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Sid Meier's Civilization VII News

This Week in Civ: Discord Screenshot Contest Winner and An Advisor Tip

Hey, Civ fans! In case you missed it, here’s another roundup of Civilization VII news from the past week. While we're a bit lighter in terms of updates right now, our team is heads-down working on new features and improvements to Civ VII. We’ll share more soon!

[h2]Jade is the City Of Many Wonders Screenshot Contest Winner[/h2]
Congratulations to Jade for winning the event and claiming the glory of our new Discord title, “Screenshot Champion”!

A massive shoutout to every Civ fan who participated in our Discord screenshot contest! If you missed the event and want to check out the submissions, join the channel #community-contests. Hang around for your shot at glory in the next contest, and check out the winning screenshot below!

[h2]Advisor Tip: Upgrade All with Commanders [/h2]
Our dev team has plenty of tips and tricks to share with players, so we’re tagging in our Advisors to help spread the word. Here’s something new we added with 1.2.0!

[h2]Player Spotlight: “Ada and Machiavelli” by 방구Kunk [/h2]


[h2]Feedback & More to Come [/h2]
Your feedback is an important part of these updates. Keep sharing your top feature requests, suggestions, and more on Steam and Discord. See you here next week, Civ fans!

This Week in Civ: Update 1.2.0 - Patch 1

Hey, Civ fans! In case you missed it, here’s another roundup of Civilization VII news from the past week:

[h2]Update 1.2.0 - Patch 1[/h2]
We’ve rolled out a patch that addresses some late-game performance drops, brings some stability improvements, and includes a handful of improvements based on player feedback. Read the full notes here.

[h2]Player Spotlight: One part of “A list with everything you could possibly need to know” by evonannoredars[/h2]

[h2]Feedback & More to Come [/h2]
Your feedback is an important part of these updates. Keep sharing your top feature requests, suggestions, and more on Steam and Discord. See you here next week, Civ fans!

Update 1.2.0 - Patch 1 - April 29, 2025

Today’s patch addresses some late-game performance drops, brings some stability improvements, and includes a handful of improvements in response to player feedback. We’re also heads-down on our next update, planned for early June, which will include plenty more improvements and updates across the game. Thanks for continuing to share your feedback, Civ fans!

Patch Notes
Addressed a reported issue where late-game performance could noticeably drop, usually when opening and closing the Production menu.
Improved game stability.
The Map Icon for Wall Improvements will no longer visually appear to take an available slot when placing a Building on Districts during gameplay.
War support UI will now update right away when supporting an ally’s war.
Sugar is now treated as a Bonus Resource in the Modern Age.
Resolved placeholder text strings seen in the Challenges menu.
Addressed a reported issue where Tech / Civic icons disappeared when research queuing with Tutorials enabled.
Addressed a reported issue where Adjacency Arrows were only appearing the first time a Building was built.
[Mac Only] 3D assets will now display when using MetalFX graphics options.

This Week in Civ: Update 1.2.0 is live and more!

Hey, Civ fans! In case you missed it, here’s another roundup of Civilization VII news from the past week:

[h2]Update 1.2.0 is Live![/h2]
This update brings several highly-requested improvements, balance changes, and new features – many of which were shaped directly by your feedback. In this update, we’ve added One More Turn, Multiplayer Teams, updates to Resources, and plenty more!

We’ve also changed our food & growth curve, so you'll feel the power of playing tall with civs and leaders that build vast empires. Those empires will also feel safer, as we’ve reduced the natural disaster frequency in Light and Moderate settings, but kept the settings unchanged on Catastrophic. Outside of major systems, this update includes several addressed issues such as, AI improvements, UI polish, and some highly requested QOL features that will save you from bulk-clicking and give you more info on your empire.

For the full update notes, check them out here!

[h2]April 2025 Developer Update[/h2]
For a breakdown of the major highlights of the update, watch our latest Developer Update video, where Edward Zhang, Systems Designer at Firaxis, dives into 1.2.0.
[previewyoutube][/previewyoutube]

[h2]Discord Banner and Screenshot Event[/h2]
We’re celebrating our Discord community with a free banner to customize your profile in-game! To claim the banner, jump into our official Discord, follow the instructions in the channel #earn-discord-banner, and redeem your code in-game!
Banners aren't all that's going on in Discord: we’re also running our first screenshot event! If you have a game with a Wonderous settlement, then consider submitting an in-game screenshot to the contest channel “#community-contests.” We’ve saved a spot for ya, so join us on Discord to participate!

[h2]Player Spotlight: AI Friendliness Tier List by gray007nl [/h2]

[h2]Feedback & More to Come [/h2]
Your feedback is an important part of these updates. Keep sharing your top feature requests, suggestions, and more on Steam and Discord. See you here next week, Civ fans!

Civilization VII 1.2 is out with multiplayer teams, the one more turn game mode, new resources and lots more

The latest update to Sid Meier's Civilization VII from Firaxis Games is out now with version 1.2 bringing some major new features, and a whole lot of enhancements to make this latest game in the series feel just a bit more finished.

Read the full article here: https://www.gamingonlinux.com/2025/04/civilization-vii-1-2-is-out-with-multiplayer-teams-the-one-more-turn-game-mode-new-resources-and-lots-more/