1. BZZZT
  2. News

BZZZT News

Demo Update

List of fixes & improvements:
  • Support of 6 languages: English, French, Italian, Polish, Portuguese-BR, Czech.
  • Native support of new controllers: Xbox, PS4/PS5, SteamDeck etc.
  • Smoother camera and scrolling.
  • Added a few new music tracks to the demo. The demo now includes 5 tracks.


Note - there are still the same levels, but a lot of fixes have been made there.

First World Boss Fight Preview

Designing boss fights when the player does not have any weapons could be quite challenging. How I dealt with that can be visible in this video.
[previewyoutube][/previewyoutube]

Dev Log 7/22



A lot of people asked me to share with them some info about the Bzzzt game and I was trying to be as mysterious as possible - it was caused mainly because I did not want to ruin players' first impressions from playing the full game - after the release 🙂

But maybe I can uncover a few, not story-related details. So I have decided to write down a short summary of what I feel the Bzzzt game is about:

The game is highly inspired by the late '80s when I started to make games. But I did not want to make it super retro - I just want to create something that will reflect that era and how we remember it nowadays (with rainbow glasses) 🙂

Maybe the game will be shorter - only 50 levels - but I want to have it really polished - from precise controls to great-looking art and animations. And shorter means I am trying to make it accessible to not skilled players as well as for players who love games like Super Meat Boy or Celeste - for them, there are prepared some more challenging modes and records to achieve - I feel, with that the game has really strong replayability value. So it is possible to finish the game in 3 hours, but to collect all the trophies players will need to invest much more time into that.

The game is not about killing enemies. It means the player has no weapons. Your main goal is "just" to reach an exit in every room while jumping over the traps and enemies.

I know that only jumping does not stand too long to be fun so I have added there 5 special abilities on top of that - double jump, dash, sliding on magnetic walls, swimming and transferring a robotic body into an energy form. I will be sharing videos illustrating all game features soon.

As I said at the beginning I would not talk about the story for now because I feel it is really strong and I don't want to make some unnecessary spoilers.

Polish translation is live!

[h3]"Uwaga! Uwaga!"[/h3]
With community help, I am super happy to announce the Bzzzt game and its demo are now translated into Polish!



If you find something wrong, please visit the Bzzzt discussion here: "Translations - bugs and fixes"

[h3]"Dziękuję Bardzo!"[/h3]

Enhanced Demo Update

Major features:
  • Saving the game is now connected with the Steam Cloud system.

  • You can pick a difficulty - EASY, NORMAL and INSANE (with newly implemented permadeath feature).

  • Enhanced preloading system together with implemented physics interpolation for smoother movement without any lags up to 200 FPS (dependent on your monitor capabilities).

  • Better pixel-perfect algorithms.

  • Tweaked levels.

  • Added more sounds.

  • Fixed various bugs.


Please let me know in the Bzzzt discussion channels about your thoughts, ideas or suggestions.

[h2]I hope you will find the demo entertaining![/h2]