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Forgotten Fields News

Day 1: LudoNarraCon | Forgotten Fields - Gameplay stream

Hi

I'm excited to share that Forgotten Fields will be exhibiting during Ludonarracon, from April 23 - 26!

As part of this, there will be an event during each day of the digital convention, with the first of those being a gameplay stream.

Time: April 23rd 10:30 AM PT

The broadcast will be live at: https://steamcommunity.com/broadcast/watch/76561198963445312

The stream will be run by Dustflower - Check out her streams and socials here:

Twitter: @_Dustflower_
Facebook: https://facebook.com/dustflowergaming/
YouTube: http://youtube.com/c/Dustflower

After 2 days of gameplay streams, there will also be a soundtrack stream on the 3rd day, and a discord Q&A to cap off the convention! Learn more here (links to become visible 1 hour prior to the event)

Day 2: Gameplay stream, April 24th 10:30 AM PT Day 3: Soundtrack stream, April 25th 10:30 AM PT Day 4: Dev Q&A/ AMA, April 26th 11:00 AM: An AMA on Fellow Traveller's Discord

See you there!

-Armaan

Fixes in v1.1b

v1.1b is a quick hotfix that fixes the following issue:

  • During the QTEs when jumping over rocks in the beach scene, the QTE for jumping back to the previous rock automatically pops up everytime the player makes a jump.


-Armaan

Fixes in v1.1a

Hi

v1.1a is a small hotfix for the following issue:

  • Fixed: Looking at one of the books in Ethan's house can cause the camera to become stuck in "book view".


-Armaan

Fixes in patch v1.1

Hi!

Here are the fixes included in patch v1.1 for the issues reported by players:

  • Fixed: Player can move Sid's head around in the first-person car drive section.

  • Fixed: The fisherman near the boat can't be talked to when the player is supposed to fetch glasses.

  • Fixed: If you miss cloth stuck in the tree QTE the first time, then the flashing QTE indicator can become stuck on the screen.

  • Fixed: The QTE indicator while jumping over the rocks in the beach scene sometimes shows the prompt for the controller prompt instead of the keyboard.

  • Fixed: The camera rotation in the beach scene becomes inverted.

  • Fixed: The roof(s) when exiting Ethan's house from the front or the back obstruct the view and make it difficult to navigate. The roofs now disappear earlier.

  • Fixed: The interiors are difficult to navigate in Ethan's and Sid's mother's house and it is easy to get stuck. A chair has now been removed in Ethan's house to make the living room more spacious and easy to navigate, and colliders have been reduced and tightened in both scenes.



More fixes and quality of life improvements are on the way for the next patch. If you come across any issues, you can report them here - https://steamcommunity.com/app/1296980/discussions/2/

Thank you for playing and supporting the game!

- Armaan

Known issues/ upcoming fixes

Here's a list of bug reports raised by players, for which fixes are in the works:

  • Player can move Sid's head around in the first-person car drive section.
  • Reloading the game at the phone section in Sid's house can make the phone un-interactable.
  • Talking to Aish again after she asks you to get the glasses (without talking to the fisherman) can make the fisherman un-interactable.
  • If you miss cloth stuck in the tree QTE the first time, then the flashing QTE indicator can become stuck on the screen.


Expect fixes for these within a few days!

-Armaan