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Sid Meier's Civilization VII News

All Civilization 7 leaders

Who are the Civilization 7 leaders? From Augustus Caesar to Xerxes I, Catherine the Great to Trung Trac, Firaxis is treating us to an all-star lineup of historical figureheads in its latest Civ installment.


Many of the Civilization 7 leaders you'll encounter in this iteration of the iconic 4X game series will be familiar if you've spent any time with its predecessors. However, there are some fresh faces you'll need to acquaint yourself with in the lead-up to the full Civilization 7 release date - that's where we come in. Below you'll find everything you need to know about the Civ 7 leaders, including what they excel at.


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RELATED LINKS:

Civilization 7 - the best Civilizations for each Age

Civilization 7 specialists explained

Civilization 7 victories and win conditions

Patch 1.0.1 Notes



Note: We're on a rolling release schedule (check out our release timing here)! You'll receive these patch notes when you install the game. If you're installing the game online, the patch will be a part of your game automatically.

Greetings, Civ fans! It's an exciting day for the studio as early access for Sid Meier's Civilization VII has finally begun! The team at Firaxis has been hard at work not just getting the game ready for launch, but reacting to some of the things we've already seen you share in response to previews and reviews of the game.

That's why we're excited to share details about Patch 1.0.1, our first official update for Civilization VII! This patch introduces several fixes, adjustments, and changes that apply to a really wide part of the game, including some key community asks such as an improved minimap, quality-of-life features like new entries to the Civilopedia, and more! You can learn a bit more about how we're generally thinking of post-launch updates in Ed's Dev Diary #8 here.

As always, we welcome any feedback and comments! Read on below for the full patch notes:

[h2]General[/h2]
All Platforms
  • Moving onto a Bridge no longer ends a Unit's movement
  • Removed -2 Happiness "Social Policy Lost" penalty when changing Social Policies during Celebrations
  • Ports can now be built on Navigable Rivers
  • Updated growth thresholds to ensure they never decrease
  • Tiles impacted by nuclear fallout no longer produce Yields
  • Town upgrade costs now scale with game speed for better pacing
  • Relationships can no longer reach Helpful while at war with another Leader


[h2]AI[/h2]
All Platforms
  • AI now prioritizes pillaging any available tiles before attacking a Settlement's center
  • AI leaders now accept and reject Peace Deals more appropriately
  • Commander Orders and Group attacks now behave more consistently
  • Improved AI navy ability to target plots on shore
  • Improved AI ability to use Migrant Units if space is available


[h2]UI[/h2]
All Platforms
  • Updated minimap to show tile ownership by player
  • Added new information to the City Details screen that shows where a Town is sending its food and what Town a City is receiving food from
  • Added Auto Unit Cycle option to toggle on/off when a Unit has remaining movement
  • Added custom Religion naming
  • Policy screen now shows how many free slots are available


[h2]Narrative System[/h2]
All Platforms
  • Reward description clarified on multiple Discovery Events
  • All Legacy Paths Civilopedia pages have been added to the Ages tab
  • Added Civilopedia entries for Ocean Exploration, Railroads, Specialists, Amphibious, Embark, Fortify, and Intercept


[h2]System Adjustments & Performance[/h2]
Windows PC
  • Improvements to leader lighting and shadows on high-end graphics settings
  • Upscaling settings are now automatically configured based on PC hardware
All Platforms
  • Addressed a number of crash issues


[h2]Audio & Visual[/h2]
All Platforms
  • Road creation and connection logic updated to ensure consistent connections for better-looking roads and railroads
  • Railroad assets now appear on Rural and Improved tiles
  • Added text-to-speech narration
  • Fixed missing VFX across various Units
  • Updated VFX triggers on Volcanos
  • Updated VFX for Rivers
  • Updated color of Plague VFX from green to yellow
  • Adjusted timing on some leader VO
  • Fixed missing sounds across various Units
  • Fixed missing sounds across the Independent Powers screen
  • Fixed missing sounds across various UI
  • Fixed audio timing loops for certain Wonders
  • Updated audio for certain quotes to play with correct VO



[h2]Miscellaneous[/h2]
All Platforms
  • Premium items obtained from the Deluxe and Founders Edition can be toggled on/off

Civilization 7 victory guide: all win conditions and legacy paths explained




So, you found yourself relegated to the dustbin of history. Round the decay of that colossal wreck that is your tryhard capital city, the lone and level sands stretch far away. But it didn't have to be like this. Victory in Civilization 7 is a bit different than it has been in past iterations of the series—particularly given that the victory conditions change in every age. But the first step to triumph is understanding. So here's what you should be focusing on next time...
Read more.

(Last) Week in Civ: Himiko, Friedrich, and more!

In case you missed it, here’s another roundup of Civilization VII news from the past week:

[h2]Civ Reveals: Meiji Japan and Prussia
[/h2]Introducing Modern Age civs Meiji Japan and Prussia! Militaristic and scientific civ Meiji Japan gains major bonuses from overbuilding. Or, take the militaristic and diplomatic route with Prussia, increasing Combat Strength for every Unfriendly or worse Relationship with other civilizations. Check out the game guides for Meiji Japan and Prussia.



[h2]First Looks: Friedrich and Himiko
[/h2]Two new leaders, Freidrich and Himiko, join the Civ VII launch roster! As Friedrich, choose between art and war with his Oblique and Baroque personas. Or, as Himiko, choose bonuses to Culture or Science as her Queen of Wa or High Shaman persona. Check out the latest Game Guide entries for Friedrich and Himiko to the Civilization website for full details on their attributes and abilities.

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[h2]Civ Streams: Multiplayer & Post-Launch
[/h2]In our latest developer livestream, the devs faced off in a modern age showdown, and gave a sneak peak at what players can expect after Civilization VII launches February 11. You can watch the stream here:

[previewyoutube][/previewyoutube]

[h2]Dev Diary #8: Victories & Post-Launch[/h2]
We’re capping off our pre-launch dev diaries by diving into victories. Ed Beach, Firaxis’ Creative Director, just dropped a brand developer diary that digs into how the four major victory types work in Civ VII, and highlights our content roadmap for the month to come. Give it a read here!


[h2]Coming up…[/h2]
We’re almost there… Early access officially starts this week! Check out our global release timing here to see when you can start building your empire in Civilization VII. Also, stay tuned for the last reveals of Civ VII’s base game, including one last First Look and civ guide.

We can’t wait for players to finally get their hands on Civ VII! We’ll see you here again soon, Civ fans!