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  3. Civilization 7 needs some big expansions to feel complete, and I'd start with one that adds the years after 1950

Civilization 7 needs some big expansions to feel complete, and I'd start with one that adds the years after 1950

<img src="https://cdn.mos.cms.futurecdn.net/PveVoTPEUS4f9viFi6vxNP.jpg"/><br><br> It's no state secret that <a href="https://www.pcgamer.com/civilization-7/">Civilization 7</a> didn't get off to the strongest start. <a href="https://www.pcgamer.com/games/strategy/civilization-7-review/">Robert Zak gave it a 76% in PC Gamer's review</a>, which is quite low for a Firaxis game, and echoed a lot of my own criticisms. It's sitting at exactly 50 percent positive reviews on Steam as of this writing. The interface is kind of a disaster. It feels stripped-down in some ways. New Civs are usually controversial, but rarely to this extreme. So where do we go from here?.. <a href="https://www.pcgamer.com/games/strategy/civilization-7-what-we-want-expansions/?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>