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Ash of Gods: The Way News

BEST ART AWARD

Hey, folks!

While we were telling you about our new cinematics, Ash Of Gods: The Way got a prize for the best art at the online conderence Games Gathering 2021. It’s not our first prize—earlier we got Excellence in Visual Art at DevGamm Spring 2021 и Best PC Game at IndieCup.



And on December, 29 we released our new demo and got a big surprise—a review from a famous Youtube streamer SplatterCatGaming.

[previewyoutube][/previewyoutube]

Watch the gameplay, try to play the demo and of course leave feedback—we are always happy to listen to it. Follow us on Steam and add the game to your wishlist—there will be a lot of news!

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

NEW DEMO



Hello, friends!

As we promised, here we are with your Christmas present — our new and considerably improved demo-version of Ash Of Gods: The Way.

We’ve done a great deal of work during these two months to carry out the changes we were talking about in the posts DEMO FEEDBACK and NEW CINEMATICS. Regretfully, cinematics won’t be in the new demo, but you’ll be able to assess the rest — fixed balance in the qualification rounds, completely redesigned challenger battles, amended UI and many other functions. And we really want to listen to your opinion.



We’re really happy to have such a great and caring community, and we want to sincerely thank you for cool feedback, comments and likes — all these things motivate us a lot and help us make our game better.

Pay attention! The demo is available on the page of the game:



We hope you’ll enjoy our new demo, and we want to know what you liked and what you didn’t like. So share your experience in Steam discussions, join our Discord channel and be sure to add our game to the wishlist:

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

We wish you good holidays and to have as many reasons to be happy and as many good games as possible in the new year.

NEW CINEMATICS: WE NEED YOUR FEEDBACK



Hello, friends!

Today it's Friday, and we decided to cut talking about different mechanics and fights with the news about important changes — this time in cinematics.

If you have already tried our demo, you know that the intro and the cutscenes in the game differ considerably from its visual style. And of course they lose significantly to the videos from the original project.



So why did we focus on those rough sketches?

The thing is that a good video at the level of Redemption would be worth to us as a quarter of the whole game — in the form that was planned. That’s why — because of our budget restrictions — we had to focus on this variant.



Nevertheless, as we started changing our approach to the game and making it more difficult, we understood that the difference between the videos and the level of the project stands out more and more, and players only proved it with their feedback.



That’s why we decided to try and fix the situation and create new videos for the game with help of our amazing artists — and are ready to share first achievements.



In spite of the fact that in new cinematics there won’t be as many movements as there were in old versions, the result, however, must surpass them by far thanks to accurately structured composition, a brand new level of detailing and a thorough work with colour.



The characters began looking much more naturally. Distorted proportions, very rough strokes, wooden mimic — it’s all in the past. We paid a lot of attention to face expressions so that we could transfer emotions as accurately as possible. That’s how, for example, new Quinna Rosette looks at old Fill. Run, Forest, run!



A great deal of work was done on the surroundings. The old videos were concentrated firstly on the characters and their actions, that’s why the cutscenes weren’t so satisfying with detailing and looked quite meagre. We tried to fix it in new cutscenes.



It’s a laborious job, and of course we have to spend a considerable amount of time to finish everything. However, we’re sure that the result is worth it.



In the ready videos motion effects will be used to make scenes more lively and visually interesting — but we will keep them till the next updates.



That was the way our cinematics have passed — from rough sketches to arts that are complicated and much more suitable for the style of the game. This happened largely thanks to your responses, and it’s vitally important for us to get some feedback from you. Please write your comments about your attitude to this upgrade, if you like what you see or not. We are very grateful for any comments and want to express our gratitude to our compassionate community.

We wish everybody a merry Christmas and we will be sure to come back before the end of the year with a present — a new demo-version. There won’t be any new cinematics in it but we will keep you updated about our progress. So be sure to follow us and don’t forget to add our game to wishlist.

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

THE PUNISHER



Hey, guys!

It’s time for us to tell you about a new battle, and this Friday we’re going to speak about one of adjutant Mirina’s qualifications. It’s the fight during which you will have to confront a deadly unit, and you will need to protect your commander from him.



[h2]HOW DOES THE FIGHT GO?[/h2]

This time we’re not attacked by a bandit horde which we were talking about in the previous post — there is only one fighter on the battlefield in the beginning of the fight. But he is worth the whole army.



He isn’t called the Punisher for nothing — if he gets to our commander, he’ll destroy him with a single attack. It’s pretty hard to kill this unit, but he can be held back. So the main thing is to find the right tactics.



The main goal remains the same — to destroy the enemy’s commander. But this is also not easy — he has considerably more health points than ours. Besides, he has quite a nasty surprise — a very powerful spell.



[h2]DIFFICULTY[/h2]

We’re still testing challenger battles because they turned out to be incredibly difficult due to the large quantity of deserters in the enemy’s deck — their teamwork with the Punisher almost guarantees failure if you’re not lucky with your cards. We don’t like it. Besides, in the enemy's deck there are three stunning spells able to break any tactics. That’s why we decided to remove bandits from the battle and replace them with Berkana’s fighters. You can assess the result in our new demo.



A special condition for the win doesn’t allow you to use rangers — in this case the victory won’t be counted.



[h2]IN SEARCH OF PERFECT BALANCE[/h2]

While we’re trying to work out the perfect balance in the challenger battles, we would like to mention difficulties we had faced during the development of its original version.

To create the Punisher we had to make a lot of efforts and go through numerous iterations. The main aim was to create a mighty and dangerous unit who is hard to confront but is possible to block. That’s why the Punisher has plenty of health points, almost unbreakable protection and poison resistance.



We've been experimenting with the Punisher’s strength for a long time so that the player had both enough problems with him and enough time to deal with other units allocating the resources properly. Besides, we increased the health of the hostile commander to make attack strengthening as important as the protection of the unit who holds the Punisher back.

You can fight the punisher and his tough commander in our new demo. Until then follow the news, subscribe to our page and add the game to your wishlist:

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

BANDIT HORDE



Hello, friends!

We go on introducing the mechanics of Ash Of Gods: The Way. The previous post was dedicated to the mechanics of duels. Now we’re going to tell you about the fight with Adjutant Dofus where you will have to confront the bunch of bandits.



[h2]HOW DOES THE FIGHT GO?[/h2]

The first thing we see starting the fight is a narrow battlefield 3x7 ot the other side of which there is a hostile commander. We have to get to him through the bunch of bandits, who had occupied most of the territory.



Our first task is to pick up fighters who can stand against the onslaught of the outlaws. You should consider that while we can only choose one fighter at a time, the army of bandits slowly comes closer and closer at full force. Yet in the qualification mode the enemy’s commander can’t summon new units — but he has a complete arsenal of dirty tricks among his cards of support.



In the beginning of the fight the enemy’s team has quite low attack and health points numbers. But among the bandits there are those who die and thus strengthen the rest of the fighters. That’s why the best way is not to kill but to block these bandits, not letting them get to your commander.



Like any battle, the bunch of bandits can be won through finding the right key that will help you cope easily with the seemingly unbeatable crowd. But in this fight there are a lot of opportunities to find your own solutions.

[h2]DIFFICULTY[/h2]

In more difficult challenger battles we decided to make it harder in various areas. First, there are more fighters whose death makes others stronger — and it’s harder to hold them back.



Secondly, in this fight your opponent has a deck of characters, so there are more and more enemies in the battlefield with each round which leaves less space for maneuvers.



And finally, the main thing is the new condition of win which is having at least three of your warriors alive when the enemy’s commander dies. Assuming that you have a standard deck of ten characters, you have to be very careful — it’s not a situation where you can easily afford to lose a fighter.



[h2]IN SEARCH OF PERFECT BALANCE[/h2]

It was very important for us to make this fight interesting and difficult enough for a player and not to turn it into a thoughtless deathmatch. Luckily we found a balance quite fast, varying the number of units whose death strengthens their teammates. Whereas there is only one unit in qualification mode, there are three of them in the challenger battles which turns even the weakest bandit into a dangerous and serious opponent.



A new version of this fight will be available in our new demo — press the «FOLLOW» button in Steam not to miss this news and the information about other mechanics and fights. And be sure to add us to wishlist:

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/