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SHMUP Creator News

Update: 1.5.5

[h3]BUG FIXES[/h3]
. main menu high-score background scrolling was stopped after displaying high-scores
. in the main menu, when the music volume was at 0 and you reset to default, sound volumes were not updated
. Bullet cancel should not spawn an item if Smart bomb bullet cancelling setting is unchecked
. tentative steam deck crash fix

Hotfix: 1.5.4

[h3]NEW FEATURE[/h3]
. you can now choose if an FX particle system uses a timeout or not.

Note: it's a good practice to use a timeout duration with a particle system to avoid having to update it off-screen, for performance reasons. However, sometimes you want to start an effect outside of the screen and now you can control this timeout.

Update: 1.5.3

[h3]NEW FEATURES[/h3]
. weapon Properties > Burst > Burst offset and Bullet offset maximum value is now 999
. time Between Bursts maximum value is now 99

[h3]BUG FIXES[/h3]
. wallpaper was not displayed when starting a level from the start in the editor
. items without collision shape could crash
. sometimes the Enter name window could be displayed in the Start menu
. extend could have issues with very high scores
. some parts of snakes were not using the right invincibility setting
. some fonts used in the game were sometimes not copied to the stand-alone game
. the offset direction in the Start menu editor wasn't always consistent with the real one in the Start menu
. multiplier HUD wasn't updated anymore [regression]
. couldn't import a DDS cube map if the extension wasn't uppercase

Hotfix: V1.5.2

[h3]BUG FIXES[/h3]
. updated the game controllers list
. items should not be lighted for performance (regression)
. invincible bullets could incorrectly hit the same enemy several times
. snake invincible head and/or body only worked with individual sprites

Hotfix: 1.5.1

BUG FIXES
. when "to the player" is specified in the orientation of the WAVE category, it is only applied to the first enemy
. after viewing Highscores in the main menu, exiting the Highscore board causes all audio to drop out
. bullets could kill an invincible enemy [regression]
. inputting anything into the timer trigger puts the value to 9999.0