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Ova Magica News

New Patch/Hotfix 0.624

Release week is very busy so i can't dev as much as i want - but still wanted to deliver the second patch fixing some of the more major bugs like crashing or hindering to progress quests.

i work further on feedback and bug fixes and try to catch slowly up during next week ♥. At the bottom is also an outlook for the next patch.

Bug Fixes
  • Fixed blob world sometimes having invisible walls + being teleported out of map
  • Fixed not being able to enter tournament after collecting 5 qualifier points and talking to the blob league receptionist, who gave wrongfully the qualifier quest again
  • Fixed quest "Repair Garnet's ship" was not set finished after playing Charois heart event 2.
  • Fixed quest "Build a museum" was not set finished after playing Emerald hart event 1.
  • Fixed some wrong "Game of Love" festival replies which resulted in wrong guesses because of incorrect replies/data.
  • Fixed items in blob barn temporally gone after using dresser + game freezing when using workbench afterwards
  • Fixed several typos


Additional Infos:
Please make sure to update to version 0.624. If Steam doesn't do the update automatic close and restart Steam.
On Steam Deck sometimes the Deck doesn't start games after updates, in this case restart the Steam Deck.

Outlook for next patch

The news patch will have in addition to more bug fixes also mainly balancing to make the game a bit less "grindy" in some points:

Blob leveling:
- Exp gained from using skills will be slightly increased (results in faster leveling with battles)

Cost Balancing:
- Will reduce cost of some blueprints and outfits
- Will reducecost of some buildings (Charoi)
- Will reducecost of blob world runes (Harold)

New Patch/Hotfix 0.623

First Patch is available!

We work further on feedback and bugs. With the launch week being very busy we decided for now to update the game with the things already fixed + implemented and do another update in a few days.

New + Changes

  • Added a setting for day duration/length in pause menu settings
  • Stops time when interacting with blob word slide puzzle
  • Stops time when playing with your blobs
  • Changed penalty for missing to sleep: Instead of double usage to not healed
  • Festival Painted Eggs: Added after egg hunt additional message


Bug Fixes

  • Jade Heart Event 02: Fixed event did not continue after choice
  • Fixed being stuck on festival day when entering town from train station area
  • Fixed game stuck on loading screen after using bombs ability on mushrooms or flowers and leaving area
  • Set Jade event 1 prio higher than adventurers club (so Jade isn’t “gone” when not wanting to join the club yet)
  • Fixed that course/Tutorial selection UI in Blob League could not been confirmed via mouse click
  • Fixed Painted Eggs festival text prompts could not been confirmed via mouse click
  • Fixed that you could buy items from Doctor Willams at Night of Roses festival
  • Fixed some spelling and typos


Additional Infos:
If Steam doesn't do the update automatic close and restart Steam.
On Steam Deck sometimes the Deck doesn't start games after updates, in this case restart the Steam Deck.

Ova Magica is OUT NOW in Early Access!! + Road Map

Hello everyone!

Can you believe it? We've been counting down, and it's finally time - Ova Magica is out now in Early Access! We have a lot to share coinciding with this huge milestone for the game.

Firstly, if you've played the demo, then you should know on top of all the new content added for this release, there's been tons of changes to the game based on player feedback. If you missed it, you can read the developer's update log detailing these changes in yesterday's dev update.

With our Early Access launch, we begin the journey toward our 1.0 Full Release. You can view our planned roadmap below:



That's all for now - we're extremely excited about the launch, and grateful to everyone who has helped us and followed along. We hope you enjoy Ova Magica!!

Final Launch Countdown + Dev Update



Can you believe it? Tomorrow you will be able to play Ova Magica😆💚!!!

We also decided to offer a limited launch discount! We are counting down the hours and are super excited! Hope you all join us tomorrow at 10am EST / 2pm UTC / 7am PDT / 4pm MESZ!

We use this occasion to highlight below some of the gameplay improvements the dev team already made since the demo for the EA launch tomorrow🎮.

Game Improvements


Thank you to all who played the demo and provided feedback in the forum. We could already improve several things since the demo for the Early Access launch tomorrow.

Here is a little overview for you of the most important (not content-related):

Revised UI for mouse controlling
Battle and dialogs can now be controlled fully with mouse without having to use the keyboard (you can still use the keyboard). All UIs have been reviewed to offer buttons which can be clicked with the mouse to control it as alternative without having to press specific keyboard keys.

Added shop symbols to NPCs
Characters selling items have now an icon over their head.



Improved Player Movement Collision
You are now able to pass trough more narrow gaps than in the demo which feels more natural and also prevents to being "trapped in the wilderness" (:-P) when going to the back of your farm.

Example: In the demo passing between the tree and mud pile wasn't possible.



Balanced week length
Instead of 7 days a week has now 4 days. This results in seasons changing faster, festivals occuring more often and has a lot of benefits. Festivals help with raising friendship of all NPCs and faster changing seasons add more variety to the gameplay. And in case you missed unlocking things in year 1, you also don't have to play as long anymore to reach year 2. (Info : Day length itself was not reduced.)



Key Remap
You can now remap in the settings menu your controls both for mouse + keyboard and controller.



Photosensitivity Improvements
Removed blob flashing in battle when selecting a target and blobs taking damage. Added in the settings menu an additional setting "Reduce flashing lights and effects" to disable also over-world some effects. Adding warning + information at the beginning of the game about photosensitivity.



Thank you for reading and see you tomorrow💚!

Hi everyone!

We can't believe it - there's just 48 HOURS LEFT!! In fact, as of the time of posting this, there's even less than 48 hours, isn't that exciting?



We're continuing our countdown as usual today - just 2 days remaining until Ova Magica launches into Early Access. As a reminder, we'll be launching on July 23rd at 10am EST / 2pm UTC - there will be a 10% discount for the first two weeks as well.

See you on Tuesday!!