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Fabled Lands News

Version 1.3.1 - Major Performance Patch!



Hey everybody!

I'm happy to bring to you the latest details on the new 1.3.1 patch. I've been hard at work, and there's a special reason for this performance update: the game's upcoming release on the Nintendo Switch! Now, you might be wondering - if you're playing on Steam, why should this matter to you? Let me dive into that.

Bringing my game to the Nintendo Switch wasn’t just about reaching a new audience. The rigorous optimization efforts for the Switch have directly impacted and improved the game's performance for Steam players as well. Think of it this way: by pushing myself to make the game run well on the Switch, I inadvertently boosted its efficiency on Steam. Plus it shows my dedication to continuously develop and support my biggest title to date.

Adapting the game for the Nintendo Switch was one of the most challenging phases I've ever gone through. When I first tested the game on the Switch, it chugged along at a discouraging 9 FPS. Moreover, memory overflows caused unexpected crashes. Who would have thought that a point and click 2D game can be that performant heavy? Well, I did decide to make games in Unity which, when not making a heavy 3D game, takes a long time to learn how to strip and tune down for simple 2D needs for low-end devices.

But as a dev I really like overcoming challenges like these. I dived deep into the architecture of the Switch, utilizing a unique texture compression method tailored for its Nvidia chip. While this helped a lot I had to rearchitect the way the game loads and unloads its resources. Which meant refactoring yet again nearly every game system. This not only resolved the FPS and crash issues but also ensured the game doesn't exceed the maximum writes per minute on the Switch's HDD (Yes, there are a lot of restrictions like that to make sure the life of things such as the battery and disk is long enough).

In this era of rapid game development, performance often gets overshadowed by aesthetics and features. However, an interrupted or laggy experience can break immersion, no matter how beautiful or intriguing the game world is. I've always prioritized squashing bugs and issues that would challenge that, and this optimization push has been a testament to that commitment.

I am very grateful to be a part of a great indie community and I've been lucky to be around long enough that I can get other devs' help when needed. Thanks to them I've been able to resolve these issues quicker than on my own.



Lastly, a little tease for you: Keep an eye out for upcoming announcements. I've been working on the most extensive update the game has ever seen, and I can't wait to share more about it with you all in the upcoming months!

Thank you endlessly for your support, and here's to more fluid and exciting gaming adventures!

[h2]Version incremented to 1.3.1[/h2]
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  • Reduced RAM usage by approximately 400 MB.
  • Reduced GPU usage by approximately 30%.
  • Added story text to Bakhan and Targdaz indicating they can't deal with the curse of The Hangman.
  • Added missing sound effect when stacking items in the inventory.
  • Updated the FAQ to indicate the max rank cap for DLC is 12.
  • Updated The Enemy's chain lightning damage from 1-6 to 4-6. Increased the magic roll difficulty to resist from 18 to 20.
  • Fixed the Vade Mecum tooltip and story text to reflect if Chambara is an available teleport location.
  • Fixed location sounds not fading when switching locations before they had finished.
  • Fixed an issue with Oil Spill and Hunting Traps causing unpredictable behavior in combat.
  • Fixed an inconsistency where meeting Morituri in the forest instead of the tomb did not affect his stats.
  • Fixed the display settings not functioning correctly after the last patch.
  • Fixed an issue where starting a new game caused the game UI to momentarily freeze before transitioning to the loading screen.
  • Fixed Divine Wrath tooltip info.
  • Fixed the bokh mastery increase/decrease text to prevent it from exceeding the bounds on Large UI.
  • Fixed the Notes view to ensure it updates on Large UI.
  • Fixed an issue where map choice selection was sometimes lost when the radial menu was opened and closed without a UI selection.
  • Fixed certain controller icons that did not update when a non-default Xbox layout controller was used.
  • Fixed outdated tutorial texts for gamepad controllers.
  • Fixed various typos.


If you encounter any issues, do not hesitate to reach out. Cheers and happy gaming!

https://store.steampowered.com/app/1299620/Fabled_Lands/

Version 1.2.1 is live!



[h2]Incremented version to 1.2.1[/h2]
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  • Added Curse of the Hangman from Shadar to Adventure Sheet with a special indication to avoid confusion whether the character has it or not.
  • Buffed loot from Cut-throats encounter from normal lockpicks to magic lockpicks (thievery +2).
  • Fixed Yarimura Cut-throats encounter not reflecting whether you have Poison Immunity or not.
  • Fixed The Blockbuster quest still appearing as an option if you've already failed it.
  • Fixed missing loss of codeword causing the Angry knight to give you a diamond lance again and again.
  • Fixed Quest Log track/untrack buttons for Joystick keep showing when no joystick is active.
  • Fixed critical error on Mac OS X causing the game to freeze (hotfixed in 1.2.0b)


As always, let me know if you encounter any other issues as I prepare the game for the next BIG content update.

https://store.steampowered.com/app/1299620/Fabled_Lands/

Enhancing the Gaming Experience: Introducing Full Controller Support!



Hello, fellow adventurers! I have some exciting news to share with you today. After three months of hard work, I have finally released a full controller support patch for my indie game Fabled Lands!

As you may know, Fabled Lands is a game inspired by the classic gamebooks of the same name, where you can explore a vast open world, create your own character, and shape your own destiny. It's a game that I keep wanting to play even though I am the dev, and I hope you enjoy it as much as I do.

One of the most frequently asked questions from the community was “when are you planning to release this game on a handheld device because it’s going to be epic!” Eventually I decided to go down that rabbit hole! The first step towards the ultimate goal (release for Nintendo) was to add controller support, so that you can play on your couch, on your TV, or Steam Deck. I decided to take on this challenge. It was not easy, but it was worth it.

I had to redesign the user interface, the menus, the inventory, the combat system, every bit of UI in the game to make them more controller friendly. I also had to test the game extensively with different types of controllers! Yeah… that part didn’t went well as I mostly used my Logitech gamepad and my Steam Deck. Yet, I wanted to make sure that the game feels intuitive and responsive with the most popular game pads out there.

To help me with this task, I invited some of you to join the open beta test of the newest feature. I want to thank you all for your valuable feedback, bug reports, and suggestions. Your input helped me iron out some remaining kinks and further optimize. I am immensely grateful for your involvement in shaping the final result.

To celebrate the release of the patch, I have made a short video on YouTube that showcases the new feature. You can watch it here:

[previewyoutube][/previewyoutube]

I hope you like the video and the patch. Demo will be updated soon! Also if you encounter any issues or have further recommendations, please let me know what you think in the comments below or on the official Discord server. And if you haven't played Fabled Lands yet, you can get it now on Steam.

https://store.steampowered.com/app/1299620/Fabled_Lands/

Thank you for your support and happy adventuring!

PS: Heavily inspired by Wildermyth, thank you Nate :)

Beta testers needed!



Hey folks! I'm excited to announce that the first release candidate build for controller support is now available on the beta branch!

You can access it using the code flgamepad123 through the BETAS tab in the game's properties within your Steam library.


I would greatly appreciate it if you could give it a try with a controller or on your Steam Deck and provide feedback. Implementing controller support is new to me, and as someone who doesn't use gamepads extensively, I'd love to hear about any user experience issues you encounter while playing the game with a controller.



I've extensively tested it with an old Logitech gamepad featuring Xbox glyphs. I'm also curious to know if a PlayStation controller would work well, with all the in-game glyphs updated accordingly.

Please share your thoughts in the comments below or on the forums at:
https://steamcommunity.com/app/1299620/discussions/0/3807278624247245533/


Don't forget to wishlist the game to receive notifications when the full controller support feature becomes available to all players. Or grab it while it's 50% off for the Steam Summer sale! Thanks in advance for your help!

https://store.steampowered.com/app/1299620/Fabled_Lands/

Beta testers needed!



Hey folks! I'm excited to announce that the first release candidate build for controller support is now available on the beta branch!

You can access it using the code flgamepad123 through the BETAS tab in the game's properties within your Steam library.


I would greatly appreciate it if you could give it a try with a controller or on your Steam Deck and provide feedback. Implementing controller support is new to me, and as someone who doesn't use gamepads extensively, I'd love to hear about any user experience issues you encounter while playing the game with a controller.



I've extensively tested it with an old Logitech gamepad featuring Xbox glyphs. I'm also curious to know if a PlayStation controller would work well, with all the in-game glyphs updated accordingly.

Please share your thoughts in the comments below or on the forums at:
https://steamcommunity.com/app/1299620/discussions/0/3807278624247245533/


Don't forget to wishlist the game to receive notifications when the full controller support feature becomes available to all players. Or grab it while it's 50% off for the Steam Summer sale! Thanks in advance for your help!

https://store.steampowered.com/app/1299620/Fabled_Lands/