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Residual News

v1.1.5: Map markers and Recycler



A nice little update this time, where I few requested features and tiny fixes.  You will also note a few things in the changes list with a "Cepheus update" behind it. These are new changes and code for the big update that's coming. Most of those updates are being done without players running into them until we open up the new Cepheus galaxy... but it's still important for me to track these changes as they happen!

So the bigger changes in this little update, we now have a Recycler device!  As soon as you craft something new, the Recycler will be unlocked and the EDP can print one for you.  This device can then take any crafted item, and spit out the resources that were used to create it - should come in handy if you are running low on resources on some planets!

Map-markers was also requested a bunch of times, so you can now go into your visor, planet radar, and then use your action button to toggle markers on/off at the current location that you are in.  That way you can keep track of interesting areas on the map that you want to re-visit.

Finally, the Glucobomb will have a big more punch and use against things like the Slurper plants (those ceiling things with their grabby tongues) or the Techdrones zoomin around.

Besides that a few other smaller changes and fixes are pushed to the game.. so enjoy the update!

Full changes list:

  • added: set your own marker (use X to toggle it on/off)
  • added: Recycler device (breaks down crafted stuff into their core components)
  • added: Total scanned creatures in Residex
  • added: roofgenerators breaking down, now also remove the lights arround it
  • added: Slurper plants can now be destroyed by Glucobomb
  • added: Techdrones can be hit by glucobomb explosion
  • added: UI-Zoom option (PC only)
  • added: Landingship (Cepheus update)
  • added: landing intro (Cepheus update)
  • added: variable planet sizes (Cepheus update)
  • fixed: French language version crashing game (Switch only)
  • fixed: Teleporter getting stuck on top of Hologram device

Residual v1.1.3: Recall Teleporters and the BIG future of Residual


Third patch update is here, with a very tiny amount of things. I see this patch as the one that makes the game stable as stable can be, so from here on we can start focussing on new things! This is also the patch that I currently have running on my Switch devkit, so I'm testing that in the next few days, and then we should be getting it to Nintendo ASAP for approval.

There are a couple of new features added based on feature-requests over at the discord.gg/orangepixel server - so if you now lost your teleporter, it happens apparently, then you can just make your way back to the ship, and the ships computer will allow you to recall it - and it will appear next to you.

I also uploaded a new video yesterday talking about how the launch went, and the HUGE plans I have for this game's future.. let's see if we can make that a reality. If you want to hear what I have planned then make sure to check out the video here:
[previewyoutube][/previewyoutube]

Full changes list:

  • added: recall "lost" teleporters using the ships-computer
  • added: optionally assign 1 gamepad button to 2 commands
  • fixed: rare crash bug with fire/heat maps
  • fixed: planet-radar now also shows graphite and fruit percentages
  • fixed: default to english for missing text in other languages
  • fixed: sleep is more visible (ZzZ's)
  • fixed: "transport back to the ship" dialog when sleepy is now less annoying/spawning less

v1.1.2: Ladders, location and fishing!


Still working on the quality of life patches/updates to improve the base game here. Luckily we're running at very few bugs, and most of these changes are just to make the game more "pleasant" to play overall. I will be giving some details on the "future of Residual" as I have some galaxy-expanding-big plans for it.. more on that later this week in Thursday's video!

A bunch (all?) of these features are based on player feedback - I've setup PedeyB the Discord bot to handle feature-requests so I can keep track of it, if you got good ideas: discord.gg/orangepixel for more info! - ALSO  PC adventurers, use the F1 key to create some cool snapshots of your adventures, and you can post them in the #postoffice channel, it's cool to see where everyone has been (and which planets people have already survived!)

For now, the list of changes in v1.1.2 - and for Switch users, don't fear, these are all coming to an big patch soon (pushing updates just doesn't work as quick on Switch).

  • added: starting-planet is an easy one for new players
  • added: glucobombs can now destroy spikes
  • added: option to change transparency behind dialogs (default=off on Switch) improve readability
  • added: ladders can be picked up again (and put in backpack)
  • added: keep track of locations visited in planet-radar
  • fixed: crash bug when checking for resources/mining (out of bounds)
  • fixed: crash bug on mouse-hover events (PC)
  • fixed: climbing stairs will block some operations like inventory/crafting/visor
  • fixed: fishing-line now has more max length (deeper fishing) - might have to throw it a few times, just like real fishing!
  • fixed: fish drop back in the water too often (annoying) - now seen as collected if they drop/fly against you


So stay tuned for Thursdays devlog video, I will layout some of the plans for the future of Residual.. and it's gonna be big :)

Pascal / Orangepixel

PATCH UPDATE FROM THE MOTHERSHIP



First update is here! It's not a big one, because I first want to make sure all the tiny annoyances and other small bugs are fixed before I start introducing new bugs.. uhm, I mean.. new features!

So the list of changes in this update:

  • added: patch-notes popup (only shown once on new updates)
  • added: Scanner now also shows minable-pockets for resources
  • added: items dropped from your backpack now have a marker above them
  • added: fail-safe mechanism detecting player being "blocked" into solids (due to vine-swinging for example) - make him "wake up" at the ship as if passed out
  • added: Roof-generators now also "light up" the plane they are on (besides their other function)
  • fixed:biting-creatures can "corner" the player into a non-movable position.
  • fixed: opening visor when being grabbed by slurper-plant goes "crazy" interface wise until creatures lets you drop
  • fixed: "mission completed" percentage on load-game screen isn't correct
  • fixed: bug causing sleeping/restoring taking much longer than needed
  • fixed: far less random events (less backpack broken, or device disabled)
  • fixed: improved check on mission-required resources already collected (only on new mission triggers, not for existing)


Besides that, I'm glad to see everyone is exploring those planets! As you might have noticed by now, the type of planet you crash on can have a huge impact on your gaming experience - so do make sure to try a couple of other planets (especially if you are one of the unlucky ones that ends up on a very cold planet with barely any fruit).

Here are a couple of tips to help you on your adventure:

FOOD: Can regrow, but only if you leave the stems/sticks in the ground! Don't pull them out, and fruit will regrow in a (game)day or so. Usually running against a stem will let the fruit drop to make that even easier

FISH: A resource that also keeps coming back, water is empty? visit it a bit later and you might find fish in there!

MUSHROOMS: Great resource for restoring energy.. but they come with side-effects! - cooking will help limit those effects.

WATER: You can always fill your flask (in inventory) with water! This refuels your energy levels slightly (not fully) but a very easy and quick way to regain some energy on a planet without much food

ENERGY: The speed at which you lose energy is based a lot on the temperature on the planet, or the area you are in (for example: deep underground it's often very cold) - Your solar-suit will keep you warm, but the colder it is, the faster the solar-suit will deplete and needs recharging in the sun ! A fire will keep you warm and safe.

SLEEP: Sleep restores your energy, but how much it restores is also based on your food levels. Best thing is to try and eat and refill your food-bar before you sleep.

REST: Sleeping in the captains chair is great, but you can also build a campfire, stand near it, and your character will then sit down and rest. This also restores your energy, and gives you rest. Often a quick way as you don't have to travel back and forth to the ship.


And of course hop on the discord.gg/orangepixel if you wanna talk to other adventurers, already some great conversations going as people help each other out :)

More updates are coming, and please remember to leave a rating/review on the game, this helps visibility - especially if you enjoy what's here and what's to come!

- Pascal / Orangepixel

Explore a strange and ancient world in the survival-platformer Residual out now

Residual from developer OrangePixel and publisher Apogee Entertainment is a "new breed" of survival platformer. It's out today with full Linux support.

Read the full article here: https://www.gamingonlinux.com/2021/09/explore-a-strange-and-ancient-world-in-the-survival-platformer-residual-out-now