1. Fabled Lands
  2. News

Fabled Lands News

FABLED LANDS IS LEAVING EARLY ACCESS MAY 26!



[h2]I'm incredibly excited to announce that Fabled Lands will be leaving Early Access on May 26th, 2022![/h2]

It’s taken 3 years to get to this point, with 1 of those years in Early Access. Players who’ve been exploring their way through the Steam Early Access version of Fabled Lands will automatically gain access to the full game. The game will release simultaneously on Windows and MacOS.

Not only that, but the base game launches with a BIG content update, chapter 5, The Court of Hidden Faces, bringing new quests, achievements, encounters, enemies, items and more! It is a huge balance update so fresh heroes are recommended, although older saves will continue to function.

The game’s final release wouldn’t have been possible without the incredible contributions of our dedicated Early Access community. We’ve put our hearts into this adventure and it’s been awesome getting so much support from players throughout this last critical year of development. We’ve made many changes during Fabled Land's journey in Early Access, and done our best to meaningfully integrate players’ feedback and requests as we march toward the version 1.0 launch.

I can’t wait to welcome you all to the epic adventures of the world of Fabled Lands next week! See you at the launch party!

https://store.steampowered.com/app/1299620/Fabled_Lands

BETA sign-up!



[h2]Folks, I am happy to announce the sign-up for the BETA of the upcoming Fabled Lands release![/h2]

The full release will include the entirety of the Harkuna continent as well as all coastal waters, 50 quests, 100 encounters, 300 items, 200 000 words, and more!

All you need to do is:

  1. Already own the Early Access.

  2. Join Prime Games' official Discord server.

  3. Direct message me (@ringlas) on Discord for short instructions.

[h3]Access will be given when the BETA build goes live.[/h3]

If you don't own the Early Access but you still want in, don't worry! Several keys of the full game will be awarded at random through a raffle towards the end of the week. Just don't forget to do steps 2 and 3.

Don't forget to wishlist the game so you don't miss the launch party! Psst, I heard special guests are going to be there...

https://store.steampowered.com/app/1299620/Fabled_Lands/

Mini-devlog Update #29



Hey, hey, everybody, it's time for the latest addition of the Mini-Devlog Update! It's been a hell of a ride but the final content update for the release I've been working on for the past 5 months is finally shaping up well and I am entering the Squash phase... bug squashing that is. I will be announcing the closed community beta any day now, so stay tuned and join Prime Games' Discord server if you want to take part in it!

Now, back to the main topic at hand for this update, which is...

[h2]Skills & Spells[/h2]

Sometimes ability rolls are just not enough to avoid conflict, or a character is just better prepared and built up for raw display of power. Then we enter the tactical hex-grid combat.

With the addition of more and more game areas, new options unlock and new possibilities for me to add and expand upon the current system in place. Let's show some of the new active skills in action!



The Mage was in desperate need of a friend on the battlefield, hence they finally get one, the Water Spirit. However, other spells such as Animal Companion or Raise the Fallen already offer a meat shield for the spellcasters (which want one), but a ranged glass cannon is always a great option to have!



Back in May last year we were discussing extensively with fresh community members the Warrior and how to make their fighting style more interesting. These fighters engage in close combat more often than any other profession and can easily find themselves surrounded at the heat of battle. While they can go for a repositioning spell, a nice option is also to strike fear in the hearts of their enemies and make them flee. Of course, not before hitting that Whirlwind goodness.



Finally, I am showcasing the newest Priest spell, which is a way to chain heal all allies on the battlefield. A cheap Stamina gain for a quick 1AP action to get you out of a bad situation.

I am leaving the rest of the new skill additions to your heroes to discover!

[h2]Ranks[/h2]

With the Skill system being in a solid state, it was time to think of a better way to incorporate it within the gameplay and promote more skill play to players who haven't discovered where to get those goodies.

I really enjoy those moments when hitting a new level in a D&D session that increase my stats and give me access to new abilities. You feel how your character has grown not only story wise (via their experience built up during the campaign) but also by altering their capabilities gameplay wise.

I wanted to incorporate that feeling, so instead of the previous going up in rank system with fixed amount of stamina and defence increases, there is now a choice.



On odd ranks, you get your Defence increased as well as a choice to increase one of your abilities (SCOUTING, CHARISMA, THIEVERY, etc).

On even ranks, you get a fixed Stamina increase and a limited selection of 3 skills and spells (both active and passive ones) from which you can choose one.

Don't worry, you can still go, explore and seek all the skills, even the ones you've missed, buy them if you have enough Shards on you and learn them!

It echoes exactly what I want to do, emphasize on choices, the game's main mechanic, and give players more options to build and differentiate their characters. Which are going to be less dependent on piling up defence and stamina for the late game but rather fight their way with tactical decision making.

[h2]In conclusion[/h2]

Big content update coming, closed-beta and release of the full game at the end of the month!

Wishlist now and see you at the finish line!


https://store.steampowered.com/app/1299620/Fabled_Lands

Version 0.17.3 is live!

[h2]Incremented version to 0.17.3[/h2]
---
  • Updated the Beta branch in preparation for Closed beta community testing of the full release (still inaccessible).
  • Updated Demo build to the latest version in preparation for Going Rogue festival.
  • Fixed some Warrior character customisation options resulting in incorrect portrait displayed.
  • Fixed some Wayfarer character customisation options resulting in incorrect portrait displayed.

Mini-devlog Update #28



"I, Aku, the Shapeshifting Master of Darkness, unleashed an unspeakable evil. But a foolish samurai warrior wielding a magic sword stepped forth to oppose me."

Wait... Wait! Wrong reference. While I adore the cult classic Samurai Jack and I think of it everytime I sit down to work on the game, before that, Aku was the name given to the capital city of Uttaku. Who? What? Let me tell you more about them.

At the Court of Hidden Faces, no one is who they seem. The sinister lords of the Uttakin go masked to hide their treachery. The secret police of the god Ebron kill those who flout their fanatical codes. In this tyrannical realm of betrayal and assassination, life is cheap. But rich rewards await the adventurer courageous enough to penetrate this hostile land.

Will you uncover the secrets of the High King’s citadel, where no mortal has trod for ten generations? Or wrest the holy sword from the crypt of Kizil Irmak, the Harbinger of War? Or find the key that unlocks the greatest secret of all – the means to open the gate of Time and travel back into the past?

[h2]The land of Uttaku[/h2]

Hundreds of years ago, the Uttakin were a tribe inhabiting the Blue Grasslands and the Desert of Bones of Ankon-Konu. They united under the banner of Ebron and their first king, Ammunas the Baptizer. The Uttakin struggled with another tribe, the Golden Men, for dominance. The Uttakin began to get the upper hand, until the Golden Men started using flying chariots, known as arkships. How they came to use these ships is unclear – all you know is that the arkships were powered by the magical selenium ore. The Uttakin were defeated and driven out of Ankon-Konu. They sailed across the Violet Ocean, and invaded Harkuna, where they overthrew the people there, and re-established their ancient kingdom, renaming the land Uttaku.

From a distance the towers of Aku seem to hover in the air like a city in a mirage. Gardens of riotous foliage cascade like green waterfalls from the elegant pinnacles and domes. Windows of brightly stained glass glint and sparkle in the white sea-cast sunlight. Choir music drifts languidly from the highest minarets. Men and women in gorgeous silk robes glide decorously along the raised esplanades and balconies. For the masked nobles of Aku, life is one long round of banquets and masked balls.

Not so for the poor. The city is built right across the top of a narrow river canyon hundreds of feet high. The rich live in the city proper, the better-off merchants have mansions on the upper ledges of the canyon walls, and the slums of the poor cluster far down below. There they must endure the daily shower of sewage and refuse from above but, even so, many covet the sites directly under the city. This is because the nobles sometimes toss scraps of meat or half-eaten fruits from the balconies, or even whimsically drop coins off the marble balustrades; a desperate man can always dream of a windfall from on high.




On your way through Uttaku, make sure to stop by at the Hall of Heroes. Nice place, good drinks, or so I've heard...

[h2]Ever wanted to become a noble?[/h2]

Aku isn't like anything you have seen in your adventures in Harkuna so far. There are loads of quests to do and a lot of ways to get rich. Not only that, but you can try and play the political games of the Court of the Hidden Faces, gain enough renown and enter the ranks of the nobles of Uttaku yourself!

[h2]Prison? Dungeons? Slave pits?[/h2]

However, there are even more ways to find yourself thrown in the dungeons, sold to the slave pits, or sentenced to death... in the gardens. Those are no ordinary gardens, I can tell you that!

But you know what? Who says this needs to be the end of your adventuring career? Remember how in 1982's Conan the Barbarian, little boy Conan was enslaved and chained to work a large mill, the Wheel of Pain. Surviving into adulthood, becoming a massive, muscular man. With the entirety of the movie ahead of him?

That's right, you unlock a whole new adventure potential if you survive long enough! Such as stealing a flying carpet and escaping or becoming a gladiator. Gaining valuable experience teaches you much to be a better mage or warrior, for example, altering your abilities in the process.

The release of the full game is getting closer and closer! With only one month left, be sure to wishlist the game so that you don't miss it:

https://store.steampowered.com/app/1299620/Fabled_Lands/