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Sid Meier's Civilization VII News

Firaxis Acknowledges Civilization VII’s UI Problems, Promises Fixes in March Patch


On Friday, Civilization VII developer Firaxis published a big blog post outlining the upcoming quality-of-life updates to smoothen user experience, starting with UI.





Sid Meier’s Civilization VII has not come out yet, and developer Firaxis Games has already committed to enhancing the user experience for the long haul. On Friday, Firaxis published a blog post that details the upcoming quality of life changes landing in Civilization VII. Reviews for the latest Civilization have been mostly positive over Metacritic (with the sample size only including critical reception so far), but on the Steam platform, reviews have painted a different picture over the 5000+ user reviews currently posted. Overall reception is “mixed,” with fans outlining numerous issues they’ve experienced since starting the title.








Many of the reviews posted to Steam have complained about the title releasing in a “rough” state, and one user xXx_Gwenyth_xXx said “The... Read more

A Message From Firaxis Games

A Message From Firaxis Games

Hey everyone! We're officially in Advanced Access, and from the entire Firaxis studio, we just wanted to take a moment to say... thank you! Seriously.

The studio has just released a message that I hope you all will take a look at.

But, I also wanted to take the time to summarize some major highlights and notes from your community team:

We’re actively listening to your feedback.

Over the last few days, the team has been poring over your feedback, including our most recent Steam Reviews during the Advanced Access period. As stewards of the Civilization franchise, we hold ourselves to a high standard and are striving to create the best game possible. Civ really would not have come this far without you, and your opinions matter so much to us!

In response to your feedback, we’ve identified three key areas that we’re prioritizing. We will share a development roadmap as soon as we can, in the meanwhile, our focus is on the following:

Prioritizing UI Improvements: Our top priority is improving the UI. We need some time to digest all of your feedback, but some areas that we're already looking into include making UI interactions more intuitive, improving map readability, fixing areas of polish like formatting, and more. We're committed to getting this right, and will share more details as soon as we can.

Implementing Community-Requested Features: Several key features that we've seen you ask for will be included in upcoming patches as free updates, and we'll continue to work with the community to improve and add to the game. We're still working on exact timing, but can share the following items are being prioritized:

  • Adding Teams to multiplayer games so you can play cooperatively
  • Allowing full player counts in multiplayer in all three Ages through refinements to our Distant Lands system.
  • Allowing you to pick your starting and ending Age to allow for single or double Age games
  • Providing a wider variety of map types
  • Enabling city and religion names to be customized
  • Adding in hotseat multiplayer


Rolling Out Quality-of-Life Updates in Patch 1.1.0 (Deploying in March): Work is already well underway on Patch 1.1.0, which includes fixes and adjustments that were already on our radar. This list includes quality-of-life UI adjustments, ongoing AI balance and improvement, adjustments to diplomacy and crises, plus additional bug fixes.

We will continue to support Civilization VII and your feedback is crucial to do so! If you have feedback you’d like to share, please drop a thread. Find our full post here.

We’ve also already rolled out our Day 0 patch, which includes a number of fixes and QOL improvements, which will be available right when you start playing. Keep sharing your thoughts; Civ VII is just getting started, and we're excited to keep sharing with you.

Where to leave feedback and where to submit issues:
As part of our commitment to take in your feedback and keep you updated, we've sort-launched an official Discord channel (please mind our dust while we get things settled). This will be a new space for providing feedback, talking with other Civ players, and getting updates directly from the dev team. We're still in beta, so join us while we grow: https://discord.com/invite/civilizationofficial

We also are aware that some players are experiencing some bugs and crashes in the game, and we have a team committed to help resolve. Please give us some patience as we investigate the scope and severity of some issues. If you’re experiencing a bug or crash, it’s hugely helpful for our team if you submit a ticket through our feedback portal (select Civ VII in dropdown): https://support.civilization.com/hc//requests/new

To see if an issue is already on our radar, you can check out this page for known issues.


Lastly, for new players, we’ve got resources.
If you're new to Civ or just looking for some tips, we've also launched the New Settler's Hub, a one-stop-shop for new players. We can't wait to see where your first few empires take you.

Thank you as always for being the best fans in gaming. We can't wait to grow and build the future of Civ VII with you, and we’ll see you in the game.

As Civilization 7 languishes with a 'mixed' rating on Steam, Firaxis says improving the game's wildly unpopular UI is 'our top priority'




Civilization 7 doesn't fully launch until next Tuesday, February 11, but it's playable now for people who sprung for the Founders Edition, and so far the response isn't what Firaxis or 2K Games had to be hoping for. There's a range of complaints, as there always is, but most widespread is criticism of the UI, which has grown to the point that developers have now said they're "looking into" it...
Read more.

Civilization 7 influence guide: How to make friends and influence people




Influence, which you may be familiar from past Civs' expansions, has finally made the jump to being a base game currency out of the box in Civilization 7. Alongside Food, Gold, Culture, Science, and Production, it's one of your main tools for achieving world domination. But unlike some of the others, it's not tied to a specific victory condition. Instead, it can give you an assist with any of them. It's just a matter of learning how to use it, since the Legacy Path objectives won't really tell you how...
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Civilization 7 is off to a rocky start as it receives 'Mixed' Steam reviews from its premium backers: 'Comparing this unfinished mess to the Civ 6 release is night and day'




Civilization 7's full launch is still a few days away, but the strategy sequel unlocked earlier today for players who purchased its Founders edition. We've been especially intrigued by how this latest entry would be received by fans due to its radical shakeup of the formula. Sadly, the general response so far has been one of disappointment, albeit not for the reasons you might expect...
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