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Fabled Lands News

Version 0.16.2 is live!

[h2]Incremented version to 0.16.2[/h2]
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  • Added Green Gem as 'want to buy' in several markets. Updated Green Gem's rarity.
  • Reworked Small Stranger, Poisoned Beer event. Instead of permanent Charisma loss the character now suffers a disease which can be cured. Turned Poisoned Beer event into a one-time event.
  • All quests now display the completed text in the Quest Log when completed instead of the initial quest description. Quest status in the Quest Log is emphasized more.
  • Fixed exploring the plaque in the Spine of Harkun resulting in no immediate choice to map the area forcing the player to return to the location and take the other choice. Improved which choices should be disabled and which active. Added explanation for losing progress when you attempt to map the eastern location of the Spine.
  • Fixed Estragon quest and Bakhan quest not updating their quest descriptions in the Quest Log accordingly.
  • Fixed Ghastly Treasure invalid quest marker area.
  • Fixed having severed head not disabling the choice that you don't have one.
  • Fixed wrong road label used in southern Golnir.
  • Fixed typo at Castle Orlock.


[h2]Incremented version to 0.16.1b[/h2]
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  • Fixed chasing the Assassins of Sig and successfully dealing with the Outlaws being broken for pre-Golnir saves.
  • Fixed Parley with pirates resulting in Game over.
  • Fixed Castle Ravayne dungeons not altering Stamina correctly.
  • Fixed critical bug with Slippery Oil causing an endless enemy turn.
  • Fixed some Rubble terrains taking 4 AP to cross but not listed in the tooltip.
  • Fixed some spell slots in combat making no action on click.

The Cities of Gold and Glory content update is live!



Fabled Lands - The Cities of Gold and Glory content update is out now!


I am very happy to deliver the first major milestone of the Early Access roadmap, the Merchant Kingdom of Golnir. I am so thankful for all the positive emotion and wonderful words that people have said. It's a feat on its own to release a game solo in today's market but to be so positively received by folks from around the globe is a blast! Watching people play on Twitch and YouTube, seeing their reaction, reading all the wonderful reviews is simply amazing. People hopping on the Discord server just to say "Thank you, I am a fan" puts a big smile on my face.

The Early Access gathered 23 000 wishlists and has an 88% Very Positive score from 127 reviews. A HUGE THANK YOU! Of course, kudos to the wonderful British authors Dave Morris and Jamie Thomson for their amazing work. I am also a huge fan of all of Bernar Aganchyan's stunning art pieces and can't wait to hang a wall-sized framed image of Harkuna once he is done with the entire continent! Now, onto the new goodies:


New area on the world map is unlocked!




[h2]Incremented version to 0.16.1[/h2]
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  • Added the Merchant Kingdom of Golnir content update (44 000 words).
  • Added 6 new Quests.
  • Added 13 new Achievements.
  • Added 20 new Encounters.
  • Added 17 new Enemies.
  • Added 67 new Items.

[h3]Skills[/h3]
  • Added Whirlwind.
  • Added Meteor Strike.
  • Added Sonic Boom.
  • Added Slippery Oil.
  • Added Hunting Trap.
  • Added Resilient Companion passive.
  • Added Bad Medicine passive.
  • Reworked Poisonous Vial skill and Poisoned status.

    Poisoned now deals X stacks of damage at the beginning of each turn and loses 1 Poisoned stack.
    Poisonous Vial now poisons one non-adjacent target for the next 3 turns (applying 3 Poisoned stacks). Poisonous Vial has reduced Action Points cost of 2, Reduced Cooldown to 2 turns, Reduced Duration to 3 turns, and set Numbers of Uses to 4.

[h3]Economy & Weaponry[/h3]
  • Added new Ports.
  • Added new Markets.
  • Added new currency: Mithrals (aside from Shards).
  • Added new Weapons.
  • Added a new tier of uncommon weapons to various markets.
  • Increased the power level of rare and legendary weapons.
  • Rebalanced various items.
  • Added a Treasure map in Yellowport's market.

[h3]Fixes and improvements[/h3]
  • Optimized memory management. Reduced initial loading time for combat scene significantly.
  • Reworked the reward to profession specific tasks or quests in The Great Steppes to give +1 of an ability OR +1 rank based on the profession (unified with how Sokara works). WARNING: PRE-EXISTING CHARACTERS OF HIGHER RANK CAN FEEL OVERPOWERED
  • Updated Top Gear Achievement to address new items added.
  • Updated the Great Steppes to utilize candles.
  • Updated The Golden Ones' Bazaar with new items.
  • Updated various means of teleportation locations with Golnir locations.
  • Updated several item icons.
  • Renamed Staircase location to Stairway.
  • Swapped Militia events between Isle of Druids northern coast and Golnir coastline.
  • Input fields in modal windows are now on focus when active.
  • Quests: Quest descriptions now update for quests that have multiple objectives.
  • Quests: Quest Location Tab state is now remembered (opened/closed).
  • Quests: Implemented multiple quest markers on the mini map for quests with multiple objectives.
  • Added money cap to avoid negative money and make sure money fits everywhere it is displayed.
  • Fixed a critical bug causing the story to end when loading a game save from within the Story scene.
  • Fixed Yarimura meta text leftover.
  • Fixed Sword of the Shadar power levels issue.
  • Fixed Coastal Shadar Tor event causing the player's figure to pop outside of the map.
  • Fixed renouncing faith in a god, it now removes accordingly any resurrection arrangements from the same god within another temple.
  • Fixed mini map animation getting clunky and out of bounds when spamming shortcut keys.
  • Fixed several typos.


Important Note: Considering the extent of these improvements there is little to no chance that I broke nothing in the process despite the concluded closed beta. If you see something wrong, please flag it to me using the usual channels, like the Steam community forums and the official Discord.

https://store.steampowered.com/app/1299620/Fabled_Lands/

FABLED LANDS - LIVE Q&A WITH THE DEVS



Join us on our Discord for live discussion on Oct 22 6:00 PM EEST.

If you are an old-school RPG fan, a tabletop roleplaying addict, or just interested in good story-driven games, come and join us for a live chat session! We will have some fun while you will have a chanсe to give us feedback on the Early Access and influence the development!

Join us on our Discord.

Fabled Lands RE-Stream - Watch How To Be a Great GM

The players gather around the table. Even as the Coke cans fizz and the bag of tortilla chips is being popped open, somebody looks at the map and says, ‘I hear there’s an abandoned fortress out on the tidal flats.’

The referee consults the rulebooks. ‘Many claim it’s the stronghold of the legendary hero Hrugga – though that’s surely just a myth.’

Plans are made. Ships bought and outfitted. One of the players has the sea captain skill, and he plots a course. Another considers the supplies the party will need. Soon they’re ready to set out on a new expedition. And all because one of the players happened to spot the symbol for ruins in a corner of the map.


Folks, I am really excited and happy to be participating in the TableTop fest on Steam. Especially, with a digital adaptation of a cult classic gamebooks! I will be conducting a live chat session on Discord while we watch together the re-broadcast of How To Be a Great GM playing Fabled Lands.

Join us for some old-school tabletop fun on our Discord.

[previewyoutube][/previewyoutube]

Watch GUY from How To Be a Great GM play Fabled Lands!

Mini-devlog Update #21



Hey, folks! Before I sit down to enjoy the end of a productive week with some coffee and a little afternoon snack, I want to bring you the next Cities of Gold and Glory update! Let's pick up from where we left off. Last time with the Mini-Devlog Update #19 we talked about economy and weaponry. Now it's time for...

https://store.steampowered.com/news/app/1299620/view/2855835579608900787

[h2]Part 3: Skills & Spells[/h2]

Sometimes ability rolls are just not enough to avoid conflict, or a character is just better prepared and built up for raw display of power. Then we enter the tactical hex-grid combat.

With the addition of more and more game areas, new options unlock and new possibilities for me to add and expand upon the current system in place. Let's show some of the new active skills in action!



I always wanted to make a Whirlwind Warrior and I am super happy I finally had the chance. It's a cheap spell to use in terms of Action Points to allow better positioning. Now combine this with the Brawler passive and a fine weaponry's exquisite damage boost and you have some devastating area of effect burst of damage.



The Priest is joined by the dead. Both of the gods Tyrnai and Nagil have the power to resurrect the dead and characters with high Sanctity can make the best out of this by summoning a skeleton warrior to aid them in battle. This will give the chance for Priests to kite more effectively if they are in a dangerous spot.



The Troubadours' ability in the art of music and knowledge of fine musical instruments can go both directions, with either chants that boost the morale of both them and their allies or with shrieking thunderous sounds that can hurt their enemies and daze them.



Finally, Mages can continue to bombard their enemies from afar even more. With another elemental damage added to their arsenal, they can hurl a molten hot fireball from the skies to burn their enemies. The spell, however, has a positional penalty and can only be cast from a minimum range of 4 to a maximum range of 5 cells. Still, lightning strike and meteor strike you foes like a boss.

In Conclusion


I will keep Rogues' and Wayfarers' newest additions in the repertoire a secret for now. Keep in mind that all those active spells and skills are accessible for learning by any profession if your character can meet the requirements. That way I leave to you to figure out powerful combinations based on how you choose to build your character.

These are the next tier of active spells and skills that one can acquire from the merchant cities in Golnir (for a beefy price of course).

The Discord discussions in the last days had some additional info revealed. I do plan to make enemies a bit tougher, especially in groups by introducing Flanking and status affects that some of the more unique ones can apply to you.

So, prepare to up your wits, get poisoned, burned, and chilled to the bones, but survive and prevail!

https://store.steampowered.com/app/1299620/Fabled_Lands/