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Sid Meier's Civilization VII News

The unofficial Civilization 7 manual: everything Civ 7 doesn't tell you about its rules and systems




Editor's note: I was surprised the first time I realized that Civilization 7's age transitions reverted my cities to towns, and that's just the tip of the iceberg of things Civ 7 doesn't tell you about its workings...
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Civilization 7's 'first major update' tweaks balance and fixes some UI issues, but don't expect an overhaul




Civilization 7's "first major update" dropped for PC and consoles today, and for one thing it brings those two versions back into alignment, which has allowed Firaxis to re-enable crossplay...
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Civilization 7 needs some big expansions to feel complete, and I'd start with one that adds the years after 1950




It's no state secret that Civilization 7 didn't get off to the strongest start. Robert Zak gave it a 76% in PC Gamer's review, which is quite low for a Firaxis game, and echoed a lot of my own criticisms. It's sitting at exactly 50 percent positive reviews on Steam as of this writing. The interface is kind of a disaster. It feels stripped-down in some ways. New Civs are usually controversial, but rarely to this extreme. So where do we go from here?..
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The gigantic new Civilization 7 update could just be enough to win you back

If you played Civilization 7 during release week and decided it wasn't the sequel that you were expecting, now might be the time to give it a second try. The user interface, progression, and certain behaviors of enemy rulers have all been criticized by the Civ 7 community; the response to Firaxis's 4X follow-up has in fact been so mixed that Civilization 6, despite being eight years old, now regularly has a larger number of players on Steam. But alongside the Crossroads of the World DLC, Firaxis has just shipped the first major Civilization 7 update, and it should take the edge off some of the biggest issues so far.


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