1. Ash of Gods: The Way
  2. News

Ash of Gods: The Way News

Ash of Gods: The Way – Full Release Update Changelog

Hello friends!

Welcome to the changelog for the full release of Ash of Gods: The Way. Some of these changes were already mentioned previously, but it’s good to have everything in one place. Let’s get into it!

[h2]Gameplay changes[/h2]

All of the gameplay changes were made possible by your feedback on the Ash of Gods: The Way Prologue! It received an astounding 92% positive reviews, but there were still some places where improvements could be made. We already made plenty of changes previously based on your feedback, and we worked very hard to get these additional changes ready for today. A massive thank you to everyone who took the time to help us make the game better!



[h3]Restarting a battle[/h3]
It is now possible to restart the battle from the menu without having to surrender and head back to the tournament screen. This should make it a lot less painful when you mess up! This action may occasionally trigger a conversation about your loss, but if there’s nothing to discuss, the restart will be very smooth. Keep in mind that restarting a battle does count as a loss in battles where you can only afford to lose a certain amount of times.



[h3]Battle pacing[/h3]
We added the option to slow down the enemy’s turn to the menu. By default, all the enemy’s units will move in rapid succession, like your own units, but we got a lot of feedback from Prologue players that felt this was confusing. Especially in battles with a lot of units, it was easy to lose track of what was happening and your units would seemingly just disappear at times. When you toggle on the ‘Slow down enemy turn’ option, the time between unit actions is increased significantly, which should make it a lot easier to keep track of what moves the enemy is making. This does not affect your own units, as slowing down your own units’ movement would slow down the pace of the game too much.



[h3]Tutorial Additions[/h3]
We expanded the tutorial by including information about surrendering a battle and how this will be considered a defeat.



Additionally, we added information about camera movement. You can press and hold left mouse button (LMB) to move the camera, and the mouse wheel to zoom in and out. Be sure to have a look around the battlefields, there are a lot of pretty sights to be discovered!

Please note that if you have a controller or its dongle connected to your PC while using keyboard and mouse, the game may show you the tutorial for moving the camera with said controller. The rest of the game adapts to the device you’re using at the time however, so you can easily switch from keyboard and mouse to controller and vise versa.



Additionally, the tutorial now includes a tool tip about the END TURN button and dialogue, which can now both be advanced using the spacebar. This should make it easier to play the game while eating a sandwich!



[h2]Interface changes[/h2]

Added a pop-up window explaining that combat achievements are unobtainable when playing in Story Mode.



Added some information about the game needing a restart to properly apply language settings.

Added a Master Volume slider to give you more control over the sounds in the game. Additionally, a Cinematics Volume slider has been added to adjust the sound of the cutscenes specifically. The volume is now equalized between cinematics and voice-over and a bunch of all-round improvements relating to the sounds of the game are also included.



[h2]Localization changes[/h2]

Thanks to the wonderful feedback from the Chinese community, we’ve made several changes to the font for Simplified Chinese localizations, which should make everything more legible and easier to read.



Expanded localization by including Ukrainian language text support. The game now supports English, French, German, Russian, Spanish (Spain), Simplified Chinese and, of course, Ukrainian. Various issues for localization for different languages have been fixed as well!



Keep the feedback on the localization coming! It’s all done by third parties and while we did our best to double check everything, we don’t speak every language. There’s no way for us to check if it’s all accurate, so all of your input is greatly appreciated.

[h2]General Fixes[/h2]

  • Fixed a bug that made the main menu screen too bright (see below)
  • Fixed a bug that caused a battle against two commanders to freeze when the commander on the right is killed first
  • Fixed a bug that caused an end-game battle in Wodan to freeze when destroying a wall in certain cases
  • Fixed dialogue after losing a certain battle in a side quest of Rigga
  • Fixed a blocker in Gollah
  • Fixed a bug where a character who previously left the party would appear in the tournament
  • Fixed the description of one of the Rigga qualification battles that lacked important information about the rules
  • Fixed an issue with the borders of the sound setting sliders


[hr][/hr]

For more information on the release of the game, head over the Ash of Gods: The Way Release Blog:

https://store.steampowered.com/news/app/1293460/view/3708194360591846502

For questions about the game, be sure to check out our FAQ:

https://store.steampowered.com/news/app/1293460/view/3708194360591887277

If you find any additional issues or have some general feedback to share with us, please start a discussion in the Feedback & bugs subforum on Steam or join our Discord to share your suggestions directly with the team!

One week until Release – Changes & An Announcement

Hello friends!

We’ve officially reached the final week before the release of Ash of Gods: The Way! As we’re working our ashes off to get everything ready for release, we’d like to share some details on the final things we’re working on, from changes, the game to an exciting announcement!

[h2]Nintendo Switch Release[/h2]

Ash of Gods: The Way will be released for Nintendo Switch on April 27th and the pre-orders are now live! If you like to take your games on the go, you can grab the game on the Nintendo store. This is super exciting news for us as well, as we really do feel like the structure of Ash of Gods: The Way works really well with a portable console! Though you could also buy the game on Steam and play it on the Steam deck ;)

[h3]Watch the Nintendo Switch Gameplay Trailer:[/h3]

[previewyoutube][/previewyoutube]

[h2]Changes to the game[/h2]

We previously announced some changes we wanted to make based on your feedback on the Ash of Gods: Prologue. At the time it wasn’t quite sure what we could add in time before the release. Well, we’re very happy to announce that all these changes are implemented in the game upon release. The full changelog will be available on release day, but for now, let’s highlight a couple changes.


[h3]Restarting a battle[/h3]
We’ve added a button the the main menu to restart a battle, where previously only the Surrender button was available. This makes it a lot quicker and easier to restart a battle if you’re struggling. Previously, with the Surrender button you’d be sent back to the tournament screen and talk with some characters about your loss, but you gave us feedback on how this took too long. Now, with the addition of the Restart button, you will still have a talk with some characters after you restart a battle if this is important to the story. However, if there’s no dialogue, you’ll be able to dive right back into the battle without exiting to the tournament screen.



[h3]Battle pacing[/h3]
We also implemented a toggle to slow down the enemy movement during the end of a turn. Normally, all units on a team would move at once, attacking the target in front of them simultaneously. You let us know it was hard to keep track of what was going on and you were running into situations where you don’t know why you lost a unit. When you enable the ‘slow down enemy turn’ toggle in the menu, all the enemy’s units will move one after another instead of all at once. This should make it a lot easier to see what’s going on. Your own turn remains unaffected as to not slow down the game too much.



[h3]Language support[/h3]
We have expanded the accessibility of Ash of Gods: The Way by adding Ukrainian localization for interface and subtitles. The game now supports English, Russian, French, German, Spanish (Spain), Simplified Chinese in addition to Ukrainian. You can change the language in the Language and Sound menu, where we’ve now also included a message explaining that a restart of the game is required for a language change to apply.



[hr][/hr]

[h3]Connect with us to stay up-to-date![/h3]

Twitter: https://twitter.com/AshOfGods

VK: https://vk.com/ash_of_gods

Discord: https://discord.gg/ashofgods

YouTube: https://www.youtube.com/channel/UC_Es3rxqdtXgpgQzJdbXGOw


Only seven days to go until the release. We hope you’ll join us on April 27th! In the meantime, we would really appreciate it if you could wishlist the game to support the release. It means a lot to us!

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

The End of the Ash of Gods: The Way Prologue



Hello friends!

Alas, all good things come to an end – the Ash of Gods: The Way Prologue will be taken offline on April 17th. This is in anticipation of the release of the full game just ten days later, on April 27th. We would like to thank everyone for giving the Prologue a go and leaving a review! Your input is invaluable to us, and we have already implemented numerous changes to the full build that were requested by you.

[h3]Find the full blog on the changes we plan to make based on your feedback here:[/h3]
https://store.steampowered.com/news/app/2304670/view/3713820137778511065?l=english

We are very pleasantly surprised by your reviews! 92% positive reviews is a number to be proud of, so we feel very confident the game is ready for release. The full game will feature three additional tournaments with even more completely unique battles, as well as two additional card decks with unique playstyles. We’re sure that if you liked the Prologue, you’ll like the rest of the game as well. We hope you’ll join us on April 27th as Ash of Gods: The Way goes live; it’s a big moment for us and we hope to share it with you!

So if you have not yet played the Ash of Gods: The Way Prologue, don’t wait too long! You only have this weekend left to give it a go. There’s around 2-3 hours of gameplay to be found here, with replayability at different difficulty levels!

[h3]Get the Prologue while you still can: [/h3]

https://store.steampowered.com/app/2304670/Ash_of_Gods_The_Way_Prologue/


[h3]Consider wishlisting the game and following the page to support us and stay up to date with Ash of Gods: The Way![/h3]

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

Ash of Gods: The Way | Gameplay Trailer

Hello friends!

We heard your wishes for more gameplay previews, so let’s go big! We just released a brand new trailer for your viewing pleasure, showcasing the gameplay you can expect from the full game.

[h2]Watch the new Gameplay Trailer here:[/h2]

[previewyoutube][/previewyoutube]

[h3]Remember, you can still try the free Ash of Gods: The Way Prologue and experience the opening chapters of the game.[/h3]
Find the Prologue in the Steam store, or find the direct link in the comment section.


[h2]New Gameplay Mechanics[/h2]

Once you finish the first tournament, you’ll have to face many new challenges and gameplay mechanics. So what can you expect from the rest of the game?

  • Participate in three more tournaments and face off against their Champions
  • Play with two new card decks; one focussing on defensive tactics and health drain, the other on offensive tactics and sniping the enemy commander
  • Flesh out the Bandit deck and unlock powerful new cards for your trusty Berkana deck
  • Upgrade your favorite cards to new levels and give them new abilities based on your playstyle or needs
  • Unlock powerful new Commanders with game-changing special abilities
  • Put your skills to the test by clearing Challenge Mode battles and be handsomely rewarded
  • …and plenty more yet to be discovered!


[hr][/hr]

[h3]Connect with us to stay up-to-date![/h3]

Twitter: https://twitter.com/AshOfGods

VK: https://vk.com/ash_of_gods

Discord: https://discord.gg/ashofgods

YouTube: https://www.youtube.com/channel/UC_Es3rxqdtXgpgQzJdbXGOw


[h3]Be sure to wishlist Ash of Gods: The Way to support the game and follow the page to get the news right in your library![/h3]

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

BUILDING YOUR DECK



Hello friends!

Today, we’d like to tell you about the importance of preparation in Ash of Gods: The Way. If you’re struggling with a specific battle, this blog may be useful to you!

If you’re enjoying the Prologue so far, be sure to wishlist Ash of Gods: The Way and follow the page to be notified when it releases:

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/


[h2]Why prepare?[/h2]



Every battle in Ash of Gods: The Way is a new situation, a new ‘problem’. Whether it be a horde of bandits, an extremely narrow battlefield or a series of one-on-one fights, there are usually certain strategies that will work better than others. A battle is like a puzzle you need to solve, though there are always multiple different solutions.

If you’re struggling with a certain battle and you’re using the same general build you used in the last battle, you may need to switch it up. In this case, it would be good to review what went wrong in the battle. What cards did they use? What weakness in your build did they exploit? Were you missing a specific tool to respond to their plays? Solving this issue and adapting your deck may just give you the win.

[h2]Getting started[/h2]



Before you even enter a battle, Eik has already reviewed the rules and may have some useful advice for you. He will greet you whenever you click on a battle; you’ll see him on the left side of the screen. It’s recommended you heed this advice, and see if you can make changes to your deck in advance.

You can also choose to read the rules of the battle and just see what comes at you. Take note of the battlefield and the cards your foe uses. There’s often a theme going on – a lot of ranged units, a lot of armor, a lot of spells. etc.

[h2]Let’s get buildin’[/h2]

For this blog, I’m going to use one of Mirina’s Qualification battles as an example. This battle features an extremely strong unit, aptly called ‘The Punisher’. This guy has 85 health, 20 armor and has a special ability that lets him one-shot your commander, regardless of the amount of health you have. If you let him get close, you’ll quickly be reunited with the tournament overview screen. And before you ask – he’s also immune to poison.



His main weakness – and therefore your key to success – is that the Punisher cannot move sideways, only forwards. This means that as long as you place one of your own units directly in front of him, he cannot get to your commander.

Now that we’ve set the scene, let’s define our objective. Your objective is to eliminate the enemy commander. This is important! It means that you don’t actually have to take out the Punisher, you just have to keep him busy long enough for you to take out the commander.

So, what do we need to block the Punisher for a while? We can place a defensive unit in front of him; a Guardian, to be precise. A Guardian gains 2 armor when you give him an item. Since he has 3 slots for items, that’s 6 armor to block the Punisher’s 7 attack.



As for items, look for ones that increase health or health regeneration, like the Herbalist’s Pouch. Additionally, the Guardian has an optional upgrade that will give him passive health regeneration of 3 health each turn.

Okay, now that you have the Punisher under control, you can focus on the battle. As your time is limited by how long you can keep the Punisher busy, you’ll want some cards that can quickly get to the other side of the battlefield and swiftly deal with any enemies they may come across.

The Blade Master is a powerful card that gains 2 attack every turn she’s alive for. Great for quickly dealing with enemies! Another option is the Crusher, who has the ability to attack twice in one turn if it gets hit by an enemy. This allows you to take down strong foes quite quickly, but also requires him to, well… get hit. You also have the Archer, who is great to support a Blade Master or Crusher.



As for support cards, Berkanan Boots give a unit extra speed, the Veteran’s Ring is great to give a unit extra attack each turn, the Guard’s Sword straight up gives you more attack and the Spear of the Victor gives a card the ability to retaliate when hit. For spells, you may find an Inspiration or Shock card useful to boost your cards or damage an enemy card respectively!

Now that you’re all kitted out, you should have no problem finishing this battle! The randomness of your cards can throw a wrench in your plan, but you can surrender the battle at any time and start over!

[hr][/hr]

Got questions? Check the FAQ, make a discussion thread, or join the conversation on our Discord channel!

Remember to wishlist & follow Ash of Gods: The Way to become one of the early supporters of the game!

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/