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Хоррор The Medium получил крупный патч - улучшена производительность, камера, трассировка лучей и многое другое

Студия Bloober Team объявила о выходе обновления 1.1 для психологического хоррора The Medium. Апдейт размером 3,9 ГБ уже доступен для загрузки всем владельцам игры на ПК и Xbox Series X/S.

Patch 1.1 is live

Dear players! The Patch 1.1 is live. These are the fixes that come with it:

- Performance optimizations across the whole game
- Eliminated gameplay bugs in various locations
- Eliminated known game crashes
- Eliminated game bugs reported by the community
- Graphical bug fixes across the whole game
- Improvements in camera operation and settings
- Scene lighting fixes in various locations
- Fixes for reported crash issues when loading saves
- Improvements in interactions with in-game events and characters across the whole game
- Raytracing optimizations across the whole game
- Game sound fixes

Many thanks to everyone who gave their feedback!

"Незабываемая": Вышел хвалебный трейлер игры The Medium для Xbox Series X|S и ПК

Польская студия Bloober Team выпустила хвалебный трейлер хоррора The Medium, дебютировавшего в январе на Xbox Series X|S и ПК. Видео сопровождается выдержками из обзоров западной прессы и композицией "Fade" в исполнении Мэри Элизабет МакГлинн и Троя Бейкера.

Accolades Trailer

Today, we're celebrating! The Medium is our most widely commented and discussed game ever. We always saw the game as something unique, outstanding, going against the current. But the receptions we got is really something else. We’re happy and humbled at the same time.

To celebrate, we created a new trailer feat. song “Fade” performed by Mary Elizabeth McGlynn and Troy Baker, and composed by Akira Yamaoka & Arkadiusz Reikowski. Thank you all!

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/1293160/The_Medium/

The Medium review - non-violent hill

A haunted Soviet workers' resort deep in the forests of Kraków. A protagonist who can not only talk with the dead, but literally walk through their world. And a ten foot-tall demon that wants to wear your skin (and won't shut up about it). The Medium is very spooky.


But it's not just about scary things, it's about how developer Bloober Team introduces and handles them. Comparisons to Silent Hill have followed the Polish studio since its debut, Layers of Fear, and they're even harder to shake in The Medium. The abandoned holiday complex Niwa isn't shrouded in fog, but Bloober Team's approach to horror is led by atmosphere, tension, and an unsettling soundtrack. Oh, and fixed camera angles.


You play as Marianne, a mortician who's haunted by visions of a dead girl by a lake. Early into the game you receive a phone call inviting you to Niwa from someone who claims to understand your visions. The resort itself is peak Soviet desolation porn: a brutalist block of concrete and faded grandeur. As you enter the lobby you encounter a ghost called Sadness, causing Marianne to enter an undead world that's heavily inspired by the surrealist art of Polish painter Zdzisław Beksiński.


Read the rest of the story...


RELATED LINKS:

The Medium has already covered development costs, says Bloober Team

How to solve The Medium's clock puzzle in Thomas's office

The best The Medium PC settings for 60fps