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Siralim Ultimate News

Patch 1.1.1

Patch 1.1.1 is now available on all platforms! Thanks to everyone who tested the patch and reported bugs/crashes.

This update includes 10 new specializations, along with many new spells, minions, achievements, costumes, skins, anointments, and much more. On top of that, we've added several of quality-of-life improvements to the game as a result of your feedback.

Here are the patch notes in case you missed them in my last post:

PATCH NOTES
- 8 specializations have been added to the game: Toxicologist, Engineer, Shadowbringer, Demonologist, Mime, Graveborn, Gladiator, and Brewmaster. You can unlock them via new projects.
- 2 Challenge Specializations have been added to the game: Pariah and Deprived. Instead of providing you with bonuses, these specializations make you significantly weaker. However, if you're able to Ascend them, you'll earn a special reward. These specializations' projects are only available after you unlock the Gate of the Gods.
- Additional content related to the new specializations has been added: 120 achievements, 30 costumes, 10 skins, new anointments, and more.
- 10 spells have been added to the game. These were added to extend support for under-utilized debuffs such as Poison and Cursed.
- 11 minions have been added to the game. Many of these work much differently than normal minions (and most are exclusive to the new Demonologist specialization), so check out the Codex for more information.
- Each week, a new buff will activate that either increases your Card Drop Rate, Skin Drop Rate, Nether Stone Drop Rate, or Bonus Loot. You can see which buff is active by interacting with the new Calendar decoration in your castle (found in the Utilities/NPC category).
- You can now choose to consume 1, 2, or 3 tickets at the Gambling Dwarves. This multiplies your rewards by the number of tickets spent, and also counts as playing that many times for the sake of Prophecies and Achievements.
- The following new macro conditions have been added to the Macro Editor: Resurrection Count, Death Count, Is Not At Top of Timeline, Is Not At Bottom of Timeline, Has Trait, and Doesn't Have Trait. Note for those last two: prior to this patch, many traits were not recorded in your Codex (False Gods, God Battles, etc), so you'll need to encounter these traits in battles before you'll see them appear on the list.
- You can sort Nether Stones by Locked and Unlocked in all interfaces.
- You can now rename your Nether Stones at the Blacksmith using the new "Etch" function.
- Most Arsenal and Booze spells have been changed/buffed to be more useful.
- Most Exotic creatures' traits and backer traits are now more powerful.
- The Lister and Jotun fights no longer use battle fatigue as their metric for victory, and are instead based on the number of turns creatures have taken in battle (24 total turns for Lister, 36 total turns for Jotun). The intent of this change is to shorten these fights under normal circumstances, make them a bit more predictable, and prevent players from feeling like they need to fish for certain realm properties to defeat Jotun in a reasonable amount of time.
- None of the False Gods are immune to Blighted anymore, and False God self-healing from their innate traits no longer counts as healing effects.
- Cabalist's "Flow of Magic" perk has been revamped because it was simply an inferior version of this specialization's "Prism" perk.
- Enemies can no longer spawn with the "Saving Grace" spell. Note that they can still acquire this spell in battle through other effects.
- Numbers greater than or equal to 1 quadrillion are now expressed using scientific notation. This means that all numbers can now be displayed so the game won't default to "?!?!" if you reach too high of a number.
- Massive optimizations to make the game run smoother, especially in battles that drag on for a long time.
- Several fixes and improvements for Steam Deck.
- Tons of bug fixes.

(Test Branch) Patch 1.1.0

Patch 1.1.0 is now available on our test branch! As with many of our previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it.

Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it.

In order to download the patch, please do the following:

1) Make a backup of your save folder. You'll find it in C:\Users\YOUR_USERNAME\AppData\Local\SiralimUltimate. Copy the entire "save" folder to somewhere else on your computer. DO NOT SKIP THIS STEP!

2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "specializations123". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu.

3) The patch should download automatically now. If not, restart Steam.

Expect this patch to remain on the test branch for a few weeks. Once it's stable, I will need to prepare it for all other platforms and launch it simultaneously on Windows, Mac, Linux, iOS, and Android to prevent issues with cloud saves, so that will cause the full release of this patch to take longer than usual.

Please note that this test is only for Windows; I'll release a Mac and Linux version when we're ready to send the patch to the main branch, or perhaps a few days beforehand.

Let me know on our support board if you run into any issues!

NOTE: Cross-platform cloud saving will not work while this patch is on the test branch.
___________________________________________


PATCH NOTES
- 8 specializations have been added to the game: Toxicologist, Engineer, Shadowbringer, Demonologist, Mime, Graveborn, Gladiator, and Brewmaster. You can unlock them via new projects.
- 2 Challenge Specializations have been added to the game: Pariah and Deprived. Instead of providing you with bonuses, these specializations make you significantly weaker. However, if you're able to Ascend them, you'll earn a special reward. These specializations' projects are only available after you unlock the Gate of the Gods.
- Additional content related to the new specializations has been added: 120 achievements, 30 costumes, 10 skins, new anointments, and more.
- 10 spells have been added to the game. These were added to extend support for under-utilized debuffs such as Poison and Cursed.
- 11 minions have been added to the game. Many of these work much differently than normal minions (and most are exclusive to the new Demonologist specialization), so check out the Codex for more information.
- Each week, a new buff will activate that either increases your Card Drop Rate, Skin Drop Rate, Nether Stone Drop Rate, or Bonus Loot. You can see which buff is active by interacting with the new Calendar decoration in your castle (found in the Utilities/NPC category).
- You can now choose to consume 1, 2, or 3 tickets at the Gambling Dwarves. This multiplies your rewards by the number of tickets spent, and also counts as playing that many times for the sake of Prophecies and Achievements.
- The following new macro conditions have been added to the Macro Editor: Resurrection Count, Death Count, Is Not At Top of Timeline, Is Not At Bottom of Timeline, Has Trait, and Doesn't Have Trait. Note for those last two: prior to this patch, many traits were not recorded in your Codex (False Gods, God Battles, etc), so you'll need to encounter these traits in battles before you'll see them appear on the list.
- You can sort Nether Stones by Locked and Unlocked in all interfaces.
- You can now rename your Nether Stones at the Blacksmith using the new "Etch" function.
- Most Arsenal and Booze spells have been changed/buffed to be more useful.
- Most Exotic creatures' traits and backer traits are now more powerful.
- The Lister and Jotun fights no longer use battle fatigue as their metric for victory, and are instead based on the number of turns creatures have taken in battle (24 total turns for Lister, 36 total turns for Jotun). The intent of this change is to shorten these fights under normal circumstances, make them a bit more predictable, and prevent players from feeling like they need to fish for certain realm properties to defeat Jotun in a reasonable amount of time.
- None of the False Gods are immune to Blighted anymore, and False God self-healing from their innate traits no longer counts as healing effects.
- Cabalist's "Flow of Magic" perk has been revamped because it was simply an inferior version of this specialization's "Prism" perk.
- Enemies can no longer spawn with the "Saving Grace" spell. Note that they can still acquire this spell in battle through other effects.
- Numbers greater than or equal to 1 quadrillion are now expressed using scientific notation. This means that all numbers can now be displayed so the game won't default to "?!?!" if you reach too high of a number.
- Massive optimizations to make the game run smoother, especially in battles that drag on for a long time.
- Several fixes and improvements for Steam Deck.
- Tons of bug fixes.

Siralim Ultimate is now available on iOS

Siralim Ultimate is now available on iOS! Just like with the Android version, you can share your save files with the Steam version of the game using the Cloud Saving option on the title menu.

Get it here: https://apps.apple.com/us/app/siralim-ultimate/id1601114348

(Test Branch) Patch 1.0.5

Patch 1.0.5 is now available on our test branch! As with many of our previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it.

Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it.

In order to download the patch, please do the following:

1) Make a backup of your save folder. You'll find it in C:\Users\YOUR_USERNAME\AppData\Local\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step.

2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "optimizations123". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu.

3) The patch should download automatically now. If not, restart Steam.

Unless some major issues appear, I will move this patch to the main branch in a few days. Also, please note that this test is only for Windows; I'll release a Mac and Linux version when we're ready to send the patch to the main branch.

Please let me know on our support board if you run into any issues!

___________________________________________

- ADD: "High Performance Mode" to "Display" options menu. This will make the game run more efficiently at the cost of FPS and some visual degradation. Steam users almost definitely won't ever need to enable this option and it's largely intended for the upcoming mobile ports for weak devices, but it's available on all platforms just in case.
- CHANGE: Massive optimizations for the entire game. This is the biggest and best optimization pass I've ever done and the game should run much faster.
- CHANGE: Revamped the way the game loads save files. This revamp is so fast that there's no longer a need for the Loading...20% etc when you launch the game. It's instant now.
- CHANGE: Greatly improved the speed of cloud file importing/exporting. Also improved the overall stability and reliability of this feature.
- CHANGE: Improved the way text is drawn to make it look cleaner and sharper in many parts of the game, most notably floating overworld text.
- CHANGE: Removed "Export Data to Clipboard" option for Mac and Linux since it didn't work to begin with, and it's not possible to make this work with those platforms thanks to GMS' lack of support for it.
- FIX: "Spectral Rain" spell only targeted allies.
- FIX: Creature panels sometimes flickered in the Options menu.
- FIX: "Explosive Armor" perk dealt the incorrect amount of damage.
- FIX: "Balanced Swordplay" trait applied only to the creature that had this trait instead of the entire party.
- FIX: "Balanced Sorcery" trait applied only to the creature that had this trait instead of the entire party.
- FIX: Display issue with the "Pixies" skin.
- FIX: Spell Gems could be incorrectly unequipped if you lost a battle. This issue was fixed a while ago for winning battles, but it still existed for losing battles.
- FIX: When inputting text (renaming a creature, etc), the F key was supposed to move the selection to "Confirm". Instead, it removed the cursor and crashed the game.