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Siralim Ultimate News

Dev Update: September 7, 2021

The next patch for Siralim Ultimate will be the largest the series has ever received!

New Realms

Thanks to our Kickstarter backers, we're adding 9 new realms for players to unlock. Yes, that's 9 new tilesets, each with their own new gods, creatures, items, blessings, relics, realm quests, avatars, and much more. These realms won't be available during the game's main storyline, but after you defeat the final boss of the tutorial game you'll have the opportunity to unlock and explore them whenever you want.

Here's some battle background art to whet your appetite for now:

Forbidden Depths, ruled by Anneltha, Goddess of Earth:


Amalgam Gardens, ruled by T'mere M'rgo, God of Fusion:


Astral Gallery, ruled by Muse, Goddess of Creation:


I want to reiterate that these new realms were designed by our Kickstarter backers, and I can't thank them enough for their support.

New Creatures

The next patch also includes nearly 200 new creatures for players to collect! Just like with the new realms, these creatures were all designed by our Kickstarter backers. All backer-designed creatures will belong to the new "Exotic" race.

Unlike normal creatures, Exotic creatures can't be found running around in realms like usual. Instead, you'll sometimes encounter an "Otherworld Portal" in realms that will take you to a boss fight against a randomly-selected Exotic creature. If you manage to defeat the creature, you'll receive enough Mana to summon it in your castle.

Each creature comes with its own bestiary lore and trait material. Other than their method of acquisition, Exotic creatures behave exactly like normal creatures - you can fuse them, go on assassination or hunt missions for them, and everything else you can do with the creatures that are already in the game.

-------------------------------------

As you can imagine, these new additions to the game are massive in scope, so I can't give a reliable ETA for when this patch will be ready. However, I'm already pretty deep into implementing all this new content and I'm confident that it'll be ready sooner than you might expect.

That's all for now! Thanks to everyone for their support. I hope you're all enjoying the game.

Patch 0.11.5

- FIX: "Unrighteous Fire" spell targeted the wrong creature(s).
- FIX: "Clogged Pores" spell locked targeting to allies.
- FIX: "Chaos Reign" spell targeted the wrong creature(s).
- FIX: "Greater Dispel" spell targeting didn't include enemies.
- FIX: Nether Realm with bones caused the bones to respawn after battle.
- FIX: "Forbidden Unity" spell description incorrectly stated that it didn't affect the caster.
- FIX: "Dark Summoning" spell only worked on the caster.
- FIX: "Contradiction" trait didn't put creatures at the bottom of the timeline.
- FIX: False God Nether Orbs sometimes had the wrong sprite and description.

Patch 0.11.X

[h2]Patch Notes[/h2]
- IMPORTANT: If you use our Cloud Storage feature, make sure your Cloud ID is 12 digits in length before updating to this version of the game. If it's not, your Cloud ID will be randomized to include 12 digits after you update.
- ADD: You can now adjust the difficulty of enemies in realms via a new Gameplay option. This new option allows you to specify a difficulty modifier from 0 to 9 which drastically increases enemies' levels. This option gives no additional bonuses (not even additional experience points) and is intended for players who are looking for a greater challenge. Note that this option currently affects all your save files but it will be save file-specific in a future patch.
- ADD: There is now a third selection for Turbo Mode in the gameplay options menu. When this option is enabled, you don't need to hold down the E key to quickly progress through battles. Note that this does not automate battles - you'll still need to make menu selections and choose your target, but this should be a good accessibility option for players who don't want to hold buttons down for extended periods of time.
- ADD: You can now hold down the F key and press E to toggle the different Turbo Modes in battle. This new feature couples nicely with the new Turbo Mode mentioned above, since sometimes you'll want battles to progress a little more slowly so you can see what's happening.
- ADD: 20 Nether Realms, 19 of which were designed by backers. They're all pretty ugly (the realms, not the backers) but they will be polished and decorated in a future patch.
- ADD: 105 new spells, all of which were designed by backers.
- ADD: 109 traits and trait materials, all of which were designed by backers.
- ADD: 42 new costumes, all of which were designed by backers.
- ADD: 16 new creature skins.
- ADD: 13 new decorations, 5 of which were designed by backers.
- ADD: Icons are now displayed in the overworld HUD when your Goblet is full, if your Rune of Prophecies is 100% complete, if you have a mission that needs to be turned in, or if you don't have an active bounty.
- ADD: Realm Properties all have unique icons.
- ADD: Sound effects for realm objects that didn't have one.
- ADD: If a creature can't cast a spell for some reason, that reason will now be printed to the battle history rather than failing silently.
- CHANGE: Nether Bosses now drop slightly more key fragments than before. In addition, the number of fragments rewarded now scales with the number of times you've defeated the final Nether Boss, up to 3 times.
- CHANGE: You can now purchase gate of the gods key from god shops after reaching favor level 50. They cost 20 emblems each.
- CHANGE: Increased the maximum number of decorations you can place in your castle from 1000 to 3000. After you have over 1500 decorations, a warning message will be displayed that the game's performance could be adversely affected.
- CHANGE: God Favor Ranks now slightly increase the amount of loot received from all sources in all realms. This ensures that it's worthwhile to continue leveling up your favor beyond 100 after you stop unlocking blessings. This change has been reflected in the Codex as well.
- CHANGE: Creatures in the arena no longer acknowledge their personalities for the sake of stat growth rates.
- CHANGE: Battle history text is now smaller and more compact, so now it can fit several more lines on the screen at a time.
- CHANGE: Increased the amount of rewards gained from Forage missions.
- CHANGE: "Barrier" buff maximum strength is now based on a creature's highest stat rather than maximum health.
- CHANGE: Trait/spell search in the Codex now also searches the names of traits and spells.
- CHANGE: Loid (Story Boss) can no longer spawn with Maniac Mutants as its allies.
- CHANGE: Loid Prime (False God) fight has been redesigned.
- CHANGE: Slightly increased the rate at which enemy levels scale as your realm depth increases.
- CHANGE: Menagerie dialog is now chosen from any of the 5 lines for that creature rather than it being based on the creature's personality.
- CHANGE: "Vivacious Vodka" spell can now only target 1 creature at a time and can only be cast once at a time. Without these restrictions, the spell was largely detrimental to your own team.
- CHANGE: "Sorrow" trait has been revamped. Enemies with Cursed take 50% more damage from this debuff. This trait does not stack.
- CHANGE: "Solar Flare" trait now activates while defending as well, and casts Stellar Flare instead of Firestorm.
- CHANGE: "Heated Ichor" trait now deals damage based on the creature's health rather than that of the enemy.
- CHANGE: "Timewalk" spell can now only target 1 creature at a time and can only be cast once at a time. Unfortunately, this spell caused massive performance issues under certain conditions that are not realistic to fix, so this spell needed to be toned down.
- CHANGE: "Companion" perk now has 3 ranks, up from 2. Reset your perks to ensure you have enough points.
- CHANGE: Lister (god fight) and Jotun (False God fight) can no longer resurrect. This change was made to prevent them from being fully unkillable.
- CHANGE: Vulcanar's rank 100 relic perk now activates a maximum of 3 times per battle. Otherwise, it granted immortality.
- CHANGE: The ability to import/export macros has been removed. Players were attempting to manually edit them which caused issues with their save files by inputting incorrect data.
- CHANGE: Creature race icons have been revamped.
- CHANGE: Relic icons have been revamped.
- CHANGE: Reliquary UI icons have been revamped.
- CHANGE: Slot machine now runs much faster.
- CHANGE: Inscriptions are now displayed even if you have the "Strict" loot filter enabled.
- CHANGE: Surathli and Mortem have new floor decoration tiles.
- CHANGE: Simplified Soulflayer trait descriptions.
- CHANGE: Optimized performance in battles, especially battles that drag on for a long time.
- CHANGE: Optimized decorations to substantially improve performance in your castle.
- FIX: Avatar skins were unavailable to choose for transmogrification and customizable creatures.
- FIX: "Ethereal" trait allowed creatures to be immune to Althea's blight debuff.
- FIX: Realm Boost that granted a random spell gem at the start of battle could grant ultimate spell gems.
- FIX: It should no longer be possible for the player to get stuck in a realm with no path to the teleportation shrine.
- FIX: "Overrun" perk didn't have a 100% chance to activate.
- FIX: "Marshal" trait didn't work as a result of changes made in the last patch.
- FIX: "Soul Rending" perk always had a 100% chance to activate.
- FIX: "Myrtle's Perseverence" trait didn't always activate.
- FIX: "Hearty Appetite" trait had some incorrect interactions with other effects.
- FIX: Booze and Arsenal spells will now correctly be added to the macro spell list after you unlock the Gambling Dwarves and Arena, respectively.
- FIX: Crash related to rank 100 Rosenthorne perk.
- FIX: "Transmogrification" trait also prevented debuffs and minions.
- FIX: "Call of the Grave" trait didn't affect all enemies.
- FIX: Realm map didn't display "False God: NAME" as a realm property.
- FIX: Rare case where Attack and Spell damage were sometimes treated as indirect damage.
- FIX: Extremely rare case where creatures could take infinite turns.
- FIX: Devil's Nest blessings didn't work unless they initiated a battle.
- FIX: The text "-5555" could be printed to the history log for no apparent reason.
- FIX: "Love And Other Disasters" trait didn't correctly block all effects.
- FIX: Althea's permanent Blight debuff didn't work.
- FIX: Enemies could sometimes be fused with the exact same creature as their base creature.
- FIX: Blessing list showed entries past favor level 100.
- FIX: Each on-resurrect action counted against the resurrection limit.
- FIX: Crashes/bugs related to the "Emerald Power" spell.
- FIX: Wild Arena rules that forced creatures to belong to a certain class weren't enforced past the first battle.
- FIX: Realm property that increased enemies' spell gem slots didn't work.
- FIX: Rare crash when teleportation to a new realm.
- FIX: "Dark Strike" spell didn't afflict Inverted.
- FIX: "Bonsai" skin worked on Efts instead of Ents as intended.
- FIX: Animatus card should no longer drop since it wasn't supposed to exist.
- FIX: "Eternal Jinx" sometimes didn't work.
- FIX: More issues that caused Cloud IDs to be the wrong length or negative.
- FIX: Crash related to the "Last Stand" perk.
- FIX: "Inverted" debuff could have the incorrect potency when applied by certain effects.
- FIX: Cyhra's boss bottle will no longer give its allies damage immunity if one of them manages to acquire its trait.
- FIX: Some "next battle" realm boosts weren't applied after they were acquired.
- FIX: Master Arena Mode still gave players the wrong creatures.
- FIX: "Random Music" decoration option should no longer re-randomize the music so frequently while you're choosing wall/floor/background styles.
- FIX: Crash related to the "Multitheism" perk if you had creatures in your party that were converted to Godspawn mid-battle.
- FIX: "Questions Unanswered" trait worked on all debuffs, and sometimes didn't work at all.
- FIX: Zonte could sometimes become invincible during his god fight.
- FIX: Surathli's fight could sometimes have terrible performance.
- FIX: Void Essence rank 40 perk gave max hp to the wrong creature.
- FIX: "Skew the Odds" and "A Little Help" achievement lines didn't progress as a result of the new Realm Boost system introduced in the last patch.
- FIX: Dolphin costume didn't have animated left/right-facing frames.
- FIX: Kraynaks' friends didn't change appearances after transformation.
- FIX: Guild bonuses no longer apply in the arena.
- FIX: "Derivation" perk always acted as if it was level 1.
- FIX: Card stat bonuses applied in the arena.
- FIX: Cards gave higher bonus stats than intended.
- FIX: Buffs and debuffs could be overwritten by the same buffs and debuffs even if they weren't more powerful.
- FIX: "Nature's Blessing" trait description now correctly states that it doesn't stack.
- FIX: "Equinox" perk didn't produce floating combat text, history dialog, or activate on-minion effects.
- FIX: "Master of Inquisitors" trait didn't produce floating combat text, history dialog, or activate on-minion effects.
- FIX: "Insight" spell didn't have the correct effect.
- FIX: On-death effects counted as a creature dying each time they activated.

Patch 0.11.0 (Test Branch)

Patch 0.11.0 is now available on our test branch! As with many of our previous patches, I've decided to release this patch on a separate branch that you must opt-into before you can download it.

Please expect some bugs and crashes associated with this patch today. I will update the game pretty aggressively over the next few days to fix any issues that come up. With that said, if you feel like some hiccups might frustrate you, I suggest you wait until this patch is released to the main branch before playing it.

In order to download the patch, please do the following:

1) Make a backup of your save folder. You'll find it in C:\Users\YOUR_USERNAME\AppData\Local\SiralimUltimate. Save the entire "save" folder somewhere else on your computer. Please do not skip this step.

2) In your Steam Library, right-click Siralim Ultimate, go to Properties, then the "BETAS" tab. Enter the code "backercontent". Click the "check code" button and then you should be able to select "test" from the list of betas in the dropdown menu.

3) The patch should download automatically now. If not, restart Steam.

Unless some major issues appear, I will move this patch to the main branch in a day or two. Also, please note that this test is only for Windows; I'll release a Linux version when we're ready to send the patch to the main branch.

Please let me know on our support board if you run into any issues!

___________________________________________


[h2]Patch Notes[/h2]
- IMPORTANT: If you use our Cloud Storage feature, make sure your Cloud ID is 12 digits in length before updating to this version of the game. If it's not, your Cloud ID will be randomized to include 12 digits after you update.
- ADD: You can now adjust the difficulty of enemies in realms via a new Gameplay option. This new option allows you to specify a difficulty modifier from 0 to 9 which drastically increases enemies' levels. This option gives no additional bonuses (not even additional experience points) and is intended for players who are looking for a greater challenge. Note that this option currently affects all your save files but it will be save file-specific in a future patch.
- ADD: There is now a third selection for Turbo Mode in the gameplay options menu. When this option is enabled, you don't need to hold down the E key to quickly progress through battles. Note that this does not automate battles - you'll still need to make menu selections and choose your target, but this should be a good accessibility option for players who don't want to hold buttons down for extended periods of time.
- ADD: You can now hold down the F key and press E to toggle the different Turbo Modes in battle. This new feature couples nicely with the new Turbo Mode mentioned above, since sometimes you'll want battles to progress a little more slowly so you can see what's happening.
- ADD: 20 Nether Realms, 19 of which were designed by backers. They're all pretty ugly (the realms, not the backers) but they will be polished and decorated in a future patch.
- ADD: 105 new spells, all of which were designed by backers.
- ADD: 109 traits and trait materials, all of which were designed by backers.
- ADD: 42 new costumes, all of which were designed by backers.
- ADD: 16 new creature skins.
- ADD: 13 new decorations, 5 of which were designed by backers.
- ADD: Icons are now displayed in the overworld HUD when your Goblet is full, if your Rune of Prophecies is 100% complete, if you have a mission that needs to be turned in, or if you don't have an active bounty.
- ADD: Realm Properties all have unique icons.
- ADD: Sound effects for realm objects that didn't have one.
- ADD: If a creature can't cast a spell for some reason, that reason will now be printed to the battle history rather than failing silently.
- CHANGE: Nether Bosses now drop slightly more key fragments than before. In addition, the number of fragments rewarded now scales with the number of times you've defeated the final Nether Boss, up to 3 times.
- CHANGE: You can now purchase Gate of the Gods keys from god shops after reaching favor level 50.
- CHANGE: Increased the maximum number of decorations you can place in your castle from 1000 to 3000.
- CHANGE: God Favor Ranks now slightly increase the amount of loot received from all sources in all realms. This ensures that it's worthwhile to continue leveling up your favor beyond 100 after you stop unlocking blessings. This change has been reflected in the Codex as well.
- CHANGE: Creatures in the arena no longer acknowledge their personalities for the sake of stat growth rates.
- CHANGE: Battle history text is now smaller and more compact, so now it can fit several more lines on the screen at a time.
- CHANGE: Increased the amount of rewards gained from Forage missions.
- CHANGE: "Barrier" buff maximum strength is now based on a creature's highest stat rather than maximum health.
- CHANGE: Increased the number of realms needed to encounter a False God from 5 to 15. These encounters became a bit too repetitive considering there are only 10 of them, and fighting them alongside Nether Bosses every 5 realms was just too much.
- CHANGE: Trait/spell search in the Codex now also searches the names of traits and spells.
- CHANGE: Loid (Story Boss) can no longer spawn with Maniac Mutants as its allies.
- CHANGE: Loid Prime (False God) fight has been redesigned.
- CHANGE: Slightly increased the rate at which enemy levels scale as your realm depth increases.
- CHANGE: Menagerie dialog is now chosen from any of the 5 lines for that creature rather than it being based on the creature's personality.
- CHANGE: "Vivacious Vodka" spell can now only target 1 creature at a time and can only be cast once at a time. Without these restrictions, the spell was largely detrimental to your own team.
- CHANGE: "Sorrow" trait has been revamped. Enemies with Cursed take 50% more damage from this debuff. This trait does not stack.
- CHANGE: "Solar Flare" trait now activates while defending as well, and casts Stellar Flare instead of Firestorm.
- CHANGE: "Heated Ichor" trait now deals damage based on the creature's health rather than that of the enemy.
- CHANGE: "Timewalk" spell can now only target 1 creature at a time and can only be cast once at a time. Unfortunately, this spell caused massive performance issues under certain conditions that are not realistic to fix, so this spell needed to be toned down.
- CHANGE: "Companion" perk now has 3 ranks, up from 2. Reset your perks to ensure you have enough points.
- CHANGE: Lister (god fight) and Jotun (False God fight) can no longer resurrect. This change was made to prevent them from being fully unkillable.
- CHANGE: Vulcanar's rank 100 relic perk now activates a maximum of 3 times per battle. Otherwise, it granted immortality.
- CHANGE: The ability to import/export macros has been removed. Players were attempting to manually edit them which caused issues with their save files by inputting incorrect data.
- CHANGE: Creature race icons have been revamped.
- CHANGE: Relic icons have been revamped.
- CHANGE: Reliquary UI icons have been revamped.
- CHANGE: Slot machine now runs much faster.
- CHANGE: Inscriptions are now displayed even if you have the "Strict" loot filter enabled.
- CHANGE: Surathli and Mortem have new floor decoration tiles.
- CHANGE: Simplified Soulflayer trait descriptions.
- CHANGE: Optimized performance in battles, especially battles that drag on for a long time.
- CHANGE: Optimized decorations to substantially improve performance in your castle.
- FIX: Avatar skins were unavailable to choose for transmogrification and customizable creatures.
- FIX: "Ethereal" trait allowed creatures to be immune to Althea's blight debuff.
- FIX: Realm Boost that granted a random spell gem at the start of battle could grant ultimate spell gems.
- FIX: It should no longer be possible for the player to get stuck in a realm with no path to the teleportation shrine.
- FIX: "Overrun" perk didn't have a 100% chance to activate.
- FIX: "Marshal" trait didn't work as a result of changes made in the last patch.
- FIX: "Soul Rending" perk always had a 100% chance to activate.
- FIX: "Myrtle's Perseverence" trait didn't always activate.
- FIX: "Hearty Appetite" trait had some incorrect interactions with other effects.
- FIX: Booze and Arsenal spells will now correctly be added to the macro spell list after you unlock the Gambling Dwarves and Arena, respectively.
- FIX: Crash related to rank 100 Rosenthorne perk.
- FIX: "Transmogrification" trait also prevented debuffs and minions.
- FIX: "Call of the Grave" trait didn't affect all enemies.
- FIX: Realm map didn't display "False God: NAME" as a realm property.
- FIX: Rare case where Attack and Spell damage were sometimes treated as indirect damage.
- FIX: Extremely rare case where creatures could take infinite turns.
- FIX: Devil's Nest blessings didn't work unless they initiated a battle.
- FIX: The text "-5555" could be printed to the history log for no apparent reason.
- FIX: "Love And Other Disasters" trait didn't correctly block all effects.
- FIX: Althea's permanent Blight debuff didn't work.
- FIX: Enemies could sometimes be fused with the exact same creature as their base creature.
- FIX: Blessing list showed entries past favor level 100.
- FIX: Each on-resurrect action counted against the resurrection limit.
- FIX: Crashes/bugs related to the "Emerald Power" spell.
- FIX: Wild Arena rules that forced creatures to belong to a certain class weren't enforced past the first battle.
- FIX: Realm property that increased enemies' spell gem slots didn't work.
- FIX: Rare crash when teleportation to a new realm.
- FIX: "Dark Strike" spell didn't afflict Inverted.
- FIX: "Bonsai" skin worked on Efts instead of Ents as intended.
- FIX: Animatus card should no longer drop since it wasn't supposed to exist.
- FIX: "Eternal Jinx" sometimes didn't work.
- FIX: More issues that caused Cloud IDs to be the wrong length or negative.
- FIX: Crash related to the "Last Stand" perk.
- FIX: "Inverted" debuff could have the incorrect potency when applied by certain effects.
- FIX: Cyhra's boss bottle will no longer give its allies damage immunity if one of them manages to acquire its trait.
- FIX: Some "next battle" realm boosts weren't applied after they were acquired.
- FIX: Master Arena Mode still gave players the wrong creatures.
- FIX: "Random Music" decoration option should no longer re-randomize the music so frequently while you're choosing wall/floor/background styles.
- FIX: Crash related to the "Multitheism" perk if you had creatures in your party that were converted to Godspawn mid-battle.
- FIX: "Questions Unanswered" trait worked on all debuffs, and sometimes didn't work at all.
- FIX: Zonte could sometimes become invincible during his god fight.
- FIX: Surathli's fight could sometimes have terrible performance.
- FIX: Void Essence rank 40 perk gave max hp to the wrong creature.
- FIX: "Skew the Odds" and "A Little Help" achievement lines didn't progress as a result of the new Realm Boost system introduced in the last patch.
- FIX: Dolphin costume didn't have animated left/right-facing frames.
- FIX: Kraynaks' friends didn't change appearances after transformation.
- FIX: Guild bonuses no longer apply in the arena.
- FIX: "Derivation" perk always acted as if it was level 1.
- FIX: Card stat bonuses applied in the arena.
- FIX: Cards gave higher bonus stats than intended.
- FIX: Buffs and debuffs could be overwritten by the same buffs and debuffs even if they weren't more powerful.
- FIX: "Nature's Blessing" trait description now correctly states that it doesn't stack.
- FIX: "Equinox" perk didn't produce floating combat text, history dialog, or activate on-minion effects.
- FIX: "Master of Inquisitors" trait didn't produce floating combat text, history dialog, or activate on-minion effects.
- FIX: "Insight" spell didn't have the correct effect.
- FIX: On-death effects counted as a creature dying each time they activated.

Dev Update: July 20, 2021

The next few patches will focus on implementing backer content (new trait materials, spells, costumes, nether realms, creatures, etc) along with community suggestions. I'll also polish the game as much as possible during this time.

After that, I'll work on a massive patch that adds 9 new realms, 9 new gods, and everything else associated with new realms including new creatures, blessings, decorations, and more.

Please note that in the next major patch, if your cloud ID is not currently 12 digits in length, you will be assigned a new cloud ID when you load your save file. If you've been using the cloud storage feature and your cloud ID is shorter than 12 digits, you should change it and re-upload your files as soon as possible.