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Fabled Lands News

Special 55% off for TurnBasedThursday Fest!



Folks, as an indie dev I cannot be happier with the amount of support I have received not only from fans of Fabled Lands (both from the gamebook community and new players) but also from other indie game devs.

What started as a small movement on Twitter on Thursdays, to showcase our turn-based games we've worked on, became a tradition, and I've watched it grow and evolve into a fantastic community of turn-based game devs, content creators, and gamers. I'm humbled to feel part of it and honored that Fabled Lands is featured too!

So I am happy to announce that a special discount is up during the event: 55% off the base game and 15% off the Lords of the Rising Sun DLC!

Also, go and check the other games, participating in this great event:

https://store.steampowered.com/sale/turnbasedthursdayfest


Also, currently Fabled Lands' biggest expansion to date is being beta tested! I am more than happy with the feedback I've received on Discord from my community and cannot wait to release it to you next month.

https://store.steampowered.com/app/1299620/Fabled_Lands/

Old-School goodness and BETA sign-up!

Photo by Samuel Larsson

[h2]Folks, I am happy to announce the sign-up for the closed BETA of Fabled Lands' second expansion, The Serpent King's Domain![/h2]

The DLC will include the entirety of the Violet Ocean and the Serpent King's Domain in Ankon-Konu, south from the main land in the base game. This adds a lot of new uncharted islands and treacherous waters, a whole new continent to explore, 32 new objectives, 47 new encounters, 110 new items, bumping the word count to the whopping 400 000, and more!

Ankon-Konu is a Rank 7+ end-game area, solving complex quests, culminating in one big event, that can prove quite challenging even for the seasoned adventurer. It completes the series, adapting all the printed books to this date, and makes for a rich and vivid world.

All you need to do is:

  1. Already own Fabled Lands on Steam.
  2. Join Prime Games' official Discord server.
  3. Direct message me (@ringlas) on Discord for short instructions and a small questionnaire.


Access will be given when the BETA build goes live.

If you don't own the game but you still want in, don't worry! Several keys of the full game will be awarded at random through a raffle towards the end of next week. Just don't forget to do steps 2 and 3.

[h2]If you're still here...[/h2]

This week, on the official Facebook fan group, Samuel Larsson dropped a custom character sheet he made for the pen'n'paper books, and it's bloody awesome! It's pure old school magic, and hits right where it matters. Thanks to Samuel and I'm sharing this with you folks too:

Photo by Samuel Larsson

Photo by Samuel Larsson

The DLC drops on May 13th so don't forget to wishlist the game to avoid missing the launch party!

https://store.steampowered.com/app/1299620/Fabled_Lands/

Mini-devlog Update #35



Greetings, adventurers!

First, I owe you an apology for the radio silence on updates. The past few weeks have been personally challenging, as my grandfather, a remarkable man who lived to the grand age of 99, passed away. His final days demanded much of my time and focus. However, his spirit of perseverance has always inspired me, and I've been pushing forward with the development of the upcoming expansion.

Despite the quiet on the surface, the wheels of development have been turning. I've delved deep into testing the expansion, refining its edges, squashing bugs, and setting the stage for the closed beta. The more I polish, the more this expansion starts to shine, weaving together the fabric of a world that I can't wait for you to explore.

[h2]A Grand Challenge[/h2]



This expansion is designed to challenge even the most seasoned adventurers among you. It requires thought, planning, and strategy. The quests are complex, built together like puzzles that demand solving to progress. They interlock in ways that ensure your decisions leave a lasting imprint on this new part of the world. I feel the tribes and cultures that inhabit it are vibrant, and I'm thrilled with how alive it all feels.

[h2]Target Release Date![/h2]

And now, the moment you've all been patiently waiting for: I have a release date for the DLC! Mark your calendars for May 13th. While I initially hoped for an earlier launch, ensuring a smooth, bug-free experience has been my top priority. The vastness of the content added requires meticulous attention to detail, and this slight delay into May will ensure that I deliver nothing short of the best for you.

The anticipation builds as the release date approaches. Your patience and support mean the world to me, and I'm committed to making this expansion an unforgettable journey.

Stay tuned, and prepare for a challenge that will redefine your experience in the Fabled Lands!

https://store.steampowered.com/app/1299620/Fabled_Lands/

Mini-devlog Update #34

Greetings, fellow adventurers!

It's time for another dev-log, and perhaps another cup of coffee, as it's been quite the week.

Apart from dealing with some family matters, I've been fully occupied in finalizing the development of the DLC, aiming for that perfect state of readiness for beta testing. And I'm nearly there! This week, I'm excited to share updates about the new achievements and the revamped objectives UI.



I'm introducing 31 new achievements, bringing the total to an impressive 120! For all you achievement hunters, there's now even more to strive for. Also, for those not yet familiar with the objectives dialogue, it plays a crucial role in tracking your progress through the overworld. It acts as your personal navigator in the Fabled Lands, hinting at the grand secrets still waiting to be uncovered. However, with the objectives count now hitting 120, navigating your achievements has become somewhat daunting.



To address this, I've implemented categorization and sub-categorization based on location. You'll find your global character goals alongside quest and exploration objectives, neatly organized under each area—Sokara, Golnir, The Great Steppes, and so on. Additionally, there's now a progression tracker in percentages for each area, letting you know when you've substantially completed a location. I use "substantially" because, while the achievements cover many of the major discoveries and quests, the world is filled with rich lore, world-building elements, and minor decisions that can shape your journey in unique ways.

I'm particularly thrilled to tie up loose ends in stories like those of the Reavers, Lauria or Talanexor and to introduce the challenging goals. With the expansion of the new area, I'm also likely to raise the rank cap by about 4.

The anticipation for launching the closed beta is mounting, and I eagerly await the feedback from early adopters as they dive into the new content and share their experiences and insights.

Check out the previous dev-log update here, if you haven't:

https://store.steampowered.com/news/app/1299620/view/4159707494977454878?l=english

As always, don't forget to wishlist the game to stay updated!

https://store.steampowered.com/app/1299620/Fabled_Lands/

Mini-devlog Update #33



Hello everyone! I'm thrilled to finally reveal more about the enhanced combat mechanics in Fabled Lands' much-anticipated expansion!

Missed the last update about new items? Check it out here: https://store.steampowered.com/news/app/1299620/view/3993071138698551668?l=english

I'm tackling some unique challenges in the new area. The Violet Ocean, connecting all landmasses, is a Rank 3 area, ideal for those at Ranks 3 or 4 and comfortable with sailing. The southern continent of Ankon Konu, on the other hand, is a formidable Rank 7 zone. To keep combat exciting beyond just increasing enemy stats, Paul Gretsy, the creative mind behind book 7, has introduced some captivating twists. I've thoroughly enjoyed adding my own spin to these novel elements, enhancing the overall gameplay experience!

[h2]Heat Penalties[/h2]



Parts of Ankon-Konu are extremely hot, and many types of armour can only be worn for short periods, if at all. In some combats, particularly within the Weeping Jungle, if you are not wearing armour that is specifically adapted for a hot climate, you must subtract the armour’s Defence bonus from your COMBAT and your DAMAGE scores for the duration of the battle. For example, if you are wearing chainmail armour (Defence +3), you will receive the armour’s Defence bonus as normal, but you must also subtract 3 from your COMBAT and DAMAGE scores until your current opponent is defeated.

Certain types of armour are designed for use in a hot climate, and ignore any heat penalties. Such armour is always marked with an asterisk. So, if you enter battle wearing quilted armour* (Defence +2), the armour’s Defence bonus is added as normal, but you do not suffer a penalty to your COMBAT nor DAMAGE scores.

[h2]Spiritual Combat[/h2]



The spirit world hangs closely over the Feathered Lands, and you will find yourself facing enemies from this other realm. Such combats are not fought in the normal way. If you have the title Nahual, it will be followed by a certain number; this is your ‘Nahual value’ (if you do not have the title Nahual, this is assumed to be zero). When attacking spiritual foes, your Nahual value replaces your COMBAT ability. Your Defence score is calculated by adding your Nahual value to your MAGIC or SANCTITY ability (whichever is higher). Your Rank has no bearing on this Defence score. If you are injured, you lose Stamina points in the normal way.

In Spiritual Combat damage dealt is your OFFENCE minus the enemy's DEFENCE. Builds relying on weapon Max Damage must strategize anew for these encounters.

Finally, unless specifically stated, you cannot use any of your weapons, items or armour to help you in a Spiritual fight. For clarity, any weapons or armour that may be used in spiritual combat are marked with the ‘†’ symbol. So, if you possess a crystal knife† (COMBAT +2), you can use it in both regular and spiritual combat.



The exotic enemies you'll encounter have weathered ancient empires, the Serpent King's rule, and even dragons!

Prepare for challenging mini-bosses with diverse abilities – they're tougher than your average foe.



I'm itching to whirlwind through those Marsh Ghouls and then dash out with a mobility skill!

[h2]Final Words[/h2]

The DLC is shaping up well. I'm finalizing a few last details, including the ultimate boss battle, and I am already scouting dates for a closed beta.

This week, I'm adding ~22 new achievements and revamping the objectives dialogue for better tracking across 110 objectives, after all, it's quite a list!

Stay tuned for updates and news and don't forget to wishlist the game!

https://store.steampowered.com/app/1299620/Fabled_Lands/