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SHMUP Creator News

Hotfix: 1.6.2.1

[h3]Bug fixes[/h3]
.items placed by hand outside of the screen shouldn't be activated until seen by the camera (regression)
.in a stand-alone, player's start position could be wrong (regression)
.player "orient by mouse" aim picture should never be in shadows
.current layer is now properly saved with the game

Update: 1.6.2.0

New features

.preload explosion pictures to avoid small hang when the explosion starts for the 1st time
.button trigger new release mode
.increased maximum bombs to 999999
.increased extend maximum value to 999.999.999
.updated FMOD sound engine

Bug fixes

.fixed several memory leaks
.timers were wrong with low framerate ( .player/enemies collision was only colliding with 1 enemy per frame
.enemy start particle system wasn't properly shared between instances
.even if bomb "Cancelling" was unchecked, "enemies don't shoot" still occurred
.homing items spawned outside the camera were not activated
.score multipliers didn't visually apply to items according to the score pop-ups
.triggers were evaluated after the player, and so player control "Hold fire" at the beginning of a level could start too late
.a weapon using Start delay shouldn't use Refire limit
.crash with missing laser texture
.pause text wasn't perfectly centered
.gauge min activation value UI bug
.wrong weapon set scroll view size with enemies in the Weapon editor
.when duplicating multiple objects on different layers with shift-click, the enemies are duplicated to the copied object layers, but FX particles were duplicated to the selected layer

Update: 1.6.1.11

Bug fixes
  • Changing the normal map of a material crashed
  • Blade of Death trees material was too dark
  • The left and right movement in bullets didn't act the same way with different frame rates

Update: 1.6.1.10

Bug fix:

.triggers with 3D sound sometimes play random sounds in stand-alone games

Update: 1.6.1.9

New feature

.possibility to choose to use DirectX9 or DirectX11 renderer: in the Preference editor (F12)

Bug fixes

.selection was unreliable with DirectX11
.player didn't collide with background elements because of Intro Move duration, even if Move was disabled
.changing a text size font didn't change the text whitespace size
.updated Steam sdk
.possible crash when importing 3D materials with missing textures