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Sid Meier's Civilization VII News

"Put him in a room, let him cook" Civilization 7 developer Firaxis announces it's hired one of the series' top modders, with players hoping that's good UI news

Here's some important news for folks who've been waiting for Civilization 7 to get some key changes since it released to mixed reviews. Developer Firaxis has announced that it's brought one of the most high-profile Civ modders (at least in terms of the last couple of entries) on board in an official dev capacity.

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The unofficial Civilization 7 manual: everything Civ 7 doesn't tell you about its rules and systems




Editor's note: I was surprised the first time I realized that Civilization 7's age transitions reverted my cities to towns, and that's just the tip of the iceberg of things Civ 7 doesn't tell you about its workings...
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Civilization 7's 'first major update' tweaks balance and fixes some UI issues, but don't expect an overhaul




Civilization 7's "first major update" dropped for PC and consoles today, and for one thing it brings those two versions back into alignment, which has allowed Firaxis to re-enable crossplay...
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Civilization 7 needs some big expansions to feel complete, and I'd start with one that adds the years after 1950




It's no state secret that Civilization 7 didn't get off to the strongest start. Robert Zak gave it a 76% in PC Gamer's review, which is quite low for a Firaxis game, and echoed a lot of my own criticisms. It's sitting at exactly 50 percent positive reviews on Steam as of this writing. The interface is kind of a disaster. It feels stripped-down in some ways. New Civs are usually controversial, but rarely to this extreme. So where do we go from here?..
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