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PowerWash Simulator News

Birthday Update 0.9 is Live!

It's PowerWash Simulator's 1st birthday, and to celebrate, we've launched Update 0.9!

[previewyoutube][/previewyoutube]
Watch our new teaser to mark the occasion!

New Content


New Community Jobs: Explore 3 new special jobs suggested, selected, and voted on by the community! These are the Steam Locomotive.



Gnome Fountain



Mini Golf Course



Find all these in the specials section!

Quality of Life Changes


This update brings many game improvements that our incredible community has long requested. Here's the list:

Aim mode

Motion Sickness has been one of the biggest barriers to a minority but significant group of players. We've now added Aim Mode, a toggle to move your washer without moving your camera. We think most players will play with this mode to some degree, as many of us at FuturLab have opted to wash in this mode!

Revamped jobs

We've taken feedback on our current jobs, including a survey that over 3000 of you filled out to help us determine which levels and areas needed some more love. Several jobs have had a visual and design redux, including the Back Garden, Storybook Cottage, and Shoe House. Many jobs have had their details renamed to be more straightforward. Large areas like the Playground floor have been cut down into smaller chunks for more dings. Thresholds have been made tighter or slightly easier depending on feedback (the Skatepark floor no longer completes with a massive piece of dirt left).

Plus, many more small tweaks!



Earning beyond Career

We've listened to your requests to give incentives for multiplayer partners and replayability. Co-op partners and replaying levels will earn 25% of the total amount of the cleaning job. Player 1 in co-op will get the total amount if they are in career mode.

We hope this will help without ruining the economy!

Washer Star Requirements


With potentially infinite money, we have also added a soft gate on washers which should line up closely with how quickly you could unlock new washers in Update 0.8. For example, you will be able to unlock the Urban-X during the playground/bungalow depending on what you choose to do.

Tutorial Prompts

Tutorial pop-ups appear the first time you play in 0.9, and we hope it will help new players get the most out of the game the first time they play. Maybe some content creators won't be stuck realising they can rotate their nozzles over multiple episodes...

Controller Haptics

Did we hear a rumble? No, it's just your controller vibrating. Haptics are here for more controller-led washing immersion!

More:

  • Multiplayer stability improvements
  • Performance improvements
  • Player-collision improvements
  • Many bug fixes.
  • Tree House has been moved further into Career Mode due to difficulty.


Autocomplete - Save Data Preservation




Any level with washing progress will be auto-completed when booting up the game for the first time after the update. The partially completed levels will auto-complete when you join the level. Though initially will appear at the percentage you left it at before the update. Also, the menu UI may not show fully complete, but you can ignore this and progress as normal.

We have tried to give an advanced warning to those affected, but we apologize to anyone who may be caught unaware.

The game has changed a lot under the hood (bonnet) since the first Early Access Launch and whilst this wasn't ideal we feel it was necessary to get on top of some issues that occurred with conflicting saves between the patches. This will bring everyone's save data up to date with the current version 0.9.

All money from the parts and job completion will be given to all players for any jobs that auto-complete. (The UI may show the incorrect amount like $114/$600 but the full amount + bonus will have been paid if you look in your shop.)

Known Issues


Special job soap:

If any player in a Specials job purchases soap, they will only be able to use that soap in that Specials session. When it is closed and the player moves to another mode, they will lose the soap and the money they spent on it.


Controller control scheme not updating to use aim mode (does not affect mouse and keyboard):

If loading with previous save data into Update 0.9 the game may not update to the new controller control scheme automatically. Go to options, controls and reset control defaults. This will return Aim Mode functionality. You can then also rebind to your preferences.

Audio doesn't sound loud/quiet enough

Just a heads up to everyone having audio issues. The last patch, 0.8, the master audio slider didn't work. This bug is now fixed. Though you may need to play with your audio settings to get them to your personal perfect spot again. Sorry for the inconvenience!

Level is super bright (Fariground Zone)

Some systems aren't processing HDR correctly, if you go into the graphics options and uncheck HDR this should fix the sun looking like it will cook the land. We are currently investigating.

Mouse/cursor acting oddly

Unplug every input device you have that isn't your mouse and keyboard which could include: a racing wheel, shifter, button box, etc. then restart your computer.

Have fun all! We hope you enjoy our Birthday Update!

If you want to vote on new game ideas, talk to the community, or help you with some tough dirt - then join our Discord community: https://discord.gg/powerwashsimulator

Keep up with everything PowerWash Simulator by following our channels:

Twitter: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki

Gnome Fountain - Dev Log 56

Hey everyone - welcome to dev log 56!

PWS's birthday update is coming May 19th, and last week, we teased the Steam Locomotive as one of the jobs arriving in the 0.9 station; more on that here: https://steamcommunity.com/games/1290000/announcements/detail/3224024423344970180

You can join our discord and see the announcement if you want a localised time when Update 0.9 will arrive. Here: https://discord.com/invite/powerwashsimulator



Today, Artist Dennis and Designer Dave share their insights into how the magnificent Gnome Fountain job we're teasing today was made!

Gnome Fountain


Magnificant gnome statues, pool-like flat surfaces, and heaps of dirt - what more could you want from a power washing job? Behold, the gnome fountain. This job beat the School Bus 2920 votes to 846 in our official Discord. We set about making a fountain worthy of PowerWash Simulator. Let us know your thoughts below!

Dave worked on designing the level and making it fun to play, here's their insights into the development process:

Originally posted by Dave
As it was a job voted to life by the community, we wanted to ensure the Fountain felt grand and celebrated the things that make Powerwash Simulator special. We opted for a huge fountain to ensure we could have large flat surfaces to clean, and players could have fun navigating the multiple layers.

Inevitably when we started to think about the centre statue a gnome was suggested and from there, they became prominent features all around the fountain. They offer a real contrast in complexity to the large flat surfaces and give the Fountain heaps of character too.

The nature of a Fountain allowed us to use some water-based dirt types (such as algae) alongside the moss and lichen that would have grown over much of the stone work. Players will also have to contend with the efforts of a few local graffiti artists while they bring the Fountain back to its former glory!




Dennis job was to make the fountain a visual feast and had this to say on how they approached making it:

Originally posted by Dennis
The fountain's been a long requested community job, and I could have gone with a more traditional looking design, but I wanted something fun for the community. That's where all the little gnome statues come into play! The middle row of gnomes are all the same for navigation reasons, but the bottom ones are where I had fun putting them in various different silly poses.

When designing the fountain, I wanted it all to be as accessible as possible without needing ladders (which are still there for convenience but you can totally skip them!). There's a tiny bit of narrative in there as well, with all the gnomes goofing up in some way in front of the gnome king, who sits atop the fountain.

I also wanted plenty of intricate shapes to wash to keep this job fun, hence all the flourishes and pillars! There's plenty of flat surfaces to wash too which are very satisfying.

The outside environment also got some love, with the recreation grounds getting changed to better fit the fountain. We figured this was okay to do as the job isn't directly related to the main campaign where the other recreation grounds jobs take place.




Auto-complete final warning


There are only 6 days until the update splash lands. The game is changing a lot under the hood, many earlier levels are entirely changed, dirt thresholds improved, and much more. These changes require us to bring everyone's saves up to date to avoid corrupted data. We didn't want to reset anyone's progress, but this has meant we needed another solution. Any in-progress jobs that could corrupt saves will be auto-completed when you first load into 0.9.

We recommend not entering your new levels if you cannot complete them in time or working fast to get them done before it drops. All correct money owed for jobs and unlocking new levels will still be given to you upon the auto-complete.

We're sorry for the inconvenience!



More info here: https://steamcommunity.com/games/1290000/announcements/detail/3224024423343901085

Weekly Meme


Each week we usually release a PowerWash version of a popular meme format. We don't have one again this week (sorry, we've been super busy). We are taking requests; Marketing Artist Cristina is currently working on posing the PowerWash Sim model into several meme formats. If you have any recommendations, please let us know below!

Also, in the meantime, enjoy this regular meme by Twitter user JoJoMcGiggity:



That's All, Folks!


Thank you to everyone for reading, we hope everyone is looking forward to the Gnome Fountain, and we hope everyone is excited for the update which drops in 6 days! :)

Keep up with everything PowerWash Simulator by following our channels:

Twitter: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki

Steam Locomotive - Dev Log 55

Hey everyone - welcome to dev log 55!

Last week we announced Update 0.9 would release on May 19th, PWS's birthday and what is coming; more on that here: https://steamcommunity.com/games/1290000/announcements/detail/3224024423343901085

If you want a localised time of the next release you can join our discord and see the announcement there or the event at the top of the server. Here: https://discord.com/invite/powerwashsimulator



Today, Artist Andrei walks gets us on track with insights into the smallest community level coming next patch, the Steam Locomotive!

Steam Locomotive


Last year we opened a Steam thread to get community map requests, for which we received hundreds! We then shortlisted these ideas and put them to a public vote on our Discord server. With over 2500 votes and beating a submarine, we got our first of 3 Community Maps coming in 0.9. Thanks for voting and making that so fun!



Andrei's insights:
Originally posted by Andrei
The steam locomotive was one of the more popular community requests.
We spent a fair amount of time going through all sorts of references, from the streamlined art deco engines of the 1940s to the more, well, 'steamenginey' ones from the late 1800s, ultimately
settling on a combination of elements from various locomotives from the latter period.




Originally posted by Andrei
The initial plan was to plop the engine inside a hangar. However, we realized that it looked rather weird; we needed a plan B when we did that. Looking at the locomotive itself, I thought it looked like something out of one of those old Spaghetti Westerns. I asked design whether they would be OK with a Wild West theme, which would also be a bit of a departure from the more grounded(ish) environments we usually go for - thankfully, they liked the idea, and that's what we wound up going with!




Originally posted by Andrei
Due to the modern-day setting of PWS, the environment was set up as a sort of road-side Wild West Exhibit, with a not-so-subtle nod at mayor Jeff Jefferson's ancestor, who may or may not have been every bit as supposedly shady as his (in)famous great-grandson.




These new Community Levels will not be a part of the main career as they are outside its narrative arc. However, with the Free Play payout change, you will be able to earn Muckingham Dollars for washing these exhibits. Plus, they are still grounded in the PWS universe.

Weekly Meme


Each week we usually release a PowerWash version of a popular meme format. We haven't got one this week, sorry, but please enjoy this picture of May 4th Gnomey!



Have fun!

That's All, Folks!


Thank you to everyone for reading, we'll be back with spoilers of the Steam Locomotive, and we hope you will tune in next week! :)

Keep up with everything PowerWash Simulator by following our channels:

Twitter: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki

Update 0.9 Release Date - Dev Log 54

Hey everyone - welcome to dev log 54!

Last week we looked at the upcoming tutorial system and Shoe House changes; more on that here: https://steamcommunity.com/games/1290000/announcements/detail/3228526756466913188

Today, we have a date!

Anniversary Update Release Date


Update 0.9 releases on the day Early Access launched, [h2]May 19th 1 PM UTC / 10 AM EDT / 7 AM PDT [/h2]



We can't wait to celebrate our first birthday with you all! Thanks to everyone for their overwhelming feedback and support so far. It has been one incredible year!

What is coming?

New Community Jobs:

All of these jobs came from community members' suggestions and a public vote; more info here: https://steamcommunity.com/games/1290000/announcements/detail/3006699741749732225

  • Mini Golf Course
  • Gnome Fountain
  • Steam Locomotive


Major quality of life features:

In this next update, we don't want only to say we're listening to feedback; we will be adding many community requests and improvements based on your responses.

  • Aim Mode (anti-motion sickness)
  • Threshold reworks
  • Job enhancements
  • Economy Revamp
  • Tutorial pop-ups


You can peek at the past few weeks' dev logs for more info on these QOL changes. In the next couple of weeks we'll be giving sneak peaks of the new levels!

We hope everyone is excited about all of the new content and changes.

Finish Your Levels - Autocomplete




With Update 0.9 all partially completed levels will autocomplete when you first open them after updating the game. This will only happen once after you load the game after updating.

This autocomplete will give you the correct money owed from the job (both parts and bonus) and let you continue to the next level.

We again don't want to reset everyone's progress completely but with all of the changes coming, save data needs to be brought up to date to avoid issues like the uncleanable surfaces in previous patches.

If you want to avoid this happening, complete your levels or don't enter the jobs you are saving for later before the 19th.

We hope that giving everyone more time will help but again, we apologize to anyone caught by this as we know we won't be able to get this information to everyone.

Good luck and happy washing!

MCV Develop Awards




PowerWash Simulator has been nominated in the 'Most Innovative Gameplay' of this years MCV Develop awards. Many of the team here at FuturLab and one of our friends from Square Enix Collective will be attending. Wish us luck!

Weekly Meme


Each week we release a PowerWash version of a popular meme format. This week it was the 'Traumatized Mr. Gnomey' template:



Featured meme from Discord community member Tixxel:


Have fun!

That's All, Folks!


Thank you to everyone for reading, we'll be back with spoilers of the Steam Locomotive, and we hope you will tune in next week! :)

Join our Discord to submit and vote on ideas for PowerWash Simulator, find other players, and more!

---> https://discord.com/invite/powerwashsimulator

Keep up with everything PowerWash Simulator by following our channels:

Twitter: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki

Tutorial Pop-ups - Dev Log 53

Hey everyone - welcome to dev log 53!

Last week we looked at the completely revamped Forest Cottage; more on that here: https://steamcommunity.com/games/1290000/announcements/detail/3228526756466913188

Today, we look at our new handy tutorial pop-ups and the changes to the Shoe House job!

Tutorial pop-ups




Another QOL (quality of life) change coming in 0.9 is tutorial pop-ups. These will appear the first time you load into the game after updating to the new patch. They will guide new players through many mapped controls to show the game mechanics, rotating nozzles, selecting attachments, aim mode, etc. Once completed they will disappear, never to be seen again... unless you start a new save.

Not looking at any Mark-named content creators, but inside the FuturLab development camp, we paid close attention to coverage of the game. Many times early in development, we watched with anxiety as some big streamers and YouTubers used the red nozzle for the whole of the van, for example. We changed the first nozzle attached to be yellow for this reason.

Overall we hope this will be a gentle helping hand to get the most satisfaction from cleaning for first-timers! :)

Shoe House Job


The Shoe House job is one of the most memed about levels due to some suspicious text messages from Martha Hubbard. Who is hungry for some yogert? while we're not ready just yet to tease the next slew of new levels coming in 0.9, this is the last significant redux coming.

The main complaint with the level was the roof section was difficult to clean with parts obscured and overall making the experience more frustrating than it needed to be. So we have lifted the roof section higher. Simple.

New:


Old:


New:

Old:

There are also a few more minor changes and tweaks to other levels we haven't covered but shown in these past dev logs have been the most visual changes coming in 0.9 based on your feedback.

Weekly Meme


Each week we release a PowerWash version of a popular meme format. This week it was the 'Firey Washmo' template:



Featured meme from Discord community member Tixxel:


Have fun!

That's All, Folks!


Thank you to everyone for reading, we'll be back with spoilers of new content next week, and we hope you will tune in next week! :)

Join our Discord to submit and vote on ideas for PowerWash Simulator, find other players, and more!

---> https://discord.com/invite/powerwashsimulator

Keep up with everything PowerWash Simulator by following our channels:

Twitter: https://twitter.com/PowerWashSim
Twitch: https://www.twitch.tv/futurlab
TikTok: https://www.tiktok.com/@powerwashsim?
Instagram: https://www.instagram.com/powerwashsim/
Facebook: https://www.facebook.com/powerwashsim
PWS Wiki: https://powerwash-simulator.fandom.com/wiki/PowerWash_Simulator_Wiki