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Patch 0.8.0 (Test Branch)

Patch 0.8.0 is now available on our test branch! As with many of our previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it.

Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it.

In order to download the patch, please do the following:

1) Make a backup of your save folder. You'll find it in C:\Users\YOUR_USERNAME\AppData\Local\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step.

2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "arenasandspecs". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu.

3) The patch should download automatically now. If not, restart Steam.

Unless some major issues appear, I will move this patch to the main branch in a day or two. Also, please note that this test is only for Windows; I'll release a Linux version when we're ready to send the patch to the main branch.

Please let me know on our support board if you run into any issues!

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Patch Notes

- ADD: New arena mode: "Infinite Arena", unlocked at Fame Rank 10. Much like in the normal arena, you'll start by drafting a team. There's no limit to the number of matches you'll fight in this mode, and enemies will continue to grow stronger with each match.
- ADD: New arena mode: "Wild Arena", unlocked at Fame Rank 20. This mode functions like the normal arena, except you'll receive a random "rule" to follow before the draft starts. This rule affects the way the arena works. One rule might force all creatures drafted to be only from a certain class, while another might cause all creatures to take damage over time.
- ADD: New arena mode: "Masters Arena", unlocked at Fame Rank 30. You'll take on the role of a Rodian Creature Master, and fight against 5 other Masters in the arena.
- ADD: Rune Knight specialization. Rune Knights call upon their runic powers - Cor, Dun, Lua, Nax, and Sah - to bolster their creatures' strength and grant them powerful spells that are unavailable anywhere else. You cannot choose this specialization at the start of the game - you must unlock it via a Project.
- ADD: Purgatorian specialization. Purgatorians blur the line between life and death. These mystical spellcasters are able to call upon the spirits of their slain creatures to continue fighting in the afterlife. You cannot choose this specialization at the start of the game - you must unlock it via a Project.
- ADD: Fanatic specialization. Fanatics devote their lives to serving the gods. From dusk until dawn, these magi toil away at a neverending list of demands to better-serve each of the 21 gods of Rodia. Such devotion is not without purpose, however, for the Fanatic is able to call on the gods' power to serve him in his time of need. You cannot choose this specialization at the start of the game - you must unlock it via a Project.
- ADD: Grovetender specialization. Grovetenders take great pride in their Herbling companions, strongly preferring to focus the bulk of their efforts on this prized creature over all the others. This peculiar mage knows just the right techniques to bring out her Herbling's full potential as it transforms rapidly in combat to wreak havoc on its foes. You cannot choose this specialization at the start of the game - you must unlock it via a Project.
- ADD: Spellweaver specialization. Chaos, Death, Life, Nature, and Sorcery: the five components that gave birth to the land of Rodia. Spellweavers can call upon these elements to imbue their creatures with powerful inscriptions to decimate their foes in battle. You cannot choose this specialization at the start of the game - you must unlock it via a Project.
- ADD: Players who have defeated each Nether Boss at least 2 times will sometimes encounter an extremely difficult new boss in realms. These fights are entirely optional, but the rewards are well-worth the risk.
- ADD: Several new creatures that are obtained in unorthodox ways.
- ADD: 10 new Nether Realms, 1 of which was designed by a backer.
- ADD: 12 new spells.
- ADD: 10 new traits and trait materials.
- ADD: 183 new skins, 4 of which were designed by backers.
- ADD: 347 new decorations, 19 of which were designed by backers. Backer decorations can be found randomly as loot.
- ADD: 25 new costumes, all of which were designed by backers. Backer costumes can be purchased from The Court Jester just like most other costumes.
- ADD: 18 new floor tiles.
- ADD: 61 new achievements.
- ADD: Tome of Credits. This is a new decoration found in the Utility/NPCs section that will list all the names of our Kickstarter/PayPal backers. Note that not all names are on the list yet, so if you don't see yours on there, don't worry - it's coming as long as you filled out your survey and included your name on it as instructed.
- ADD: NPCs will sometimes spawn in realms, and they will have the name and costume of a Kickstarter/PayPal backer. They'll give you some treasure before mysteriously disappearing. Note that not all NPCs are implemented yet, so if you don't come across yours, don't worry - it's coming as long as you filled out your survey.
- ADD: Animatus now has a unique attack animation.
- ADD: Chroma (Nether Boss) and Aeolian (God Boss) now have icons that signify what class they're currently vulnerable to.
- ADD: While Nerlyx (Nether Boss) is locked on to one of your creatures and they're not defending to mitigate the incoming damage, a new icon will appear next to that creature.
- ADD: Codex information that mentions the fact that you'll gain double Knowledge for creatures you have 100% Mana for. This mechanic always existed but it wasn't mentioned anywhere in the game.
- ADD: The game now supports skins that can only be applied to a specific creature. Previously, I could only assign skins to a race, not a specific creature. For that reason, Godspawn skins now only work on their respective Godspawn creatures.
- CHANGE: Diabolic Horde, Gargoyles, Smiths, Smogs, Rift Dancers, and Wolpertingers have new battle sprites.
- CHANGE: Creatures now recover 100% Health between arena matches for all arena modes.
- CHANGE: Godspawn transmogrifications are now unlocked if you have the Godspawn in your bestiary.
- CHANGE: On average, Nether Stones will now be more powerful as your realm depth increases. In addition, there is no longer a hard cap on how strong a Nether Stone can be. Note that these changes have extreme diminishing returns so Nether Stones are still not a source of infinite progression by any means.
- CHANGE: Mastery now scales more slowly after a certain point and no longer has a hard cap. At least not one that you'd be able to hit before you die of old age.
- CHANGE: Significantly increased the amount of treasure received after reaching Fame ranks beyond 50 in the arena.
- CHANGE: Adjusted the battle math a bit to try to mitigate huge damage spikes. This will mostly be noticeable in the early parts of the game.
- CHANGE: Godforge UI has been adjusted to allow multiple pages of gods in preparation for the upcoming backer gods.
- CHANGE: Gods at the Gate of the Gods now start battles with their corresponding Ultimate Spell Gem.
- CHANGE: When a creature gains/loses stats in battle, the name of the stat is no longer shown since the icon should tell you what the stat is easily enough. This will reduce clutter in the battle text.
- CHANGE: Zonte now sells Arcane Enchantment inscriptions instead of Molten Armor.
- CHANGE: "Even the Odds" perk now activates on-death effects.
- CHANGE: "Parry" trait has been reworked: At the start of this creature's turn, it gains Defense equal to 50% of its Attack.
- CHANGE: "Viper's Mind" trait has been reworked: At the start of this creature's turn, it gains Intelligence equal to 50% of its Speed.
- CHANGE: "Psychic Barrier" trait has been reworked: At the start of this creature's turn, it gains Defense equal to 50% of its Intelligence.
- CHANGE: "Master of Shadows" trait has been reworked: If all the creatures in your party are Shadows, enemies with Fear deal 50% less damage and take 50% more damage.
- CHANGE: "Taunt" buff will no longer be granted from effects that generate random buffs.
- CHANGE: "Click Click Boom" trait has been reworked: After this creature defends or provokes, enemies take damage from their Bomb debuffs.
- CHANGE: "Onslaught" (Reaver) perk now behaves as if you've won 5 battles when you're not in a realm (right now this is only useful for Gate of the Gods battles).
- CHANGE: Alchemy Sets in Zonte's realm are now called Alchemy Stations.
- CHANGE: When you complete a prophecy task, the name of that task will now be displayed in the popup notification.
- CHANGE: Master of Unicorns has a new team composition.
- CHANGE: "Jinx" and "Damnation" spells had their effects swapped.
- CHANGE: Doubled the chance for the Masters of Dumplings, Alementals, and Constructs to appear.
- CHANGE: You can now have multiple Avatars in your party at a time, but you can't enter a realm or challenge gods with more than one in your party.
- CHANGE: Arena battles now use the normal battle music instead of boss fight music.
- CHANGE: Improved game performance.
- FIX: Realm property bonuses weren't displayed in the teleportation shrine UI while you were in the castle.
- FIX: Occasional crash when you encounter a Dumpling.
- FIX: Freeze related to the Abomination trait combined with Mortem's rank 50 relic perk.
- FIX: "Arachnophobia" trait didn't work correctly.
- FIX: Surathli sold Tartarith's banner in her shop.
- FIX: "Chrysaor's Ambition" trait could sometimes be bypassed.
- FIX: "Empowered Soul Sacrifice" trait actually "empowered" all the creature's spells instead of only Soul Sacrifice.
- FIX: Spell Potency artifact property didn't work.
- FIX: Some text wrapping issues in trait descriptions.
- FIX: "Even the Odds" perk didn't obey battle text filtering options.
- FIX: Display issues related to the Barrier buff.
- FIX: Several display issues related to the game window.
- FIX: Nether Stone spells still activated even if the owner was afflicted with Disarmed.
- FIX: Nether Stone stat slots still applied even if the owner was afflicted with Disarmed.
- FIX: "Generous" spell gem property didn't always limit a gem's maximum charges to 1.
- FIX: "Army of the Damned" perk didn't work as the description claimed.
- FIX: Prophecies to encounter a Dumpling or Treasure Golem were only completed if you killed them.
- FIX: Several extremely rare cases where the battles could get stuck in an infinite loop.
- FIX: If a creature was supposed to move to the top of the Timeline while it was their turn, their turn was reset.
- FIX: Minor display issue related to the creature summoning animation.
- FIX: Master battles used the wrong battle music.
- FIX: "The Black" trait made enemies immune to Poison.
- FIX: "Amethyst Attunement" trait worked on non-Ethereal gems.
- FIX: "Like Sand" trait worked on non-Cascading gems.
- FIX: Crash related to "Edda's Seduction" trait.
- FIX: Some arena NPCs had slow animations.
- FIX: Some custom NPCs had slow animations.
- FIX: "Master of Imps" trait affected all spells, not just Shellbust.
- FIX: Chroma (Nether Boss) tier 2 had a few bugs related to its trait.
- FIX: "Appetite for Eschar" trait didn't work.
- FIX: Players received far less loot than intended whenever they received items in their castle.
- FIX: Several unnecessary linebreaks in creature lore.
- FIX: Cosmos Vulpes didn't have lore.
- FIX: "Book of the Dead" trait didn't count minion-summoning spells correctly.
- FIX: Memory leak in battles.
- FIX: "Mechanical Illusion" trait didn't update the creature's overworld sprite in the Timeline when this trait activated.
- FIX: Display bug related to Keno rewards when you didn't actually win anything.
- FIX: Display issue related to Inquisitor (Alternate) costume.
- FIX: Spell Slots weren't properly disabled by the Disarmed debuff.
- FIX: Spell animations sometimes appeared in the top left corner of the screen in battle when relics cast spells.
- FIX: Sometimes, enemy info was displayed while holding F in battle even if the creature in question was dead.
- FIX: Cerberus traits that prevented casting could be circumvented with macros.
- FIX: "The Truth" trait didn't always work correctly.
- FIX: Several effects that granted traits from a creature's race (for example, Druid specialization and Cockatrice creatures) ignored creatures that were in your bestiary if you only had Rank F knowledge with them.
- FIX: Effects that triggered on-death effects (such as with Doombringer perks) caused the affected creatures' stats to be reset to their base values, their buffs/minions/debuffs to be removed, and a few other bugs.
- FIX: Spell Gem sorting by "Locked" and "Tier" in your inventory had their functions swapped.
- FIX: "Master of Doomguard" achievement line didn't unlock correctly.
- FIX: Mastery applied to your creatures in the arena.
- FIX: Effects that sent creatures to the bottom of the Timeline activated even if the creature was already at the bottom.
- FIX: Gate of the Gods context menu appeared in the background when using the Godforge.
- FIX: Crash when returning from the "Are you sure menu?" while resetting game options.
- FIX: If you obtained a Card at the same time another battle started, you'd lose the Card.

The following backer content was added to the game as part of this patch. Please note that this list does not include additions to the in-game credits or custom NPCs.
Sean 'Ariamaki' Riedinger (Nether Realm)
Wren "Aster" (Skin)
Matt "Nex" M. (Skin)
Skyler "Orbit" Smith (Skin)
Alexander Bonilla (Skin)
Talift (Decoration)
Cormac van Ommeren (Decoration)
Eric Arbaugh (Decoration)
Sparky Summers (Decoration)
Fábio "OtakuDash" Nunes (Decoration)
philip f hinckley (Decoration)
Ross 'Draef' McGlynn (Decoration)
Alexander F Matos (Decoration)
Kris18 (Decoration)
gay monster aunt (Decoration)
Frank Villarreal (Decoration)
Tdstom (Decoration)
McBlob (Decoration)
Spelkvist (Decoration)
Droosky (Decoration)
Eleventyish (Decoration)
Hunkyducky (Decoration)
Skyler "Orbit" Smith (Decoration)
Mario Díaz de Cerio (Decoration)
Tatiana Elvins-Kohler (Costume)
Richard T Moore (Costume)
WaltF4 (Costume)
Adam R (Costume)
Marc Druzin (Costume)
Skyler "Orbit" Smith (Costume)
Cristopher Silva Moya (Costume)
Alfie Alcorn (Costume)
Michael Hetrick (Costume)
BabyCharmander (Costume)
Thelann (Costume)
Literally' Tim Duclos (Costume)
Rae Cavan (Costume)
Gym Leader Ed (Costume)
Curtis Lantgen (Costume)
KaaaaasKop (Costume)
Mario Díaz de Cerio (Costume)
Dillon Lukk (Costume)
Leif Hansen (Costume)
Gaspar Zamorano (Costume)
Chris & Charlotte (Costume)
ErynnLynn Stark (Costume)
Tdstom (Costume)
Frank Villarreal (Costume)
Derek O'Hanlon (Costume)

Seriously deep monster-catching dungeon-crawler Siralim Ultimate releases in March

Ready for a run through the dungeons? How about to catch 1000s of monsters? Siralim Ultimate will see return of the deep RPG when it enters Early Access on March 12.

Read the full article here: https://www.gamingonlinux.com/2021/01/seriously-deep-monster-catching-dungeon-crawler-siralim-ultimate-releases-in-march

Patch 0.7.0

- ADD: New option type "Battle Text". This allows you to disable battle text based on 12 different categories, such as damage, healing, buffs, etc. You can specify whether you want this text to be displayed for allies, enemies, both, or neither. These options are ignored in the arena.
- ADD: Zoom x5 and Zoom x6 to Display options. This is intended for players who are using extremely high-res monitors (especially 4k) and feel that the game is too zoomed-out.
- ADD: When you interact with the Teleportation Shrine in a realm, it will now tell you if your Goblet of Trials is full.
- ADD: Several keyboard shortcuts to the Notebook that you would expect to find in any text editor such as undo, cut, copy, paste, select all, etc.
- ADD: After defeating a Master, the dialog that displays afterward shows your current Mastery level.
- CHANGE: Arena opponents and NPCs in the audience can now have any of the costumes you've unlocked. Previously, they were based on a very small, pre-defined pool of costumes.
- CHANGE: "Damnation" spell has been reworked since it had the same effect as "Jinx": Target takes a small amount of damage. This damage is increased by 25% for each debuff the target has.
- CHANGE: Fusion interface now displays trait descriptions a bit more cleanly and it should be able to fit all descriptions correctly now.
- CHANGE: "Master of Tremors" speed reduction has been removed from this trait.
- CHANGE: "Master of Slimes" trait now also increases your creatures' damage by 30%.
- CHANGE: "Master of Cockatrices" trait now makes it so enemies always have Confused, rather than just applying it at the start of battle.
- CHANGE: "Master of Unguided" trait has been reworked. If all the creatures in your party are Unguided, they deal 150% more damage to creatures that are weak against their class.
- CHANGE: "Lingering Essence" trait has been reworked: This creature takes 95% less damage while its allies are alive.
- CHANGE: "Expanded Power" trait now modifies large damage as well, and changes all spell damage to massive instead of large.
- CHANGE: "Blood Pact" trait has been reworked: Your creatures deal additional damage equal to 5% of all the damage your creatures have dealt in the current battle. This trait does not stack.
- CHANGE: "The End" trait has been reworked: At the end of each enemy's turn, this creature deals damage to its equal to 40% of this creature's highest stat.
- CHANGE: "Deterioration" trait damage reduction has been changed to 15% per creature, down from 25%.
- CHANGE: "Stank" trait now reduces incoming damage by 5%, down from 10%. It also now increases outgoing damage by 7%, down from 10%.
- CHANGE: "Naturalization" trait now has a damage reduction cap of 90%.
- CHANGE: "Alteration" trait has been reworked: Your creatures' spells deal 50% of their damage using Speed instead of Intelligence. This trait does not stack.
- CHANGE: "Childhood's End" trait has been reworked: The potency of the enemies' Bomb debuffs are shared with each other, but enemies take 50% less damage from this debuff. This trait does not stack.
- CHANGE: "Loid's Visage" trait now also afflicts Scorn.
- CHANGE: "Loid's Laugh" trait now also afflicts Silence.
- CHANGE: "Loid's Pusulant Pimples" trait has been reworked. After an enemy defends or provokes, it is afflicted with 3 random debuffs. This trait does not stack.
- CHANGE: "Power Overwhelming" trait is now called Empowered Savage Spores and has been reworked: At the start of battle, this creature gains Savage Spores. When this creature casts this spell, it increases your creatures' Defense instead of decreasing it.
- CHANGE: Torun (god fight) is now a bit more difficult, but his trait description remains just as vague as before.
- CHANGE: Vulcanar's (god fight) resurrection can no longer be prevented.
- CHANGE: Zonte now sells Molten Armor inscriptions instead of Frost Armor inscriptions since Azural already sells Frost Armor.
- FIX: Rare case where music wouldn't switch to the correct song when you teleport to your castle.
- FIX: Prophecies and achievements for killing a Dumpling or Treasure Golem activated even if these creatures fled from battle.
- FIX: Perdition had the wrong attack animation.
- FIX: Diabolic Link trait caused creatures to sometimes have far less health than intended.
- FIX: Several Ultimate spell descriptions didn't explicitly state that they were ultimate spells.
- FIX: There were 2 sets of achievements for defeating the Master of Griffons.
- FIX: There were 2 sets of achievements for defeating the Master of Hunters.
- FIX: There weren't achievements for defeating the Master of Amaranths. This fix is retroactive.
- FIX: There weren't achievements for defeating the Master of Doom Guards. This fix is retroactive.
- FIX: More trait description typos.
- FIX: "Empowered Soul Sacrifice" had strange targeting issues.
- FIX: Some creatures didn't show up in the Transmogrification interface.
- FIX: Freeze when fighting the Master of Lepers.
- FIX: "Jack of All" achievement didn't acknowledge the newest specializations that were added to the game.
- FIX: Krampus didn't have a crafting material icon.
- FIX: The Master of Unguided's dialog reflected a distinct lack of knowledge about his own creatures.
- FIX: Lost Amaranth's crafting material name was incorrect.
- FIX: "Ascendant" perk didn't work.
- FIX: "Summer Solstice" perk didn't work.
- FIX: "Winter Solstice" perk didn't work.
- FIX: Crash when using the Notebook.
- FIX: Several bugs related to the "Diabolic Link" trait.
- FIX: Realm Quests sometimes rewarded far less favor than intended.
- FIX: Loot bonus decreased for the rest of the time you were in a realm after completing a realm quest in that same realm.
- FIX: "Possessed Carapace" and "Elder Carapace" trait materials had their icons swapped.
- FIX: Typo in "Rotmongerer Pincer" trait material name.
- FIX: Imp Hexer didn't have a corresponding trait material.
- FIX: Crash related to the "Bone Spear" spell.
- FIX: Rare case where you couldn't socket artifacts.
- FIX: Several effects didn't activate when a creature dealt 0 damage.
- FIX: "Shoutout" spell targeting was locked to the caster.
- FIX: Chrysaor's Ambition trait worked with indirect damage.
- FIX: "Naivety" trait didn't always activate.
- FIX: "Stone" debuff didn't prevent critical damage.
- FIX: Display issue with the "Lunar Pilot" costume.
- FIX: Creatures with Health properties on their artifacts were resurrected with more health than intended.
- FIX: "Periphery" trait didn't work correctly.
- FIX: Gonfurian used Tartarith's attack sound.

Patch 0.6.20

- FIX: "Shootout" spell defaulted to targeting your creatures instead of the enemies' creatures.
- FIX: Strange behavior related to the "Eagle Claws" spell.
- FIX: Several trait description typos.
- FIX: "Rebirth On Damage" artifact property didn't work.
- FIX: Issue related to Nether Stones saving/loading when socketed into an artifact.
- FIX: Several other minor bugs/crashes.

Patch 0.6.19

- FIX: "Extension" trait increased the duration of enemies' debuffs instead of your creatures' buffs.
- FIX: Spell Gem property that increased the duration of buffs/debuffs didn't always work.
- FIX: Crash related to the "Gem Bomb" spell.
- FIX: Crash related to Yseros' avatar trait.
- FIX: Artifacts could be lost when using the "Remove Artifacts from all creatures at the Menagerie that aren't in a Menagerie Group." option.