Furthermore, the icons were displayed with the wrong size. This has been fixed
  • Fixed a small memory leak due to a menu not being destroyed after a Free Match was over.

[Bug fix] Pressing Trigger while advancing won't cause unwanted running

Due to some unintended behavior, pressing the Trigger button while walking forward would automatically make the character run. This made it very difficult to start Trigger Combos with moves that included a forward direction. The behavior has been fixed to remove this.
Pressing Forward + Trigger together at the same time, however, will still result in a run.