1. Siralim Ultimate
  2. News

Siralim Ultimate News

(Test Branch) Patch 1.1.0

Patch 1.1.0 is now available on our test branch! As with many of our previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it.

Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it.

In order to download the patch, please do the following:

1) Make a backup of your save folder. You'll find it in C:\Users\YOUR_USERNAME\AppData\Local\SiralimUltimate. Copy the entire "save" folder to somewhere else on your computer. DO NOT SKIP THIS STEP!

2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "specializations123". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu.

3) The patch should download automatically now. If not, restart Steam.

Expect this patch to remain on the test branch for a few weeks. Once it's stable, I will need to prepare it for all other platforms and launch it simultaneously on Windows, Mac, Linux, iOS, and Android to prevent issues with cloud saves, so that will cause the full release of this patch to take longer than usual.

Please note that this test is only for Windows; I'll release a Mac and Linux version when we're ready to send the patch to the main branch, or perhaps a few days beforehand.

Let me know on our support board if you run into any issues!

NOTE: Cross-platform cloud saving will not work while this patch is on the test branch.
___________________________________________


PATCH NOTES
- 8 specializations have been added to the game: Toxicologist, Engineer, Shadowbringer, Demonologist, Mime, Graveborn, Gladiator, and Brewmaster. You can unlock them via new projects.
- 2 Challenge Specializations have been added to the game: Pariah and Deprived. Instead of providing you with bonuses, these specializations make you significantly weaker. However, if you're able to Ascend them, you'll earn a special reward. These specializations' projects are only available after you unlock the Gate of the Gods.
- Additional content related to the new specializations has been added: 120 achievements, 30 costumes, 10 skins, new anointments, and more.
- 10 spells have been added to the game. These were added to extend support for under-utilized debuffs such as Poison and Cursed.
- 11 minions have been added to the game. Many of these work much differently than normal minions (and most are exclusive to the new Demonologist specialization), so check out the Codex for more information.
- Each week, a new buff will activate that either increases your Card Drop Rate, Skin Drop Rate, Nether Stone Drop Rate, or Bonus Loot. You can see which buff is active by interacting with the new Calendar decoration in your castle (found in the Utilities/NPC category).
- You can now choose to consume 1, 2, or 3 tickets at the Gambling Dwarves. This multiplies your rewards by the number of tickets spent, and also counts as playing that many times for the sake of Prophecies and Achievements.
- The following new macro conditions have been added to the Macro Editor: Resurrection Count, Death Count, Is Not At Top of Timeline, Is Not At Bottom of Timeline, Has Trait, and Doesn't Have Trait. Note for those last two: prior to this patch, many traits were not recorded in your Codex (False Gods, God Battles, etc), so you'll need to encounter these traits in battles before you'll see them appear on the list.
- You can sort Nether Stones by Locked and Unlocked in all interfaces.
- You can now rename your Nether Stones at the Blacksmith using the new "Etch" function.
- Most Arsenal and Booze spells have been changed/buffed to be more useful.
- Most Exotic creatures' traits and backer traits are now more powerful.
- The Lister and Jotun fights no longer use battle fatigue as their metric for victory, and are instead based on the number of turns creatures have taken in battle (24 total turns for Lister, 36 total turns for Jotun). The intent of this change is to shorten these fights under normal circumstances, make them a bit more predictable, and prevent players from feeling like they need to fish for certain realm properties to defeat Jotun in a reasonable amount of time.
- None of the False Gods are immune to Blighted anymore, and False God self-healing from their innate traits no longer counts as healing effects.
- Cabalist's "Flow of Magic" perk has been revamped because it was simply an inferior version of this specialization's "Prism" perk.
- Enemies can no longer spawn with the "Saving Grace" spell. Note that they can still acquire this spell in battle through other effects.
- Numbers greater than or equal to 1 quadrillion are now expressed using scientific notation. This means that all numbers can now be displayed so the game won't default to "?!?!" if you reach too high of a number.
- Massive optimizations to make the game run smoother, especially in battles that drag on for a long time.
- Several fixes and improvements for Steam Deck.
- Tons of bug fixes.

Siralim Ultimate is now available on iOS

Siralim Ultimate is now available on iOS! Just like with the Android version, you can share your save files with the Steam version of the game using the Cloud Saving option on the title menu.

Get it here: https://apps.apple.com/us/app/siralim-ultimate/id1601114348

(Test Branch) Patch 1.0.5

Patch 1.0.5 is now available on our test branch! As with many of our previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it.

Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it.

In order to download the patch, please do the following:

1) Make a backup of your save folder. You'll find it in C:\Users\YOUR_USERNAME\AppData\Local\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step.

2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "optimizations123". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu.

3) The patch should download automatically now. If not, restart Steam.

Unless some major issues appear, I will move this patch to the main branch in a few days. Also, please note that this test is only for Windows; I'll release a Mac and Linux version when we're ready to send the patch to the main branch.

Please let me know on our support board if you run into any issues!

___________________________________________

- ADD: "High Performance Mode" to "Display" options menu. This will make the game run more efficiently at the cost of FPS and some visual degradation. Steam users almost definitely won't ever need to enable this option and it's largely intended for the upcoming mobile ports for weak devices, but it's available on all platforms just in case.
- CHANGE: Massive optimizations for the entire game. This is the biggest and best optimization pass I've ever done and the game should run much faster.
- CHANGE: Revamped the way the game loads save files. This revamp is so fast that there's no longer a need for the Loading...20% etc when you launch the game. It's instant now.
- CHANGE: Greatly improved the speed of cloud file importing/exporting. Also improved the overall stability and reliability of this feature.
- CHANGE: Improved the way text is drawn to make it look cleaner and sharper in many parts of the game, most notably floating overworld text.
- CHANGE: Removed "Export Data to Clipboard" option for Mac and Linux since it didn't work to begin with, and it's not possible to make this work with those platforms thanks to GMS' lack of support for it.
- FIX: "Spectral Rain" spell only targeted allies.
- FIX: Creature panels sometimes flickered in the Options menu.
- FIX: "Explosive Armor" perk dealt the incorrect amount of damage.
- FIX: "Balanced Swordplay" trait applied only to the creature that had this trait instead of the entire party.
- FIX: "Balanced Sorcery" trait applied only to the creature that had this trait instead of the entire party.
- FIX: Display issue with the "Pixies" skin.
- FIX: Spell Gems could be incorrectly unequipped if you lost a battle. This issue was fixed a while ago for winning battles, but it still existed for losing battles.
- FIX: When inputting text (renaming a creature, etc), the F key was supposed to move the selection to "Confirm". Instead, it removed the cursor and crashed the game.

Patch 1.0.4

Patch 1.0.4 is now available for Windows, and will be made available on Ubuntu/Mac very soon!

- NOTE: Several specializations have been made stronger in this patch. For a full list of specializations and perks affected, please see the bottom of these patch notes. Some perks now have more ranks than before, so make sure you allocate your points as needed when you load the game after patching.
- ADD: You can now lock Nether Stones from the item menu, preventing you from being able to crush them at the Arcane Refinery.
- ADD: Materials in the Socketing UI can now be sorted by "Property Name" or "Material Name" (default for new save files) rather than just "Name". If you choose "Property Name", the name of each property will be shown, otherwise the material name will be shown. Some players were confused by the original implementation, so hopefully this will help.
- ADD: God Favor HUD option now includes your current Favor Rank.
- CHANGE: You can now release your Animatus or Herbling at the Menagerie. When you do this, you will be given 100% Mana to re-summon these creatures.
- CHANGE: Significantly increased rewards from Slot Machines.
- CHANGE: Significantly increased the amount of Knowledge gained from Hunt Missions.
- CHANGE: Increased the amount of treasure received in certain Nether Realms.
- CHANGE: Increased chance to find personality-changing tomes by 50%.
- CHANGE: Increased chance to find Nether Stones by 20%.
- CHANGE: Nether Stones can now be found at all realm depths, not just your highest-ever depth. This change is now reflected in the Codex.
- CHANGE: Imp Impington, Saint Althea, and Loid Prime are now the only False Gods who are immune to Blight.
- CHANGE: The player's creature with the highest Speed now always goes first against story bosses. This ensures you have the opportunity to inspect these enemies to learn their unique mechanics.
- CHANGE: Increased maximum number of characters allowed in NPC dialog from 128 to 300.
- CHANGE: Decoration counter is now wrapped in brackets instead of parenthesis to make it easier to tell if the number is part of the decoration's name or not.
- CHANGE: Simplified many Prophecy descriptions.
- CHANGE: Extended the timeout window for cloud storage to help people with slower internet connections.
- CHANGE: Cloud ID is now saved immediately after you change it. This is particularly useful if you change it on the title menu and then exit the game before saving.
- CHANGE: Pressing the equivalent of the F key on gamepads while inputting text (such as when you brand an artifact) now moves the selector to "Confirm" immediately.
- CHANGE: "Viscous Web" trait has been revamped. Enemies take 25% more damage for each debuff they have that they're resistant to. This trait does not stack.
- CHANGE: "Exacerbate" trait has been renamed to "Neon Grave" and has a new effect. After this creature attacks, it has a 35% chance to cast Affliction.
- CHANGE: "Corrosion" trait damage increased from 50% to 100%.
- CHANGE: "Villainy Thrives" trait no longer has a damage penalty.
- CHANGE: "Perpetual Disease" trait has been renamed to "Vicar's Blessing" and has a new effect. After an enemy takes damage from Blight, this creature has a 35% chance to cast Minor Healing on it. This trait does not stack. [This change will also result in a major boost in battle performance for everyone, even if you weren't using this trait before.]
- CHANGE: "Diamond Attunement" trait has been revamped. All Spell Gems are 50% more potent. This trait does not stack. [This trait was revamped because its original effect single-handedly negated such a major battle mechanic: sealed spell gems. This change also serves as an indirect buff for certain creature races such as Crunchers and Vortexes, as well as the Inquisitor specialization.]
- CHANGE: "Black Hole" spell has been renamed to "Astral Dimension" and has been revamped. Your creatures' Spell Gems are unsealed. This Spell Gem cannot be Sealed. [This is a much healthier version of the Diamond Attunement trait's effect. Black Hole's effect wasn't very useful before, either.]
- CHANGE: "Spectral Rain" spell no longer affects the Inverted debuff.
- CHANGE: "Eternal Reprieve" now has a 25% chance to activate, down from 100%. It now heals 20% Health, up from 5%.
- CHANGE: "Formation" now increases defense by 5%, down from 25%.
- FIX: Rare freeze in battle.
- FIX: Cloud storage feature claimed the file was successfully uploaded before it was finished, resulting in some players corrupting their cloud files if they exited the game too quickly.
- FIX: "Strength of Soul" perk applied to enemies as well.
- FIX: "Bravely Inspired" trait was still setting creatures' health to 1 despite that functionality being removed a few patches ago.
- FIX: Extremely rare case where Exotics wouldn't drop mana or knowledge.
- FIX: Ariamaki's rank 60 relic perk activated for all your creatures instead of only the creature it was attuned to.
- FIX: Display issue that caused realm properties to be shown on the map in god boss rooms.
- FIX: "Chronic Affliction" trait sometimes dealt the wrong amount of damage.
- FIX: False God runes could sometimes spawn on top of other objects or in walls.
- FIX: Some spells couldn't have the "Increased Stat Potency" property even if they affected stats.
- FIX: "Born Again" perk didn't activate in all cases.
- FIX: "Internal Combustion" spell's extra damage and debuffing was applied to the wrong creatures.
- FIX: "Ascendancy" trait didn't work on Ethereal Spell Gems.
- FIX: "Praise the Light" trait's version of the "Holy Nova" spell only targeted enemies which caused it to skip healing your own creatures.
- FIX: Realm Boost that caused enemies to drop a chest in the next battle didn't stack correctly.
- FIX: "Projection" trait's defending component caused creatures to provoke instead of defend.
- FIX: All effects that related to "Arrow" spells didn't include "Fragmenting Arrow" or "Disintegrating Arrow".
- FIX: Stardust currency achievements still existed despite the fact that this currency was removed from the game during Early Access.
- FIX: "Beast Within" trait didn't work when creatures gained Maximum Health.
- FIX: Option to mute menu sounds wasn't available for Mac or Ubuntu.
- FIX: "Ascendancy" trait sometimes didn't work.
- FIX: Performance issues, freezes, bugs, crashes, and all kinds of other horrible things related to the "Unending Boon" perk.
- FIX: "Unending Boon" perk could sometimes allow multiple copies of a buff to exist on the same creature.
- FIX: Enemies still used their Fusion palettes in boss rooms even if you had this option disabled.
- FIX: Crash/bugs related to cloud storage if you aren't connected to the internet.
- FIX: "Next battle" realm boosts were completely removed after battle, even if they had multiple stacks.
- FIX: It was possible to exit out of the Musical Crystals menu in the Forbidden Depths which also caused a crash.
- FIX: You could re-roll realm properties while Realm Instability was 0 which caused you to waste Power.
- FIX: "Band Warchief" creature had the wrong lore.
- FIX: More typos.


ASTROLOGER
Protostar: now activates after 1 death instead of 3.

DRUID
Aptitude: increased chance from 7% to 10%.
Pack of One: increased chance from 7% to 10%.

CABALIST
Embrace the Arcane: increased chance from 10% to 20%.

EVOKER
Overload: increased activation chance from 30% to 50%.

FANATIC
All perks that rely on specific Godspawn to activate now choose a Godspawn at random if the creature wasn't originally a Godspawn. In other words, you can now change your creatures' races in battle and still benefit from this specialization's perks. This only pulls from Avatars that are in your bestiary. Note that these changes do not extend to the "Master of Godspawn" trait.

GROVETENDER
Defensins: now also grants resistance to debuffs.
Fertility: increased evolution speed from 33% to 50%.

INQUISITOR
Defy Evil: increased defense penetration from 2% to 2.5%.
Judgment Day: increased damage from 100% to 150%, and damage reduction from 50% to 65%.
Miracle: increased damage from 1% to 1.5%.

MONK
Blurred Strikes: increased chance from 2% to 2.5%.
Fake Out: increased chance from 2% to 3%.
Protective Winds: increased chance from 2% to 3%.
Windwalker: increased chance from 2% to 5% per dodge, maximum chance is now 80% up from 70%.

PALADIN
Hand of Light: increased healing from 1% to 2%.
Perseverance: increased damage reduction from 2% to 2.5%.
Seraphim: now also increases current health.

RUNE KNIGHT
All Rune spells now deal damage based on the caster's highest stat, and each one now has an additional, unique effect.
Empowerment: now causes creatures to cast Rune spells 1 additional time per rank, maximum of 2 ranks.
Runic Empowerment: renamed to Runic Might. Decreased bonus from 15% to 10%. Now affects the gems' potency instead of only damage.

SPELLWEAVER
Chromatic Layering: now at maximum rank, provides you with 1 of each Infusion rather than random Infusions.
Elemental Empowerment: increased damage from 5% to 10%.
Spectral Affinity: now grants whatever Infusion you have the least amount of rather than a random one.

SORCERER
Flabbergast: now works on the next lowest enemy on the Timeline instead of the enemy directly below your creature.
Undertow: revamped. At the start of each enemy's turn, there is a 10% chance that your Spell of Roots, Spell of Slumber, and Spell of Frost perks will activate. This chance is increased by an additional 10% each turn. After this perk activates, the chance is set back to 10%.
Ruin: increased damage from 1% to 2%, and damage reduction from 1% to 1.5%. Description now correctly mentions damage reduction cap of 90%.
Unity: increased damage from 2% to 2.5%.

TRICKSTER
Even the Odds: now has an additional effect. If enemies are immune to this effect, they lose 20% of their Current Health.
Hidden Hand: increased chance from 1% to 2%.
Immaculate Recovery: now activates when damage is taken from an attack or spell rather than after resurrection.
Pilfer: now has 2 ranks, up from 1.

WINDRUNNER
Aeroforged: increased bonus from 2% to 3%.
Sidestep: reduced activation threshold from 300% to 200%.
Zoom: has a new effect. Your creatures always dodge.