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Way of the Hunter News

End of the year recap

[h3]Way of the Hunter has been out for almost four months and with 2023 here before you know it, we thought it was a good opportunity to recap.[/h3]

We feel very fortunate to be home for such a passionate and positive community of hunters and we want to thank you for supporting us. Your feedback continues to play a big part in our vision for the game and we really do appreciate your voices. There is a lot more Way of the Hunter ahead and we cannot wait to tell (and show) you more in the near future. But enough talk, let's have a look at the recap, and do remind us if we missed any of your dream features!



Good hunting!

(Fix) Dev branch update 1.21 (build 88668)

Build no. 88668 of version 1.21 is now live on the Development branch.

[h3](Development branch, Steam) Version 1.21 (Build: 88668) patch notes:[/h3]
  • Fixed: Vehicle radio audio
  • Fixed: Transylvania tasks - activation issues, complete conditions, and descriptions
  • Fixed: Albino white-tailed deer with brown patches in taxidermy
  • Fixed: Patch notes typo

Before you opt into the development branch, please make sure that you back up your save file, as progress you make on the development branch WILL NOT CARRY OVER to the stable version if you later choose to switch back. The patch will be pushed to the stable version and other platforms as soon as we have confirmed that it is indeed stable.

Please refer to this Steam Forums thread to learn how to opt in to the Development branch.

We will be grateful for any and all feedback and bug reports either in the discussion section of this post or via the THQ Nordic Redmine (when creating a ticket, please make sure that you enter the correct version).

Good hunting!

Dev branch update 1.21

Update 1.21 is now live on Development branch on Steam, bringing rare fur variations, vehicle radio, new tasks, improvements and fixes, and more to Way of the Hunter.

[h3](Development branch, Steam) Version 1.21 patch notes:[/h3]
  • Added: Vehicle radio
  • Added: Animals rare variations - melanistic mule deer, melanistic roe deer, albino white-tailed deer, albino red deer
  • (MP) Added: Host’s taxidermies appear in their multiplayer session
  • Added: Loading screen tips
  • Added: Additional objectives - 6 new tasks for Nez Perce Valley, 5 new tasks for Transylvania
  • Tweaked: Improved Main menu UI
  • Difficulty selection before starting new game
  • Difficulty selection in main menu
  • Tweaked: Improved character animations
  • Fixed: Greylag goose and Ross’s goose sometimes T-posing in killcam
  • Fixed: Missing teeth of animals in inspect
  • Fixed: Vehicle physics - Players able to flip car or throw it in the air with character
  • Fixed: Environmental issues - tree placed inside a rock, misplaced water texture
  • Fixed: Large animals sometimes didn’t fit in hunting overview
  • Fixed: Waterfowl getting stuck in loop flying between two near need zones
  • (MP) Partially fixed: Opening claim screen triggers respawn of dead animal bodies
  • (MP) Fixed: Players not seeing gamer tags in hunting map
  • (MP) Fixed: Clients not able to hear some animal cues (squeaking)
  • (MP) Fixed: Private areas behaving different for client and host
  • (MP) Fixed: Taxidermized animal from MP was not available in SP

[h3]Known issues:[/h3]
  • A large number of active tracking markers may cause FPS drops

Before you opt into the development branch, please make sure that you back up your save file, as progress you make on the development branch WILL NOT CARRY OVER to the stable version if you later choose to switch back. The patch will be pushed to the stable version and other platforms as soon as we have confirmed that it is indeed stable.

Please refer to this Steam Forums thread to learn how to opt in to the Development branch.

We will be grateful for any and all feedback and bug reports either in the discussion section of this post or via the THQ Nordic Redmine (when creating a ticket, please make sure that you enter the correct version).

Good hunting!

(Fix) Update 1.20 (build 88370)

Build no. 88370 of version 1.20 is now live for all players addressing the issue with missing taxidermies in the Transylvania lodge. You should see some of your missing taxidermies return, while those that do not return can be mounted again. All players receive a reimbursement for mounting costs of 4000 in-game currency.

[h3](PC) Version 1.20 (Build: 88370) patch notes:[/h3]
  • Missing taxidermies reappear
  • Those that do not reappear can be mounted again
  • All players receive a reimbursement for mounting costs of 4000 in-game currency

We will be grateful for any and all feedback and bug reports either in the discussion section of this post or via the THQ Nordic Redmine (when creating a ticket, please make sure that you enter the correct version).

Good hunting!

Thank you for your patience and good hunting!

(Fix) Dev branch update 1.20 (build 88370)

Build no. 88370 of version 1.20 is now live on the Development branch addressing the issue with missing taxidermies in the Transylvania lodge. You should see some of your missing taxidermies return, while those that do not return can be mounted again. All players receive a reimbursement for mounting costs of 4000 in-game currency.

[h3](PC) Version 1.20 (Build: 88370) patch notes:[/h3]
  • Missing taxidermies reappear
  • Those that do not reappear can be mounted again
  • All players receive a reimbursement for mounting costs of 4000 in-game currency

Please refer to this Steam Forums thread to learn how to opt in to the Development branch.

We will be grateful for any and all feedback and bug reports either in the discussion section of this post or via the THQ Nordic Redmine (when creating a ticket, please make sure that you enter the correct version).

Good hunting!

Thank you for your patience and good hunting!