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Collect and combine some 1200 monsters in creature RPG Siralim Ultimate




If you're a fan of creature collecting and in-depth RPG mechanics, I've got a game for you: Siralim Ultimate, the latest release in the indie RPG series of monster collecting and combining games. It's all about building up a party of powerful monsters, combining the best into other, more powerful monsters, throwing them into 6v6 monster battles, and using them to clear not just a main story but bojillions of procedurally generated dungeons.



Siralim Ultimate is the fourth game in the series, with the previous three released over the last five years. It spent the last few months in Early Access, and as of writing has 95% positive reviews. Ultimate's got a lot going on, with more than 1200 creatures, each with its own unique ability, all of which can be combined into millions of permutations, and finally influenced by each of 30 different character classes. You can also do... a lot more...
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Siralim Ultimate has exited Early Access!

After 16 months of alpha, beta, and early access testing, Siralim Ultimate has finally exited Early Access and is fully available for Windows, Mac, and Linux on Steam!

Special thanks to everyone who took the time to contribute feedback and submit bug reports to make Siralim Ultimate the best game it can be. This game is the culmination of over 8 years of work on the series, and I couldn't be happier with the way it turned out. I hope you enjoy playing it as much as I enjoyed making it.

Please spread the word about today's release, and if you haven't done so already, please write a review of the game on Steam - it helps more than you know!

https://store.steampowered.com/app/1289810/Siralim_Ultimate/

Patch 1.0.1

- CHANGE: Ascending a specialization now also rewards you with 1 Perk Point to ensure you have enough points to purchase your new perk.
- CHANGE: Reduced Loid's health during the main storyline.
- CHANGE: Tartarith is now immune to debuffs during his storyline battle.
- CHANGE: Optimizations to improve game performance.
- FIX: One of the Nether Realms still reset after each battle.
- FIX: "Sobered Up" trait didn't work.
- FIX: "Infestation" trait didn't always work.
- FIX: "Spiral Ward" and "Long Live" traits didn't calculate damage reduction correctly. In addition, their descriptions were missing the 90% damage reduction cap associated with similar effects.
- FIX: Several traits that activate when the creature with that trait dies didn't work.
- FIX: "Pedigree Safeguard" trait didn't work.
- FIX: Various minor typos and sprite fixes.
- FIX: "Hog Wild" trait didn't work.
- FIX: Erebyss' god fight trait caused creatures to be killed on her first turn instead of every other turn.
- FIX: Crash related to the "Pull the Strings" trait under certain conditions.
- FIX: "Hymn of Brawn" trait could prevent the Timeline from progressing.
- FIX: Some "Empowering" achievements had the wrong requirements.
- FIX: "Glucose" trait sometimes didn't work.
- FIX: Shallan's god battle trait didn't work correctly.

Spell Adjustments:
Mutilate: reworked. Now damage is based on the caster's Health instead of that of the target.

Trait Adjustments:
Appreciation For Ancestry: Increased damage bonus from 50% to 75%.
Barbearian: Now also increases the creature's Defense by 35%.
Blood Thirst: Increased number of Dire Wolf stacks from 3 to 5.
Bravely Inspired: No longer reduces health to 1. Now also boosts your creatures' Health. Decreased stats gained from 35% to 25%.
Cantripology: reworked. After this creature attacks, it casts its top-most, Unsealed Spell Gem. Then, that Spell Gem is Sealed.
Counter Slash: reworked. After this creature is attacked, it deals damage to the enemy equal to 50% of this creature's Attack.
Cull the Weak: reworked. After an enemy is killed, your Uralos creatures gain 15% stats.
Darkbloom: Now base stats are 20, plus 5 for each spell gem. Maximum is now 8 gems.
Dead Butterflies: No longer causes the creature to skip its turn. Now causes the creature to take 75% more damage and deal 50% less damage.
Double Vision: Increased chance from 30% to 40%.
Eldritch Creation: Increased number of Spell Gems gained from 1 to 2.
Escalation: Now only activates from Uralos creatures. No longer increases attack. Increased Intelligence gained from 20% to 35%.
Formation: No longer increases attack. Increased Defense gained from 20% to 25%.
Grovel and Beg: increased health activation threshold from 35% to 50%.
Hunger for Blood: reworked. After your Uralos creatures attack, your Uralos creatures gain 10% Attack.
Improbable Catapult: Now activates at the start of the creature's turn instead of at the start of battle, and this trait can only activate once per side.
Lost In Forever: No longer prevents attacking/casting. Now causes the creature to have 50% lower stats other than Health.
Mind Reave: reworked. After an enemy casts a spell, this creature deals damage to it equal to 35% of this creature's Intelligence.
Outgrow: No longer prevents attacking/casting. Now causes the creature to have 50% lower stats other than Health.
Puff Up: Increased stats gained from 25% to 30%.
Reactive Heads: Decreased chance to activate from 20% to 15%.
Rollout: Damage nerf is now 0 to 50%.
Red In Tooth And Claw: Increased chance from 35% to 50%.
Shared Consciousness: Increased chance from 25% to 35%.
Triple Suns: Reduced damage taken by these effects from 100% to 90%.
True North: Reduced stat reduction from 90% to 50%.
Undead Legion: Increased number of Zombie stacks from 3 to 5.
War Dance: reworked. After your Uralos creatures Defend or Provoke, your Uralos creatures gain 20% Speed.

Capture monsters and explore dungeons in Siralim Ultimate on December 3

Thylacine Studios have announced that their dungeon-crawling and monster-catching roguelike RPG, Siralim Ultimate, which leaves Early Access on December 3.

Read the full article here: https://www.gamingonlinux.com/2021/11/capture-monsters-siralim-ultimate-on-december-3-linux

Siralim Ultimate will exit Steam Early Access on December 3!

Siralim Ultimate will exit Steam Early Access on Friday, December 3 for its full release! Huge thanks to everyone who contributed feedback and submitted bug reports during Early Access.

As always, I will continue to monitor our forums for any issues. Later today, I will release a small patch that fixes some minor bugs that were reported since the last update, and this patch will also change the version number to 1.0.0.

[h2]FAQs[/h2]
Q. Will my save files carry over to the full release?
A. Yes. You won’t lose any progress.

Q. Do I need to do anything on my end to prepare for the end of Early Access?
A. Nope! This release won't affect you at all outside of causing uncontrollable excitement.

Q. Is the Mac port still coming?
A. Yes, I'm working on that right now and fully expect to have it ready before December 3.

Q. When will Siralim Ultimate be released on other platforms?
A. I'll start working on console and mobile ports very soon, but there's no way I can provide an accurate estimate this early on. While console development is my top priority, the certification process involves a lot of downtime while I wait for Nintendo/Sony/Microsoft to do their part. For that reason, the mobile ports will likely come out before the console ports since I'll be able to work on mobile development during console certification. I will provide you with regular updates about my progress on all platforms.

Q. Will I be able to transfer my save files to the mobile/console versions when they're released?
A. You'll definitely be able to do this on Android, iOS, and Switch. I'm not sure about Playstation and Xbox simply because I haven't had a chance to dive into those platforms yet.