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Way of the Hunter News

Update 1.17 is live!

Update 1.17 is now live, bringing an important addition, and a number of fixes and improvements to Way of the Hunter.

Version 1.17 patch notes:
  • Added: Brown bear in Transylvania
  • Added: Ambient birds
  • Tuned: Reduced chromatic aberration and vignetting
  • Tuned: Multiple environmental visual bugs (e.g. levitating stones)
  • Tuned: Multiple animations related to firearms handling and player movement
  • Tuned: Firearm synchronization audio
  • Fixed: (PS5/Xbox Series X/S) Difficulty reset after the game is rebooted
  • Fixed: Hunting log data not updating properly if the animal was younger at the time of an earlier bullet hit (Fix is only for newly created hunting log entries. Older hunting log entries will be fixed in a future update)
  • Fixed: Missing shot sound on the .338
  • Fixed: Analytics turn off option
  • Fixed: Animal reward update after integrity loss
  • Fixed: Fixed Hunting log displaying all animals as 'Young' when no taxidermy data is available
  • Fixed: Animation of small game animals stuttering when seen through optics
  • Fixed: Individual animals straying too far from their herd and causing unintended spooking behavior
  • Fixed: Looping vehicle audio
  • Fixed: Crash when switching to windowed mode
  • Fixed: Random crash after the animal has been shot
  • Fixed: Crash when shooting an animal with shotgun in MP resulting in server crash
  • Fixed: Rare crash when interacting with a static animal sign
  • Fixed: Notifications of discoveries around the map
  • Fixed: Notifications of discoveries around the map
  • Fixed: Continuously shooting with shotgun leading to a drop in FPS
  • Fixed: Infinite jumping loop
  • Fixed: Multiple localization issues

Good hunting!

(Video) Dev diary #8 - Hold your breath, aim, and shoot!

May your sights be straight and your aim true!

In this Dev diary series, developers from Nine Rocks Games will take you on a journey of creating an authentic virtual hunting experience in Way of the Hunter. You'll meet some of the staff, who will give you a behind the scenes look at the development of the game's main features and explain its core mechanics.

[previewyoutube][/previewyoutube]

Follow Nine Rocks Games and Way of the Hunters on socials and join our official Discord to stay up to date with new updates and fresh Dev diary episodes:
http://wayofthehunter.com/
http://discord.gg/wayofthehunter

Way of the Hunter - Dev diary #7 - Community update

Let's recap the first couple of weeks after our release and see what's on the horizon!

In this Dev diary series, developers from Nine Rocks Games will take you on a journey of creating an authentic virtual hunting experience in Way of the Hunter. You'll meet some of the staff, who will give you a behind the scenes look at the development of the game's main features and explain its core mechanics.

[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]

Follow Nine Rocks Games and Way of the Hunters on socials and join our official Discord to stay up to date with new updates and fresh Dev diary episodes:
http://wayofthehunter.com/
http://discord.gg/wayofthehunter

Brown bear season starts now! Development version 1.17 is live

1.17 patch notes


    Addition

  • Added: Brown bear in Transylvania

    Tuning

  • Tuned: Reduced chromatic aberration and vignetting
  • Tuned: Multiple environmental visual bugs (e.g. levitating stones)
  • Tuned: Multiple animations related to firearms handling and player movement
  • Tuned: Sounds

    Fixed

  • Fixed: Hunting log data not updating properly if the animal was younger at the time of an earlier bullet hit (Fix is only for newly created hunting log entries. Older hunting log entries will be fixed in a future update)
  • Fixed: Missing shot sound on the .338
  • Fixed: Analytics turn off option
  • Fixed: Animal reward update after integrity loss
  • Fixed: Fixed Hunting log displaying all animals as 'Young' when no taxidermy data is available
  • Fixed: Animation of small game animals stuttering when seen through optics
  • Fixed: Individual animals straying too far from their herd and causing unintended spooking behavior
  • Fixed: Notifications of discoveries around the map
  • Fixed: Continuously shooting with shotgun leading to a drop in FPS
  • Fixed: Infinite jumping loop
  • Fixed: Multiple localization issues

    Fixed: Crashes
  • Crash when switching to window mode
  • Random crash after the animal has been shot
  • Shooting an animal with shotgun in MP resulting in server crash
  • Rare crash when interacting with static animal sign

Before you opt in to the development branch, please make sure that you back up your save file, as progress you make on the development branch WILL NOT CARRY OVER r to the stable version if you later choose to switch back. The patch will be pushed to the stable version as soon as we have confirmed that it is indeed stable.

Please refer to this Steam Forums thread to learn how to opt in to the Development branch: https://steamcommunity.com/app/1288320/discussions/0/3316358999128751436/

We will be grateful for any and all feedback and bug reports via the THQ Nordic Redmine (when creating a ticket, please make sure that you enter the correct version):
https://steamcommunity.com/linkfilter/?url=https://redmine.thqnordic.com/projects/way-of-the-hunter-community/issues/new

Version 1.16.2.80362 patch notes

  • Fixed: Noah dialogue playing after every game load
  • Fixed: Rivers missing after changing video settings
  • Fixed: Small tree branches sometimes stopping bullets
  • Partially fixed: Player getting stuck in trees (should happen less often)
  • Tuned: Player noise in forests reduced
  • Tuned: Hunter sense sound analysis now displays the distance in 20m intervals instead of rounding up to 50m




Known issues:
Missing shot sound on the .338