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SHMUP Creator News

Update: V1.5.6

[h3]NEW FEATURES[/h3]
. weapon shooting duration max value increased to 999
. particle life max value increased to 9999
. keyboard shortcut: Ctrl + P select the player

[h3]BUG FIXES[/h3]
. FX particle system "off-camera pause" could sometimes stop the effect forever
. smart bomb was not doing damage to an enemy if he was hit by a laser a few frames before
. an FX attached to a player would not disappear with Player control
. when holding charge after you initiate cutscene/take controls away from the player, the charge sound and particles would not stop
. item selector items collisions on the player were broken [regression]
. snakes lose their texture when importing a picture in certain cases
. when using the right stick, the automatic button 4 shoot is now disabled
. changing laser sprite animation broke the laser scrolling speed in the weapon editor
. start gauge particle name was wrong: it's now called Ready gauge particle
. the 1st time we clicked on the Load level button, the Level panel was empty

Update: 1.5.5

[h3]BUG FIXES[/h3]
. main menu high-score background scrolling was stopped after displaying high-scores
. in the main menu, when the music volume was at 0 and you reset to default, sound volumes were not updated
. Bullet cancel should not spawn an item if Smart bomb bullet cancelling setting is unchecked
. tentative steam deck crash fix

Hotfix: 1.5.4

[h3]NEW FEATURE[/h3]
. you can now choose if an FX particle system uses a timeout or not.

Note: it's a good practice to use a timeout duration with a particle system to avoid having to update it off-screen, for performance reasons. However, sometimes you want to start an effect outside of the screen and now you can control this timeout.

Update: 1.5.3

[h3]NEW FEATURES[/h3]
. weapon Properties > Burst > Burst offset and Bullet offset maximum value is now 999
. time Between Bursts maximum value is now 99

[h3]BUG FIXES[/h3]
. wallpaper was not displayed when starting a level from the start in the editor
. items without collision shape could crash
. sometimes the Enter name window could be displayed in the Start menu
. extend could have issues with very high scores
. some parts of snakes were not using the right invincibility setting
. some fonts used in the game were sometimes not copied to the stand-alone game
. the offset direction in the Start menu editor wasn't always consistent with the real one in the Start menu
. multiplier HUD wasn't updated anymore [regression]
. couldn't import a DDS cube map if the extension wasn't uppercase

Hotfix: V1.5.2

[h3]BUG FIXES[/h3]
. updated the game controllers list
. items should not be lighted for performance (regression)
. invincible bullets could incorrectly hit the same enemy several times
. snake invincible head and/or body only worked with individual sprites