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Ash of Gods: The Way News

ON A NARROW BRIDGE

Hello, friends!

Today we’d like to tell you about the fight that takes place on a narrow bridge. It’s the battlefield that makes it unique—it’s so unusual that you might want to refuse from the tactics you got used to. But let’s get to the details.



[h2]HOW DOES THE FIGHT GO?[/h2]

In the beginning of the fight you find yourself on a short, narrow bridge. Opposite there is the enemy's commander. The task is basic—to destroy him.



It seems that it’s quite handy that the enemy is standing so close—but for the feature of the fight. Every fighter who appears on the battlefield is protected by Charms.



One more peculiarity of the fight is that you will have to take a fresh look at the movement along the battlefield. It’s just two cells wide, so you won’t have too much space for manoeuvres.



So the fighters of the enemy have considerable advantages just from the start. It won’t be easy to bypass them to break to the commander. So what are the options? Eik advises Finn to think about effective bundles and support. But Kleta doesn’t think this situation is worth discussing. It’s interesting whose advice is better.



[h2]DIFFICULTY[/h2]

We decided to collect much more powerful units in the enemy’s deck in the challenger battles than in the qualification round. Combined with charms, it made the fight considerably harder—you can easily lose all your ally units and watch helplessly as enemies come closer and closer to your commander, yawning as they approach.



Conditions for the perfect win also have significant limitations. First of all you can’t use Shooters—no more arrows from the allies’ backs. And you will also have to refuse evident decisions. Secondly, you’re not allowed to use charms—only items. So you’d better double-check your deck!



[h2]IN SEARCH OF PERFECT BALANCE[/h2]

The key feature of the fight—a narrow battlefield—already makes it pretty hard. We wanted that not only the territory would turn this fight into a severe challenge, but at the same time any extra condition could make it unpassable. Strengthening the enemy’s fighters with Charms seemed like a good decision to us.



Nevertheless, playtests showed at once that in combination with some definite fighters—like the Enforcer—Charms make the fight almost unpassable. That’s why we reconsidered the enemy characters’ deck.



We’re waiting impatiently for your feedback about the fight on the bridge. Share your impressions, follow us and add the game to the wishlist:

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

NO COMMANDERS

Hello, folks!
This Friday we’re going to tell you about the fight with adjutant Mirina. This is quite an amusing fight which is considerably different from the others. Let’s look at how it works in detail.



[h2]HOW DOES THE FIGHT GO?[/h2]

The first thing to mention is that there are no commanders in this battle. That’s why the one who kills all the enemy's units first is the winner. In the right upper corner there is a counter which shows how many units are still alive.

The next important condition is the central bodrer of the field. Neither your nor opponent’s characters can cross it. As soon as we summon a character and equip him, he rushes at once to the border on the other side of which enemy’s fighters line up.



The fight with Mirina can remind the duel—the fighters also stand in line and exchange blows. But you can see considerable differences.



Summoned fighters can change lines—as in a usual fight. Besides, you can organize their support if you place an archer, a spearman, a monk, a warlock or any unit you consider necessary.




Mirina’s deck consists of strong melee characters and the ones who are good at support. Cards from the second deck are also quite powerful, but if you find a proper tactic. you will win easily. But things are not so simple in challenger battles.



[h2]DIFFICULTY[/h2]

To begin with, in the beginning of the challenger battle there is a guardian on the battlefield. There is a monk behind. Thus, you need to destroy not ten but twelve of the enemy's characters.



The guardian is equipped with the Veteran’s ring. It means that every turn his attack will increase in two points.

On both sides of the scene there are walls. On the one hand, it’s a limitation—now a player has considerably less space for maneuvers. On the other hand, there are a couple of interesting variants for how to turn this limitation into your advantage.



The most interesting thing in this battle, though, is the condition for the perfect victory. Your task is to win using not more than three characters. And it’s not that easy!



[h2]IN SEARCH OF PERFECT BALANCE[/h2]



The first hard question we faced was the balance of the cards. As it was mentioned before, Mirina summons only melee fighters, and we were thinking if we should make the same condition for the player. But we decided that the freedom from limitations opens up a lot of variants for elegant victory.



The next question was how we can make the fight harder. We wanted to place a vivacious but not unkillable character which will be pretty dangerous for the player’s units. That’s how we came up with the bundle of the Guardian and the Monk. The Guardian has quite a big amount of health points, and has protection from the objects that are put on him. A low attack is compensated with the Veteran’s ring, step by step into a real problem. The monk behind is always ready to heal his comrade if you wound him.



We hope that you will like this fight as well. Download our demo, share your impressions in comments and press the follow button on our page. And don’t forget to add your game into your wishlist:

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

GETTING DOUBLED

Hello, friends!

We’re going back to telling you about fights and mechanics we’re using there. Today we want to show you the battle against adjutant Tork. He likes fighting in a big way, so be ready for something epic.



[h2]HOW DOES THE FIGHT GO?[/h2]

The first feature of the fight is that players have more freedom. Contrary to the rest of the fights, here you can play two cards of characters and two cards of support at a turn. That’s why for the fight not to end too fast we doubled all the cards in both decks.



Secondly, six of Tork’s fighters are already standing on the battlefield—he will try to protect himself from the first moments.



Thirdly, what catches the eyes at once is a gigantic battlefield with some obstacles. However, they don’t archers' shooting—and in addition they protect them from melee fighters.



[h2]DIFFICULTY[/h2]

To make the challenger battles harder, we considerably increased the quantity of the obstacles on the battlefield. Barrels and boxes block most of the direct ways to the enemy’s commander, so the characters will have to move along a kind of trenches which makes them less movable.



Besides, according to His Majesty Hing Hoda, you’re forbidden to move his characters between the lines more than once at a turn. You also have to finish the fight in seven rounds.



By the way, it may be a good opportunity to try your bandit deck if you have already got one. You can use such advantages as an opportunity to fill the battlefield fast with your units and the bandits’ skill to make each other stronger.

[h2]IN SEARCH OF PERFECT BALANCE[/h2]

There were some really hard moments in this battle. We spent quite a lot of time experimenting with obstacles—especially in the challenger battles. We asked ourselves a lot of questions like how many barrels and boxes should be on the battlefield, where to place them to make the player’s mission harder but not to totally block his way to the commander. And, as a main thing, not to lose the central idea of the fight—an opportunity to use many characters.

Finally we managed to come to the view of some kind of a labyrinth where players have to think properly about every move. And you should also watch the units not to block each others’ ways, use the battlefields’ advantages correctly and remember that the enemy can use his spells.



Estimating the perfect number of enemy’s units and what abilities they have became a real challenge for our team. Finally, after trying a lot of variants we decided that there should be units with quite many health points and with archers’ support. So in spite of the length, the fight feels dynamic and seizes your attention from the very beginning.



We hope you will like the fight with the adjutant Tork. Try to fight him by downloading the demo and share your opinion in the comments. So follow us on Steam and add the game to the wishlist:

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

THE BANDIT DECK



Hello, friends!
Today we'd like to tell you about the bandit deck, to show its strong sides and of course to share some interesting tricks that give us an advantage over the Berkana deck.



For the first sight Berkana’s advantage is obvious. Units look stronger, can wear more items, and the items themselves considerably increase your health and attack. But the bandit deck has some other advantages using which you can defeat a much stronger opponent.



The character who teaches us to use the bandit deck is Raylo — a previous but unsuccessful candidate for the mission in Frisia. What do we learn from him?

First of all, bandits are experts in teamwork.



Surprisingly, it’s the bandit deck where you can see the fighting spirit — when a definite bandit dies, others get stronger.



Secondly, what kind of bandit doesn’t use dirty tricks?

If in Berkana’s deck almost every unit is a mighty warrior, the bandits are mostly weak characters — or at least they look like that. But if you take a closer look you’ll see that things are not so simple.



Every bandit has a feature which helps to defeat even the strongest enemy — you only have to choose carefully who to fight. The slayer, for example, hides a poisonous dagger behind his back. It gives him a chance to destroy any enemy — if the slayer will manage to pierce his armour.
By the way, usual bandits can also use poison if you cast a proper effect on them.



Thirdly, bandits can easily outnumber the enemy.



There are a lot of cards in the deck that help to summon more than one unit per move. Really, what bandit will do the job alone? Besides, there are also Ambush cards in the deck. They let you add one more bandit on the battlefield in exchange for some health points of your commander.



In general, if almost all fighters in the Berkana deck prefer to act on their own, when you choose the bandit deck you can get a pretty good combination of units with a bunch of dirty but effective tricks.



Bandits can fill the battlefield practically in a flash and strengthen each other greatly. Their spearman is able to strike from his companions’ backs. This deck looks like a puzzle which can be rebuilt endlessly, and you will still find more and more variants.



Try to play with the bandit deck in the new demo, tell us about your impressions in the comments, follow us and add the game to the wishlist!

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

Reverie Knights Tactics + Ash of Gods: Redemption Complete Your Set

Greetings, everyone!

It’s the eve of the Chinese New Year, and in celebration of this event Steam has run the Lunar New Year Sale! It will last from January 27 to February 3.

We participate in the sale with the team 40 Giants Entertainment, and we’ve got a great surprise for you—Reverie Knights Tactics + Ash of Gods: Redemption Complete Your Set Bundle!

We bring you excellent news—to reward all our faithful fans, we have prepared a way to get extra 10% OFF the freshly released newcomer to the tactical RPG genre, Reverie Knights Tactics—just use this "Complete your set" bundle and get the 10% OFF on top of any other current discount on the game. And of course, if you're still waiting to get Ash of Gods: Redemption, you can just use the bundle to get the games together, the extra discount will apply to both!

So participate in the Lunar Sale, follow us on Steam and be sure to add our game to the wishlist!

https://store.steampowered.com/bundle/24553/Reverie_Knights_Tactics__Ash_of_Gods_Redemption_Complete_Your_Set/