Mini-devlog Update #11
[h3]Prelude[/h3]

I have been struggling a bit to keep up to speed my work pace as I have been fighting the symptoms of Meibomian glands dysfunction for some time now. If you do not know what that is you basically feel your eyes burning, itchy, irritated and dry. Symptoms get worse when you are on the computer for a long time which lead to pink eye. Obviously, the timing is "just perfect" when I am on the bring of releasing Prime Games’ biggest title to date. Fortunately, once I knew the correct diagnose, with proper medical treatment in combination with more physical exercise in the past one month my eyes have finally shown improvement and things are slowly getting back to normal (fingers crossed).
[h3]A game dev in the making [/h3]
"If you grew up during the 80s or 90s, chances are you had a few Choose Your Own Adventure books on the bookshelf. Or maybe you had seen some at school, or perhaps your best friend’s older brother had a box of them hidden away somewhere.
Gamebooks weren’t just a craze; for a generation of people, they were a cultural phenomenon, part of the shared zeitgeist."
Quote by Martin Plowman

I lived and breathed gamebooks growing up. I was inspired by them and invented new rules and stories, maps, weapons, and enemies. I even got to the point when I had several notebooks of my writings with art either done by me or cut out and glued on paper taken from some photocopied fantasy magazine or book.
While I was adding yet another alchemy item like Parrot Fungus, Witch’s Hand, Uncanny Salts, or a mythical artefact like the mighty White Sword that you may never lose (even in the after life, after all it is given to you by the God of Death himself, a-hem, a-hem) the child in me felt deep satisfaction.

[h3]The Finish line is only the beginning.[/h3]
I am massively expanding the content from the closed alpha version of the Fabled Lands game that testers from the community had the chance to play in January. It is quite the wonderful feeling to populate the world with the bizarre events, entertaining stories, and tough quests that were brought to life under the quills of brilliant creators Dave Morris and Jamie Thomson. It all comes together in an interesting and quite addictive story-telling way in a ‘may you live in interesting times’ sense.
Well, now I must buckle up my programing skills, walk the final steps and finish 2 years of development to deliver you something that I am already proud of. I am fortunate to not be alone in this endevour but backed up by the authors themselves, the really amazing and talented artist Bernar Aganchyan, the testers and the wonderful community.
Still, the release is only the beginning! Already the roadmap for the year includes developing and enhancing the game further, and further and it looks quite exciting! Hope you will enjoy the ride too!

I have been struggling a bit to keep up to speed my work pace as I have been fighting the symptoms of Meibomian glands dysfunction for some time now. If you do not know what that is you basically feel your eyes burning, itchy, irritated and dry. Symptoms get worse when you are on the computer for a long time which lead to pink eye. Obviously, the timing is "just perfect" when I am on the bring of releasing Prime Games’ biggest title to date. Fortunately, once I knew the correct diagnose, with proper medical treatment in combination with more physical exercise in the past one month my eyes have finally shown improvement and things are slowly getting back to normal (fingers crossed).
[h3]A game dev in the making [/h3]
"If you grew up during the 80s or 90s, chances are you had a few Choose Your Own Adventure books on the bookshelf. Or maybe you had seen some at school, or perhaps your best friend’s older brother had a box of them hidden away somewhere.
Gamebooks weren’t just a craze; for a generation of people, they were a cultural phenomenon, part of the shared zeitgeist."
Quote by Martin Plowman

I lived and breathed gamebooks growing up. I was inspired by them and invented new rules and stories, maps, weapons, and enemies. I even got to the point when I had several notebooks of my writings with art either done by me or cut out and glued on paper taken from some photocopied fantasy magazine or book.
While I was adding yet another alchemy item like Parrot Fungus, Witch’s Hand, Uncanny Salts, or a mythical artefact like the mighty White Sword that you may never lose (even in the after life, after all it is given to you by the God of Death himself, a-hem, a-hem) the child in me felt deep satisfaction.

[h3]The Finish line is only the beginning.[/h3]
I am massively expanding the content from the closed alpha version of the Fabled Lands game that testers from the community had the chance to play in January. It is quite the wonderful feeling to populate the world with the bizarre events, entertaining stories, and tough quests that were brought to life under the quills of brilliant creators Dave Morris and Jamie Thomson. It all comes together in an interesting and quite addictive story-telling way in a ‘may you live in interesting times’ sense.
Well, now I must buckle up my programing skills, walk the final steps and finish 2 years of development to deliver you something that I am already proud of. I am fortunate to not be alone in this endevour but backed up by the authors themselves, the really amazing and talented artist Bernar Aganchyan, the testers and the wonderful community.
Still, the release is only the beginning! Already the roadmap for the year includes developing and enhancing the game further, and further and it looks quite exciting! Hope you will enjoy the ride too!