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Sunday Rivals News

v.19.3 Defense Update



Happy to announce the release of the v.19.3 Defense Update, which adds 5 defensive playbooks and 64 total plays to Sunday Rivals! I've made significant changes to how the AI calls plays, tracks tendencies, and utilizes their playbook and personnel so make sure your custom teams are setup the way you want them before you hit the field!



Speaking of, this update features completely reworked man coverage, including support for up to 5 defenders and safeties who can double team deep receivers. To keep things even, I've also improved how QB's lead their targets and receivers will do a better job catching overhead passes in stride.

Crazy enough, with this update we're squarely in the home stretch, with the remaining big ticket items of variable time of day, weather, and custom season mode playbooks (in that order). As we blaze forward, I'm looking for your feedback on these new playbooks, overall game balance, and generally how things are playing. Much to do, but things are getting exciting heading into the end of the year!

Full patch notes below and as always, thanks for playing!


PLAYBOOKS
  • Added 5 defensive preset playbooks and assigned them to the default SRFL league
  • Increased total amount of defensive plays to 64
  • Added support for 4 and 5 man coverage
PLAYCALLING
  • Improved AI's ability to recognize and counter opponent's playcalling tendencies
GAMEPLAY
  • Reworked man coverage to better utilize ratings, playcall, and team's defensive strategy
  • Man defenders no longer get caught up on other defenders in coverage
  • Man defenders' ability to recognize run plays is now based on AWR rating
  • Safeties will double team deep receivers in 3+ man coverage
  • Improved QB's ability to properly lead targets
  • Added ability for skilled AI-controlled QB's to aim around defenders
  • Changed QB's throwing animation speed to better align with pass distance
  • Improved receiver's ability to properly track and catch an overhead pass in stride
BUGS
  • Fixed various spelling errors

v.19.2 Thanksgiving Patch



Happy Thanksgiving everyone!

Small patch to address some lingering bugs, plus a few gameplay improvements based on feedback I've received like less blocked kicks, the ability to rate your fullback as a regular running back, and giving your QB a bit more speed at the start of running plays.

Full patch notes below:

GAMEPLAY
  • Decreased odds of kicks being blocked
  • Max power kicks and punts get a significant distance boost
  • Skilled AI kickers use more of the field on kickoffs
  • Based on player ratings, increased starting speed on QB running plays
  • Based on player ratings, increased starting speed on bubble screen passes
  • Eliminated sliding around while kick returner waited to catch the ball
  • Awareness rating has more impact on how quickly the QB will recognize pressure and avoid sacks
  • Lowered scoring threshold for the AI to 'go for it' in a game-winning situation
  • Increased likelihood of 'balanced' offensive aggression strategy to 'go for it' when needed
  • Decreased likelihood of AI calling a pass during the final series of a game they're winning
CUSTOMIZATION
  • Added the ability to designate a FB as RB2 and be rated accordingly
  • Team OVRs are now visible on customization screens
BUGS
  • Fixed a critical issue where playoff games a user played/watched would not be recorded upon returning to Season Mode
  • Fixed a critical issue where the 'Advance' dialog box could be prematurely opened before the week was complete
  • Fixed various spelling errors

v.19.1 Bug Patch

Hey yall, quick bug patch for a few things that came up today:

BUGS
  • Fixed a critical issue preventing advancement to the playoffs after a sim game
  • Fixed an issue where the control options for Coach & Watch were not reset after navigating away from the screen
  • Fixed an issue where temp data would show up in the preset playbook selection UI
  • Fixed various spelling errors

v.19.0 Playbook Update

It's been quiet around here for too long, so I'm happy to finally announce the v.19.0 Playbook Update is available now! This release is massive and will have a significant impact on how you and the AI play the game, so there's a lot to go over before you jump in. For a quick overview of some of the changes coming, check out this video:

[previewyoutube][/previewyoutube]

[h2]Expanded Playbooks[/h2]
This update greatly expands the pool of plays available (75 total) and introduces 9 preset offensive playbooks built to facilitate a variety of play styles. In-game you'll now have access to 25 plays featuring new concepts like bubble screens, WR/TE runs, and shovel passes which should keep things fresh and make AI opponents less predictable. Team strategies have also been revamped to support the new playbooks, so make sure to give your custom teams a once-over before you play!



[h2]Defensive Changes[/h2]
Defensive playbooks are being built now but will come at a later date, as I want to make sure I have a complete understanding of what the new offenses bring to the game before I commit to all the plans I have. Fear not, defenses have also received a ton of work behind the scenes, including completely redesigned plays and categorization, pass defense improvements, and a new feature called 'defensive reads', which give you the ability to adjust your defense's focus before the ball is snapped.



[h2]AI vs AI Modes[/h2]
Another new feature in this update comes as a result of your feedback, the addition of 'Coach' and 'Watch' AI vs AI gameplay modes! Call in plays from the sideline or kick back from a comfy seat and enjoy the AI battling it out! To help improve the overall presentation, I've also added in-game milestones, drive stats, and a host of new crowd reaction cameras to the game. These new spectator options are available in all game modes, so if you've ever dreamt of running a full AI vs AI season schedule, I got you covered!



[h2]Feedback[/h2]
Additionally I've made a ton of smaller adjustments to gameplay balance, AI running, play calling, and animations, while also squashing a whole bunch of bugs. This update introduces many foundational changes to the game, so I'm calling on yall to really hammer through it and give me as much feedback as possible to make sure things are still feeling fun!

Full patch notes below and as always, thanks for playing!

[h2]Patch Notes - v.19.0[/h2]

PLAYBOOKS
  • Added 9 offensive preset playbooks and assigned them to default SRFL league
  • Created a default defensive playbook and assigned it to all teams
  • Expanded in-game playcalling screen to support 5 categories and 25 plays
  • Reworked all 20 original offensive plays, added 55 new plays
  • Reworked all 20 original defensive plays, created new defensive categories, and added 5 new plays
  • Reworked existing special teams plays, created a new FG/XP kick defense play
  • Expanded offensive formations to 10 total
  • Consolidated defensive formations to 6 total
  • Updated play descriptions to fully support new playbooks
PLAYCALLING
  • Updated and adjusted all team strategies to support new playbooks and playcalling changes
  • Teams now have dedicated strategy settings for extra points, QB runs, and WR runs
  • Teams now have a dedicated strategy setting for determining how often and to what extent defenses will try and call what the offense is going to run
  • Improved AI's playcalling use of strategies and game situation to call appropriate plays
  • Improved AI's playcalling and clock management when leading in the 2nd half of a game
  • Updated sim engine to incorporate all changes to playbooks, strategies, and playcalling
GAME SETUP
  • Added 'Coach' and 'Watch' as control options on the setup game screen
  • Updated setup game screen to support new control options and additional information
PRESENTATION
  • Added new camera intro animation at the start of 3rd/4th down plays
  • Added new camera cuts to crowd and player reactions after non-highlight plays
  • Added presnap stat, drive, and milestone displays
  • Updated scoreboard messages
  • Updated player state box organization
  • Redesigned play recap UI element to display team name and colors
  • Improved post-play camera motion
  • Improved and added Defensive Coordinator's reactions to game stats
  • Updated coach's pregame opponent preview dialog
  • Added news popup to frontend main menu
GAMEPLAY
  • Added defensive 'reads' UI to defensive play previews
  • Updated AI running logic, ability to hit holes, and usage of power moves
  • Added pass 'wobble' on low quality passes and kicks
  • Significantly decreased amount of AI 'balloon' passes
  • Added animation for QB handoffs/pitches
  • Improved ball arc on very short passes and added QB shovel pass and animation
  • Updated AI running logic, ability to hit holes, and usage of power moves
  • Improved QB release point and throwing animation
  • Improved QB recognition of pressure and ability to transition into scramble without losing speed
  • Increased chance of deflections
  • Increased chance that receiver will drop a pass when a defender makes a play on the ball
  • Decreased dive distance by 40%
  • Improved AI pursuit angles
  • Increased the amount defenders will be affected by jukes and misjudge their pursuit angles as a result
  • Improved overhead catches and increased likelihood of proper animation to be used for it
  • Safeties no longer double team man-defended receivers by default, will pickup undefended receivers instead
  • Improved safety's ability to match receiver depth on deep coverage playcalls
  • Decreased distance pass blocks drive defenders forward
  • Decreased ability to sustain pass blocks for long periods of time
  • Added ability for blockers to sustain blocks on specific playcalls
  • Improved blocker's ability to not interfere with runners
  • Improved blocker's ability to follow a path before engaging in a block
  • AI punters use more of the field when aiming their kicks
  • Increased AI kicking accuracy
  • Greatly increased AI's ability to block FG/XP
BUGS
  • Fixed a critical issue where the game would soft lock when a punt hit the goal post
  • Fixed a critical issue where 'sim cpu games' button was visible on the schedules page when no cpu games were left to sim, causing a soft lock when pressed
  • Fixed an issue where a player would become invulnerable to tackles when they catch a pass inside the 1 yardline
  • Fixed an issue where player controlled kick returners would get stuck running backwards
  • Fixed an issue where the wrong kick returner would be displayed in the stat box during kickoffs
  • Fixed an issue where the incorrect record would be shown during the Player of the Week HYPE recap

v.18.2 Bug Patch

Hey yall, I'm sneaking in a little bug patch for a few issues that popped up in v.18 while I continue work on the upcoming Playbook Update. You'll see a bit of that work in progress now with play descriptions and a tracker visible on the playcalling screen. Let me know what you think and as always, thanks for playing!

Full patch notes below:

UI
  • Added play descriptions to the playcalling screen
  • Added call tracking to the playcalling screen
BUGS
  • Fixed a critical issue where after completing a season and immediately starting a new one, a simmed game would play forever
  • Fixed an issue where the Player of the Week awards would be given to the same default player with no description
  • Fixed an issue where the wrong team would be listed for Coach of the Year
  • Fixed an incorrect player pose on the uniform editor screen